Morrowind

File information

Last updated

Original upload

Created by

Melchior Dahrk

Uploaded by

MelchiorDahrk

Virus scan

Safe to use

About this mod

OAAB Tel Mora enhances the city of Tel Mora by adding new buildings, new quests, detailing the landscape, and more. It accomplishes all this while staying lore friendly and without (in my opinion) going over the top by making the city too big.

Requirements
Permissions and credits
Mirrors
Changelogs



OAAB Tel Mora enhances the city of Tel Mora by adding new buildings, new quests, detailing the landscape, and more. It accomplishes all this while staying lore friendly and without (in my opinion) going over the top by making the city too big.



  • Adds 5 new miscellaneous quests
  • Puts more rocks around the city to make it feel like it's in a vale
  • Adds a hanging gardens-style alchemical farm which is used as the primary economic engine for the city
  • Gives Lette a backstory (she works at the gardens). She returns to work there after being cured
  • Adds an alternate way to cure Lette
  • Fixes pathgridding (allows the guard to reach the beach area where Lette is at - they would get stuck in vanilla; and adds some railings to prevent NPCs from falling into the water as much)
  • Adds some bridges to help connect the city more
  • Adds two new buildings to the city
  • Craft and apply custom enchantments to new resin staves at the Staff Enchanter
  • Adds an extensive underground area to explore
  • Makes the guards in Tel Mora female (optional - for compatibility)
  • Take a job to acquire more types of plants for Dratha's gardens
  • Fixed dialogue filter for Lette so her greeting will update if you cure her even when you are not a Temple member
  • Get blasted into Oblivion if you anger Mistress Dratha
  • Adds a previously hidden rumor in the game to the inhabitants of Tel Mora
  • Adds a new quest based on that rumor to bring some healers to Tel Mora
  • Adds 2 new miscellaneous quests to the new healer NPCs who now offer healing services as well
  • Removes the infinite Hlaalu bonemold shields which were sold by the Tel Mora smith (she sells Telvanni shields)
  • Replaced Radras' forge with a Telvanni version
  • Adds a bedroom for Dratha so she doesn't have to bunk with the rest of her underlings



OAAB stands for "Of Ash and Blight" and is my personal project to expand TES3:Morrowind into how I envision it. I operate the project under a few guidelines that align with the type of content and gameplay mods I like to see made:

  • Take inspiration from the original Concept Art and early developer texts about the game
  • Make additions to the project fit into the game by researching texts and dialogue on various topics so that they can truly expand on what is already there if you look hard enough
  • Make Vvardenfell a more dangerous place (particularly in relation to blight, ash, disease)
  • Expand on the Dunmer culture, economy, and lore in a way respectful to the original game (including its inconsistencies)






No known compatibility issues with:
  • Morrowind Rebirth
  • OpenMW
  • Better Telvanni Cephalopod Armor
  • Stuporstar's Tea Mod

Known compatibility issues:
  • None



  • Wollibeebee mountain meshes
  • Greatness7 scripting and animation help
  • Merlord scripting help
  • Westly mindcleaver model and texture
  • Aitrus glass helm
  • Sachiel cave bridge mesh
  • ramccoid web textures
  • @_gwynne__ Tel Mora painting (used in game and for Nexus page logo)
  • Rotat native corprus stalkers
  • Qarl blood splatter texture
  • LondonRook blood pool texture, staff table, and bandages
  • Alisiagae ebony halberd
  • lidicus spider creature
  • rotouns help cleaning dialogue