About this mod
Set custom graphic settings for cities, districts, city exteriors, city interiors, dungeons, New Sheoth, and Oblivion Realm.
- Requirements
- Permissions and credits
- Changelogs
Set custom graphic settings for cities, districts, city exteriors, city interiors, dungeons, New Sheoth, and Oblivion Realm.
See Posts section for recent updates info.
Updating From Pre-Version 3 Files
Version 3 upwards requires a clean install.
See Posts section for instructions on how transfer settings between versions.
Description
Using Link ++ or City Settings.ini files, users can set custom graphical settings for cities, districts, city exteriors/interiors, dungeons, Oblivion realm, and New Sheoth Districts.
Cities and Areas Affected
Anvil, Bravil, Bruma, Cheydihal, Chorrol, Leyawiin, Skingrad, and the Imperial City
Imperial City Districts
Arboretum, Arcane University, Arena District, Elven Gardens, Green Emperor Way, Market District, Prison District, Talos Plaza, and the Temple District.
City Exteriors
- Anvil, Bravil, Bruma, Cheydihal, Chorrol, Leyawiin, Skingrad, and the Waterfront
- There are 4 ranges: Range 1 is large and subsequent ranges increase the area size one cell in each direction.
- There are 3 options: Off, Custom, or same as previous range.
City Interiors
Anvil, Bravil, Bruma, Cheydihal, Chorrol, Leyawiin, Skingrad
Shivering Isles
Bliss, Crucible, New Sheoth Palace, and New Sheoth interiors
Dungeons/Other Interiors
-- Forts
-- Alyied Ruins
-- Caves
-- All other building interiors
Oblivion Realm
- All Realms and interiors
Better Cities version also affects the added "Skingrad Outskirts" worldspace and the added "Diplomatic District".
Installation
Use a mod manager like Vortex or MO2 or extract ALL City Settings files into your Oblivion Data folder.
Usage Instructions
Using Link++
A basic demonstration for Link++ users is in this page's images.
- You'll find Link++ in your game menu
- Turn on and customize any area you want to have custom settings. Turn off anywhere you don't.
- Set Your "User Default" Values. These will be used when you are outside any areas that are turned on and have custom graphics settings.
If you don't use Link++
You can configure the mod in the City Settings.ini file included. It should be in Oblivion\Data\ini\CitySettings. The values in the .ini file will be added automatically when the game loads.
Requirements
Vanilla version
- Link++ (In-game configuration)
- Conscribe
Better Cities Version
- DLCShiveringisles.esp
- Better Cities Resources.esm
- Link++ (In-game configuration)
- Conscribe
Open Cities Reborn Version
- Open Cities Resources.esm
- Open Cities Reborn.esp
- Open Cities Outer Districts.esp
- Open Cities New Sheoth.esp
- Link++ (In-game configuration)
- Conscribe
In the old files section, there are Better Cities Extended, Better Cities Standard, Open Cities versions, and Vanilla versions in the old downloads that don't require Shivering Isles DLC. They do not have the new features. I will update them at some point.
Load Order
- Vanilla: Anywhere
- Open Cities Reborn: Must be loaded below Open Cities Reborn plugins
Compatibility
No known incompatibilities at present
Oblivion Reloaded, ORC or an OR fork:
If you are using an Oblivion Reloaded type mod's exterior or interior shadows, you should prevent City Settings from editing the shadows. You can do this in the City Settings Link++ main Module or the City Settings.ini.
These mods have an option called Smart FPS. This might prevent City Settings from functioning as expected. You can turn Smart FPS off in their configuration files.
Uninstall
Just delete the plugin. There will be no issues. The last graphical values that were used by the mod
will be left in your Oblivion.ini file in \Documents\My Games\Oblivion\oblivion.ini.
You will have to change them back in the in-game graphics settings menu or have a backup oblivion.ini saved.
Inspiration for the mod
Oblivion Cities FPS Optimiser by nmc
https://www.nexusmods.com/oblivion/mods/9564?tab=description