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Riders by rotat - patch for Stonewood pass and OAAB Grazelands

Since the rider I moved to Vos was conflicting with OAAB Grazelands, in this version that rider has been removed

A wooden well for the Skaal Village

Only for HOTV Sosltheim Overhaul. Uses this resource to add a beautiful and detailed wooden well to the Skaal Village.

Vality's Bitter coast for Vurt's Bitter coast

Merges Vurt's Bitter coast trees and Vality's bitter coast for vurt's bitter coast and removes ground edits for better compatibility.
Optionally, there's also a version of Vality's BC addon, without landscape edits and tweaked a bit for better compatibility with BCoM. This is meant to be used with vanilla trees (or vanilla-like BC tree replacers like SM's).

Vality's Ascadian Isles

Removes ground edits from the esp and makes some tweaks to make it more compatible with my town overhauls (and town overhauls in general).

Fixed Falensarano - The ruined Stronghold

This is a small edit to the mod Falensarano - The ruined stronghold where landscape edits have been removed for compatibility.
There were also dirty edits that have been removed and some small tweaks here and there.

Pluginless Illy's Hotpots

Simply renames the meshes to make this mod a pluginless one

Children of Morrowind - RP Town Overhauls and TOTSP

Based on Abot's fork, merged with Lucevar's edits.
Made compatible with Tomb of the Snow Prince, Beautiful Cities of Morrowind and:
- Removed dogs
- Removed playgrounds
- Removed cats
- Removed teddy bears
- Reverted most moms to use vanilla heads and hair
- Removed most high poly hair models from the kids
- Reduced the number of kids added by the mod -> highly important to reduce the FPS loss
- Swapped race of some kids and moms to make dunmer more common than other races
- Removed most custom clothing, particularly stuff that seemed to stand out the most like some very bright shits and pants and various sandals with socks

Caverns Overhaul by Luigian - Individual mods (Fixed and Improved)

The original mod has a lot of great ideas but was never finished or fixed. Other mods make Cavern Overhaul an outdated mod anyway, but there's some locations that have not been covered by any other mod. I decided to take some of these location, fix them a bit, replace the blank square/doors with assets from OAAB and publish them as standalone mods. I might expand on this in the future, but for now there's only Ashinabi and Dubdilla (separate esp files).
The Dubdilla overhaul also carries over/incorporates/merges the edits of Dubdilla Location Fix so don't use both.

Less Over-the-top Sheogorad: Gorves of The North

I really love Sheogorad Gorves of the North but I think the first version was the best one. Starting from version 1.2, the mod became a bit over the top.
Unfortunately, the first version has been deleted from the Nexus so it's no longer available. 
I took version 1.2.1 and removed some stuff to revert it to how it was in version 1.0 I also changed the Sanctus Shrine quite a lot as I thought it was a bit too much even in version 1.0.
The esp comes with patches for both Remiros and Aesthesia groundcover but the esp grasses only cover the Sheogorad region, because they are meant to be used alongside the "No_AC" grass modules from Beautiful Cities of Morrowind. 
You can still use them WITHOUT Beautiful Cities of Morrowind, but you have to make your own grass esp with no edits to the Sheogorad Region in that case.

No Trespassing - Merged and Trimmed Down

Antares once made a series of mods called "No Trespassing" (available here)
Quoting Antares, this is what the purpose of these mods was:
"In Morrowind is very ugly that you can enter and visit (and sack) all the houses. In this mods, the houses and shops have more walls and doors that close the private areas."

I simply merged all the modules together and removed edits from some interiors to avoid conflicts with great and popular mods like "Balmora Redecorated".

I also tweaked the pathgrid in the various cells and made a White Suran compatible version (compatible with any variant of white suran, so BCoM and Pearl of Ascadian Isles).

Vanilla Friendly Wearables Expansion

This is a compilation of mods that does a couple of things:

-         Adds new armours and weapons
-         Gives items/weapons/armours with a unique ID, a unique model
Expands on the ideas of Properly Clothed NPCs, by covering many more NPCs (Properly Clothed NPCs is already merged here).
It was compiled over the course of the years, by slowly merging stuff into a single esp file.
All the replacers and addons I merged into this are meant to fit with vanilla, so there’s no HD, reflective, high poly stuff.
Compared to the standalone mods, that usually drop the new additions into a store, I changed the various mods by adding the items to
various levelled lists or by placing items directly in various shops.
Since I kind of lost track of what’s exactly been merged into this and what the permissions for those are, I’m uploading it here, with
the caveat  that I’ll take this down should one of the authors of what’s included here ask me to take this down.
An almost complete list of what’s included here is in the readme.

Important note: as this places new items and NPCs around, it's meant to be used alongside Beautiful Cities of Morrowind and there's currently no alternative version planned.

Antares Little Mods - Merged

This merges some of Antares' little mods into a single esp. These are the mods merged here:
Drillmasters and masters at arms, bounty hunters, you're being robbed, game of three cups, night helms, statues of malacath, master

Antares Game of Three Cups
A neat little mod from Antares. Adds a mini-game to the Rat and the Pot in Ald'ruhn. I edited the NPC to look a bit more interesting, with a new head from TR data and a shirt from OAAB data.

Love in time of the daedra - TR patch (Currently outdated)

I know, there is already a patch that moves the entire island somewhere else for compatibility with TR. Thing is, dialogue entries still mention the original location, which means that unless you know where to look, you likely won't find the new island by simply playing game. The quest was also meant to be branching and took into account the fact that you could stumble on the island before starting the quest, something that's likely never going to happen with the moved version of the mod.
So, I decided to make a "proper" patch for TR, by removing some landscape edits and recreating the island in the original location.

Balanced Passive Races and Birthsigns - RP Edit

Small edit to the original Balanced Passive Races and Birthsigns by Necrolesian and BTB, with the idea that realism/balance shouldn’t come at the expense of functionality and convenience.
Some of the most annoying permanent abilities have been turned into toggleable ones and some of the Brithsigns changes (like The Serpent) are inspired by the mod Firmament Brithsigns
For the complete list of changes check the readme.

Less annoying shalk sounds

Pluginless replacer that makes the shalk sound more like a beetle and less like a mad horse.

Simplified Apel Podbuds

Simplified version of Apel podbuds, from his Azuras Coast mod.
The podbuds now use vanilla textures and that’s it, no additional effects or anything.
I like them as they’re not as blocky as the vanilla counterparts, but not too smooth like other replacers available.

Vanilla friendly Julan's heads

Gets rid of the Westly's/Better Heads based custom heads for Julan and some other NPCs in the mod. Also makes Julan look less like an idiot and more like a proud, young ashlander.
Warning: dependent on Vanilla Friendly Wearables Expansion

Stav's OAAB Battlemage armour replacer

Replaces OAAB Battlemage armour with a model by Stav/Gvalt. Looks more vanilla, in my opinion.

Tales of Seyda Neen

No edits, it's the original mod. I'm hosting it here since it's no longer available anywhere.

Tales of Tel Branora

No edits, it's the original mod. I'm hosting it here since it's no longer available anywhere.

Muck Shovel of Vivec

No edits, it's the original mod. I'm hosting it here since it's no longer available anywhere.

Manauser's various mods

For those who don't know, Manauser was a great modder and made a lot of interesting mods of all sorts. He was ahead of his time as a modder, making stuff like "Hide the Skooma", "Riekling Knock" off and "Grave Goods" when people were mostly making goth/vampire themed mods.
No edits. I'm hosting them here since they can't be found anywhere else at the moment.

Book Jackets

It's the original Book Jackets mod, uploaded here for archiving purposes. It was composed of various zip files that have all been merged into a single one. The three Morrowind, Tribunal and Bloodmoon esp files have also been merged into a single esp, called Book Jackets - Full.esp. The Book Rotate version is also in the zip, in the "extra" folder.

Simplified Grove of Ben'Abi

Simply swapped the new menhirs with vanilla ones. I didn't particularly like mushrooms growing out of menhirs, but more than that, I think they create too much visual clutter. That's it, no other changes made to the mod.

Simplified Concept Art Palace

This version of the concept art palace only keeps some elements of the original mod like the big fire and the rotating planets. The interior has been updated but with a more restrained approach.