Morrowind

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Anumaril21

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Anumaril21

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About this mod

Implements the cut village of Ald Redaynia and overhauls the nearby Velothi tower it's named for, expanding on existing content as well as adding an optional unmarked quest.

Requirements
Permissions and credits
Changelogs


Gray North: Ruined Redaynia

By: Anumaril21






Contents:

I. Requirements
II. Description
III. Compatibility
IV. Recommended Mods
V. Installation and Removal
VI. Permissions
VII. Credits

I. Requirements:

- Morrowind
- Tribunal
- Bloodmoon
OAAB_Data

II. Description:

Gray North: Ruined Redaynia implements the cut village of Ald Redaynia as a Velothi settlement, Ashlanders who have abandoned their nomadic traditions to settle as a houseless underclass. In addition, the nearby Velothi tower for which the settlement is named has been overhauled, with a number of events expanding on existing content as well as a new unmarked quest to complete.

Released as part of the Gray North project, an effort to overhaul the region of Sheogorad and its environs, giving the island chain its own distinct character while improving its locals. Major locations such as this are planned to be released independently before being packaged together with the revamping of the region's exteriors.

III. Compatibility:

This mod is unlikely to be compatible with anything that modifies the interior cell of Ald Redaynia or the exterior cells surrounding the tower.

IV. Installation and Removal:

To install, select the `00 Core` option in your mod manager as well as `01 GITD Patch`  if using Glow in the Dahrk.

To remove, simply delete the associated files.

V. Permissions

You're free to modify this project however you see fit so long as I'm credited. This does not apply to compilations. If you're utilizing any of the included assets you must credit those below whom they belong to. If you'd like to know more about a specific asset, feel free to DM me.

VI. Credits:

  • Contributors to OAAB_Data for various assets included in the dependency.