Fallout 4

About this mod

Mutant Menagerie fills the Commonwealth to the brim with all new creatures gathered from a wealth of public access sources. These new, lore-friendly creatures come with unique drops and hand-placed spawns. This mod also adds in dozens of dynamic spawns for new, vanilla, and DLC creatures alike!

Permissions and credits
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NOW AVAILABLE: Mutant Menagerie - Patches
 The Sole Survivor stood exhausted at the shores of a murky, discolored lake. In their mind, rapidly playing on a loop, the events of the last eight hours laid themselves bare. Staring southward across this dammed up old reservoir - the Survivor truly began to understand. Their life, one which they had known so well just this morning, would never be the same. The Survivor took in their surroundings - wondering if it could have really been two centuries since he had visited the surface. In the wake of the bombs, the perceived end of humanity, stood a new and wholly alien world. From the ashes old ruins sprouted a wasteland of perpetual, nuclear autumn. The rusty horizon was teeming with life as strange as it was familiar. Ducks chirped and quacked just feet away – lacking most of their feathers and, the Survivor presumed, their flight. On a muddy dune to the southwest, a beaver covered in jutting spikes and jagged bone spurs crawled out of the water – to the shock and dismay of a startled, two-headed buck. And on the shoreline opposite the Sole Survivor, meeting their wandering gaze, a bulbous, bloated muskrat clothed in matted fur and yellow boils – Standing nearly at the height of a grown man.
               Here on the shores of this forgotten lake, The Sole Survivor recognized that the world had never truly ended. Life changed, adapted, and evolved – adopting the ruined husk of the old world as its new ecosystem. As a deep, lurching croak echoed out from an unknown source somewhere off past western tree line, the Sole Survivor was met with one final truth. Any humans left alive in this brave new world no longer stood at the top of the food chain. Finally collecting their thoughts, the now-focused Survivor brushed off their worn jumpsuit, unholstered their trusty pistol, and began making their way onward. They would conquer the beasts of this new Commonwealth. They would find their son. There wasn’t a mutant in all of Massachusetts big or vicious enough to stand in their way – or so they thought. 
Welcome home.


1.2 Coverage:

Part 1: Overview

As of update 1.2, this mod adds more than 30 new and lore-friendly creatures, of all shapes and sizes, to Fallout 4’s Commonwealth. It also introduces lore-friendly creatures from Fallout 4’s DLCs to the Commonwealth through the use of dynamic spawns. All spawns have been placed into the open world by hand to mitigate overcrowding the Commonwealth - and to give the Commonwealth's ecosystems a bit of an artist's touch. With Mutant Menagerie, the Commonwealth is about to become a much livelier place!



1)    Dynamic Spawns

Many of the spawns added in this mod utilize custom leveled actors designed to introduce random, level-appropriate creatures each time the actor respawns. These dynamic levelled spawns are split into predators and prey – with the intent to create fully-fledged and randomized ecosystems throughout the different biomes of the Commonwealth. These spawns do not utilize creatures that are already too common in the Commonwealth, such as mirelurks, vicious hounds, or yao guai, electing instead to prioritize new creatures and creatures from the DLCs.
2)    DLC Creature Integration
DLC creatures have been added to the Commonwealth through dynamic and levelled spawns. Ambush encounters have been hidden throughout the
map for some creatures, ensuring that your next adventure into the Commonwealth’s wilderness will have a few surprises. Lower level, reduced-stat variants of high level creatures were also created, ensuring that endgame beasties like gulpers, anglers, and cave crickets can appear occasionally in the early game to spice up combat without entirely steamrolling the protagonist. Great care was taken with these spawns, as with all others, to ensure that they fit into the world without feeling crammed in or overwhelming in any way. They are meant to spice up your experience, not entirely redefine it.
3)    New Creatures
This mod adds a wide roster of new mutants to the Commonwealth – all of which are nonhumanoid and as lore friendly as possible. There are hand-placed spawns for all creatures in addition to their integration into my dynamic spawns. The new creatures are split into two categories – heavy hitters and game creatures. Passive “Game” creatures roam the Commonwealth avoiding hungry mutants and trigger-happy hunters, while heavy hitters exist to beat you down and ruin your day. Game creatures drop pelts of varying quality, meat relative to the creature type, and other types of loot designed to make hunting both lucrative monetarily and supplementary for junk hunting. A critter’s size is indicative of its quality, so keep an eye out for the bigger animals! Players can cook new recipes, scrap or sell critter parts, and roleplay the wasteland hunter of their dreams. Heavy Hitters also provide similarly-lucrative loot items, but they won’t give them up easy. Heavy Hitters are creatures designed to fill special roles in combat challenge the player. They all have levelled variants, legendary variants, and drop lists of increasing quality to match. Some creatures are hybridized between Game and Heavy Hitters,
and play a more neutral role in the ecosystem. This usually means they won’t attack until they get close, or will run away once they are confronted with
force. Most creature spawns of all kinds are found in the wilderness areas of the Commonwealth rather than urban areas. For performance reasons, there are no creature spawns in the ruins of Downtown Boston.
4)    Cooking and Crafting
As previously mentioned, hunting is meant to become a lucrative practice in the game with Mutant Menagerie - allowing exploring the Commonwealth’s wilderness exploration to replace the dungeon crawling loop that Fallout 4 is known for. My goal with this mod was twofold – give Fallout 4 its Monster Mod, and add a Red Dead Redemption 2–inspired hunting loop to the game for those that are interested. Ambient game creatures drop various odds and ends that both sell for high prices and scrap for a decent number of components. Pelts vary in quality from poor, to good, to perfect. Meat, on the other hand, comes in two categories – regular meat and prime, plump, or succulent meat (creature type dependent). Meats are combined with the various “alchemy” ingredients that litter the wasteland, like bloodleaf or mutfuit, to create powerful and expensive food items. Mutant Menagerie dares you to explore the wild, gather ingredients of all kinds, and become embrace your inner hunter-gatherer extraordinaire as you either peddle your loot and creations for caps or breakdown your pelts and parts to fortify your weapons, armor, and settlements. The new items will be worth more than their vanilla equivalents, new recipes will require more time and effort to craft, and the benefits for your creations will be top tier – forcing you to decide whether you want to sell that roasted critter or use it during your time of need. Lastly, there are many new recipes that prioritize common vanilla fallout 4 ingredients, allowing you to use previously boring items from the vanilla game in new ways.


Why Did I Make This Mod?








Final Note: If you made it this far, you now know everything you need to know for this mod! I recommend downloading the mod now and going in blind for the full experience. After you're done exploring, feel free to check out the Bestiary below for lore on all the new critters. If you check out the Bestiary below before playing the mod, be warned - there are many spoilers below. Enjoy the mod!

Part 2: The Bestiary
What are they eating, when they’re not eating you?”


"It's okay to eat them. Everything else out here does."


"AKA the ones that might NOT kill you on sight!"


"Trust me, you're more afraid of them than they are of you."


"Because why not!"


Recommended Mods
We get by with a little help from our friends.”

The following mods are mods I recommend running alongside Mutant Menagerie for the best possible experience, in no particular order:

Faded Glory - A Post-Apocalyptic Soundscape - Practically the soundtrack of this mod, as it never left my load order during development.

Commonwealth Conifers Redux (Autumn)
- The environment mod that never leaves my load order. True to the nuclear autumn tone and style of the base game. Mod was taken down due to the Nexus controversy, so linking a video showcase until a mirror is uploaded somewhere else by the author.

Wasteland Imports - Goodies from all across the Wasteland... - Very close to the spirit of Mutant Menagerie in what it does. Additive, expansive, and lore friendly in its integration of items from other Fallouts - this is a perfect compliment to Mutant Menagerie. In fact, this mod hasn't left my load order since 2016, and Mutant Menagerie's recipes were very much built to work alongside Wasteland Imports seamlessly.

You Are SPECIAL - An excellent perk and skill overhaul for your next playthrough. works great with mods like Mutant Menagerie that are meant to expand on the different possible playstyles in Fallout 4 - further enhancing your RPG experience.

NAC X - NATURAL AND ATMOSPHERIC COMMONWEALTH 10 - Legacy Edition - In my opinion, the best weather mod out there. Its enhancements to the Glowing Sea in particular are fantastic, and are front and center in the screenshots for Mutant Menagerie.

The Fungal Forest - The Fungal Forest is a fantastic addition to the Glowing Sea, and is featured in many of the screenshots on Mutant Menagerie's page.

FO4 Photo Mode - This mod is how all the screenshots for Mutant Menagerie were captured. I love it dearly and will never uninstall it.

IHO - Immersive Hunting Overhaul - A fun and immersive hunting overhaul for Fallout 4. Adds a more in-depth hunting mechanic, and the mod author has worked hard to add support for Mutant Menagerie - specifically. Give it a try!

We made the hot files on our first day, and maintained our spot for a whole WEEK!! Thank you so much for your support everyone! I'm SO happy to see so many people enjoying the mod and the new creatures!!