Fallout 4

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Created by

KOG

Uploaded by

KOG85

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About this mod

Formally known as "VR Scope Model Fixes", this mod fixes each weapon to work well in VR without any extra Patches or Fixes.

Requirements
Permissions and credits
Changelogs

When updating to Better Scopes VR version 0.8 I noticed a change in activation distance, 
I recommend using v0.6 for now with my mod
You will need to have Better Scopes VR v0.6 and the weapon mod
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I am currently working on my own VR Game and spending less time with FalloutVR, I will help with an issues but have no plans for future updates at the moment.


The aim is so that this mod will make every weapon in it work well with just the original weapon mod
No need for alot of mod fixes for weapons

What it Fixes
Fixes the reticles on the sights to work better with VR 
Replaces non-STS scopes with scopes that work for VR
Adds Thermal, Night Vision and Targeting Scopes
Adds new West Tek Long Scopes
Adds new Prototype Scopes
Adds position fixes to weapons that need them
Fixes some issues that cause CTD
Stops non-see-through scopes showing up when changing cell or running.

V5.1 Change Log
Spoiler:  
Show

Crossbows of the Commonwealth
Fixes Sights
Adds a couple more
Includes a Level List option

LString Fallout Bow
Fixes Sights
Updates ESP version

The bows are in the FOMOD on the Pipe Replacer page


--------------------------
Minor Fixes
---------------------------
Adjusted a few more sights


Big thanks to hitmante for including my mod in the Wabbajack
Fallout 4 VR - Modern Tactical Overhaul at Fallout 4 Nexus - Mods and community (nexusmods.com)



Ghillie Mod Redux Patch
-----------------------------------------------------
GameDev1995's Ghillie Mod Redux mod is required!

adds more weapons to the Ghillie Mod
(check list below)
You will need to get the Camouflage Issue #2 Crafting magazine for my add-ons to be craftable at the weapon bench

Added option to improve stealth with the ghillie suit
As I'm level 140 and use Arbitration the improved stealth might be abit OP for early vanilla game

Add-ons and Weapons
Spoiler:  
Show

Stealth scopes
Material changes with barrel wrap material

Suppressors 
painted and wrapped suppressors change material with barrel wrap material

Mk3 Laser (Green)
(only on the Stealth Scopes)

Barrel Wraps

Ghillie Mod level list changes
adds in Stealth Scopes and makes some tweaks

Added Weapons
--------------------------------------------------------------------------------
Hunting Rifle and Combat Rifle
adds stealth scopes with Mk3 Laser

Arisaka Type 38
(Type 97 Sniper)
adds wraps and painted suppressor to the Type 97 barrels

BFV Kar98k 
adds wraps, scopes and wrapped suppressor

Lee Enfield No.4 Mk.1 - Britain's Finest
adds stealth scopes with Mk3 Laser
wraps to the suppressor barrel and standard barrel

Mosin Nagant - Sniper Rifle
adds wraps for all barrels, wrapped suppressor

SMLE No.1 Mk.3 - REDUX
adds stealth scopes with Mk3 Laser
barrel wraps

Varmint Rifle - The Return
adds stealth scopes with Mk3 Laser
wrapped suppressor and Long barrel wraps, 

SVT-40
wraps to all barrels and a wrapped suppressor

DKS-501 Sniper Rifle - Standalone 
adds stealth scopes with Mk3 Laser
painted suppressor and wraps for the long and long ported barrels

SV-98 Sniper Rifle
adds stealth scopes with Mk3 Laser
wrapped suppressor and wraps for the long barrel

Russian Recon Pack - SVU
adds stealth scopes with Mk3 Laser
painted suppressor and barrel wraps

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Dismemberment Patch
-----------------------------------------------------
Adds abit more realism to the ballistics.
It's a FOMOD with the same weapon lists as the main file
so you can pick and choose which weapons it's applied to.
It's the same ESPs as the main file, so it won't add alot of extra ESPs just overwrite what's already there
doing this though means you will have to select to Remove the Position Fixes again
which is an option in the FOMOD
Make sure to load it after main file.
-------------------------------------------------------------------------------------------

Recommendations
Spoiler:  
Show
  

With any conflicts make sure my mod is loaded after to add in the changes to any weapons.

Load Order
Any Weapon Mod
V
VR Weapon Overhaul
V
VR Weapon Overhaul - Dismemberment Patch
V
VR Weapon Overhaul - Ghillie Patch

Mods I use that may affect gameplay with my mod:
Big thanks to rollingrock16 and alandtse
FRIK (v0.58) 
Better Scopes VR (required) v0.6

Weapons of Fate
 I use and recommend Vortex.

Highly recommend this upscaler
GitHub - fholger/openvr_fsr: Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games

.ini settings I'm using for Better Scopes VR:
[BetterScopes]
rightEyeDominant = true
eyeOffset = 2.6
scopeZoomScale = 3.9
scopeZoomSpeed = 2.5
lookScopeDetectThreshold = 0.995

I test every change I do but to the high number of changes, some issues may get through
if you find any problems let me know and I'll sort it out. 

Weapons added
Spoiler:  
Show
  

Weapon List 1

MODERN SNIPER RIFLES
CheyTac M200 Intervention 
M82a3 AMR
McMilan CS5  
Modular Simonov PTRS-41 Anti-Tank Rifle
MW2022 - Signal .50 BETA
Russian Recon Pack 
Stoner Rifle-25
SV-98 Sniper Rifle
Tooun's AX50 (not on NEXUS) 
WA2000 AKA Bullpup Sniper Rifle

MODERN RIFLES/SMGS
9x39 Project 
AAC - Q Honey Badger - Modern Warfare 2022
AK400 - Assault Rifle
Ak5C - A Nordic Relic 
AK74M - Assault Rifle 
AKM Complex
AS Vektor 
BT APC9 - MP9 Combo
FN P90

G36 Complex
GIAT FAMAS
 Heckler und Koch - MP7
Heckler und Koch - UMP 
HK G3 Family

KREBS AK 
LK-05 Carbine
MK14 EBR
MK18 CQBR
MP5 Complex
MW - AN94
 MWM4 - M4A1  
MW2022 - Scar Family
Remington ACR
RU556 - Assault rifle 
SA80 British Rifle (L85 and L86)
SCAR-H 
SCAR-LK Assault Rifle 
SIG MCX - Assault Rifle
Steyr AUG A1

ZENIT RE-REDUX - AK-74M - AKM - AK-12 

Weapon List 2

CLASSIC RIFLES
Arisaka Type 38 
BFV Kar98k 
Bullpup Bozar
DKS-501 Sniper Rifle - Standalone 

Handmade Anti-Materiel Rifle (REDUX)
Lee Enfield No.4 Mk.1 - Britain's Finest
M1 Garand - A WWII Classic
The M14 Standalone Rifle
Mosin Nagant - Sniper Rifle
Rangemaster Remaster (Classic Hunting Rifle)
SKS - REDUX 
SMLE No.1 Mk.3 - REDUX
SVT-40
Varmint Rifle - The Return
Walther Gewehr 43
Cowboy Repeater AKA Winchester Model 1892

AUTOMATIC RIFLES
 BH StG44 - Assault Rifle
Deadpool's Service Rifle 
Fallout 3 10mm SMG
Huot Automatic Rifle
IMI Galil Rifle

NZ-41 - Automatic Rifle 
Paratrooper Rifle Bullpup R91
Red Army PPSh-41 Reborn
Sten Mk II 
Wasteland Melody's Chinese Assault Rifle
Wasteland Melody's Service Rifle
SREP REDUX - Service Rifle Expansion Project

Weapon List 3

ENERGY WEAPONS
AER15 Modern Laser Assault Rifle
Accelerator Plasma Energy Weapon 
AKe Volk
AQUILA - Laser Rifle 
FACTOR - Modular Rifle
Rheinmetall EG-7 Energiegewehr
Wattz Laser Gun 

SHOTGUNS
Agency Arms Benelli M2 - Shotgun

Fostech Origin 12 
M1014 - A Standalone Shotgun
Mossberg 500 Pump-Action Shotgun
PPSKN 42 Combat Rifle
Remington Model 11 - Shotgun 


PISTOLS
COBRA - Officer's Revolver

CROSS_RugerMkV 
FNX-45
Frommer Stop Pistol 
Glock 19X - Pistol 
HK USP - Pistol 
M3D - Sig Sauer P220 


HEAVY WEAPONS
MW - M91 
RPG-7V2 

PACKS
DOOMBASED Weapons Merged

Russian Assault Pack

BOWS
Crossbows of the Commonwealth
LString Fallout Bow


Militia Rifle Replacer
Last Step is a choice to fix the Pipe Gun and Bolt-action scopes
or replace them with the Militia Rifle
You can also choose to fix both and add in the Militia Rifle as standalone
 
                                                                                                                                                                                                 

Old Change Logs
Spoiler:  
Show

V5.0 Change Log
Spoiler:  
Show

Stoner Rifle-25
Fixes Sights
Non-TR
Doesn't include the Glock

-------------------------------------------
ESP Changes
-------------------------------------------
Took out holotape See through scopes
Fixed Targeting effect on targeting scopes
Deadpool's Service Rifle Fixed issue with double 4x combat scopes showing in workbench
SV98  ESP cleaned up
RU556 removed missing cabine barrels
Kar98 8x scope changed requirements
SA80  Took off science requirement for ACOG
Aquila lowered requirement on 8x scope

-------------------------------------------
Adjusted Sights
-------------------------------------------
Glass updated
All Zoom Scopes 
Took out the glass mesh that was from STS, either replaced it with my mesh or removed it entirely.
Added new glass materials and textures

Improved Sights
Reviewed size and position of reticles
Started a new game and going through the weapons
Here's more details on the ones I've done so far:
Spoiler:  
Show

AKM improved sights
MK14 improved sights
MK18 improved EoTech/EXP3
WMSREXP improved sights, fixed colt scope texture
WMSR improved sights
RU556 improved sights
DoomMerged improved sights
Vanilia improved sights, scopes
10mm retro added default texture for dot
G36 Complex improved sights
SV98 improved sights
MilitaRifle improved sights
Aquila  improved reflex sight
SVU improved EoTech
SCAR-H improved  Eotech
SVT-40 fixed scope textures, scope sight improved
Famas Eotech improved
MCX Eotech EXP, Opk7 improved
M4 combat holo sight improved
Chimera-Honey Badger angel, lonewolf, thermal improved
AX50 - Improved Sights
G3 - Improved Sights
AUG  - Improved Sights, Aimpoint t1 fixed, Eotech improved
Deadpool Service - Improved Sights/scopes
SKS - Improved sights, fixed a material issue
AN94 - Improved Combat sight, Holo sight 7
MP5 - Eotech, holo sun improved
Zenit - Eotech, Okp improved
Handmade assault rifle (NukaWorld) improved sights

-------------------------------------------
Ghillie Mod Redux Patch
-------------------------------------------
Ghillie Stealth Scopes - Changed requirements, Took out GunNut
Added option to take off wrap
fixed conflicting files with main mod
Added Hunting Rifle Position Fix

-------------------------------------------
Dismemberment Patch
-------------------------------------------
Stoner Rifle-25 added

Updated to include new ESP changes:
Updated Kar98
Updated RU556
Updated SV-98
Updated SA80
Updated Aquila
Updated Deadpool's Service Rifle

----------------------------------------
FOMOD
----------------------------------------
Sigp220 PositionFixRemove (added esp dependencies)
MW m91 PositionFixRemove (added esp dependencies)
Red Army PPsh41 PositionFixRemove (added esp dependencies)

V4.9 Change Log
Spoiler:  
Show

Small update
Going to start a new game and remove alot of mods. I'm hitting limits.
So might be awhile for the next update, these are the changes I had done.

I've decided to leave the RPD in, but do advise not to download the manual 2k file as this gave me a Virus Warning.
I had no warnings with the Mod Manager Version so that might be fine.


Deadpool's Service Rifle
Fixed the sound bug that happens when a NPC reloads

McMillan CS5
Added Position Fix

IMI Galil Rifle
Reticles improved on the Okp7 and Kobra sights

Dismemberment Patch
Added the Service Rifle Fix

Updated for the DOOM Merged
(will only affect the 1911,nail gun and glock)
also note that all weapons in DOOMMerged come in one ESP
I have the LK-05 and SCAR as seperate weapons in the weapon lists.
These will conflict with the DOOMMerged if you have them installed.


FOMOD
File clean up, took out some unnecessary files

V4.8 Change Log
Spoiler:  
Show

SKS - REDUX
Sight fixes

DOOMBASED Weapons Merged
Sight fixes
Position fixes
ESP changes and optimisation


-------------------------------------------------------
MINOR FIXES
-------------------------------------------------------
Position Fix improvements

Glock 19X - Pistol 
Increased Reticles size

SIG MCX - Assault Rifle
Improved Kobra Sights

HK USP - Pistol  
Increased Reticles size
Unpacked with CAO and re-Done sights
I will be using Cathedral Assets Optimizer (CAO) from now on for extractions instead of BSA Extractor

V4.7 Change Log
Spoiler:  
Show

BT APC9 - MP9 Combo
Sight fixes
Position Fix

SIG MCX - Assault Rifle
Sight Fixes
Position fix

RPD - Machine Gun
Sight Fixes
CTD Glass Texture fixed
Position Fix
No TR version 
(only need main file)

Agency Arms Benelli M2 - Shotgun
Sight fixes
Position Fix

HK USP - Pistol 
Sight fixes
Position Fix

Mod Update Fix included
(only need main file)


-------------------------------------------------------
Dismemberment Patch
-------------------------------------------------------
Finally Updated with all the new weapons and Position Fixes

--------------------------------------------
Ghillie Mod Redux Patch
--------------------------------------------
Updated to include the position fix for the Kar98k

-------------------------------------------------------
MINOR FIXES
-------------------------------------------------------
ZENIT RE-REDUX PSO Scope texture fixed
Honey Badger Thermal Holo sight improved
M14 Position Fix added

note: The BT SPR - Sniper Rifle is broken for me, the FormIDs are overwriting main Fallout IDs
Only way I know to fix this is to re-write the entire ESP

  •  


V4.6 Change Log
Spoiler:  
Show

ZENIT RE-REDUX - AK-74M - AKM - AK-12
Sight fixes
Position Fix

AAC - Q Honey Badger - Modern Warfare 2022
Sight fixes
Position Fix
Fix thermals for VR
note: I used the non TR version

AnotherOne Huot Automatic Rifle
Sight fixes
Position Fix
CTD workbench fixed

Paratrooper Rifle Bullpup R91
Sight fixes
Position Fix

Fallout 3 10mm SMG
Sight fixes
Position Fix

FNX-45
Sight fixes
Position Fix

Glock 19X - Pistol
Sight fixes
Position Fix

-------------------------------------
Position Fixes
------------------------------------
Hunting Rifle
DKS-501 Sniper Rifle - Standalone 
Lee Enfield No.4 Mk.1 - Britain's Finest
M1 Garand - A WWII Classic
Mosin Nagant - Sniper Rifle
SMLE No.1 Mk.3 - REDUX
SVT-40
Varmint Rifle - The Return
SV-98 Sniper Rifle
MK14 EBR (improved)
Arisaka Type 38 
BFV Kar98k 

-------------------------------------------------------
MINOR FIXES
-------------------------------------------------------
SA80 fixed issue with Laser and Sight not loading in right from FOMOD

Fix CTD issue with short Hunting Rifle Scope and DKS-501 combat scopes
--------------------------------------------

note: Still haven't updated the Dismemberment patch

 

V4.5 Change Log
Spoiler:  
Show

WA2000 AKA Bullpup Sniper Rifle
Sight fixes
Adds Scopes

PPSKN 42 Combat Rifle
Added Sights

M3D - Sig Sauer P220
position fix

WestTek Scopes
Added option for Green Laser in the scope side mount option

note: I haven't updated the Dismemberment patch, this will take out the green lasers

 

V4.4 Change Log
Spoiler:  
Show

AKM Complex
Sight fixes
Re-done Reticles
Fixed Reticle options in work bench
Fixed Bipod issue

BFV Kar98k 
Added Sights
Ghillie Mod updated
adds wraps, scopes and wrapped suppressor
BCR and Tactical reload not needed

v4.45a
Fixed Scopes and Bolt on the BFV Kar98k so they don't clip though each other.
Only noticed it when I uploaded a video...
Fixed gap in bolt model
Ghillie mod scopes also updated to avoid clipping
 

V4.3 Change Log
Spoiler:  
Show

MW - M91
Sight fixes
Position Fix

New Mod Uploaded
Winter Raiders
Something I was doing in between weapons nothing crazy
Retexture of the raider Armour with a winter theme
replaced short sleeve under armour for more suitable winter clothing
 

V4.2 Change Log
Spoiler:  
Show


SREP REDUX - Service Rifle Expansion Project 
Sight fixes
make sure to select if you have either Wasteland Melody's Service Rifle
or the SREP REDUX as it uses the same ESP I couldn't auto detect file


Energy Weapons have been moved to Weapon list 3

--------------------------------------------------------------------------------------------------------------------------
V4.1 Change Log
Added the Ghillie Mod Redux Update file

Updated MW2022 - Ultimate Scar Family v2.0
40mm doesn't work too well with VR, throws 40mm like darts

-------------------------------------------------------
MINOR FIXES
-------------------------------------------------------
AX50 long scope texture fixed

Varmint suppresser wrap material
fixed and moved to Ghillie Patch

Mosin scope position fixed
now in correct position with all barrels

Deadpool's Service Rifle
seems to be working again with the FOMOD, re-named the flags

SA80 Updated Position Fix
now holds at grip
--------------------------------------
 

V4.0 Change Log
Spoiler:  
Show

MW2022 - Scar Family
Sight Fixes

Red Army PPSh-41 Reborn
Position Fix
Sight fixes
Recommended but not needed: AnotherOne Red Army PPSh-41 Addon
Detects if Addon is installed, make sure to load my mod after

-------------------------------------------------------
MINOR FIXES
-------------------------------------------------------
Updated Dismemberment Patch
Fixed some Materials with the Galil
Optimised Mod File now 30mb less
Fixed a FOMOD issue with the Deadpool's service rifle.
--------------------------------------
 

V3.9 Change Log
Spoiler:  
Show

Added a new file to take out Dismemberment.

IMI Galil Rifle 
Sight Fixes

Modular Simonov PTRS-41 Anti-Tank Rifle
Took it out of the cooking station can be built at Chem Station

more minor fixes with some sights
--------------------------------------
 

V3.8 Change Log
Spoiler:  
Show


FOXHOUND's Lasers and Sights
added in Foxhound's VR fixes
adds lasers and dot sights for SA80 and the M14

BH StG44 - Assault Rifle
Sight Fixes
Position Fix
ESP rewritten
Had a few issues and conflicts with this one ended up redoing the whole ESP
This will work with the hotfix as long as it's loaded after


Wasteland Melody's Chinese Assault Rifle
Sights fixed
Position Fix

-------------------------------------------------------
Vanilla Weapons
-------------------------------------------------------

All Vanilla Sights
Improve the reticle and dot sights on all vanilla weapons
realised I didn't do this and had a different mod for it
now I've added in new sights to take up less mod space

Aim Models
I was using More Accurate Weapons
but I've redone the aim models and place them into the vanilla 3d-Scopes ESP
takes up less ESP/mod space More Accurate Weapons is no longer needed

-------------------------------------------------------

Merged ESPs
Merged the 3d scopes ESPs into the main weapon ESPs
now these weapons only take up 1 ESP space which is the original weapon mod ESP
The M14 Standalone Rifle
9x39 Project 
Bullpup Bozar
DKS-501 Sniper Rifle - Standalone 

Handmade Anti-Materiel Rifle (REDUX)
Lee Enfield No.4 Mk.1 - Britain's Finest
Mosin Nagant - Sniper Rifle
SMLE No.1 Mk.3 - REDUX
Walther Gewehr 43
Russian Recon Pack 
Wasteland Melody's Service Rifle
Wattz Laser Gun 
SV-98 Sniper Rifle
RU556 - Assault rifle 
Deadpool's Service Rifle

-------------------------------------

note: found out that turning a position fix option on then off makes the TAG neither on or off
so it doesn't load correct file. Either go back to weapon list and turn the weapon off then on
or the position fix remove off then on to reset tag

This was a draining update with alot of staring at ESP files trying to work stuff out, at least I know how to fix certain bugs now.
again quite a few changes, think I tested most of it and found no issues but if there is let me know and I'll get on it.
Thanks
--------------------------------------
 

V3.7 Change Log
Spoiler:  
Show

Just a clean up and improvements overall
-------------------------------------------------------
FOMOD Updates
-------------------------------------------------------
Right handed Hunting Rifle Scope now included in main file FOMOD
Auto Detects if you have the right handed Hunting Rifle Patch
Doesn't take up an extra ESP
shows right scope on dropped weapons

Remove position fixes now included in main file FOMOD
Takes up less ESP space

Reticle Dots
Added an option to Increase the custom reticle dot size
(The ones in the scope options at the work bench)

Modular Simonov PTRS-41 Anti-Tank Rifle
Added a level list option
Took out some of the level list
Still in Vendors and higher ranked BOS and Gunner Snipers
Will only see option if you have the weapon
It was added to semi-auto rifle lists at level 20
Got kind of crazy, pass level 30 everyone seemed to have one.


-------------------------------------------------------

MINOR FIXES
-------------------------------------------------------
Cleaned Up some ESPs

Better Accuracy
Reticle adjustments made over all weapons 
Adjusted some Aim models

Ak5C - A Nordic Relic 
Fixed M145 Scope model
Was annoying me that the end was see-through
-------------------------------------------------------

Far Harbour - Radium rifle
Scopes added

.44 Magnum
Position fix

Nuka World - western revolver
Position fix
 
V3.6 Change Log
Spoiler:  
Show


MW - AN94
Took out tactical reload, it stopped the reload work unless with a fully empty mag
(no need for tactical reload or STS mod updates)
This is an edit of the full version of the mod with all skins, might cause issues with lite versions 
COD points taken out
Sight Fixes
added an option to have the more common 5.56 rounds

AS Vektor
Sight Fixes
Added Prototype hybrid
Position Fix
Fixed trigger not showing

COBRA - Officer's Revolver
Sight Fixes
Position Fix
Fixed cell conflict, but still I needed to Clip through rumble, weapon mod issue
can use console

SCAR-LK Assault Rifle
Sight Fixes
Position Fix
Added West Tek Scopes

Modular Simonov PTRS-41 Anti-Tank Rifle
Sight Fixes
Added West Tek Scopes

Russian Assault Pack
Fixed materials on Specter Scope
Moved to Weapon List 3

Updated position fix file 1.7
If you use dynamic positioning with FRIK my position fixes may cause problems, this update removes the fixes
AS Vektor, Cobra and SCAR-LK

This will probably be the last update of weapons
I have gone through most of the popular weapon mods
I will still support and try to fix any issues brought up and do any requests if possible
 
V3.5 Change Log
Spoiler:  
Show


FN P90
Sight Fixes
Position Fix

M82a3 AMR 
Scopes Added
Projectile node re-positioned
Weapon Mod Fix Update not needed (no need to download mod update)

Russian Assault Pack
Weapon Mod Fix Update not needed (no need to download mod update)

Stechkin APS
CTD Fixed
Sights Fixed
Pistol Rail Fixed
Position Fix

PP-19 'Bizon'
CTD Fixed
Sights Fixed
Rail Fixed
Position Fix

MP412 REX
Sights Fixed
Position Fix

Saiga 12
CTD Fixed
Sights Fixed
Rail Fixed

SVD 'Dragunov'
CTD Fixed
Sights Fixed
Position Fix
note: Inaccurate with un-suppressed barrels.
no idea why, tried to fix by changing the Aim Model, Projection Node, Keywords. no luck.

integrated barrels work fine

Cowboy Repeater AKA Winchester Model 1892
Took out El Mundo Store, causing CTD with NAV Mesh issues

Updated position fix file 1.6
If you use dynamic positioning with FRIK my position fixes may cause problems, this update removes the fixes
Russian Assault Pack and P90 added
 
V3.4 Change Log
Spoiler:  
Show

Cowboy Repeater AKA Winchester Model 1892
Vintage Scope 8x (new model)
Mid Side Scope 6x
Retro scope 4x
(Fixed ESP versions)
note: Had issues with this mod stopping my game from starting,
to fix this put the 2 ESPs (wincowbowrepeater.esp and elmudostore.esp) near the end of your load order,
this mod conflicts with a few other popular mods.

Far Habour
Retro scope added to Lever Gun
Fixed Scope on Harpoon Gun

added Vhzzz's fixes
Wattz Laser Gun Recon Scope Model Fixed
Range Master scopes moved to a better position
 
V3.3 Change Log
Spoiler:  
Show


New Scopes
(check video for details and gameplay)
Added new Prototype Scopes to a few Energy Weapons
AER15 Modern Laser Assault Rifle
Accelerator Plasma Energy Weapon 
AKe Volk (Hybrid only)
AQUILA - Laser Rifle 
FACTOR - Modular Rifle
Rheinmetall EG-7 Energiegewehr

the scope design is based on a scope I saw in a BattleField 2042 clip
(thought it looked good for VR)

Options for Prototype Scopes
(Adds options at Weapons Bench when Scope is attached)
[Scope Magnification]
Sniper scopes 7x,8x,9x
Prototype Hybrid 2.5x,4x,6x

 [Scope Settings]
 Night Vision
 Thermal
 Targeting

AER15 Modern Laser Assault Rifle 
(Hybrid Scope uses the AER15 Master Control Menu)


FACTOR - Modular Rifle
Prototype Scopes added
Scope Fixes
Position Fix

Rheinmetall EG-7 Energiegewehr
Fixed CTD at work bench
Sight Fixes
Position Fix
Prototype Scopes added

Other Fixes
Added replacer Scopes for the Nuka World AK and Revolver

More Tweaks to meshes on WestTek Scope models

Fix an issue with the Wattz Laser
took out the advance scopes from the level List,
this was causing the effects to appear on the players screen if an NPC had a scope,
not nice in VR, started happening to me around level 100 
checked all weapon lists to avoid this issue

Fixed issue with RU556 not loading the right files

FOMOD
Rearranged FOMOD, reticle option on first Step with necessary files, and moved Pistols and Shotguns to Weapon List 3

Updated position fix file 1.5
If you use dynamic positioning with FRIK my position fixes may cause problems, this update removes the fixes
EG-7 and Factor added

Again, alot of changes, think I got everything but I'm tired and wanted to get this up, tested for a good few hours.
 
V3.2 Change Log
Spoiler:  
Show

Better Scopes VR version 0.6 is required



Recon Scopes
All Recon Scope Models fixed
Model fix by Vhzzz 

Laser Scopes
All Laser Scope Models fixed

West Tek Long Scopes
All West Tek Long and Advance scopes have been improved
Increased FOV through scope and added new glass meshes

Other Fixes
Adjusted all zoom scope sights to fit scopes
Added a 4x retro scope to the 10mm
Volk Thermal VMC scope changed so it's not constantly on, only when aimed

MW2022 - Signal .50 BETA
New Scopes
Advance Scopes added
Side mounted Laser options
Position Fix

RPG-7V2
Scope Fixes
Scope re-meshed
Position Fix
note: read that the level list is very aggressive, and the weapon comes up alot,
in my testing I didn't see one, so I left it alone.

Ak5C - A Nordic Relic 
Scope Fixes
Reticle Fixes
note: If you have the Start Me Up mod this will cause the level list menu not to appear,
as it requires an early quest to be completed
I have Start Me Up so haven't tested the level list for this weapon
I can confirm that all the legendary guns, attachment items and quests work and are in the game 
You can start a quest to get the gun by
Spoiler:  
Show

going to the Third Rail and finding a note.


FOMOD New Step
Heavy Weapons, just the RPG7 at the moment

Updated position fix file 1.4
If you use dynamic positioning with FRIK my position fixes may cause problems, this update removes the fixes
 Signal .50, AK5C and the RPG7 added
I've made sure I haven't forgot the files this time.

There's alot of changes made in this update so there might be some scopes not upgraded with the new models
as I might have missed them, pretty sure I did them all though, and from what I've tested all seems good
 

V3.1 Change Log
Spoiler:  
Show

Better Scopes VR version 0.6 is required
See Through Scopes is no longer a requirement



Pipe Weapons
CTD Fixed
Position Fix
New Scopes
(Syringe Rifle, Pipe Gun, Pipe Bolt-action, Pipe Revolver)

Deliverer
Scope fixes
Position fix

Militia Rifle
Sight re-meshed
Scope Fixes
Position Fix
Pipe Gun Replacer Option

CROSS_RugerMkV
Scope Fixes
added West Tek ACOG and Long Scope
CTD fixed
(had an issue where when I changed cell it would CTD) 

AKe Volk
Scope Fixes
Effects Fixed

MWM4 - M4A1
Sight fixes
West Tek Scopes added
Added a SpecterDR (4x) Hybrid Sight

FOMOD Improved
Re-worked and added dependences 
If you don't have the weapon mod you can't select it
Auto selects what you do have but you still have the option not to have it
(yes, hitmante I have finally done it)

New Step
added a new step to add the Militia Rifle as a Pipe Gun and Pipe Bolt-action replacer
or select both to have the fixes for the Militia Rifle and the Pipe Guns

Requirements for West-Tek Scopes revised
Requirements and resources for West Tek scopes have been lowered

Updated position fix file 1.3
If you use dynamic positioning with FRIK my position fixes may cause problems, this update removes the fixes
Militia Rifle and Vanilia Weapons added

V3.0 Change Log
Spoiler:  
Show

See Through Scopes is no longer a requirement
Better Scopes VR version 0.6 is required (I'm still having issues with v0.8)

Replaces scopes on vanilla weapons
(You won't see any scopes that don't work in VR)
Hunting Rifle
Combat Rifle 
Assault Rifle
44 Magnum
10mm - Medium and Short scopes added
Combat Shotgun - Advanced scopes added
Laser Musket - Advanced Laser Scopes added
Laser Rifles - Advanced Laser Scopes added
Plasma Rifles - Advanced Laser Scopes added
Gauss Rifles - Advanced Laser Scopes added, added new Scope for Medium Scope (4x) and long Scope (8x)
Institute - Advanced Laser Scopes added


Name changes to West Tek scopes and descriptions on Vanilla weapons
 (Makes scope mod lists abit clearer)
Short (2.5x), Medium (4x), Long (8x), Targeting (8x), Night Vision (8x), Thermal (8x)


Short Holo scopes (2.5x) - fade glass removed
(That glass circle in sight)

Side Mount Laser Mk2 added to Vanilla WT Long Scopes

Assault Rifle Recon Scopes fixed

 Heckler und Koch - MP7
Sight Fixes
Position Fix

(Did what I can, looks fine 2 handed but 1 handed the rotation is off due the model rotation)

LK-05 Carbine
Sight Fixes
Position fix

M1014 - A Standalone Shotgun
Sight Fixes

Updated position fix file 1.2
If you use dynamic positioning with FRIK my position fixes may cause problems, this update removes the fixes
LK-05 and MP7 added
 
   
Thanks to
DegenerateDak - West-Tek Optics Pack
rollingrock16 
foxhound525 
GameDev1995
henkspamadres
Shoeburglar 
Broodahood
asXas
ff7cloudstrife
WastelandMelody
FX0x01
conn08
GloriousWarrior 
NovaFinch
mrtrry
LtCommander
jkruse05
Utherien
SalientPhantom
DeadPool2099
aninju66578
Subleader100
ajhakra
DOOMBASED 
TheShinyHaxorus 
WarfightersWorkshop 
lucasncolombo 
amoveve 
doobot 
kazumamqj 
VigVam33 
C1ph3rr 
Ardent117 
SpongeBobSlavicPants