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Modlist focused on location and dungeon mods

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As a gamer, I've always been extremely fascinated by the worldbuilding of Morrowind and it's definitely what keeps me coming back to this fantastic game!
As a modder, almost all the mods I've released are related to locations and landscapes.
As you can imagine, over the course of the years I've tested and tried almost every town/location mod out there and I thought I'd share my knowledge with the community on this topic!

This guide's purpose is to provide a relatively small list of mods that when used together will replace what Morrowind Rebirth has to offer and with a result that's - in my opinion - vastly superior in terms of:

- Scale: some of the mods provided here make locations and dungeon bigger than Rebirth. 
- Lore/vanilla friendliness: I only selected mods that are vanilla/lore friendly. To give you an example, compare what Rebirth does to Ebonheart to what the mod suggested in this guide does. Or take a look at Balmora and Seyda Neen. The goal here is to expand and improve the game we fell in love with in the first place rather than changing things without a precedent.

Morrowind Rebirth is a mod that does many things, but I think what people appreciate the most are its towns and dungeons overhauls, provided in a single package for convenience.
I cannot provide you with a single package, but with a list of mods which will allow you to make your own overhaul.

I want to make it clear that I'm not trying to bash Rebirth. I feel part of a community and I have no interested in picking sides and fight over modding.
Rebirth is a great mod and I respect the author.
The purpose of the guide is simply to help people put together what I think is the best version of Morrowind to play in 2020, at least when it comes to dungeons and towns.

Please note that this guide is very focused on towns, dungeons and landscapes. If you need instructions about setup, graphical replacers, bugfixing ecc. there's alredy excellent guides you can follow and that are perfectly compatible with the mods listed here.
The one I recommend is this one.

So, let's get down to buiseness.

Since when I uploaded this guide, I kept on modding the towns and settlements of Morrowind, and now most of what was listed here has been merged into a single, massive project that now replaces most of the single plugins previousely mentioned.


Beautiful Cities of Morrowind 
Covers almost every settlement

Concept art palace
Passage of Prayers 
Meteorite Ministry 
Vivec Palace - Interior

Tel Mora
OAAB Tel Mora

Vos, Tel Vos and Grazelands
OAAB Grazelands
RR Mod Series - Telvanni Lighthouse Tel Vos

RR Mod series - Ghostgate Fortress

The mod I suggest does something more than simply expanding/overhauling the main city of this region as it reworks the region itself. If you look at where Sheogorad is placed, it would reasonable to think that the climate should be somewhere in the middle between the climate of Solstheim and that of the Azura's Coast.
The mod I suggest you to use does exactly that, turning Sheogorad into a unique landscape!

Dagon Fel and the entire Sheogorad region
Sheogorad: Grooves of the North

Bonus but recommended: Ancient Foes

You only need one mod here, TOTSP Solstheim Overhaul.

There's patches provided here and here for many mods, making it much less uncompatible than you would think.

It's quite clear to me that the Bloodmoon expansion was rushed and made without too much love. TOTSP Soltheim overhaul makes it much more interesting to explore, I really suggest you to not skip this one.
Since TOTSP doesn't edits interios, I also suggest this:
Interiors of Solstheim

Interiors of Mournhold
Dark Brotherhood Headquarters

Balmora guilds expanded
Animated Morrowind/Animated Morrowind for OpenMW
Abot's Boats: it's not clearly stated on the mod page, but this also adds random traveling boats that go a long way to make the world less static
Abot's gondoliers: same as the previous one. Even if you're not interested in real time travel, having random traveling gondoliers moving across Vivec is a great feature.
Traveling merchants: again, this helps making the world feel less static
Riders: nice little touch of immersion
Vivec Mages Guild Expansion
Atmospheric South Wall Cornerclub
Even Seedier Eight Plates
Improved Inns Expanded

Properly clothed NPCs
Wear a mask
Creeper the scamp
Silt Strider
Despite having some compatibility issues (should you decide to add more than what's in this guide), landscape mods will make a huge difference. The goal is to have landscapes that are more unique and detailed. 

Foyada Mamaea Overhaul : small ladnscape incompatibility with the StoneWood pass (solved in one of the patches provided in Beautiful cities of Morrowind )
The Ashen Divide 
The Stonewood Pass - Natively uncompatible with Caldera Mine Expanded but there's a patch provided in Beautiful Cities of Morrowind
Red Mountain Reborn
Strider Burial
Faces of Vel - Ash Mire
Trackless Grazeland (grass for this is provided here)

This is going to be much smaller.

Jsp Caves and mines (you'll want the esp bundled in Beautiful Cities of Morrowind)
OAAB Tombs and Towers
Andrano Tomb remastered
Maren's Misfit Mabrigash
Samarys Ancestral Tomb Expanded
Mamaea Awakened
Kogoruhn Expanded

Another one of the main selling points of Rebirth.
You only need:
Vanilla friendly creatures and undeads expansion (make sure to take a look at the mods listed in the "recommended mods" section)

In this section you'll find mods that add new dungeons instead of improving vanilla ones.
The list if short for now but I'll keep on building it as I playtest more mods.

Expedition to Mzelthuand: one of the most unique experiences I've had in Morrowind
Face of the Hortator

Tel Morgana (some of the best Telvanni design I've ever seen)

With this list, I can assure you that you'll explore a Vvardenfell that feels extremely familiar yet much bigger and more detailed.
The screenshots provided here don't even scratch the surface of what the mods in the list actually provide.
I hope this guide will be of some use!