If you intend to post your crash logs, please use the Buffout 4 Nexus page or join Collective Modding Discord Server and post them in fo4-crash-logs channel.
MAKE SURE YOU HAVE THE LATEST VERSION OF BUFFOUT 4, USE THE Crash Log Auto-Scanner (CLASSIC) AND READ THE INCLUDED DOCUMENTATION.
Hello!
If you've ever taken a stroll through your modded, plutonium scorched wasteland, only to find that at some point your game instantly and unexpectedly died while you're left wondering what the hell just happened... worry no more! You've just experienced a crash, but luckily, there are now quick and easy ways to figure out what caused it.
All of this is possible with Buffout 4, a mod that includes multiple game engine improvements, expands specific types of game memory, prevents several types of crashes and even provides proper crash logging if (when) the game eventually crashes. It also combines the functionality and replaces a couple of existing mods available on Nexus:
- Achievements | Enables achievements in a modded game. (Already integrated into Buffout 4.)
- Auto Gamepad Switch | Fast input switching between KB/M and Gamepad. (Already integrated into Buffout 4.)
- Faster Workshop | Much faster settlement workshop loading times. (Already integrated into Buffout 4.)
- Private Profile Redirector | Stores ini config files in memory. (Already integrated into Buffout 4.)
There are two additional mods whose usefulness alongside Buffout 4 is currently debated:
- xSE Plugin Preloader | Preloads F4SE plugins before the game starts. (Even though it's noted as required, Buffout 4 functions perfectly fine without it.)
- Baka Scrapheap | Game memory expansion and management. (When used, disable Buffout 4's Memory Manager and set Baka's memory multiplier to 4.)
Therefore, you're not required to use any of the mods above with Buffout 4 installed / their use is completely optional.
BUFFOUT 4 INSTALLATION - PART 1 | YOU NEED TO DOWNLOAD AND INSTALL THE FOLLOWING
I. Fallout 4 Script Extender | Modder's resource that expands the scripting capabilities of Fallout 4. This is also a hard requirement for the vast amount of other mods.
Installation: Download the latest build (0.6.23 or newer) and extract all contents inside f4se_0_06_XX folder into Fallout 4's Installation Folder, where Fallout4.exe is located.
II. Microsoft Visual C++ Redistributables AIO | All-In-One package that contains program libraries required for any and all PC games.
Installation: Download the latest release and run VisualCppRedist_AIO_x86_x64.exe, restart your PC after installation.
III. DirectX End-User Runtimes June 2010 | Old DirectX libraries that can help prevent audio related crashes.
Installation: Download the main package and run it, then select any location to have it extracted. After it's extracted, run DXSETUP.exe.
IV. Address Library for F4SE Plugins | Provides version independent resources required to run several important mods, including Buffout 4.
Installation: Manually download the main file and place its version-1-10-163-0.bin file into the Fallout 4\Data\F4SE\Plugins folder (create it if there isn't one).
OR: VR Address Library for F4SEVR Plugins | Required only for the Virtual Reality version of the game. Installation steps are the same, main file is .csv instead of .bin.
BUFFOUT 4 INSTALLATION - PART 2 | INSTALL THESE FILES MANUALLY (WITHOUT A MOD MANAGER)
1. Download the Buffout 4 Main File ( VR Version Here! ) and extract the archive somewhere on your PC.
2. Place / move the extracted F4SE folder into your Fallout 4/Data or Fallout 4 VR/Data folder (& overwrite if asked).
3. Open the config.toml (or Buffout4.toml) file with a text editor, then change the following parameters if needed:
- If you'd like faster switching between your Controller and KB/M, set the InputSwitch line to true.
(This can rarely cause weird behavior. Not needed if you are not using a Controller / Gamepad.)
- If you have mods that already enable achievements, set the Achievements line to false.
(If you still have problems getting Achievements, remove those mods and only let Buffout do it.)
- If you have Baka ScrapHeap mod installed, set the MemoryManager line to false.
(Then go to Fallout 4\Data\F4SE\Plugins, open BakaScrapHeap.toml and set ScrapHeapMult to 4)
- If you have Looks Menu mod (latest version) installed, set the F4EE line to true.
(If you have both AAF and older Looks Menu 1.6.18 version installed, this edit is likely not needed.)
This setting allows the game to load files outside of official BA2 archives.
Without this, many mods won't work or will outright crash the game.
Vortex - Archive Invalidation should be automatically enabled in latest versions, otherwise enable it manually or through BethINI.
MO2 - The integrated setting usually doesn't work properly, so you should always enable it manually or through BethINI.
- MO2 by default uses separate custom ini files, I strongly recommend that you disable this functionality.
- Simply navigate to Profiles [Ctrl + P] in MO2 and uncheck Use Profile Specific INI Files
- Now the game will use INI configuration files from the Documents folder.
Enable With BethINI (Recommended)
1.) Download the latest standalone version here.
2.) Extract it somewhere on your disk, but NEVER directly inside your game installation folder.
3.) Run BethINI.exe, check both Load Loose Files and Enable File Selection, then Save and Exit.
Or Enable Manually
Navigate to Documents\My Games\Fallout 4 folder and add these lines to Fallout4Custom.ini (and yes, sResourceDataDirsFinal needs to remain blank).
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
AFTER INSTALLATION
IF THE GAME FAILS TO LAUNCH / START OR YOU GET THE WARNING THAT "Buffout 4 has loaded too late!":
Open xSE Plugin Preloader.xml with a text editor, go to line 14 or 15 and you should see <LoadMethod Name= " ... ">
Change whatever is between the quotation marks in this line to one of the following options (check game after each change):
<LoadMethod Name="OnThreadAttach">
<LoadMethod Name="OnProcessAttach">
<LoadMethod Name="ImportAddressHook">
(xSE Plugin Preloader.xml is only available if you manually installed this mod. Otherwise, delete this xml file and IpHlpAPI.dll if you still can't get the game to start.)
If the game fails to launch / start AND there's no crash log, remove all Buffout 4 files and check if the game starts.
If that's the case, manually install Buffout 4 again by removing existing files and reinstalling the latest version.
To check if Buffout 4 is actually working, you can inspect xSE Plugin Preloader.log inside your Fallout 4 install folder or f4se.log inside Documents\My Games\Fallout4\F4SE folder after running the game at least once. You should see a message that Buffout 4 and other DLL mods loaded correctly. Look for any reported errors or missing dependencies. (Ignore all Unknown QueryInterface 00000007 messages, these are normal). Rarely, some crashes won't produce any valid crash logs.
WHERE TO FIND CRASH LOGS
After your game crashes, crash logs can be found inside Documents\My Games\Fallout4\F4SE folder, with names such as crash-date-and-time.log
(example: crash-2077-08-23-09-13-00.log) Please, post complete crash logs to previously linked Buffout 4 Nexus page or the fo4-crash-logs channel.
You can also test if Buffout 4 actually generates a crash log. Simply start a new game or load an existing save (make sure to save afterwards), and after gaining control of your character, open ingame console with the ~ (tilde) key, type in aop and press enter. This should immediately crash / close the game and create a crash log in the F4SE folder.
Buffout 4 won't generate crash logs if your game freezes or remains stuck in a way that forces you to manually kill the game process.
If you experience such freezing in any game, I recommend using Super F4, a free program that can easily shutdown any stuck process.
(Super F4 sadly cannot force Buffout 4 to generate a crash log, this program simply makes closing a frozen game much easier.)
HOW TO READ CRASH LOGS
Once you find the crash log, I strongly suggest you use the Crash Log Auto Scanner to make reading these logs much easier.
You can find additional instructions in the included Readme and PDF, or the Buffout 4 Dictionary online doc located here!
LIST OF KNOWN MODS THAT FREQUENTLY CAUSE CRASHES
The following mods have a much higher chance to crash your game. This list obviously isn't complete, but will be updated regularly.
NOTE: THIS IS NOT A "DO NOT USE" LIST. Consider these mods the ones you should disable first if you are unable to resolve your crash.
Removing mods from existing saves generally leads to even more problems. For best results, you must start a new game. You have been warned.
- Damage Threshold Framework | Can crash in combat on some occasions due to how damage calculations are done.
- Extreme Particles Overhaul (EPO) | Can cause particle crashes, highly advised to edit its INI file and reduce the particle count.
- Fallout Sakhalin | Breaks the precombine system all across Far Harbor DLC which is bound to randomly crash your game.
- Fatigues Extended | Seems to conflict with Looks Menu in some way, potentially breaks BoS NPCs and causes crashes.
- NCR Renegade Armor | Outfit has broken mesh that crashes the game in 3rd person or when NPCs wearing it are hit.
- Scrap Everything | Weird crashes and issues due to multiple unknown problems. This mod must be always last in your load order.
- Shade Girl Leather Outfits | Can crash the game while browsing the armor workbench or upon loading or starting a new game.
- Spring Cleaning | Abandoned and severely outdated mod that breaks precombines and could potentially even break your save file.
- True Nights | Has an invalid Image Space Adapter (IMAD) Record that will corrupt your save memory and has to be manually fixed.
- War Of The Commonwealth | Seems to cause consistent crashes with specific spawn points or randomly during settlement attacks.
Mods With Corrupted Textures
These mods will cause Create2DTexture crashes due to corrupted or incorrectly sized textures.
- Flip a Coin | Has several incorrectly sized textures.
- S.T.A.L.K.E.R Texture Overhaul | Doesn't work due to incorrect folder structure. Has one corrupted texture.
Mods Currently Under Investigation
These mods are known to also cause crashes, but there's currently not enough data to confirm the exact problem(s).
- Armor And Weapon Keywords (AWKCR) | Possibly causing some "Player Character" crashes, investigation is ongoing.
- Armorsmith Extended | Might crash the game on startup or when accessing workbenches as described by older reports.
- Combat Rifle Overhaul | Apparently a few custom magazines or ammo types from this mod can causes crashes for some.
- Endless Warfare | Some enemy spawn points could be bugged or crash the game, either due to scripts of pathfinding.
- Give Me That Bottle | Seems to be responsible for some Pip-Boy inventory crashes. Consider switching to Fill'em Up Again.
- Immersive Hunting Overhaul (IHO) | Might be responsible for a couple of recent crashes during the game startup.
- NPC Level Scaling | Seems to cause crashes while fast traveling or approaching certain locations due to unknown reasons.
- Respawnable Legendary Bosses | Sometimes causes Deathclaw/Behmoth boulder projectile crashes for unknown reasons.
- Quick Modification Weapon (& other Tooun mods) | Note that these can be script heavy, resulting in varied bad game behavior.
- Tactical Tablet | Can cause flickering with certain scopes, early reports mention occasional crashes while browsing workbenches.
Other Mods With Lesser Problems
These won't necessarily crash your game, but can cause a variety of other problems in some situations.
- Fallout 4 High Resolution DLC | Yes, the official DLC. Linked to several weird problems and crashes. Always keep it disabled.
- Clean My Settlement | Edits pretty much every cell in the game, so unintended or random conflicts can be a problem.
- Fallout 3 Holotape | Known to conflict with and break mods with custom Pip Boy models, such as the Pip Boy 2000.
- HUD Caps | Often breaks the Save / Quicksave function, which could be due to mod conflicts or just poor script implementation.
- Load Accelerator | Uses outdated / intrusive methods to increase loading screen framerates, stick to High FPS Physics Fix only.
- Lootable Stoves | Breaks precombined data in several different cells which might result in major framerate drops at certain places.
- Locky Bastard | Can very rarely cause the game to freeze while melee attacking doors or when NPCs try to get through locked doors.
- Phase 4 Institute Expansion | Its plugin must be cleaned as it contains 1300 UDRs and 30 ITMs. See Additional Troubleshooting below.
- Player Comments & Head Tracking | Known problems are tracked in its own forum thread, mostly minor animation and dialogue issues.
- Uneducated Shooter | Causes white screen glitch after character creation for most players. Simply save, exit to main menu and load again.
- XM2010 Enhanced Sniper Rifle | There have been reports that this weapon causes many random issues and heavy script lag (>30%).
- T6M's Perks Pack (& other perk mods) | Keep these mods last / at the end of your load order to avoid conflicts and ensure full functionality.
USEFUL LINKS



If you find additional solutions to any known and new crash messages or find problematic mods that cause severe bugs or crashes, I would appreciate the feedback so this can be confirmed and added into the article to help out everyone. You'll be given credit for the find. Any corrections and suggestions are definitely welcome. Thank you.
614 comments
I RECOMMEND YOU ALSO WHITELIST BOTH f4se_loader.exe and ModOrganizer2.exe IN YOUR ANTIVIRUS SOFTWARE.
THIS IS MANDATORY FOR BITDEFENDER AND AVAST, THEY CAN SOMETIMES BLOCK SAVE FILES AND CRASH THE GAME.
ADVANCED TROUBLESHOOTING SECTION HAS BEEN MOVED TO A NEW ARTICLE
CHECK END OF THE ARTICLE ABOVE FOR LINKS TO ALL ADDITIONAL RESOURCES
Please post your crash (or autoscan) logs on the Buffout 4 Nexus page or join the Collective Modding Discord Server and post them in the fo4-crash-logs thread. Any crash logs posted in the comments section below may get deleted at my own discretion.
Make sure you have the latest version of Buffout 4 before posting and use the Crash Log Auto-Scanner whenever possible.
WHEN POSTING CRASH LOGS (AUTOSCAN LOGS ARE OPTIONAL), MAKE SURE TO WRITE THE SPOILER TAGS AS SHOWN BELOW OR UPLOAD YOUR FULL CRASH LOG TO PASTEBIN AND INCLUDE THE LINK TO IT IN YOUR COMMENT.
DO NOT POST CRASH LOGS THAT SPAM nvwgf2umx.dll THESE LOGS ARE USELESS, SEE SOLUTION IN THE DOC!
Updated for Buffout versions 1.26.2 & 1.31.1
List of important patches available here!
ADVANCED TROUBLESHOOTING SECTION HAS BEEN MOVED TO A NEW ARTICLE
CHECK END OF THE ARTICLE ABOVE FOR LINKS TO ALL ADDITIONAL RESOURCES
March 3rd
- Buffout 4 NG will now be the default recommended Buffout version until further notice.
If you installed the Knockout Framework mod, make sure you update to the latest version 1.4.0 or newer!
There was a problem with earlier versions causing random crashes during game sessions lasting over 1 hour.
Much love.
First time in months i've been able to play for actual hours at a time without any crashes whatsoever.
Here's the buffout crashlog:
Fallout 4 v1.10.984
Buffout 4 v1.36.0 Oct 13 2024 01:09:30
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF612E132E1 Fallout4.exe+05432E1 lock xadd [rcx+0x08], eax | FUN_140543280_5432E1)
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0xFFFFFFFFFFFFFFFF
[Compatibility]
F4EE: true
[Debug]
Symcache: c:symcache
WaitForDebugger: false
[Fixes]
ActorIsHostileToActor: true
BGSAIWorldLocationRefRadiusNull: true
BSLightingShaderMaterialGlowmap: true
BackportedBA2Support: true
CellInit: true
CreateD3DAndSwapChain: true
EncounterZoneReset: true
EscapeFreeze: true
FixScriptPageAllocation: true
FixToggleScriptsCommand: true
FollowerStrayBullet: true
GreyMovies: true
InteriorNavCut: true
MagicEffectApplyEvent: true
MovementPlanner: true
PackageAllocateLocation: true
PipboyLightInvFix: true
SafeExit: true
TESObjectREFRGetEncounterZone: true
UnalignedLoad: true
UtilityShader: true
WorkBenchSwap: true
[Patches]
Achievements: true
BSMTAManager: true
BSPreCulledObjects: true
BSTextureStreamerLocalHeap: true
HavokMemorySystem: true
INISettingCollection: true
InputSwitch: false
MaxStdIO: 2048
MemoryManager: true
MemoryManagerDebug: false
ScaleformAllocator: true
SmallBlockAllocator: true
WorkshopMenu: true
[Tweaks]
MaxPapyrusOpsPerFrame: 500
[Warnings]
CreateTexture2D: true
ImageSpaceAdapter: true
SYSTEM SPECS:
OS: Microsoft Windows 11 Home v10.0.22621
CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i7-13650HX
GPU #1: Nvidia AD106M [GeForce RTX 4070 Max-Q / Mobile]
GPU #2: Intel Raptor Lake-S UHD Graphics
GPU #3: Microsoft Basic Render Driver
PHYSICAL MEMORY: 11.52 GB/15.63 GB
PROBABLE CALL STACK:
[ 0] 0x7FF612E132E1 Fallout4.exe+05432E1 lock xadd [rcx+0x08], eax | FUN_140543280_5432E1 -> 2203692+0x61 lock xadd [rcx+0x08], eax
[ 1] 0x7FF614942755 Fallout4.exe+2072755 mov rcx, [rsi+0xC8] | FUN_142072720_2072755 -> 2317690+0x35 mov rcx, [rsi+0xC8]
[ 2] 0x7FF61494134D Fallout4.exe+207134D test rdi, rdi | FUN_1420711e0_207134D -> 2317661+0x16D test rdi, rdi
[ 3] 0x7FF612BDC7B1 Fallout4.exe+030C7B1 lea rcx, [r14+0x78] | FUN_14030c690_30C7B1 -> 2194419+0x121 lea rcx, [r14+0x78]
[ 4] 0x7FF612BDA6B5 Fallout4.exe+030A6B5 xor r8d, r8d | FUN_14030a260_30A6B5 -> 2194388+0x455 xor r8d, r8d
[ 5] 0x7FFA01C9AAD0 f4ee.dll+005AAD0
[ 6] 0x7FF612BD96E0 Fallout4.exe+03096E0 mov rsi, rax | FUN_140309520_3096E0 -> 2194381+0x1C0 mov rsi, rax
[ 7] 0x7FF612BD5DBE Fallout4.exe+0305DBE mov rbx, [rsp+0x40] | FUN_1403054a0_305DBE -> 2194348+0x91E mov rbx, [rsp+0x40]
[ 8] 0x7FF612ED5876 Fallout4.exe+0605876 test r12, r12 | FUN_140605660_605876 -> 2207456+0x216 test r12, r12
[ 9] 0x7FF612D8BF0B Fallout4.exe+04BBF0B mov rax, [rbx] | TESObjectREFR::ReplaceModel_4BBF0B -> 2201073+0x3B mov rax, [rbx]
[10] 0x7FF612D877F8 Fallout4.exe+04B77F8 xor ebx, ebx | FUN_1404b6cf0_4B77F8 -> 2201049+0xB08 xor ebx, ebx
[11] 0x7FF6134A2A22 Fallout4.exe+0BD2A22 mov rdi, rax | FUN_140bd2a10_BD2A22 -> 2229567+0x12 mov rdi, rax
[12] 0x7FF612B3F4A6 Fallout4.exe+026F4A6 mov rdx, rax | FUN_14026f2e0_26F4A6 -> 2191839+0x1C6 mov rdx, rax
[13] 0x7FF612B44239 Fallout4.exe+0274239 movzx r15d, al | FUN_1402741b0_274239 -> 2191903+0x39 movzx r15d, al
[14] 0x7FF612B4168C Fallout4.exe+027168C test al, al | FUN_140271570_27168C -> 2191857+0x11C test al, al
[15] 0x7FF613E1ADED Fallout4.exe+154ADED mov rcx, [0x00007FF6159BF620] | FUN_14154adb0_154ADED -> 2268179+0x3D mov rcx, [0x00007FF6159BF620]
[16] 0x7FFA8CF9259D KERNEL32.DLL+001259D
[17] 0x7FFA8DDEAF38 ntdll.dll+005AF38
REGISTERS:
RAX 0xFFFFFFFF (size_t) [4294967295]
RCX 0x3F0080813F008081 (size_t) [4539769716985593985]
RDX 0x4 (size_t) [4]
RBX 0xFFFFFFFF (size_t) [4294967295]
RSP 0xFB004FEF40 (char*) "Data\Textures\Actors/Synths/Gen2Skin_s.dds"
RBP 0x1 (size_t) [1]
RSI 0x4 (size_t) [4]
RDI 0x2E030B806A8 (void*)
R8 0x2E030B806A8 (void*)
R9 0x7FF6128D0001 (void* -> Fallout4.exe+0000001 pop rdx)
R10 0x2E092E4C600 (void*)
R11 0xFB004FF050 (void*)
R12 0x2 (size_t) [2]
R13 0x2E0A0881520 (void*)
R14 0x2E088250A68 (BGSTextureSet*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x0010BD66
FormType: kTXST (09)
R15 0x0 (size_t) [0]
STACK:
[RSP+0 ] 0x7865545C61746144 (size_t) [8675433012947870020]
[RSP+8 ] 0x63415C7365727574 (size_t) [7152099333934052724]
[RSP+10 ] 0x6E79532F73726F74 (size_t) [7960485279619510132]
[RSP+18 ] 0x326E65472F736874 (size_t) [3633953305747744884]
[RSP+20 ] 0x642E735F6E696B53 (size_t) [7218834106432973651]
[RSP+28 ] 0x7364 (size_t) [29540]
[RSP+30 ] 0x0 (size_t) [0]
[RSP+38 ] 0x0 (size_t) [0]
[RSP+40 ] 0x0 (size_t) [0]
[RSP+48 ] 0x0 (size_t) [0]
[RSP+50 ] 0x0 (size_t) [0]
[RSP+58 ] 0x0 (size_t) [0]
[RSP+60 ] 0x0 (size_t) [0]
[RSP+68 ] 0x0 (size_t) [0]
[RSP+70 ] 0x0 (size_t) [0]
[RSP+78 ] 0x3F800000 (size_t) [1065353216]
[RSP+80 ] 0x0 (size_t) [0]
[RSP+88 ] 0x7FF613E1A2A0 (void* -> Fallout4.exe+154A2A0 test dil, dil | FUN_14154a1b0_154A2A0)
[RSP+90 ] 0x80000000 (size_t) [2147483648]
[RSP+98 ] 0x3F800000 (size_t) [1065353216]
[RSP+A0 ] 0x7FF6159BD578 (void* -> Fallout4.exe+30ED578 | FUN_14229e738_30ED578)
[RSP+A8 ] 0x2E02E5FF580 (void*)
[RSP+B0 ] 0x0 (size_t) [0]
[RSP+B8 ] 0x1 (size_t) [1]
[RSP+C0 ] 0x7FF6159C0A00 (void* -> Fallout4.exe+30F0A00 loopne 0x00007FF6159C0A28 | FUN_14229e738_30F0A00)
[RSP+C8 ] 0x2 (size_t) [2]
[RSP+D0 ] 0x0 (size_t) [0]
[RSP+D8 ] 0x7FF613E1A2A0 (void* -> Fallout4.exe+154A2A0 test dil, dil | FUN_14154a1b0_154A2A0)
[RSP+E0 ] 0x7FF615732980 (void* -> Fallout4.exe+2E62980 add [rax], eax | FUN_14229e738_2E62980)
[RSP+E8 ] 0x1 (size_t) [1]
[RSP+F0 ] 0x7FF6159BD5C0 (void* -> Fallout4.exe+30ED5C0 | FUN_14229e738_30ED5C0)
[RSP+F8 ] 0x2E030BFF9A0 (void*)
[RSP+100 ] 0x0 (size_t) [0]
[RSP+108 ] 0x1 (size_t) [1]
[RSP+110 ] 0x1 (size_t) [1]
[RSP+118 ] 0x2E088250A68 (BGSTextureSet*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x0010BD66
FormType: kTXST (09)
[RSP+120 ] 0x2E030B805E8 (BSLightingShaderMaterialEnvmap*)
[RSP+128 ] 0x7FF614946B47 (void* -> Fallout4.exe+2076B47 mov rcx, [rbx+0x60] | BSLightingShaderMaterialBase::LoadBaseTextures_2076B47)
[RSP+130 ] 0x2E030A155A8 (NiTexture*)
Name: "Textures\Actors\Synths\Gen2Skin_s.DDS"
RTTIName: "NiTexture"
[RSP+138 ] 0x1 (size_t) [1]
[RSP+140 ] 0x1 (size_t) [1]
[RSP+148 ] 0x2E030B806A4 (void*)
[RSP+150 ] 0x2E030B805E8 (BSLightingShaderMaterialEnvmap*)
[RSP+158 ] 0x7FF614942755 (void* -> Fallout4.exe+2072755 mov rcx, [rsi+0xC8] | FUN_142072720_2072755)
[RSP+160 ] 0x2E030B9A850 (void*)
[RSP+168 ] 0x2E088250A68 (BGSTextureSet*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x0010BD66
FormType: kTXST (09)
[RSP+170 ] 0x2E088250A68 (BGSTextureSet*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x0010BD66
FormType: kTXST (09)
[RSP+178 ] 0x2E088250A68 (BGSTextureSet*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x0010BD66
FormType: kTXST (09)
[RSP+180 ] 0x2E030B806A4 (void*)
[RSP+188 ] 0x7FF61494134D (void* -> Fallout4.exe+207134D test rdi, rdi | FUN_1420711e0_207134D)
[RSP+190 ] 0x0 (size_t) [0]
[RSP+198 ] 0x2E088250A68 (BGSTextureSet*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x0010BD66
FormType: kTXST (09)
[RSP+1A0 ] 0x2E030B805E8 (BSLightingShaderMaterialEnvmap*)
[RSP+1A8 ] 0x2E088648120 (TESNPC*)
File: "Fallout4.esm"
Flags: 0x00040009
FormID: 0x00146167
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00040009
FormID: 0x00146167
FormType: kNPC_ (45)
GetFullName: "Synth Strider"
[RSP+1B0 ] 0x0 (size_t) [0]
[RSP+1B8 ] 0x0 (size_t) [0]
[RSP+1C0 ] 0x2E088648120 (TESNPC*)
File: "Fallout4.esm"
Flags: 0x00040009
FormID: 0x00146167
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00040009
FormID: 0x00146167
FormType: kNPC_ (45)
GetFullName: "Synth Strider"
[RSP+1C8 ] 0x7FF612ED1C80 (void* -> Fallout4.exe+0601C80 test al, al | FUN_140601c40_601C80)
[RSP+1D0 ] 0x146167 (size_t) [1335655]
[RSP+1D8 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+1E0 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+1E8 ] 0x7FF613E7391A (void* -> Fallout4.exe+15A391A lock xadd [rbx+0x08], edi | FUN_1415a3800_15A391A)
[RSP+1F0 ] 0x2E030CD5400 (NiNode*)
Name: "Penis_01"
RTTIName: "NiNode"
Flags: 8000e
Name: "Penis_01"
[RSP+1F8 ] 0x44 (size_t) [68]
[RSP+200 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+208 ] 0x2E088250A00 (BGSTextureSet*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x0010BD66
FormType: kTXST (09)
[RSP+210 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+218 ] 0x7FF612BDC7B1 (void* -> Fallout4.exe+030C7B1 lea rcx, [r14+0x78] | FUN_14030c690_30C7B1)
[RSP+220 ] 0x2E030CBCCB0 (BSLightingShaderProperty*)
Flags: 0x8180600203
Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm"
RTTIName: "BSLightingShaderProperty"
Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm"
[RSP+228 ] 0x2E030CBCCB0 (BSLightingShaderProperty*)
Flags: 0x8180600203
Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm"
RTTIName: "BSLightingShaderProperty"
Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm"
[RSP+230 ] 0x2E030B805E8 (BSLightingShaderMaterialEnvmap*)
[RSP+238 ] 0x2E030CD1C20 (BSSubIndexTriShape*)
Name: "ModestyPlates"
RTTIName: "BSSubIndexTriShape"
Flags: e
Checking Parent:
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "ModestyPlates"
[RSP+240 ] 0x2E030CD5200 (void*)
[RSP+248 ] 0x2E030CD5400 (NiNode*)
Name: "Penis_01"
RTTIName: "NiNode"
Flags: 8000e
Name: "Penis_01"
[RSP+250 ] 0x45 (size_t) [69]
[RSP+258 ] 0x2E030CD52C0 (NiNode*)
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
[RSP+260 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+268 ] 0x7FF612BDA6B5 (void* -> Fallout4.exe+030A6B5 xor r8d, r8d | FUN_14030a260_30A6B5)
[RSP+270 ] 0x2E030CD1C20 (BSSubIndexTriShape*)
Name: "ModestyPlates"
RTTIName: "BSSubIndexTriShape"
Flags: e
Checking Parent:
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "ModestyPlates"
[RSP+278 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+280 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+288 ] 0xFB004FF2B0 (void*)
[RSP+290 ] 0x2E0752E4930 (MemoryHeap*)
[RSP+298 ] 0x228 (size_t) [552]
[RSP+2A0 ] 0x7FF6159BD458 (void* -> Fallout4.exe+30ED458 add ebp, [rsi] | FUN_14229e738_30ED458)
[RSP+2A8 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+2B0 ] 0x2E030CD52C0 (NiNode*)
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
[RSP+2B8 ] 0x7FF613E0D8B4 (void* -> Fallout4.exe+153D8B4 mov rbx, rax | MemoryManager::Allocate_153D8B4)
[RSP+2C0 ] 0x7 (size_t) [7]
[RSP+2C8 ] 0x2E146A4F670 (ScrapHeap*)
[RSP+2D0 ] 0x2E1FEB90010 (void*)
[RSP+2D8 ] 0x48 (size_t) [72]
[RSP+2E0 ] 0x2E000000045 (void*)
[RSP+2E8 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+2F0 ] 0x6500000000 (size_t) [433791696896]
[RSP+2F8 ] 0x2E10021EA0E (void*)
[RSP+300 ] 0x7FF614B44CE8 (void* -> Fallout4.exe+2274CE8 | FUN_142249a50_2274CE8)
[RSP+308 ] 0xFB004FF208 (void*)
[RSP+310 ] 0x1A7C2B (size_t) [1735723]
[RSP+318 ] 0x7FF613E8D772 (void* -> Fallout4.exe+15BD772 mov rdx, [rsi+0x28] | FUN_1415bd670_15BD772)
[RSP+320 ] 0x7FF614B45110 (void* -> Fallout4.exe+2275110 and [rsi+0x7FF612AA], cl | FUN_142249a50_2275110)
[RSP+328 ] 0xFB004FF208 (void*)
[RSP+330 ] 0x2E000000002 (void*)
[RSP+338 ] 0x2E0A0881530 (void*)
[RSP+340 ] 0x21EA0E (size_t) [2222606]
[RSP+348 ] 0x8 (size_t) [8]
[RSP+350 ] 0x2E030B9EC00 (BSSkin::Instance*)
[RSP+358 ] 0x7FF614B466EA (void* -> Fallout4.exe+22766EA add [rax], al | FUN_142249a50_22766EA)
[RSP+360 ] 0x3EF75A963F602492 (size_t) [4537194750953923730]
[RSP+368 ] 0x0 (size_t) [0]
[RSP+370 ] 0x3F602492BEF75A96 (size_t) [4566690234841389718]
[RSP+378 ] 0x0 (size_t) [0]
[RSP+380 ] 0x0 (size_t) [0]
[RSP+388 ] 0x3F800000 (size_t) [1065353216]
[RSP+390 ] 0x45374B1243BAA28E (size_t) [4987537654153912974]
[RSP+398 ] 0x3F800000437FFFFE (size_t) [4575657222540886014]
[RSP+3A0 ] 0x2 (size_t) [2]
[RSP+3A8 ] 0x0 (size_t) [0]
[RSP+3B0 ] 0x2E0A0881520 (void*)
[RSP+3B8 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+3C0 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+3C8 ] 0x2E0A0881520 (void*)
[RSP+3D0 ] 0x2 (size_t) [2]
[RSP+3D8 ] 0x7FFA01C9AAD0 (void* -> f4ee.dll+005AAD0 mov rdi, rax)
[RSP+3E0 ] 0x0 (size_t) [0]
[RSP+3E8 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+3F0 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+3F8 ] 0x2 (size_t) [2]
[RSP+400 ] 0x2E0A0881500 (void*)
[RSP+408 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+410 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+418 ] 0x7FF612BD96E0 (void* -> Fallout4.exe+03096E0 mov rsi, rax | FUN_140309520_3096E0)
[RSP+420 ] 0x1 (size_t) [1]
[RSP+428 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+430 ] 0x0 (size_t) [0]
[RSP+438 ] 0x0 (size_t) [0]
[RSP+440 ] 0x0 (size_t) [0]
[RSP+448 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+450 ] 0xFB004FF4F0 (void*)
[RSP+458 ] 0x0 (size_t) [0]
[RSP+460 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+468 ] 0xFB004FF3F8 (void*)
[RSP+470 ] 0x2E0A0881520 (void*)
[RSP+478 ] 0x1A7C2C (size_t) [1735724]
[RSP+480 ] 0xB0 (size_t) [176]
[RSP+488 ] 0xFB004FF4F0 (void*)
[RSP+490 ] 0x2 (size_t) [2]
[RSP+498 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+4A0 ] 0x2E030BAFA40 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 88000e
Name: "Scene Root"
[RSP+4A8 ] 0x7FF612BD5DBE (void* -> Fallout4.exe+0305DBE mov rbx, [rsp+0x40] | FUN_1403054a0_305DBE)
[RSP+4B0 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+4B8 ] 0x2E0A0881501 (void*)
[RSP+4C0 ] 0x2E000000002 (void*)
[RSP+4C8 ] 0x7FF614B46600 (void* -> Fallout4.exe+2276600 adc [rsi], cl | FUN_142249a50_2276600)
[RSP+4D0 ] 0x0 (size_t) [0]
[RSP+4D8 ] 0x0 (size_t) [0]
[RSP+4E0 ] 0x7FF614B466EA (void* -> Fallout4.exe+22766EA add [rax], al | FUN_142249a50_22766EA)
[RSP+4E8 ] 0x7FF6001A7C2C (size_t) [140694540418092]
[RSP+4F0 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+4F8 ] 0x2E0A08815D0 (void*)
[RSP+500 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+508 ] 0x7FF600000002 (size_t) [140694538682370]
[RSP+510 ] 0x0 (size_t) [0]
[RSP+518 ] 0x2E0A0881520 (void*)
[RSP+520 ] 0x2E088648120 (TESNPC*)
File: "Fallout4.esm"
Flags: 0x00040009
FormID: 0x00146167
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00040009
FormID: 0x00146167
FormType: kNPC_ (45)
GetFullName: "Synth Strider"
[RSP+528 ] 0x3 (size_t) [3]
[RSP+530 ] 0x2E0A087F4AC (char*) "lf,P"
[RSP+538 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+540 ] 0x2E030CD3540 (NiNode*)
Name: "Scene Root"
RTTIName: "NiNode"
Flags: 2088000e
Name: "Scene Root"
[RSP+548 ] 0x7FF61353D078 (void* -> Fallout4.exe+0C6D078 mov r15, [rsp+0x40] | FUN_140c6cf90_C6D078)
[RSP+550 ] 0xB0 (size_t) [176]
[RSP+558 ] 0x0 (size_t) [0]
[RSP+560 ] 0x2 (size_t) [2]
[RSP+568 ] 0x2E028277950 (BGSEquipSlot*)
File: "Fallout4.esm"
Flags: 0x00000009
FormID: 0x00013F42
FormType: kEQUP (124)
[RSP+570 ] 0x0 (size_t) [0]
[RSP+578 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+580 ] 0x2E0A0881618 (void*)
[RSP+588 ] 0x2E02EEE84E0 (TESObjectWEAP::InstanceData*)
[RSP+590 ] 0x0 (size_t) [0]
[RSP+598 ] 0xFB004FF5C0 (void*)
[RSP+5A0 ] 0xFB004FF5F0 (void*)
[RSP+5A8 ] 0x10028277950 (size_t) [1100185303376]
[RSP+5B0 ] 0xFC000000AF (size_t) [1082331758767]
[RSP+5B8 ] 0x7FF61553BFA0 (void* -> Fallout4.exe+2C6BFA0 fisubr st0, word ptr [rbp-0x52211042] | FUN_14229e738_2C6BFA0)
[RSP+5C0 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+5C8 ] 0x2E098F57270 (void*)
[RSP+5D0 ] 0x2E000000000 (void*)
[RSP+5D8 ] 0x10000000001 (size_t) [1099511627777]
[RSP+5E0 ] 0xFD000000B3 (size_t) [1086626726067]
[RSP+5E8 ] 0x7FF61553BF9C (void* -> Fallout4.exe+2C6BF9C fisubr st0, word ptr [rbp-0x52211042] | FUN_14229e738_2C6BF9C)
[RSP+5F0 ] 0x2E0884B6D20 (TESObjectWEAP*)
File: "Fallout4.esm"
Flags: 0x40000009
Name: "Gun"
FormID: 0x001633CC
FormType: kWEAP (43)
GetFullName: "Institute"
[RSP+5F8 ] 0x2E09F5C8170 (void*)
[RSP+600 ] 0x22400000001 (size_t) [2353642078209]
[RSP+608 ] 0x3F8000003F800000 (size_t) [4575657222473777152]
[RSP+610 ] 0x2E03F800000 (size_t) [3162161283072]
[RSP+618 ] 0x2E02C9F9AE0 (IMovementInterface*)
[RSP+620 ] 0x4337413130302820 (size_t) [4843411603777923104]
[RSP+628 ] 0x202F5D305B294232 (size_t) [2319174795388338738]
[RSP+630 ] 0x3243374131303028 (size_t) [3621799278473654312]
[RSP+638 ] 0x2943 (size_t) [10563]
[RSP+640 ] 0x0 (size_t) [0]
[RSP+648 ] 0x2E030736078 (BGSInventoryItem::Stack*)
[RSP+650 ] 0xFB004FF690 (void*)
[RSP+658 ] 0x7FF612CDE92D (void* -> Fallout4.exe+040E92D mov rdx, [rsp+0x68] | FUN_14040e880_40E92D)
[RSP+660 ] 0x1 (size_t) [1]
[RSP+668 ] 0x0 (size_t) [0]
[RSP+670 ] 0x2E0884B6D20 (TESObjectWEAP*)
File: "Fallout4.esm"
Flags: 0x40000009
Name: "Gun"
FormID: 0x001633CC
FormType: kWEAP (43)
GetFullName: "Institute"
[RSP+678 ] 0x2E02EEE84E0 (TESObjectWEAP::InstanceData*)
[RSP+680 ] 0xFB004FF5B0 (void*)
[RSP+688 ] 0xFB004FF640 (void*)
[RSP+690 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+698 ] 0x0 (size_t) [0]
[RSP+6A0 ] 0x2E02E248F78 (void*)
[RSP+6A8 ] 0x7FF612D8234B (void* -> Fallout4.exe+04B234B test al, al | FUN_1404b2210_4B234B)
[RSP+6B0 ] 0x2E000000001 (void*)
[RSP+6B8 ] 0x2E02C9F9AE0 (IMovementInterface*)
[RSP+6C0 ] 0x2E0882887E0 (TESRace*)
File: "Fallout4.esm"
Flags: 0x00000009
EditorID: "SynthGen1Race"
FormID: 0x000E8D09
FormType: kRACE (17)
GetFullName: "Gen 1 Synth"
[RSP+6C8 ] 0x2E02C9F9AD0 (void*)
[RSP+6D0 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+6D8 ] 0x7FF612D8100C (void* -> Fallout4.exe+04B100C add rsp, 0x58 | FUN_1404b0fe0_4B100C)
[RSP+6E0 ] 0x2E0882887E0 (TESRace*)
File: "Fallout4.esm"
Flags: 0x00000009
EditorID: "SynthGen1Race"
FormID: 0x000E8D09
FormType: kRACE (17)
GetFullName: "Gen 1 Synth"
[RSP+6E8 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+6F0 ] 0x0 (size_t) [0]
[RSP+6F8 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+700 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+708 ] 0xFB004FF7D8 (void*)
[RSP+710 ] 0x2E09756C350 (TESNPC*)
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
GetFullName: "Synth Strider"
[RSP+718 ] 0x0 (size_t) [0]
[RSP+720 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+728 ] 0x0 (size_t) [0]
[RSP+730 ] 0x2E0303A63A0 (void*)
[RSP+738 ] 0x0 (size_t) [0]
[RSP+740 ] 0x0 (size_t) [0]
[RSP+748 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+750 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+758 ] 0xC (size_t) [12]
[RSP+760 ] 0xFB004FF770 (void*)
[RSP+768 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+770 ] 0xFB004FF759 (void*)
[RSP+778 ] 0x7FF612ED5876 (void* -> Fallout4.exe+0605876 test r12, r12 | FUN_140605660_605876)
[RSP+780 ] 0x2E0A0881520 (void*)
[RSP+788 ] 0xFB004FF700 (void*)
[RSP+790 ] 0xFB004FF700 (void*)
[RSP+798 ] 0x0 (size_t) [0]
[RSP+7A0 ] 0x300000000 (size_t) [12884901888]
[RSP+7A8 ] 0x7FF613E0FB29 (void* -> Fallout4.exe+153FB29 and [rbx-0x3D], bl | BSScrapArrayAllocator::Deallocate_153FB29)
[RSP+7B0 ] 0x98040022 (size_t) [2550399010]
[RSP+7B8 ] 0x0 (size_t) [0]
[RSP+7C0 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+7C8 ] 0x2E02C9F9AE0 (IMovementInterface*)
[RSP+7D0 ] 0x0 (size_t) [0]
[RSP+7D8 ] 0x0 (size_t) [0]
[RSP+7E0 ] 0x0 (size_t) [0]
[RSP+7E8 ] 0x0 (size_t) [0]
[RSP+7F0 ] 0x0 (size_t) [0]
[RSP+7F8 ] 0x0 (size_t) [0]
[RSP+800 ] 0x0 (size_t) [0]
[RSP+808 ] 0x0 (size_t) [0]
[RSP+810 ] 0x0 (size_t) [0]
[RSP+818 ] 0x2E0308FCFF0 (void*)
[RSP+820 ] 0x0 (size_t) [0]
[RSP+828 ] 0x0 (size_t) [0]
[RSP+830 ] 0x2E02C9F9AE0 (IMovementInterface*)
[RSP+838 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+840 ] 0x2E02C9F9AE0 (IMovementInterface*)
[RSP+848 ] 0x2E02AEBB6C0 (TESNPC::InstanceData*)
[RSP+850 ] 0x2E146A4ED50 (void*)
[RSP+858 ] 0x2E09756C350 (TESNPC*)
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
GetFullName: "Synth Strider"
[RSP+860 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+868 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+870 ] 0xFB004FF8F0 (void*)
[RSP+878 ] 0x7FF612D8BF0B (void* -> Fallout4.exe+04BBF0B mov rax, [rbx] | TESObjectREFR::ReplaceModel_4BBF0B)
[RSP+880 ] 0x2E09756C350 (TESNPC*)
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
GetFullName: "Synth Strider"
[RSP+888 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+890 ] 0x2E000000001 (void*)
[RSP+898 ] 0x2E0A0881520 (void*)
[RSP+8A0 ] 0x2E02E248F78 (void*)
[RSP+8A8 ] 0x7FF612D877F8 (void* -> Fallout4.exe+04B77F8 xor ebx, ebx | FUN_1404b6cf0_4B77F8)
[RSP+8B0 ] 0x2E02C9F9AE0 (IMovementInterface*)
[RSP+8B8 ] 0xFB004FF8F0 (void*)
[RSP+8C0 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+8C8 ] 0x2E0882887E0 (TESRace*)
File: "Fallout4.esm"
Flags: 0x00000009
EditorID: "SynthGen1Race"
FormID: 0x000E8D09
FormType: kRACE (17)
GetFullName: "Gen 1 Synth"
[RSP+8D0 ] 0x2E030CAF1F8 (void*)
[RSP+8D8 ] 0x7FF613494A00 (void* -> Fallout4.exe+0BC4A00 mov eax, [rcx] | FUN_140bc4950_BC4A00)
[RSP+8E0 ] 0x0 (size_t) [0]
[RSP+8E8 ] 0x0 (size_t) [0]
[RSP+8F0 ] 0x0 (size_t) [0]
[RSP+8F8 ] 0x2D (size_t) [45]
[RSP+900 ] 0x2E146A4ED50 (void*)
[RSP+908 ] 0x2E088E30300 (void*)
[RSP+910 ] 0x0 (size_t) [0]
[RSP+918 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+920 ] 0x2E030CB9680 (NiNode*)
Name: "LFootBipedTwist"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LFootBipedTurn"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LFootBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LLowerLegBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LUpperLegBipedTwist"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LUpperLegBipedTurn"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LUpperLegBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "Pelvis"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "C-BotLegs"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "P-BotLegs"
RTTIName: "NiNode"
Flags: 80000e
Checking Parent:
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "LFootBipedTwist"
[RSP+928 ] 0x1 (size_t) [1]
[RSP+930 ] 0x36 (size_t) [54]
[RSP+938 ] 0x0 (size_t) [0]
[RSP+940 ] 0x36 (size_t) [54]
[RSP+948 ] 0x0 (size_t) [0]
[RSP+950 ] 0x1 (size_t) [1]
[RSP+958 ] 0x0 (size_t) [0]
[RSP+960 ] 0x1040022 (size_t) [17039394]
[RSP+968 ] 0x2E088E30300 (void*)
[RSP+970 ] 0x0 (size_t) [0]
[RSP+978 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+980 ] 0x2E030CB97C0 (NiNode*)
Name: "LFootBipedTurn"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LFootBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LLowerLegBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LUpperLegBipedTwist"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LUpperLegBipedTurn"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LUpperLegBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "Pelvis"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "C-BotLegs"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "P-BotLegs"
RTTIName: "NiNode"
Flags: 80000e
Checking Parent:
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "LFootBipedTurn"
[RSP+988 ] 0x1 (size_t) [1]
[RSP+990 ] 0x36 (size_t) [54]
[RSP+998 ] 0x201A1D (size_t) [2103837]
[RSP+9A0 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+9A8 ] 0xFB004FF960 (void*)
[RSP+9B0 ] 0x1 (size_t) [1]
[RSP+9B8 ] 0x0 (size_t) [0]
[RSP+9C0 ] 0x1C (size_t) [28]
[RSP+9C8 ] 0x2E088E30300 (void*)
[RSP+9D0 ] 0x3EF75A963F602492 (size_t) [4537194750953923730]
[RSP+9D8 ] 0x0 (size_t) [0]
[RSP+9E0 ] 0x3F602492BEF75A96 (size_t) [4566690234841389718]
[RSP+9E8 ] 0x0 (size_t) [0]
[RSP+9F0 ] 0x0 (size_t) [0]
[RSP+9F8 ] 0x3F800000 (size_t) [1065353216]
[RSP+A00 ] 0x0 (size_t) [0]
[RSP+A08 ] 0x0 (size_t) [0]
[RSP+A10 ] 0x0 (size_t) [0]
[RSP+A18 ] 0x0 (size_t) [0]
[RSP+A20 ] 0x1C (size_t) [28]
[RSP+A28 ] 0x0 (size_t) [0]
[RSP+A30 ] 0x2E146A4ED50 (void*)
[RSP+A38 ] 0x6D4 (size_t) [1748]
[RSP+A40 ] 0x1 (size_t) [1]
[RSP+A48 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+A50 ] 0x0 (size_t) [0]
[RSP+A58 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+A60 ] 0x2E0A08811D0 (QueuedCharacter*)
[RSP+A68 ] 0x7FF6134A2A22 (void* -> Fallout4.exe+0BD2A22 mov rdi, rax | FUN_140bd2a10_BD2A22)
[RSP+A70 ] 0x0 (size_t) [0]
[RSP+A78 ] 0x1040001 (size_t) [17039361]
[RSP+A80 ] 0x2E030C98C40 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 212080400e
Name: "skeleton.nif"
[RSP+A88 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+A90 ] 0x0 (size_t) [0]
[RSP+A98 ] 0x2E146A4ED50 (void*)
[RSP+AA0 ] 0x0 (size_t) [0]
[RSP+AA8 ] 0x7FF612B3F4A6 (void* -> Fallout4.exe+026F4A6 mov rdx, rax | FUN_14026f2e0_26F4A6)
[RSP+AB0 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+AB8 ] 0x9C0 (size_t) [2496]
[RSP+AC0 ] 0x65 (size_t) [101]
[RSP+AC8 ] 0x65 (size_t) [101]
[RSP+AD0 ] 0x1 (size_t) [1]
[RSP+AD8 ] 0x0 (size_t) [0]
[RSP+AE0 ] 0x1C (size_t) [28]
[RSP+AE8 ] 0x2E088E30300 (void*)
[RSP+AF0 ] 0x0 (size_t) [0]
[RSP+AF8 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+B00 ] 0x2E030CB9CC0 (NiNode*)
Name: "LUpperLegBipedTurn"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "LUpperLegBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "Pelvis"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "C-BotLegs"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "P-BotLegs"
RTTIName: "NiNode"
Flags: 80000e
Checking Parent:
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "LUpperLegBipedTurn"
[RSP+B08 ] 0x1 (size_t) [1]
[RSP+B10 ] 0x36 (size_t) [54]
[RSP+B18 ] 0x2E0A087EA90 (void*)
[RSP+B20 ] 0x2E100000036 (void*)
[RSP+B28 ] 0x7FF613E12566 (void* -> Fallout4.exe+1542566 mov rax, [r13+0x40] | ScrapHeap::Allocate_1542566)
[RSP+B30 ] 0x1 (size_t) [1]
[RSP+B38 ] 0x0 (size_t) [0]
[RSP+B40 ] 0x1C (size_t) [28]
[RSP+B48 ] 0x2E088E30300 (void*)
[RSP+B50 ] 0x0 (size_t) [0]
[RSP+B58 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+B60 ] 0x2E030CB9E00 (NiNode*)
Name: "LUpperLegBiped"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "Pelvis"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "C-BotLegs"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "P-BotLegs"
RTTIName: "NiNode"
Flags: 80000e
Checking Parent:
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "LUpperLegBiped"
[RSP+B68 ] 0x1 (size_t) [1]
[RSP+B70 ] 0x36 (size_t) [54]
[RSP+B78 ] 0xFB004FFD00 (char*) "6"
[RSP+B80 ] 0x2E100000036 (void*)
[RSP+B88 ] 0x2E02D077988 (void*)
[RSP+B90 ] 0x1 (size_t) [1]
[RSP+B98 ] 0x0 (size_t) [0]
[RSP+BA0 ] 0x1C (size_t) [28]
[RSP+BA8 ] 0x2E088E30300 (void*)
[RSP+BB0 ] 0x8 (size_t) [8]
[RSP+BB8 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+BC0 ] 0x2E030CAA640 (NiNode*)
Name: "Pelvis"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "C-BotLegs"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "P-BotLegs"
RTTIName: "NiNode"
Flags: 80000e
Checking Parent:
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "Pelvis"
[RSP+BC8 ] 0x1 (size_t) [1]
[RSP+BD0 ] 0x36 (size_t) [54]
[RSP+BD8 ] 0x7FF613AC6D6B (void* -> Fallout4.exe+11F6D6B movzx eax, dil | FUN_1411f6aa0_11F6D6B)
[RSP+BE0 ] 0x36 (size_t) [54]
[RSP+BE8 ] 0xFB004FFD00 (char*) "6"
[RSP+BF0 ] 0x1 (size_t) [1]
[RSP+BF8 ] 0x0 (size_t) [0]
[RSP+C00 ] 0x1C (size_t) [28]
[RSP+C08 ] 0x2E088E30300 (void*)
[RSP+C10 ] 0x0 (size_t) [0]
[RSP+C18 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+C20 ] 0x2E030CAA780 (NiNode*)
Name: "C-BotLegs"
RTTIName: "NiNode"
Flags: f000e
Checking Parent:
Name: "P-BotLegs"
RTTIName: "NiNode"
Flags: 80000e
Checking Parent:
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "C-BotLegs"
[RSP+C28 ] 0x1 (size_t) [1]
[RSP+C30 ] 0x36 (size_t) [54]
[RSP+C38 ] 0x7FF613E1A2A0 (void* -> Fallout4.exe+154A2A0 test dil, dil | FUN_14154a1b0_154A2A0)
[RSP+C40 ] 0x36 (size_t) [54]
[RSP+C48 ] 0x0 (size_t) [0]
[RSP+C50 ] 0x1 (size_t) [1]
[RSP+C58 ] 0x0 (size_t) [0]
[RSP+C60 ] 0x1C (size_t) [28]
[RSP+C68 ] 0x2E088E30300 (void*)
[RSP+C70 ] 0x0 (size_t) [0]
[RSP+C78 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+C80 ] 0x2E030CAA8C0 (NiNode*)
Name: "P-BotLegs"
RTTIName: "NiNode"
Flags: 80000e
Checking Parent:
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "P-BotLegs"
[RSP+C88 ] 0x2 (size_t) [2]
[RSP+C90 ] 0x36 (size_t) [54]
[RSP+C98 ] 0x0 (size_t) [0]
[RSP+CA0 ] 0x7FF600000036 (size_t) [140694538682422]
[RSP+CA8 ] 0x2E02FEBDB20 (BSAnimationGraphManager*)
[RSP+CB0 ] 0x1 (size_t) [1]
[RSP+CB8 ] 0x0 (size_t) [0]
[RSP+CC0 ] 0x1C (size_t) [28]
[RSP+CC8 ] 0x2E088E30301 (void*)
[RSP+CD0 ] 0x8 (size_t) [8]
[RSP+CD8 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+CE0 ] 0x2E030CAB540 (NiNode*)
Name: "COM"
RTTIName: "NiNode"
Flags: e
Checking Parent:
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "COM"
[RSP+CE8 ] 0x1 (size_t) [1]
[RSP+CF0 ] 0x36 (size_t) [54]
[RSP+CF8 ] 0x2E1FEB90240 (void*)
[RSP+D00 ] 0xFB00000036 (size_t) [1078036791350]
[RSP+D08 ] 0x7FF614B44C00 (void* -> Fallout4.exe+2274C00 add [rax], al | FUN_142249a50_2274C00)
[RSP+D10 ] 0x1 (size_t) [1]
[RSP+D18 ] 0x0 (size_t) [0]
[RSP+D20 ] 0x1C (size_t) [28]
[RSP+D28 ] 0x2E088E30300 (void*)
[RSP+D30 ] 0x0 (size_t) [0]
[RSP+D38 ] 0x7FF6148DC739 (void* -> Fallout4.exe+200C739 mov al, 0x01 | FUN_14200c6b0_200C739)
[RSP+D40 ] 0x2E030BE2C00 (BSFlattenedBoneTree*)
Name: "Root"
RTTIName: "BSFlattenedBoneTree"
Flags: e
Checking Parent:
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "Root"
[RSP+D48 ] 0x1 (size_t) [1]
[RSP+D50 ] 0x36 (size_t) [54]
[RSP+D58 ] 0xFB004FFD00 (char*) "6"
[RSP+D60 ] 0x2E100000036 (void*)
[RSP+D68 ] 0x7FF613E12963 (void* -> Fallout4.exe+1542963 mov rcx, [rsp+0x30] | ScrapHeap::InsertFreeBlock_1542963)
[RSP+D70 ] 0x1 (size_t) [1]
[RSP+D78 ] 0x0 (size_t) [0]
[RSP+D80 ] 0x1C (size_t) [28]
[RSP+D88 ] 0x2E088E30301 (void*)
[RSP+D90 ] 0xB8 (size_t) [184]
[RSP+D98 ] 0x7FF6148DC7B5 (void* -> Fallout4.exe+200C7B5 or dil, al | FUN_14200c6b0_200C7B5)
[RSP+DA0 ] 0x2E030C98E00 (BSFadeNode*)
Name: "skeleton.nif"
RTTIName: "BSFadeNode"
Flags: 200232080400e
Name: "skeleton.nif"
[RSP+DA8 ] 0x18 (size_t) [24]
[RSP+DB0 ] 0x36 (size_t) [54]
[RSP+DB8 ] 0x2E000000000 (void*)
[RSP+DC0 ] 0x2E100000036 (void*)
[RSP+DC8 ] 0x7FF6140AA82A (void* -> Fallout4.exe+17DA82A mov rbx, [rsp+0x40] | FUN_1417da730_17DA82A)
[RSP+DD0 ] 0x1 (size_t) [1]
[RSP+DD8 ] 0x7FF613F631C0 (void* -> Fallout4.exe+16931C0 mov [rsp+0x60], rax | FUN_1416931b0_16931C0)
[RSP+DE0 ] 0x9C0 (size_t) [2496]
[RSP+DE8 ] 0x7FFA8B359BEE (void* -> KERNELBASE.dll+0039BEE nop [rax+rax*1], eax)
[RSP+DF0 ] 0x2E088E303D0 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF002224
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00420409
FormID: 0x0021B712
FormType: kACHR (65)
[RSP+DF8 ] 0x7FF612B444F1 (void* -> Fallout4.exe+02744F1 jmp 0x00007FF612B444F8 | FUN_1402743d0_2744F1)
[RSP+E00 ] 0x0 (size_t) [0]
[RSP+E08 ] 0x3 (size_t) [3]
[RSP+E10 ] 0x2E146A4ED50 (void*)
[RSP+E18 ] 0x9C0 (size_t) [2496]
[RSP+E20 ] 0x56 (size_t) [86]
[RSP+E28 ] 0x2E0A08811D0 (QueuedCharacter*)
[RSP+E30 ] 0x2E0A08811D0 (QueuedCharacter*)
[RSP+E38 ] 0x7FF612B44239 (void* -> Fallout4.exe+0274239 movzx r15d, al | FUN_1402741b0_274239)
[RSP+E40 ] 0x0 (size_t) [0]
[RSP+E48 ] 0x2E09784C540 (Actor*)
Object Reference:
Flags: 0x00000008
FormID: 0xFF00131D
FormType: kNPC_ (45)
File: "Fallout4.esm"
Flags: 0x00020009
FormID: 0x001363D7
FormType: kACHR (65)
[RSP+E50 ] 0x0 (size_t) [0]
[RSP+E58 ] 0x0 (size_t) [0]
[RSP+E60 ] 0x3 (size_t) [3]
[RSP+E68 ] 0x2E146A4F710 (char*) "e"
[RSP+E70 ] 0x5 (size_t) [5]
[RSP+E78 ] 0x2E0822EAA40 (BackgroundProcessThread*)
[RSP+E80 ] 0x2 (size_t) [2]
[RSP+E88 ] 0x7FF612B4168C (void* -> Fallout4.exe+027168C test al, al | FUN_140271570_27168C)
[RSP+E90 ] 0x2E09BC5EE80 (void*)
[RSP+E98 ] 0x2 (size_t) [2]
[RSP+EA0 ] 0x0 (size_t) [0]
[RSP+EA8 ] 0x5AC4 (size_t) [23236]
[RSP+EB0 ] 0x0 (size_t) [0]
[RSP+EB8 ] 0x0 (size_t) [0]
[RSP+EC0 ] 0x0 (size_t) [0]
[RSP+EC8 ] 0x0 (size_t) [0]
[RSP+ED0 ] 0x0 (size_t) [0]
[RSP+ED8 ] 0x0 (size_t) [0]
[RSP+EE0 ] 0x0 (size_t) [0]
[RSP+EE8 ] 0x7FF613E1ADED (void* -> Fallout4.exe+154ADED mov rcx, [0x00007FF6159BF620] | FUN_14154adb0_154ADED)
[RSP+EF0 ] 0x2E0822EAA40 (BackgroundProcessThread*)
[RSP+EF8 ] 0x2E0A08811D0 (QueuedCharacter*)
[RSP+F00 ] 0x5AD8 (size_t) [23256]
[RSP+F08 ] 0x2E0822EAA40 (BackgroundProcessThread*)
[RSP+F10 ] 0x2E0822EAA40 (BackgroundProcessThread*)
[RSP+F18 ] 0x0 (size_t) [0]
[RSP+F20 ] 0x0 (size_t) [0]
[RSP+F28 ] 0x7FFA8CF9259D (void* -> KERNEL32.DLL+001259D mov ecx, eax)
[RSP+F30 ] 0x0 (size_t) [0]
[RSP+F38 ] 0x0 (size_t) [0]
[RSP+F40 ] 0x0 (size_t) [0]
[RSP+F48 ] 0x0 (size_t) [0]
[RSP+F50 ] 0x0 (size_t) [0]
[RSP+F58 ] 0x7FFA8DDEAF38 (void* -> ntdll.dll+005AF38 jmp 0x00007FFA8DDEAF59)
[RSP+F60 ] 0x0 (size_t) [0]
[RSP+F68 ] 0x0 (size_t) [0]
[RSP+F70 ] 0x0 (size_t) [0]
[RSP+F78 ] 0x0 (size_t) [0]
[RSP+F80 ] 0x0 (size_t) [0]
[RSP+F88 ] 0x0 (size_t) [0]
[RSP+F90 ] 0xBBC33FF00000000 (size_t) [845608000348487680]
[RSP+F98 ] 0x0 (size_t) [0]
[RSP+FA0 ] 0x4F0FFFFFB30 (size_t) [5433133628208]
[RSP+FA8 ] 0x7FFA8B48BE00 (void* -> KERNELBASE.dll+016BE00 mov [rsp+0x10], rbx)
[RSP+FB0 ] 0xFB004FE080 (void*)
[RSP+FB8 ] 0xFFF501E91BFE (size_t) [281427764124670]
[RSP+FC0 ] 0x7FFA80F48DFF (size_t) [140713882062335]
[RSP+FC8 ] 0xFB004FE080 (void*)
[RSP+FD0 ] 0x0 (size_t) [0]
[RSP+FD8 ] 0x0 (size_t) [0]
[RSP+FE0 ] 0x0 (size_t) [0]
[RSP+FE8 ] 0x0 (size_t) [0]
[RSP+FF0 ] 0x0 (size_t) [0]
[RSP+FF8 ] 0x0 (size_t) [0]
[RSP+1000] 0x0 (size_t) [0]
[RSP+1008] 0x0 (size_t) [0]
[RSP+1010] 0x0 (size_t) [0]
[RSP+1018] 0x0 (size_t) [0]
[RSP+1020] 0x0 (size_t) [0]
[RSP+1028] 0x0 (size_t) [0]
[RSP+1030] 0x0 (size_t) [0]
[RSP+1038] 0x0 (size_t) [0]
[RSP+1040] 0x0 (size_t) [0]
[RSP+1048] 0x0 (size_t) [0]
[RSP+1050] 0x0 (size_t) [0]
[RSP+1058] 0x0 (size_t) [0]
[RSP+1060] 0x0 (size_t) [0]
[RSP+1068] 0x0 (size_t) [0]
[RSP+1070] 0x0 (size_t) [0]
[RSP+1078] 0x0 (size_t) [0]
[RSP+1080] 0x0 (size_t) [0]
[RSP+1088] 0x0 (size_t) [0]
[RSP+1090] 0x0 (size_t) [0]
[RSP+1098] 0x0 (size_t) [0]
[RSP+10A0] 0x0 (size_t) [0]
[RSP+10A8] 0x0 (size_t) [0]
[RSP+10B0] 0x0 (size_t) [0]
[RSP+10B8] 0x0 (size_t) [0]
MODULES:
XINPUT1_3.dll 0x000000400000
X3DAudio1_7.dll 0x0000569E0000
LL_fourPlay_1_10_984.dll 0x000180000000
clbcatq.dll 0x02E178470000
Fallout4.exe 0x7FF6128D0000
nvwgf2umx.dll 0x7FF9C0B50000
nvgpucomp64.dll 0x7FF9DB460000
d3dcompiler_47_64.dll 0x7FF9DF490000
steamclient64.dll 0x7FF9E1450000
XAudio2_7.dll 0x7FF9F48D0000
NvCamera64.dll 0x7FF9F4A90000
WINHTTP.dll 0x7FF9F5300000
ResampleDmo.DLL 0x7FF9FBDA0000
DSOUND.DLL 0x7FF9FBE60000
f4se_1_10_984.dll 0x7FF9FEC10000
nvldumdx.dll 0x7FFA019D0000
gameoverlayrenderer64.dll 0x7FFA01AA0000
f4ee.dll 0x7FFA01C40000
mcm.dll 0x7FFA01D60000
Buffout4.dll 0x7FFA01E00000
msdmo.dll 0x7FFA05B10000
nvppex.dll 0x7FFA2B150000
cbp.dll 0x7FFA2FCC0000
vstdlib_s64.dll 0x7FFA2FD50000
tier0_s64.dll 0x7FFA2FE10000
flexRelease_x64.dll 0x7FFA30110000
MSVCR110.dll 0x7FFA30770000
MODExplorer.dll 0x7FFA30DC0000
MSVCP110.dll 0x7FFA31750000
BakaMaxPapyrusOps.dll 0x7FFA31C70000
nvspcap64.dll 0x7FFA32500000
GFSDK_SSAO_D3D11.win64.dll 0x7FFA37190000
AudioDevProps2.dll 0x7FFA3E340000
GFSDK_GodraysLib.x64.dll 0x7FFA43FC0000
cudart64_75.dll 0x7FFA44210000
DINPUT8.dll 0x7FFA4C840000
WeaponDebrisCrashFix.dll 0x7FFA4D970000
usvfs_x64.dll 0x7FFA52A70000
flexExtRelease_x64.dll 0x7FFA58AC0000
bink2w64.dll 0x7FFA58B20000
OneCoreCommonProxyStub.dll 0x7FFA5AEE0000
Windows.UI.dll 0x7FFA5D290000
webio.dll 0x7FFA624D0000
MessageBus.dll 0x7FFA62B60000
ncryptsslp.dll 0x7FFA642D0000
steam_api64.dll 0x7FFA69AB0000
UnlimitedFastTravel.dll 0x7FFA69D00000
winmmbase.dll 0x7FFA6F700000
VCRUNTIME140_1.dll 0x7FFA6FA00000
CONCRT140.dll 0x7FFA6FA30000
VCRUNTIME140.dll 0x7FFA6FB10000
ProductInfo.dll 0x7FFA707F0000
MSVCP140.dll 0x7FFA70810000
inputhost.dll 0x7FFA73230000
BetterConsole.dll 0x7FFA73630000
textinputframework.dll 0x7FFA74260000
AudioSes.dll 0x7FFA749D0000
OLEACC.dll 0x7FFA751C0000
WINSPOOL.DRV 0x7FFA753F0000
MSIMG32.dll 0x7FFA75F00000
NvMessageBus.dll 0x7FFA77320000
nvapi64.dll 0x7FFA77700000
igc64.dll 0x7FFA77E00000
igdgmm64.dll 0x7FFA7BCB0000
igd10um64xe.DLL 0x7FFA7D580000
igd10iumd64.dll 0x7FFA7EE50000
OneCoreUAPCommonProxyStub.dll 0x7FFA7F2B0000
MMDevApi.dll 0x7FFA80500000
CoreUIComponents.dll 0x7FFA81400000
IntelControlLib.dll 0x7FFA82580000
drvstore.dll 0x7FFA82610000
cryptnet.dll 0x7FFA82780000
COMCTL32.dll 0x7FFA827C0000
VERSION.dll 0x7FFA82B20000
XINPUT9_1_0.dll 0x7FFA82D90000
nvToolsExt64_1.dll 0x7FFA82E60000
MSVCP140_ATOMIC_WAIT.dll 0x7FFA82E70000
directxdatabasehelper.dll 0x7FFA83370000
WINMM.dll 0x7FFA840E0000
d3d11.dll 0x7FFA84CF0000
dcomp.dll 0x7FFA855A0000
CoreMessaging.dll 0x7FFA85D10000
apphelp.dll 0x7FFA86040000
avrt.dll 0x7FFA86250000
rasadhlp.dll 0x7FFA86260000
fwpuclnt.dll 0x7FFA862A0000
PropSys.dll 0x7FFA86BD0000
dhcpcsvc.DLL 0x7FFA870B0000
WinHTTP.dll 0x7FFA87250000
WindowsCodecs.dll 0x7FFA87A30000
UxTheme.dll 0x7FFA87C20000
dxgi.dll 0x7FFA87DA0000
dwmapi.dll 0x7FFA87EB0000
WINNSI.DLL 0x7FFA883F0000
dxcore.dll 0x7FFA88430000
resourcepolicyclient.dll 0x7FFA88880000
DbgHelp.dll 0x7FFA888A0000
wintypes.dll 0x7FFA88E50000
windows.storage.dll 0x7FFA88F90000
HID.DLL 0x7FFA898A0000
IPHLPAPI.DLL 0x7FFA89AF0000
DNSAPI.dll 0x7FFA89B20000
UMPDC.dll 0x7FFA89ED0000
POWRPROF.dll 0x7FFA89EF0000
Secur32.dll 0x7FFA89F70000
schannel.DLL 0x7FFA89FE0000
rsaenh.dll 0x7FFA8A0F0000
kernel.appcore.dll 0x7FFA8A190000
ntmarta.dll 0x7FFA8A2A0000
SSPICLI.DLL 0x7FFA8A3F0000
MSWSOCK.dll 0x7FFA8A600000
gpapi.dll 0x7FFA8A6A0000
CRYPTSP.dll 0x7FFA8A870000
CRYPTBASE.DLL 0x7FFA8A890000
wldp.dll 0x7FFA8A940000
NTASN1.dll 0x7FFA8A9F0000
ncrypt.dll 0x7FFA8AA30000
msasn1.dll 0x7FFA8AD30000
devobj.dll 0x7FFA8AD50000
CFGMGR32.dll 0x7FFA8AD80000
DPAPI.DLL 0x7FFA8ADF0000
profapi.dll 0x7FFA8AFC0000
CRYPT32.dll 0x7FFA8B090000
ucrtbase.dll 0x7FFA8B200000
KERNELBASE.dll 0x7FFA8B320000
bcrypt.dll 0x7FFA8B6E0000
wintrust.dll 0x7FFA8B7D0000
msvcp_win.dll 0x7FFA8B840000
win32u.dll 0x7FFA8B8E0000
bcryptPrimitives.dll 0x7FFA8B910000
gdi32full.dll 0x7FFA8B990000
ole32.dll 0x7FFA8BAD0000
MSCTF.dll 0x7FFA8BC80000
NSI.dll 0x7FFA8BE40000
ADVAPI32.dll 0x7FFA8C020000
PSAPI.DLL 0x7FFA8C0E0000
SHELL32.dll 0x7FFA8C0F0000
SETUPAPI.dll 0x7FFA8C970000
IMM32.DLL 0x7FFA8CE90000
sechost.dll 0x7FFA8CED0000
KERNEL32.DLL 0x7FFA8CF80000
RPCRT4.dll 0x7FFA8D0D0000
imagehlp.dll 0x7FFA8D1F0000
WS2_32.dll 0x7FFA8D210000
msvcrt.dll 0x7FFA8D290000
OLEAUT32.dll 0x7FFA8D3A0000
SHLWAPI.dll 0x7FFA8D480000
USER32.dll 0x7FFA8D530000
GDI32.dll 0x7FFA8D790000
combase.dll 0x7FFA8D7C0000
shcore.dll 0x7FFA8DB50000
COMDLG32.dll 0x7FFA8DC50000
ntdll.dll 0x7FFA8DD90000
F4SE PLUGINS:
BakaMaxPapyrusOps.dll v2.0.1
BetterConsole.dll
Buffout4.dll v1.36
cbp.dll
f4ee.dll
LL_fourPlay_1_10_984.dll v52
mcm.dll
MODExplorer.dll
UnlimitedFastTravel.dll
WeaponDebrisCrashFix.dll v1.3
PLUGINS:
[00]Fallout4.esm
[01]DLCRobot.esm
[02]DLCworkshop01.esm
[03]DLCCoast.esm
[04]DLCworkshop02.esm
[05]DLCworkshop03.esm
[06]DLCNukaWorld.esm
[FE]ccBGSFO4044-HellfirePowerArmor.esl
[FE]ccBGSFO4115-X02.esl
[FE]ccBGSFO4116-HeavyFlamer.esl
[FE]ccBGSFO4110-WS_Enclave.esl
[FE]ccBGSFO4096-AS_Enclave.esl
[FE]ccFSVFO4007-Halloween.esl
[FE]ccBGSFO4046-TesCan.esl
[FE]ccSBJFO4003-Grenade.esl
[FE]ccOTMFO4001-Remnants.esl
[07]unofficial fallout 4 patch.esp
[08]CaN.esm
[09]CaN Pony Mane Pack.esm
[FE]BakaFramework.esm
[0A]AAF.esm
[FE]AAFThemes.esl
[0B]CBBE.esp
[0C]LooksMenu.esp
[0D]TakeCover.esp
[0E]PhotoMode.esp
[0F]SettleObjExpandPack.esp
[10]SettleObjExpandPack-AllLightShadowEnabler.esp
[11]SettleObjExpandPack-LightShadowDisabler.esp
[FE]ZeX-InGameSliders.esp
[FE]Bastion.esp
[12]NPCs Use Items.esp
[13]AES_Renovated Furniture.esp
[14]DangerousNights.esp
[15]AAF_GrayAnimations.esp
[16]AAF_SEU.esp
[17]AAF_Violate.esp
[18]AVilas_CHAKPack.esp
[19]SavageCabbage_Animations.esp
[1A]rxl_bp70_animations.esp
[FE]Zaz Particle Effects.esp
[1B]AAF_Four-Play_Animations_Crazy6987.esp
[1C]UAP Moans.esp
[FE]PenPos.esp
[1D]Vioxsis_Strap-Ons.esp
[1E]Vadermania[AAF_anims].esp
[1F]FO4_AnimationsByLeito.esp
[20]Atomic Lust.esp
[21]RZSex.esp
[22]VtawWardrobe6.esp
[23]VtawSensualWear.esp
[24]ESPExplorerFO4.esp
[25]RealAI.esp
[26]real.AI - Untethered.esp
[27]real.AI - Dialogue.esp
[28]3pMeleeTweak.esp
[29]specialperks_buffed.esp
[2A]CCOVulgarVillainsReplacer.esp
[2B]TechWear.esp
[2C]Cores to Perks (5).esp
[2D]UndergroundHideout.esp
[2E]3dscopes-replacer.esp
[2F]3dscopes-replacer-takecoverpatch.esp
[30]NoRailRoadBallisticWeaveCPL.esp
[31]StartMeUp.esp
[32]StartMeUpNukaWorldPatch.esp
[FE]StartMeUpShaunDefaultAppearance.esp
[FE]CaN - Player Pony.esp
[33]Fallout Equestria.esp
[34]Fallout Equestria - Season Pass - Alicorn Edition.esp
And the auto-scan crash log:
crash-2024-12-10-17-24-37.log -> AUTOSCAN REPORT GENERATED BY CLASSIC v7.30.3
# FOR BEST VIEWING EXPERIENCE OPEN THIS FILE IN NOTEPAD++ OR SIMILAR #
# PLEASE READ EVERYTHING CAREFULLY AND BEWARE OF FALSE POSITIVES #
====================================================
Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF612E132E1 Fallout4.exe+05432E1 lock xadd [rcx+0x08], eax
FUN_140543280_5432E1)
Detected Buffout 4 Version: Buffout 4 v1.36.0 Oct 13 2024 01:09:30
# [!] CAUTION : YOUR BUFFOUT 4 VERSION MIGHT BE OUT OF DATE, UPDATE BO4 IF NECESSARY #
Original Buffout Version: https://www.nexusmods.com/fallout4/mods/47359
Buffout VR / NG Version: https://www.nexusmods.com/fallout4/mods/64880
Buffout 4 Guide: https://www.nexusmods.com/fallout4/articles/3115
====================================================
CHECKING IF LOG MATCHES ANY KNOWN CRASH SUSPECTS...
====================================================
# Checking for Mesh (NIF) Crash.............. SUSPECT FOUND! > Severity : 4 #
-----
# Checking for Body Physics Crash............ SUSPECT FOUND! > Severity : 4 #
-----
# Checking for Player Character Crash........ SUSPECT FOUND! > Severity : 3 #
-----
# Checking for Animation / Physics Crash..... SUSPECT FOUND! > Severity : 5 #
-----
# Checking for *[Item Crash]................. SUSPECT FOUND! > Severity : 1 #
-----
* FOR DETAILED DESCRIPTIONS AND POSSIBLE SOLUTIONS TO ANY ABOVE DETECTED CRASH SUSPECTS *
* SEE: https://docs.google.com/document/d/17FzeIMJ256xE85XdjoPvv_Zi3C5uHeSTQh6wOZugs4c *
====================================================
CHECKING IF NECESSARY FILES/SETTINGS ARE CORRECT...
====================================================
* NOTICE: FCX MODE IS DISABLED. YOU CAN ENABLE IT TO DETECT PROBLEMS IN YOUR MOD & GAME FILES *
[ FCX Mode can be enabled in the exe or CLASSIC Settings.yaml located in your CLASSIC folder. ]
✔️ F4EE (Looks Menu) parameter is correctly configured in your Buffout 4 settings!
-----
✔️ Achievements parameter is correctly configured in your Buffout 4 settings!
-----
✔️ Memory Manager parameter is correctly configured in your Buffout 4 settings!
-----
❌ FCX Mode is disabled, skipping game files check...
-----
====================================================
CHECKING FOR MODS THAT CAN CAUSE FREQUENT CRASHES...
====================================================
# FOUND NO PROBLEMATIC MODS THAT MATCH THE CURRENT DATABASE FOR THIS CRASH LOG #
THAT DOESN'T MEAN THERE AREN'T ANY! YOU SHOULD RUN PLUGIN CHECKER IN WRYE BASH
Plugin Checker Instructions: https://www.nexusmods.com/fallout4/articles/4141
====================================================
CHECKING FOR MODS THAT CONFLICT WITH OTHER MODS...
====================================================
[!] CAUTION : CBP Physics ❌ CONFLICTS WITH : Classic Holstered Weapons
Classic Holstered Weapons will not work correctly with mods that modify the player skeleton or add new skeleton paths.
If you encounter problems or crashes, see here how to add additional skeletons: https://www.nexusmods.com/fallout4/articles/2496
-----
# [!] CAUTION : FOUND MODS THAT ARE INCOMPATIBLE OR CONFLICT WITH YOUR OTHER MODS #
* YOU SHOULD CHOOSE WHICH MOD TO KEEP AND DISABLE OR COMPLETELY REMOVE THE OTHER MOD *
====================================================
CHECKING FOR MODS WITH SOLUTIONS & COMMUNITY PATCHES
====================================================
[!] FOUND : [0A] Advanced Animation Framework
- Latest AAF version only available on Moddingham | AAF Tech Support: https://discord.gg/gWZuhMC
Latest AAF Link (register / login to download): https://www.moddingham.com/viewtopic.php?t=2
-----
- Looks Menu versions 1.6.20 & 1.6.19 can frequently break adult mod related (erection) morphs.
If you notice AAF related problems, remove latest version of Looks Menu and switch to 1.6.18.
-----
[!] FOUND : [08] Crimes Against Nature
- Make sure you have the Skeleton Fixes installed for this mod.
Read the fixes description carefully for installation info.
Skeleton Fixes: https://www.nexusmods.com/fallout4/mods/56101
-----
[!] FOUND : [31] Start Me Up
- Abandoned mod that can cause infinite loading and other problems. Switch to REDUX Version instead.
Updated REDUX Version: https://www.nexusmods.com/fallout4/mods/56984?tab=files
-----
# [!] CAUTION : FOUND PROBLEMATIC MODS WITH SOLUTIONS AND COMMUNITY PATCHES #
[Due to limitations, CLASSIC will show warnings for some mods even if fixes or patches are already installed.]
[To hide these warnings, you can add their plugin names to the CLASSIC Ignore.yaml file. ONE PLUGIN PER LINE.]
====================================================
CHECKING FOR MODS PATCHED THROUGH OPC INSTALLER...
====================================================
# FOUND NO PROBLEMATIC MODS THAT ARE ALREADY PATCHED THROUGH THE OPC INSTALLER #
====================================================
CHECKING IF IMPORTANT PATCHES & FIXES ARE INSTALLED
====================================================
❌ Canary Save File Monitor is not installed!
This is a highly recommended mod that can detect save file corruption.
Link: https://www.nexusmods.com/fallout4/mods/44949?tab=files
❌ High FPS Physics Fix is not installed!
This is a mandatory patch / fix that prevents game engine problems.
Link: https://www.nexusmods.com/fallout4/mods/44798?tab=files
❌ Previs Repair Pack (PRP) is not installed!
This is a highly recommended mod that can vastly improve performance.
Link: https://www.nexusmods.com/fallout4/mods/46403?tab=files
✔️ Unofficial Fallout 4 Patch is installed!
✔️ Nvidia Weapon Debris Fix is installed!
❌ Nvidia Reflex Support is not installed!
This is a highly recommended mod that can improve performance on Nvidia GPUs.
Link: https://www.nexusmods.com/fallout4/mods/64459?tab=files
====================================================
SCANNING THE LOG FOR SPECIFIC (POSSIBLE) SUSPECTS...
====================================================
# LIST OF (POSSIBLE) PLUGIN SUSPECTS #
- f4ee.dll | 2
[Last number counts how many times each Plugin Suspect shows up in the crash log.]
These Plugins were caught by Buffout 4 and some of them might be responsible for this crash.
You can try disabling these plugins and check if the game still crashes, though this method can be unreliable.
# LIST OF (POSSIBLE) FORM ID SUSPECTS #
- FormID: 00013F42 | [Fallout4.esm] | RightHand | 1
- FormID: 000E8D09 | [Fallout4.esm] | Gen 1 Synth | 3
- FormID: 0010BD66 | [Fallout4.esm] | SkinSynthGen2_1 | 7
- FormID: 001363D7 | [Fallout4.esm] | LvlSynthAuto [NPC_:000DCDEA] | 23
- FormID: 00146167 | [Fallout4.esm] | Synth Strider | 6
- FormID: 001633CC | [Fallout4.esm] | Institute | 2
- FormID: 0021B712 | [Fallout4.esm] | LvlProtectron [NPC_:00106B07] | 1
[Last number counts how many times each Form ID shows up in the crash log.]
These Form IDs were caught by Buffout 4 and some of them might be related to this crash.
You can try searching any listed Form IDs in xEdit and see if they lead to relevant records.
# LIST OF DETECTED (NAMED) RECORDS #
- (void* -> f4ee.dll+005AAD0 mov rdi, rax) | 1
- EditorID: "SynthGen1Race" | 3
- GetFullName: "Gen 1 Synth" | 3
- GetFullName: "Institute" | 2
- GetFullName: "Synth Strider" | 6
- Name: "C-BotLegs" | 7
- Name: "COM" | 9
- Name: "Gun" | 2
- Name: "LFootBiped" | 2
- Name: "LFootBipedTurn" | 3
- Name: "LFootBipedTwist" | 2
- Name: "LLowerLegBiped" | 2
- Name: "LUpperLegBiped" | 5
- Name: "LUpperLegBipedTurn" | 4
- Name: "LUpperLegBipedTwist" | 2
- Name: "Materials\anubis\anubis\anubisArmorModestyPlates.bgsm" | 4
- Name: "ModestyPlates" | 4
- Name: "P-BotLegs" | 8
- Name: "Pelvis" | 6
- Name: "Penis_01" | 4
- Name: "Root" | 10
- Name: "Scene Root" | 22
- Name: "Textures\Actors\Synths\Gen2Skin_s.DDS" | 1
- Name: "skeleton.nif" | 33
- RSP 0xFB004FEF40 (char*) "Data\Textures\Actors/Synths/Gen2Skin_s.dds" | 1
- RTTIName: "BSFadeNode" | 22
- RTTIName: "BSFlattenedBoneTree" | 9
- RTTIName: "BSLightingShaderProperty" | 2
- RTTIName: "BSSubIndexTriShape" | 2
- RTTIName: "NiNode" | 58
- RTTIName: "NiTexture" | 1
- [ 5] 0x7FFA01C9AAD0 f4ee.dll+005AAD0 | 1
[Last number counts how many times each Named Record shows up in the crash log.]
These records were caught by Buffout 4 and some of them might be related to this crash.
Named records should give extra info on involved game objects, record types or mod files.
FOR FULL LIST OF MODS THAT CAUSE PROBLEMS, THEIR ALTERNATIVES AND DETAILED SOLUTIONS
VISIT THE BUFFOUT 4 CRASH ARTICLE: https://www.nexusmods.com/fallout4/articles/3115
===============================================================================
Author/Made By: Poet (guidance.of.grace) | https://discord.gg/DfFYJtt8p4
CONTRIBUTORS | evildarkarchon | kittivelae | AtomicFallout757
FO4 CLASSIC | https://www.nexusmods.com/fallout4/mods/56255
CLASSIC v7.30.3 | 24.10.11 | END OF AUTOSCAN
And I seem to be unable to run the crash log auto scanner with FCX on as doing so blares an alarm in my ear.... but I think that's another problem for another time..
failed to open:
Data/F4SE/Plugins/Version-1-10-163-0.bin
I tried looking it up online first and saw something about them not having an address library installed. I installed the address library using mo2 and did not see anything manually in the description or posts that required installation.
Edit: Tried installing it manually and was hit with the same message
before I repaired Windows fallout 4 worked fine with all my 150+ installed mods and only crashed every 5 to 10 hours, and after I repaired Windows any mod with animtextdata would cause my game to crash about 5 to 10 seconds after loading into the main menu, I would like some help to figure out how to fix it because it worked before.
in this log the m1928a1 is causing the crash
here is the buffout crashlog:
Fallout 4 v1.10.984
Buffout 4 v1.36.0 Oct 13 2024 01:09:30
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF656B1ED40 Fallout4.exe+159ED40mov eax, [r8+0x0C] | FUN_14159ec90_159ED40)
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0x00000000000C
[Compatibility]
F4EE: false
[Debug]
Symcache: c:symcache
WaitForDebugger: false
[Fixes]
ActorIsHostileToActor: true
BGSAIWorldLocationRefRadiusNull: true
BSLightingShaderMaterialGlowmap: true
BackportedBA2Support: true
CellInit: true
CreateD3DAndSwapChain: true
EncounterZoneReset: true
EscapeFreeze: true
FixScriptPageAllocation: true
FixToggleScriptsCommand: true
FollowerStrayBullet: true
GreyMovies: true
InteriorNavCut: true
MagicEffectApplyEvent: true
MovementPlanner: true
PackageAllocateLocation: true
PipboyLightInvFix: true
SafeExit: true
TESObjectREFRGetEncounterZone: true
UnalignedLoad: true
UtilityShader: true
WorkBenchSwap: true
[Patches]
Achievements: true
BSMTAManager: true
BSPreCulledObjects: true
BSTextureStreamerLocalHeap: true
HavokMemorySystem: true
INISettingCollection: true
InputSwitch: false
MaxStdIO: 2048
MemoryManager: true
MemoryManagerDebug: false
ScaleformAllocator: true
SmallBlockAllocator: true
WorkshopMenu: true
[Tweaks]
MaxPapyrusOpsPerFrame: 500
[Warnings]
CreateTexture2D: true
ImageSpaceAdapter: true
SYSTEM SPECS:
OS: Microsoft Windows 11 Home v10.0.22621
CPU: GenuineIntel Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
GPU #1: Nvidia GA106M [GeForce RTX 3060 Mobile / Max-Q]
GPU #2: Intel CometLake-H GT2 [UHD Graphics]
GPU #3: Microsoft Basic Render Driver
PHYSICAL MEMORY: 11.46 GB/15.84 GB
PROBABLE CALL STACK:
[ 0] 0x7FF656B1ED40 Fallout4.exe+159ED40mov eax, [r8+0x0C] | FUN_14159ec90_159ED40 -> 2269831+0xB0mov eax, [r8+0x0C]
[ 1] 0x7FF6567ECE46 Fallout4.exe+126CE46lea rcx, [rsp+0x30] | FUN_14126cde0_126CE46 -> 2257805+0x66lea rcx, [rsp+0x30]
[ 2] 0x7FF6567EC697 Fallout4.exe+126C697mov rcx, [rbp+0x10] | FUN_14126c600_126C697 -> 2257797+0x97mov rcx, [rbp+0x10]
[ 3] 0x7FF65581EAA9 Fallout4.exe+029EAA9test eax, eax | FUN_14029e930_29EAA9 -> 2192461+0x179test eax, eax
[ 4] 0x7FF655818ECD Fallout4.exe+0298ECDmov eax, [rsi+0x10] | FUN_140298650_298ECD -> 3625576+0x52Fmov eax, [rsi+0x10]
[ 5] 0x7FF655814438 Fallout4.exe+0294438mov al, 0x01 | FUN_140294110_294438 -> 2192321+0x328mov al, 0x01
[ 6] 0x7FF65612CB49 Fallout4.exe+0BACB49mov rcx, [0x00007FF658582D10] | Main::InitTES_BACB49 -> 2228911+0x2F9mov rcx, [0x00007FF658582D10]
[ 7] 0x7FF6561392B9 Fallout4.exe+0BB92B9call 0x00007FF656139A00 | `anonymous_namespace'::Main_InitGameData_BB92B9 -> 2229085+0x379call 0x00007FF656139A00
[ 8] 0x7FF65613B8B9 Fallout4.exe+0BBB8B9call 0x00007FF656AF7F20 | FUN_140bbb890_BBB8B9 -> 2229111+0x29call 0x00007FF656AF7F20
[ 9] 0x7FFC3B2CA8FC f4se_1_10_984.dll+000A8FC
[10] 0x7FF656ACADED Fallout4.exe+154ADEDmov rcx, [0x00007FF65866F620] | FUN_14154adb0_154ADED -> 2268179+0x3Dmov rcx, [0x00007FF65866F620]
[11] 0x7FFC8290259D KERNEL32.DLL+001259D
[12] 0x7FFC83BAAF38 ntdll.dll+005AF38
REGISTERS:
RAX 0x2A29558A210 (void*)
RCX 0x0 (size_t) [0]
RDX 0x9C0 (size_t) [2496]
RBX 0x61 (size_t) [97]
RSP 0xBE9974E850 (void*)
RBP 0xBE9974E9A0 (void*)
RSI 0xBE9974E918 (BSResourceNiBinaryStream*)
RDI 0x1 (size_t) [1]
R8 0x0 (size_t) [0]
R9 0x1 (size_t) [1]
R10 0x0 (size_t) [0]
R11 0xBE9974F3D8 (void*)
R12 0x2A23C410AC0 (void*)
R13 0x0 (size_t) [0]
R14 0xBE9974F468 (void*)
R15 0x1 (size_t) [1]
STACK:
[RSP+0 ] 0xB4 (size_t) [180]
[RSP+8 ] 0xAE00000000 (size_t) [747324309504]
[RSP+10 ] 0x55 (size_t) [85]
[RSP+18 ] 0x20800AA (size_t) [34078890]
[RSP+20 ] 0xBE9974F468 (void*)
[RSP+28 ] 0xBE9974F428 (void*)
[RSP+30 ] 0x2A23C410AC0 (void*)
[RSP+38 ] 0x0 (size_t) [0]
[RSP+40 ] 0x7FF6583E4B30 (char*) "X]"
[RSP+48 ] 0x7FF6567ECE46 (void* -> Fallout4.exe+126CE46lea rcx, [rsp+0x30] | FUN_14126cde0_126CE46)
[RSP+50 ] 0xBE9974E9A0 (void*)
[RSP+58 ] 0x9A3C16E9 (size_t) [2587629289]
[RSP+60 ] 0x2A1B16B65A8 (void*)
[RSP+68 ] 0xAE83D70540 (size_t) [749536216384]
[RSP+70 ] 0x7FFC00000104 (size_t) [140720308486404]
[RSP+78 ] 0x208 (size_t) [520]
[RSP+80 ] 0x0 (size_t) [0]
[RSP+88 ] 0xBE9974E690 (void*)
[RSP+90 ] 0x2A1099A0620 (void*)
[RSP+98 ] 0x7FFC298DF050 (void* -> bdhkm64.dll+00CF050add [rax], al)
[RSP+A0 ] 0xFDFC586C7069 (size_t) [279260257087593]
[RSP+A8 ] 0x0 (size_t) [0]
[RSP+B0 ] 0xBE9974ECA0 (void*)
[RSP+B8 ] 0x7FFC83C821E0 (void* -> ntdll.dll+01321E0or [rax], al)
[RSP+C0 ] 0xBE9974ECB0 (void*)
[RSP+C8 ] 0x7FF6579EEEF0 (void* -> Fallout4.exe+246EEF0nop | FUN_14229e738_246EEF0)
[RSP+D0 ] 0x0 (size_t) [0]
[RSP+D8 ] 0x0 (size_t) [0]
[RSP+E0 ] 0x0 (size_t) [0]
[RSP+E8 ] 0x0 (size_t) [0]
[RSP+F0 ] 0x0 (size_t) [0]
[RSP+F8 ] 0x0 (size_t) [0]
[RSP+100 ] 0xBE9974EA40 (char*) "a"
[RSP+108 ] 0x0 (size_t) [0]
[RSP+110 ] 0xBE9974E970 (void*)
[RSP+118 ] 0xBE9974E9A8 (void*)
[RSP+120 ] 0xAA5866D200 (size_t) [731627573760]
[RSP+128 ] 0x7FF600000002 (size_t) [140694538682370]
[RSP+130 ] 0xBE9974E9C0 (char*) "D"
[RSP+138 ] 0x2A23C410000 (void*)
[RSP+140 ] 0x0 (size_t) [0]
[RSP+148 ] 0x2A2020800AA (size_t) [2894842036394]
[RSP+150 ] 0xBE9974E9C0 (char*) "D"
[RSP+158 ] 0x2 (size_t) [2]
[RSP+160 ] 0x0 (size_t) [0]
[RSP+168 ] 0x7FF656ACA2A0 (void* -> Fallout4.exe+154A2A0test dil, dil | FUN_14154a1b0_154A2A0)
[RSP+170 ] 0x53005C003A0044 (size_t) [23362818207776836]
[RSP+178 ] 0x6D006100650074 (size_t) [30681189079908468]
[RSP+180 ] 0x7200620069004C (size_t) [32088568258691148]
[RSP+188 ] 0x5C007900720061 (size_t) [25896217555894369]
[RSP+190 ] 0x61006500740073 (size_t) [27303506540232819]
[RSP+198 ] 0x7000700061006D (size_t) [31525678434287725]
[RSP+1A0 ] 0x6F0063005C0073 (size_t) [31244147622674547]
[RSP+1A8 ] 0x6E006F006D006D (size_t) [30962724186685549]
[RSP+1B0 ] 0x6C00610046005C (size_t) [30399714101166172]
[RSP+1B8 ] 0x740075006F006C (size_t) [32651599816884332]
[RSP+1C0 ] 0x44005C00340020 (size_t) [19140693556723744]
[RSP+1C8 ] 0x5C004100540041 (size_t) [25895977035759681]
[RSP+1D0 ] 0x4800530045004D (size_t) [20266554809974861]
[RSP+1D8 ] 0x41005C00530045 (size_t) [18296268628623429]
[RSP+1E0 ] 0x54006D0069006E (size_t) [23644366202011758]
[RSP+1E8 ] 0x44007400780065 (size_t) [19140796640395365]
[RSP+1F0 ] 0x5C006100740061 (size_t) [25896114476810337]
[RSP+1F8 ] 0x6D0069006E0041 (size_t) [30681223440236609]
[RSP+200 ] 0x6F006900740061 (size_t) [31244173394051169]
[RSP+208 ] 0x6C00690046006E (size_t) [30399748460904558]
[RSP+210 ] 0x74006100440065 (size_t) [32651513914720357]
[RSP+218 ] 0x61 (size_t) [97]
[RSP+220 ] 0x0 (size_t) [0]
[RSP+228 ] 0x0 (size_t) [0]
[RSP+230 ] 0x0 (size_t) [0]
[RSP+238 ] 0x0 (size_t) [0]
[RSP+240 ] 0x0 (size_t) [0]
[RSP+248 ] 0x0 (size_t) [0]
[RSP+250 ] 0x0 (size_t) [0]
[RSP+258 ] 0x0 (size_t) [0]
[RSP+260 ] 0x0 (size_t) [0]
[RSP+268 ] 0x0 (size_t) [0]
[RSP+270 ] 0x0 (size_t) [0]
[RSP+278 ] 0x0 (size_t) [0]
[RSP+280 ] 0x0 (size_t) [0]
[RSP+288 ] 0x0 (size_t) [0]
[RSP+290 ] 0x0 (size_t) [0]
[RSP+298 ] 0x0 (size_t) [0]
[RSP+2A0 ] 0x0 (size_t) [0]
[RSP+2A8 ] 0x0 (size_t) [0]
[RSP+2B0 ] 0x0 (size_t) [0]
[RSP+2B8 ] 0x0 (size_t) [0]
[RSP+2C0 ] 0x0 (size_t) [0]
[RSP+2C8 ] 0x0 (size_t) [0]
[RSP+2D0 ] 0x0 (size_t) [0]
[RSP+2D8 ] 0x0 (size_t) [0]
[RSP+2E0 ] 0x0 (size_t) [0]
[RSP+2E8 ] 0x0 (size_t) [0]
[RSP+2F0 ] 0x0 (size_t) [0]
[RSP+2F8 ] 0x0 (size_t) [0]
[RSP+300 ] 0x0 (size_t) [0]
[RSP+308 ] 0x0 (size_t) [0]
[RSP+310 ] 0x0 (size_t) [0]
[RSP+318 ] 0x0 (size_t) [0]
[RSP+320 ] 0x0 (size_t) [0]
[RSP+328 ] 0x7FFC83B8C360 (void* -> ntdll.dll+003C360test eax, eax)
[RSP+330 ] 0x0 (size_t) [0]
[RSP+338 ] 0x0 (size_t) [0]
[RSP+340 ] 0x0 (size_t) [0]
[RSP+348 ] 0x0 (size_t) [0]
[RSP+350 ] 0x0 (size_t) [0]
[RSP+358 ] 0x0 (size_t) [0]
[RSP+360 ] 0x2A2AE88E92F (void*)
[RSP+368 ] 0x4 (size_t) [4]
[RSP+370 ] 0x0 (size_t) [0]
[RSP+378 ] 0x2A2A52A2780 (void*)
[RSP+380 ] 0x2A2AE88E5E0 (void*)
[RSP+388 ] 0x44 (size_t) [68]
[RSP+390 ] 0x0 (size_t) [0]
[RSP+398 ] 0x0 (size_t) [0]
[RSP+3A0 ] 0x0 (size_t) [0]
[RSP+3A8 ] 0x2A1AEA20EA0 (BSResource::LooseFileLocation*)
[RSP+3B0 ] 0x0 (size_t) [0]
[RSP+3B8 ] 0x2A2AE88E870 (char*) "D"
[RSP+3C0 ] 0x0 (size_t) [0]
[RSP+3C8 ] 0x2A2AE88E930 (void*)
[RSP+3D0 ] 0x2A1AEA20EA0 (BSResource::LooseFileLocation*)
[RSP+3D8 ] 0x0 (size_t) [0]
[RSP+3E0 ] 0x2A2AE88E930 (void*)
[RSP+3E8 ] 0x7FFC83B8B001 (void* -> ntdll.dll+003B001mov r9d, eax)
[RSP+3F0 ] 0x2A2AE88E920 (char*) "E"
[RSP+3F8 ] 0x7FFC83B8C360 (void* -> ntdll.dll+003C360test eax, eax)
[RSP+400 ] 0xBE9974ED19 (void*)
[RSP+408 ] 0x0 (size_t) [0]
[RSP+410 ] 0x0 (size_t) [0]
[RSP+418 ] 0x2A2AE88E870 (char*) "D"
[RSP+420 ] 0x0 (size_t) [0]
[RSP+428 ] 0x7FFC80E7D6B2 (void* -> KERNELBASE.dll+002D6B2add rsp, 0xC0)
[RSP+430 ] 0x2A2AE88E86F (void*)
[RSP+438 ] 0x2A200000003 (size_t) [2894807957507]
[RSP+440 ] 0xBE9974F468 (void*)
[RSP+448 ] 0x2A2A52A2780 (void*)
[RSP+450 ] 0x2A2AE88E5E0 (void*)
[RSP+458 ] 0x2A2AE88E930 (void*)
[RSP+460 ] 0x0 (size_t) [0]
[RSP+468 ] 0x0 (size_t) [0]
[RSP+470 ] 0x0 (size_t) [0]
[RSP+478 ] 0x0 (size_t) [0]
[RSP+480 ] 0x2A100000030 (size_t) [2890512990256]
[RSP+488 ] 0x0 (size_t) [0]
[RSP+490 ] 0x2A23C410AC0 (void*)
[RSP+498 ] 0x0 (size_t) [0]
[RSP+4A0 ] 0x2A1AEA20EA0 (BSResource::LooseFileLocation*)
[RSP+4A8 ] 0xBE9974F210 (char*) "DATA\MESHES\AnimTextData\AnimationFileData\"
[RSP+4B0 ] 0x2A2AE88E870 (char*) "D"
[RSP+4B8 ] 0x7FFC83B8B001 (void* -> ntdll.dll+003B001mov r9d, eax)
[RSP+4C0 ] 0x2A2AE88E860 (char*) "c"
[RSP+4C8 ] 0x2A109820000 (void*)
[RSP+4D0 ] 0xBE9974F468 (void*)
[RSP+4D8 ] 0x0 (size_t) [0]
[RSP+4E0 ] 0x0 (size_t) [0]
[RSP+4E8 ] 0x6F1D1679F761 (size_t) [122170721826657]
[RSP+4F0 ] 0x0 (size_t) [0]
[RSP+4F8 ] 0x7FFC83B5E937 (void* -> ntdll.dll+000E937xorps xmm0, xmm0)
[RSP+500 ] 0xBE9974EDA0 (void*)
[RSP+508 ] 0xBE9974F100 (char*) "."
[RSP+510 ] 0xBE9974F100 (char*) "."
[RSP+518 ] 0xBE9974EDE0 (char*) "0"
[RSP+520 ] 0x1 (size_t) [1]
[RSP+528 ] 0x7FFC80F3922D (void* -> KERNELBASE.dll+00E922Dnop [rax+rax*1], eax)
[RSP+530 ] 0xBE9974EDA0 (void*)
[RSP+538 ] 0x7FF656AC2963 (void* -> Fallout4.exe+1542963mov rcx, [rsp+0x30] | ScrapHeap::InsertFreeBlock_1542963)
[RSP+540 ] 0xBE9974F338 (void*)
[RSP+548 ] 0x7FF65677E463 (void* -> Fallout4.exe+11FE463add [rbx+0x08], rax | FUN_1411fe430_11FE463)
[RSP+550 ] 0x0 (size_t) [0]
[RSP+558 ] 0x0 (size_t) [0]
[RSP+560 ] 0x0 (size_t) [0]
[RSP+568 ] 0x7FF656B1ADF6 (void* -> Fallout4.exe+159ADF6test eax, eax | BSResource::LooseFileLocation::FileExists_159ADF6)
[RSP+570 ] 0xBE9974EFB0 (void*)
[RSP+578 ] 0xBE9974EDA0 (void*)
[RSP+580 ] 0x2A2AF860010 (void*)
[RSP+588 ] 0x3B00000000 (size_t) [253403070464]
[RSP+590 ] 0x1318753000000030 (size_t) [1375978535180566576]
[RSP+598 ] 0x267AB97201DB2E3D (size_t) [2772732419908513341]
[RSP+5A0 ] 0x131EB38D01DB2E3D (size_t) [1377735954224852541]
[RSP+5A8 ] 0x1DB2E3D (size_t) [31141437]
[RSP+5B0 ] 0x2A200005000 (size_t) [2894807977984]
[RSP+5B8 ] 0x7FF656AC2963 (void* -> Fallout4.exe+1542963mov rcx, [rsp+0x30] | ScrapHeap::InsertFreeBlock_1542963)
[RSP+5C0 ] 0xBE9974F3C0 (void*)
[RSP+5C8 ] 0x7FF656B11FB3 (void* -> Fallout4.exe+1591FB3test al, al | FUN_141591f10_1591FB3)
[RSP+5D0 ] 0xBE9974F308 (void*)
[RSP+5D8 ] 0xBE9974F308 (void*)
[RSP+5E0 ] 0x0 (size_t) [0]
[RSP+5E8 ] 0x7FF656AC270E (void* -> Fallout4.exe+154270Emov rsi, [rsp+0x40] | ScrapHeap::Deallocate_154270E)
[RSP+5F0 ] 0x2A2AF860000 (void*)
[RSP+5F8 ] 0x2A2AF860000 (void*)
[RSP+600 ] 0x6D616574535C3A44 (size_t) [7881692373164243524]
[RSP+608 ] 0x5C7972617262694C (size_t) [6663482886527805772]
[RSP+610 ] 0x7070616D61657473 (size_t) [8102082852052890739]
[RSP+618 ] 0x6E6F6D6D6F635C73 (size_t) [7957699383374601331]
[RSP+620 ] 0x74756F6C6C61465C (size_t) [8391735992140252764]
[RSP+628 ] 0x5C415441445C3420 (size_t) [6647687164272063520]
[RSP+630 ] 0x415C53454853454D (size_t) [4709730867353961805]
[RSP+638 ] 0x44747865546D696E (size_t) [4932699868481022318]
[RSP+640 ] 0x6D696E415C617461 (size_t) [7883953849690584161]
[RSP+648 ] 0x6C69466E6F697461 (size_t) [7811852468780364897]
[RSP+650 ] 0x2E5C6174614465 (size_t) [13049422562804837]
[RSP+658 ] 0xBE9974F338 (void*)
[RSP+660 ] 0x2A2AF860010 (void*)
[RSP+668 ] 0x4 (size_t) [4]
[RSP+670 ] 0x3456 (size_t) [13398]
[RSP+678 ] 0x20 (size_t) [32]
[RSP+680 ] 0x4 (size_t) [4]
[RSP+688 ] 0x2A100000003 (size_t) [2890512990211]
[RSP+690 ] 0x0 (size_t) [0]
[RSP+698 ] 0x7FF65581AFD2 (void* -> Fallout4.exe+029AFD2mov ecx, eax | `anonymous_namespace'::SortRaceArray_29AFD2)
[RSP+6A0 ] 0x2A11F248100 (void*)
[RSP+6A8 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+6B0 ] 0x0 (size_t) [0]
[RSP+6B8 ] 0x7FF65581AFA0 (void* -> Fallout4.exe+029AFA0mov [rsp+0x08], rbx | `anonymous_namespace'::SortRaceArray_29AFA0)
[RSP+6C0 ] 0x5 (size_t) [5]
[RSP+6C8 ] 0x7FF65581B2F1 (void* -> Fallout4.exe+029B2F1mov eax, [r14+0x10] | FUN_14029b240_29B2F1)
[RSP+6D0 ] 0x5 (size_t) [5]
[RSP+6D8 ] 0x28 (size_t) [40]
[RSP+6E0 ] 0x5 (size_t) [5]
[RSP+6E8 ] 0x2A100000004 (size_t) [2890512990212]
[RSP+6F0 ] 0x0 (size_t) [0]
[RSP+6F8 ] 0x7FF65581AFD2 (void* -> Fallout4.exe+029AFD2mov ecx, eax | `anonymous_namespace'::SortRaceArray_29AFD2)
[RSP+700 ] 0x2A11F248100 (void*)
[RSP+708 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+710 ] 0x0 (size_t) [0]
[RSP+718 ] 0x7FF65581AFA0 (void* -> Fallout4.exe+029AFA0mov [rsp+0x08], rbx | `anonymous_namespace'::SortRaceArray_29AFA0)
[RSP+720 ] 0x6 (size_t) [6]
[RSP+728 ] 0x7FF656B154B3 (void* -> Fallout4.exe+15954B3inc rbx | FUN_141595470_15954B3)
[RSP+730 ] 0x2A23C410AC0 (void*)
[RSP+738 ] 0x0 (size_t) [0]
[RSP+740 ] 0x2A1AEE452A8 (char*) "DATA\MESHES\AnimTextData\AnimationFileData\."
[RSP+748 ] 0x2A1AEA20EA0 (BSResource::LooseFileLocation*)
[RSP+750 ] 0xBE9974F468 (void*)
[RSP+758 ] 0x7FF656B128DD (void* -> Fallout4.exe+15928DDmov ebx, eax | FUN_141592800_15928DD)
[RSP+760 ] 0xBE00000000 (size_t) [816043786240]
[RSP+768 ] 0x2A1AEA20EA0 (BSResource::LooseFileLocation*)
[RSP+770 ] 0x2A1AEE452A8 (char*) "DATA\MESHES\AnimTextData\AnimationFileData\."
[RSP+778 ] 0xBE9974F468 (void*)
[RSP+780 ] 0xBE9974F3C0 (void*)
[RSP+788 ] 0x7FF65587CD00 (void* -> Fallout4.exe+02FCD00mov rdx, rax | FUN_1402fcca0_2FCD00)
[RSP+790 ] 0x53454D5C41544144 (size_t) [6000287137169424708]
[RSP+798 ] 0x6D696E415C534548 (size_t) [7883953849689654600]
[RSP+7A0 ] 0x6174614474786554 (size_t) [7022344665617163604]
[RSP+7A8 ] 0x6974616D696E415C (size_t) [7598805593829032284]
[RSP+7B0 ] 0x6144656C69466E6F (size_t) [7008838436392431215]
[RSP+7B8 ] 0x7F00005C6174 (size_t) [139637982781812]
[RSP+7C0 ] 0x2A11F248100 (void*)
[RSP+7C8 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+7D0 ] 0x0 (size_t) [0]
[RSP+7D8 ] 0x7FF65581AFA0 (void* -> Fallout4.exe+029AFA0mov [rsp+0x08], rbx | `anonymous_namespace'::SortRaceArray_29AFA0)
[RSP+7E0 ] 0x3C (size_t) [60]
[RSP+7E8 ] 0x7FF65581B2F1 (void* -> Fallout4.exe+029B2F1mov eax, [r14+0x10] | FUN_14029b240_29B2F1)
[RSP+7F0 ] 0x3D (size_t) [61]
[RSP+7F8 ] 0x40 (size_t) [64]
[RSP+800 ] 0x8 (size_t) [8]
[RSP+808 ] 0x7FF600000007 (size_t) [140694538682375]
[RSP+810 ] 0x1E0 (size_t) [480]
[RSP+818 ] 0x7FF65581AFD2 (void* -> Fallout4.exe+029AFD2mov ecx, eax | `anonymous_namespace'::SortRaceArray_29AFD2)
[RSP+820 ] 0x2A11F2482E0 (void*)
[RSP+828 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+830 ] 0x3C (size_t) [60]
[RSP+838 ] 0x7FF65581AFA0 (void* -> Fallout4.exe+029AFA0mov [rsp+0x08], rbx | `anonymous_namespace'::SortRaceArray_29AFA0)
[RSP+840 ] 0x3E (size_t) [62]
[RSP+848 ] 0x7FF65581B2F1 (void* -> Fallout4.exe+029B2F1mov eax, [r14+0x10] | FUN_14029b240_29B2F1)
[RSP+850 ] 0x3E (size_t) [62]
[RSP+858 ] 0x1F0 (size_t) [496]
[RSP+860 ] 0x3E (size_t) [62]
[RSP+868 ] 0x7FF60000003D (size_t) [140694538682429]
[RSP+870 ] 0x1E0 (size_t) [480]
[RSP+878 ] 0x7FF65581AFD2 (void* -> Fallout4.exe+029AFD2mov ecx, eax | `anonymous_namespace'::SortRaceArray_29AFD2)
[RSP+880 ] 0x2A11F2482E0 (void*)
[RSP+888 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+890 ] 0x2A11E7C2770 (void*)
[RSP+898 ] 0x2A1AEE452D3 (char*) "."
[RSP+8A0 ] 0x2A1AEE452D4 (void*)
[RSP+8A8 ] 0x0 (size_t) [0]
[RSP+8B0 ] 0x2A11E7C002E (void*)
[RSP+8B8 ] 0x2A11E7C2790 (void*)
[RSP+8C0 ] 0x2A11E7C3F90 (void*)
[RSP+8C8 ] 0x7FF656ACC670 (void* -> Fallout4.exe+154C670mov rax, r14 | FUN_14154bcf0_154C670)
[RSP+8D0 ] 0x1800 (size_t) [6144]
[RSP+8D8 ] 0x2A11E7C3F90 (void*)
[RSP+8E0 ] 0x2A10C6BF478 (void*)
[RSP+8E8 ] 0x2A11E7C2790 (void*)
[RSP+8F0 ] 0x0 (size_t) [0]
[RSP+8F8 ] 0x7FF656ACA2A0 (void* -> Fallout4.exe+154A2A0test dil, dil | FUN_14154a1b0_154A2A0)
[RSP+900 ] 0xFFFFFFFFFFFFFFF0 (size_t) [uint: 18446744073709551600 int: -16]
[RSP+908 ] 0x7FF65581B2F1 (void* -> Fallout4.exe+029B2F1mov eax, [r14+0x10] | FUN_14029b240_29B2F1)
[RSP+910 ] 0x7FF65866D4A0 (void* -> Fallout4.exe+30ED4A0 | FUN_14229e738_30ED4A0)
[RSP+918 ] 0x2A1BA59FF20 (void*)
[RSP+920 ] 0x2A23C410AC0 (void*)
[RSP+928 ] 0x0 (size_t) [0]
[RSP+930 ] 0x2A23C410AC0 (void*)
[RSP+938 ] 0x0 (size_t) [0]
[RSP+940 ] 0x0 (size_t) [0]
[RSP+948 ] 0x7FF656ABDCC2 (void* -> Fallout4.exe+153DCC2mov rbx, [rsp+0x30] | FUN_14153dc30_153DCC2)
[RSP+950 ] 0x2A10C6BF470 (MemoryHeap*)
[RSP+958 ] 0x7FF656ACCC45 (void* -> Fallout4.exe+154CC45inc dword ptr [rbx+0xA0] | FUN_14154cba0_154CC45)
[RSP+960 ] 0x0 (size_t) [0]
[RSP+968 ] 0x2A11E732EF0 (void*)
[RSP+970 ] 0x2A120C29FA0 (void*)
[RSP+978 ] 0x2A120C29FC0 (void*)
[RSP+980 ] 0x2A120C41FC0 (void*)
[RSP+988 ] 0x7FF656ACC670 (void* -> Fallout4.exe+154C670mov rax, r14 | FUN_14154bcf0_154C670)
[RSP+990 ] 0x18000 (size_t) [98304]
[RSP+998 ] 0x2A120C41FC0 (void*)
[RSP+9A0 ] 0x2A10C6BF478 (void*)
[RSP+9A8 ] 0x2A120C29FC0 (void*)
[RSP+9B0 ] 0x2A10C6BF470 (MemoryHeap*)
[RSP+9B8 ] 0x7FF656ACCC45 (void* -> Fallout4.exe+154CC45inc dword ptr [rbx+0xA0] | FUN_14154cba0_154CC45)
[RSP+9C0 ] 0x53454D5C41544144 (size_t) [6000287137169424708]
[RSP+9C8 ] 0x6D696E415C534548 (size_t) [7883953849689654600]
[RSP+9D0 ] 0x6174614474786554 (size_t) [7022344665617163604]
[RSP+9D8 ] 0x6974616D696E415C (size_t) [7598805593829032284]
[RSP+9E0 ] 0x6144656C69466E6F (size_t) [7008838436392431215]
[RSP+9E8 ] 0x7FF6005C6174 (size_t) [140694544736628]
[RSP+9F0 ] 0x2A10C6BF470 (MemoryHeap*)
[RSP+9F8 ] 0x7FF656ACCC45 (void* -> Fallout4.exe+154CC45inc dword ptr [rbx+0xA0] | FUN_14154cba0_154CC45)
[RSP+A00 ] 0x2A23C410100 (void*)
[RSP+A08 ] 0x7FF6583E2980 (void* -> Fallout4.exe+2E62980add [rax], eax | FUN_14229e738_2E62980)
[RSP+A10 ] 0x0 (size_t) [0]
[RSP+A18 ] 0x2A10C6BF470 (MemoryHeap*)
[RSP+A20 ] 0x2A11E49ABF0 (void*)
[RSP+A28 ] 0x7FF656ACC704 (void* -> Fallout4.exe+154C704mov rbx, [rsp+0x30] | FUN_14154bcf0_154C704)
[RSP+A30 ] 0x7FF65856ACE0 (void* -> Fallout4.exe+2FEACE0add [rax], al | FUN_14229e738_2FEACE0)
[RSP+A38 ] 0x2A11E49ABF0 (void*)
[RSP+A40 ] 0x2A10C6BF478 (void*)
[RSP+A48 ] 0x2A10C6BF470 (MemoryHeap*)
[RSP+A50 ] 0x2A1AEA39BD8 (void*)
[RSP+A58 ] 0x7FF656AE2DAD (void* -> Fallout4.exe+1562DADmov r13, rax | FUN_141562d90_1562DAD)
[RSP+A60 ] 0x7FF6583E2980 (void* -> Fallout4.exe+2E62980add [rax], eax | FUN_14229e738_2E62980)
[RSP+A68 ] 0x2A11E4A2990 (void*)
[RSP+A70 ] 0x7FF65856ACE0 (void* -> Fallout4.exe+2FEACE0add [rax], al | FUN_14229e738_2FEACE0)
[RSP+A78 ] 0x2A11E4A2990 (void*)
[RSP+A80 ] 0xBE9974F400 (void*)
[RSP+A88 ] 0x2A23C410AC0 (void*)
[RSP+A90 ] 0x2A1AEA39BB8 (void*)
[RSP+A98 ] 0x2A1190231A8 (void*)
[RSP+AA0 ] 0x11 (size_t) [17]
[RSP+AA8 ] 0x7FF656AE1CCC (void* -> Fallout4.exe+1561CCCmov rax, rbx | FUN_141561c70_1561CCC)
[RSP+AB0 ] 0x2A11E49ABF0 (void*)
[RSP+AB8 ] 0x2A1AEA39BD8 (void*)
[RSP+AC0 ] 0xBE9974F401 (void*)
[RSP+AC8 ] 0x7FF656ACA2E1 (void* -> Fallout4.exe+154A2E1mov rbx, [rsp+0x50] | FUN_14154a1b0_154A2E1)
[RSP+AD0 ] 0x61 (size_t) [97]
[RSP+AD8 ] 0x7FF656B03A63 (void* -> Fallout4.exe+1583A63test eax, eax | FUN_1415839d0_1583A63)
[RSP+AE0 ] 0xBE9974F468 (void*)
[RSP+AE8 ] 0x2A1AEA39A70 (void*)
[RSP+AF0 ] 0x2A1B16B6500 (void*)
[RSP+AF8 ] 0x7FF656B00DD9 (void* -> Fallout4.exe+1580DD9movsx eax, byte ptr [rsi+0x01] | FUN_141580d40_1580DD9)
[RSP+B00 ] 0x0 (size_t) [0]
[RSP+B08 ] 0x0 (size_t) [0]
[RSP+B10 ] 0x2A1AEA39A70 (void*)
[RSP+B18 ] 0x7FF656ABDCC2 (void* -> Fallout4.exe+153DCC2mov rbx, [rsp+0x30] | FUN_14153dc30_153DCC2)
[RSP+B20 ] 0x7FF600000000 (size_t) [140694538682368]
[RSP+B28 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+B30 ] 0xBE9974F400 (void*)
[RSP+B38 ] 0x2A1AEA39A70 (void*)
[RSP+B40 ] 0x2A1B16B65A8 (void*)
[RSP+B48 ] 0xBE9974F468 (void*)
[RSP+B50 ] 0x1 (size_t) [1]
[RSP+B58 ] 0x7FF6583E4B30 (char*) "X]"
[RSP+B60 ] 0xBE9974F558 (void*)
[RSP+B68 ] 0x9A3C16E9 (size_t) [2587629289]
[RSP+B70 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+B78 ] 0xBE9974F558 (void*)
[RSP+B80 ] 0xBE9974F440 (BSTEventSink<BSTGlobalEvent::KillSDMEvent>*)
[RSP+B88 ] 0x7FF6567EC697 (void* -> Fallout4.exe+126C697mov rcx, [rbp+0x10] | FUN_14126c600_126C697)
[RSP+B90 ] 0xBE9974F428 (void*)
[RSP+B98 ] 0xBE9974F440 (BSTEventSink<BSTGlobalEvent::KillSDMEvent>*)
[RSP+BA0 ] 0xBE9974F468 (void*)
[RSP+BA8 ] 0x7FF6583E4B30 (char*) "X]"
[RSP+BB0 ] 0x0 (size_t) [0]
[RSP+BB8 ] 0x9A3C16E9 (size_t) [2587629289]
[RSP+BC0 ] 0x0 (size_t) [0]
[RSP+BC8 ] 0x9A3C16E9 (size_t) [2587629289]
[RSP+BD0 ] 0x9A3C16E900000000 (size_t) [uint: 11113783170426732544 int: -7332960903282819072]
[RSP+BD8 ] 0x7FF6585F3830 (void* -> Fallout4.exe+3073830iretd | FUN_14229e738_3073830)
[RSP+BE0 ] 0x7FF658616D30 (`anonymous namespace'::AnimationFileLookupSingletonHelper*)
[RSP+BE8 ] 0x2A1B16B6580 (void*)
[RSP+BF0 ] 0x7FF6577F63F0 (void* -> Fallout4.exe+22763F0loopne 0x00007FF6577F638A | FUN_142249a50_22763F0)
[RSP+BF8 ] 0x7FF65581EAA9 (void* -> Fallout4.exe+029EAA9test eax, eax | FUN_14029e930_29EAA9)
[RSP+C00 ] 0x2A1AEA39A70 (void*)
[RSP+C08 ] 0x2A1B16B6588 (void*)
[RSP+C10 ] 0x7FF6583E4B30 (char*) "X]"
[RSP+C18 ] 0x0 (size_t) [0]
[RSP+C20 ] 0x2A1BA16F410 (void*)
[RSP+C28 ] 0x2A23C4107F8 (void*)
[RSP+C30 ] 0x0 (size_t) [0]
[RSP+C38 ] 0x2A23C410AC0 (void*)
[RSP+C40 ] 0x0 (size_t) [0]
[RSP+C48 ] 0x2A23C4107F8 (void*)
[RSP+C50 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+C58 ] 0x0 (size_t) [0]
[RSP+C60 ] 0x7FF6583E4B20 (BSTGlobalEvent::EventSource<AnimationDataSetupEvent>*)
[RSP+C68 ] 0x7FF655818ECD (void* -> Fallout4.exe+0298ECDmov eax, [rsi+0x10] | FUN_140298650_298ECD)
[RSP+C70 ] 0x0 (size_t) [0]
[RSP+C78 ] 0x7FF6577F63F0 (void* -> Fallout4.exe+22763F0loopne 0x00007FF6577F638A | FUN_142249a50_22763F0)
[RSP+C80 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+C88 ] 0x7FF6583E7D50 (void* -> Fallout4.exe+2E67D50add [rcx+0x2A11F24], al | FUN_14229e738_2E67D50)
[RSP+C90 ] 0x800 (size_t) [2048]
[RSP+C98 ] 0x7FF600000008 (size_t) [140694538682376]
[RSP+CA0 ] 0x2A1167AD500 (void*)
[RSP+CA8 ] 0x0 (size_t) [0]
[RSP+CB0 ] 0x2A1167AD500 (void*)
[RSP+CB8 ] 0x0 (size_t) [0]
[RSP+CC0 ] 0x2A1B18CFF00 (void*)
[RSP+CC8 ] 0x0 (size_t) [0]
[RSP+CD0 ] 0x2A1B188B8A0 (void*)
[RSP+CD8 ] 0x2 (size_t) [2]
[RSP+CE0 ] 0x7FF6583E7B50 (void* -> Fallout4.exe+2E67B50add [rax], al | FUN_14229e738_2E67B50)
[RSP+CE8 ] 0x2A1167B6F00 (void*)
[RSP+CF0 ] 0x2A1167B6F10 (void*)
[RSP+CF8 ] 0x7FF655814438 (void* -> Fallout4.exe+0294438mov al, 0x01 | FUN_140294110_294438)
[RSP+D00 ] 0x7FF600000000 (size_t) [140694538682368]
[RSP+D08 ] 0x2A1167B6F10 (void*)
[RSP+D10 ] 0x0 (size_t) [0]
[RSP+D18 ] 0x7FF6585F3F20 (void* -> Fallout4.exe+3073F20 | FUN_14229e738_3073F20)
[RSP+D20 ] 0x2A1AEF13E30 (SceneGraph*)
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: 280e
Name: "WorldRoot Node"
[RSP+D28 ] 0x2A1AEA1F400 (NiNode*)
Name: "ObjectLODRoot"
RTTIName: "NiNode"
Flags: 280e
Checking Parent:
Name: "shadow scene node"
RTTIName: "ShadowSceneNode"
Flags: 280e
Checking Parent:
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: 280e
Name: "ObjectLODRoot"
[RSP+D30 ] 0x0 (size_t) [0]
[RSP+D38 ] 0x9C0 (size_t) [2496]
[RSP+D40 ] 0xA (size_t) [10]
[RSP+D48 ] 0x7FF65612CB49 (void* -> Fallout4.exe+0BACB49mov rcx, [0x00007FF658582D10] | Main::InitTES_BACB49)
[RSP+D50 ] 0x2A23C4107F9 (void*)
[RSP+D58 ] 0x7FF6582408D0 (void* -> Fallout4.exe+2CC08D0xor [rcx], ch | FUN_14229e738_2CC08D0)
[RSP+D60 ] 0x2A1AEA1F700 (void*)
[RSP+D68 ] 0xA (size_t) [10]
[RSP+D70 ] 0x0 (size_t) [0]
[RSP+D78 ] 0x2A1AEA1F680 (NiNode*)
Name: "WaterLOD"
RTTIName: "NiNode"
Flags: 280e
Checking Parent:
Name: "LODRoot"
RTTIName: "BSClearZNode"
Flags: 80e
Checking Parent:
Name: "shadow scene node"
RTTIName: "ShadowSceneNode"
Flags: 280e
Checking Parent:
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: 280e
Name: "WaterLOD"
[RSP+D80 ] 0x7FF600000000 (size_t) [140694538682368]
[RSP+D88 ] 0x0 (size_t) [0]
[RSP+D90 ] 0x80000 (size_t) [524288]
[RSP+D98 ] 0x0 (size_t) [0]
[RSP+DA0 ] 0x7FF6585F1750 (GameScript::PathingCallbackMgr*)
[RSP+DA8 ] 0x8 (size_t) [8]
[RSP+DB0 ] 0x7FF6585DC0C0 (void* -> Fallout4.exe+305C0C0add [rax], al | FUN_14229e738_305C0C0)
[RSP+DB8 ] 0x7FF656ABF36B (void* -> Fallout4.exe+153F36Btest al, al | BSTArrayBase::AddUninitialized_153F36B)
[RSP+DC0 ] 0x7FF6585DC0D8 (void* -> Fallout4.exe+305C0D8add [rax], eax | FUN_14229e738_305C0D8)
[RSP+DC8 ] 0xFFFFFFFF (size_t) [4294967295]
[RSP+DD0 ] 0x0 (size_t) [0]
[RSP+DD8 ] 0x2A23C410AC0 (void*)
[RSP+DE0 ] 0xBE9974F720 (void*)
[RSP+DE8 ] 0x3D (size_t) [61]
[RSP+DF0 ] 0x7FF6585DC0C8 (void* -> Fallout4.exe+305C0C8loopne 0x00007FF6585DC139 | FUN_14229e738_305C0C8)
[RSP+DF8 ] 0x7FF6565C9952 (void* -> Fallout4.exe+1049952cmp eax, esi | FUN_141049820_1049952)
[RSP+E00 ] 0x0 (size_t) [0]
[RSP+E08 ] 0x4B (size_t) [75]
[RSP+E10 ] 0x0 (size_t) [0]
[RSP+E18 ] 0x7FF656ACA2A0 (void* -> Fallout4.exe+154A2A0test dil, dil | FUN_14154a1b0_154A2A0)
[RSP+E20 ] 0xBE9974F728 (void*)
[RSP+E28 ] 0x7FFC80E89BEE (void* -> KERNELBASE.dll+0039BEEnop [rax+rax*1], eax)
[RSP+E30 ] 0x7FF65866D578 (void* -> Fallout4.exe+30ED578 | FUN_14229e738_30ED578)
[RSP+E38 ] 0x2A1B119F6A0 (void*)
[RSP+E40 ] 0x7FF6577F5908 (void* -> Fallout4.exe+2275908shl byte ptr [rcx], 0x01 | FUN_142249a50_2275908)
[RSP+E48 ] 0x7FF6585DC0C8 (void* -> Fallout4.exe+305C0C8loopne 0x00007FF6585DC139 | FUN_14229e738_305C0C8)
[RSP+E50 ] 0x0 (size_t) [0]
[RSP+E58 ] 0x7FF6585F1750 (GameScript::PathingCallbackMgr*)
[RSP+E60 ] 0x0 (size_t) [0]
[RSP+E68 ] 0x7FF6565C8909 (void* -> Fallout4.exe+1048909mov [rsi], ebx | FUN_141048880_1048909)
[RSP+E70 ] 0x2 (size_t) [2]
[RSP+E78 ] 0x2A23C410AC0 (void*)
[RSP+E80 ] 0x0 (size_t) [0]
[RSP+E88 ] 0x0 (size_t) [0]
[RSP+E90 ] 0x0 (size_t) [0]
[RSP+E98 ] 0x7FF6565E3BDA (void* -> Fallout4.exe+1063BDAmov [0x00007FF6585F12D8], rax | FUN_141063bc0_1063BDA)
[RSP+EA0 ] 0x2A1AEE68E70 (`anonymous namespace'::InitGameDataThread*)
[RSP+EA8 ] 0x0 (size_t) [0]
[RSP+EB0 ] 0x0 (size_t) [0]
[RSP+EB8 ] 0x0 (size_t) [0]
[RSP+EC0 ] 0x0 (size_t) [0]
[RSP+EC8 ] 0x7FF6561392B9 (void* -> Fallout4.exe+0BB92B9call 0x00007FF656139A00 | `anonymous_namespace'::Main_InitGameData_BB92B9)
[RSP+ED0 ] 0x2A1AEE68E70 (`anonymous namespace'::InitGameDataThread*)
[RSP+ED8 ] 0x0 (size_t) [0]
[RSP+EE0 ] 0x0 (size_t) [0]
[RSP+EE8 ] 0x0 (size_t) [0]
[RSP+EF0 ] 0x0 (size_t) [0]
[RSP+EF8 ] 0x7FF65613B8B9 (void* -> Fallout4.exe+0BBB8B9call 0x00007FF656AF7F20 | FUN_140bbb890_BBB8B9)
[RSP+F00 ] 0x2A1AEE68E70 (`anonymous namespace'::InitGameDataThread*)
[RSP+F08 ] 0x0 (size_t) [0]
[RSP+F10 ] 0x0 (size_t) [0]
[RSP+F18 ] 0x1F80 (size_t) [8064]
[RSP+F20 ] 0x2A1AEE68E70 (`anonymous namespace'::InitGameDataThread*)
[RSP+F28 ] 0x7FFC3B2CA8FC (void* -> f4se_1_10_984.dll+000A8FCmov rcx, [0x00007FFC3B390758])
[RSP+F30 ] 0x0 (size_t) [0]
[RSP+F38 ] 0x0 (size_t) [0]
[RSP+F40 ] 0x0 (size_t) [0]
[RSP+F48 ] 0x0 (size_t) [0]
[RSP+F50 ] 0x0 (size_t) [0]
[RSP+F58 ] 0x0 (size_t) [0]
[RSP+F60 ] 0x0 (size_t) [0]
[RSP+F68 ] 0x0 (size_t) [0]
[RSP+F70 ] 0x0 (size_t) [0]
[RSP+F78 ] 0x7FF656ACADED (void* -> Fallout4.exe+154ADEDmov rcx, [0x00007FF65866F620] | FUN_14154adb0_154ADED)
[RSP+F80 ] 0x2A1AEE68E70 (`anonymous namespace'::InitGameDataThread*)
[RSP+F88 ] 0x0 (size_t) [0]
[RSP+F90 ] 0x0 (size_t) [0]
[RSP+F98 ] 0x0 (size_t) [0]
[RSP+FA0 ] 0x2A1AEE68E70 (`anonymous namespace'::InitGameDataThread*)
[RSP+FA8 ] 0x0 (size_t) [0]
[RSP+FB0 ] 0x0 (size_t) [0]
[RSP+FB8 ] 0x7FFC8290259D (void* -> KERNEL32.DLL+001259Dmov ecx, eax)
[RSP+FC0 ] 0x0 (size_t) [0]
[RSP+FC8 ] 0x0 (size_t) [0]
[RSP+FD0 ] 0x0 (size_t) [0]
[RSP+FD8 ] 0x0 (size_t) [0]
[RSP+FE0 ] 0x0 (size_t) [0]
[RSP+FE8 ] 0x7FFC83BAAF38 (void* -> ntdll.dll+005AF38jmp 0x00007FFC83BAAF59)
[RSP+FF0 ] 0x0 (size_t) [0]
[RSP+FF8 ] 0x0 (size_t) [0]
[RSP+1000] 0x0 (size_t) [0]
[RSP+1008] 0x0 (size_t) [0]
[RSP+1010] 0x0 (size_t) [0]
[RSP+1018] 0x0 (size_t) [0]
[RSP+1020] 0xBF7B93BC00000000 (size_t) [uint: 13797784319042781184 int: -4648959754666770432]
[RSP+1028] 0x0 (size_t) [0]
[RSP+1030] 0x4F0FFFFFB30 (size_t) [5433133628208]
[RSP+1038] 0x7FFC80FBBE00 (void* -> KERNELBASE.dll+016BE00mov [rsp+0x10], rbx)
[RSP+1040] 0xBE9974D900 (void*)
[RSP+1048] 0x7FFC3F802DBC0 (size_t) [2251541981617088]
[RSP+1050] 0x7FFC3F802DBC (size_t) [140721373851068]
[RSP+1058] 0xBE9974D900 (void*)
[RSP+1060] 0x0 (size_t) [0]
[RSP+1068] 0x0 (size_t) [0]
[RSP+1070] 0x0 (size_t) [0]
[RSP+1078] 0x0 (size_t) [0]
[RSP+1080] 0x0 (size_t) [0]
[RSP+1088] 0x0 (size_t) [0]
[RSP+1090] 0x0 (size_t) [0]
[RSP+1098] 0x0 (size_t) [0]
[RSP+10A0] 0x0 (size_t) [0]
[RSP+10A8] 0x0 (size_t) [0]
[RSP+10B0] 0x0 (size_t) [0]
[RSP+10B8] 0x0 (size_t) [0]
[RSP+10C0] 0x0 (size_t) [0]
[RSP+10C8] 0x0 (size_t) [0]
[RSP+10D0] 0x0 (size_t) [0]
[RSP+10D8] 0x0 (size_t) [0]
[RSP+10E0] 0x0 (size_t) [0]
[RSP+10E8] 0x0 (size_t) [0]
[RSP+10F0] 0x0 (size_t) [0]
[RSP+10F8] 0x0 (size_t) [0]
[RSP+1100] 0x0 (size_t) [0]
[RSP+1108] 0x0 (size_t) [0]
[RSP+1110] 0x0 (size_t) [0]
[RSP+1118] 0x0 (size_t) [0]
[RSP+1120] 0x0 (size_t) [0]
[RSP+1128] 0x0 (size_t) [0]
[RSP+1130] 0x0 (size_t) [0]
[RSP+1138] 0x0 (size_t) [0]
[RSP+1140] 0x0 (size_t) [0]
[RSP+1148] 0x0 (size_t) [0]
[RSP+1150] 0x0 (size_t) [0]
[RSP+1158] 0x0 (size_t) [0]
[RSP+1160] 0x0 (size_t) [0]
[RSP+1168] 0x0 (size_t) [0]
[RSP+1170] 0x0 (size_t) [0]
[RSP+1178] 0x0 (size_t) [0]
[RSP+1180] 0x0 (size_t) [0]
[RSP+1188] 0x0 (size_t) [0]
[RSP+1190] 0x0 (size_t) [0]
[RSP+1198] 0x0 (size_t) [0]
[RSP+11A0] 0x0 (size_t) [0]
[RSP+11A8] 0x0 (size_t) [0]
[RSP+11B0] 0x0 (size_t) [0]
[RSP+11B8] 0x0 (size_t) [0]
[RSP+11C0] 0x0 (size_t) [0]
[RSP+11C8] 0x0 (size_t) [0]
[RSP+11D0] 0x0 (size_t) [0]
[RSP+11D8] 0x0 (size_t) [0]
[RSP+11E0] 0x0 (size_t) [0]
[RSP+11E8] 0x0 (size_t) [0]
[RSP+11F0] 0x0 (size_t) [0]
[RSP+11F8] 0x0 (size_t) [0]
[RSP+1200] 0x0 (size_t) [0]
[RSP+1208] 0x0 (size_t) [0]
[RSP+1210] 0x0 (size_t) [0]
[RSP+1218] 0x0 (size_t) [0]
[RSP+1220] 0x0 (size_t) [0]
[RSP+1228] 0x0 (size_t) [0]
[RSP+1230] 0x0 (size_t) [0]
[RSP+1238] 0x0 (size_t) [0]
[RSP+1240] 0x0 (size_t) [0]
[RSP+1248] 0x0 (size_t) [0]
[RSP+1250] 0x0 (size_t) [0]
[RSP+1258] 0x0 (size_t) [0]
[RSP+1260] 0x0 (size_t) [0]
[RSP+1268] 0x0 (size_t) [0]
[RSP+1270] 0x0 (size_t) [0]
[RSP+1278] 0x0 (size_t) [0]
[RSP+1280] 0x0 (size_t) [0]
[RSP+1288] 0x0 (size_t) [0]
[RSP+1290] 0x0 (size_t) [0]
[RSP+1298] 0x0 (size_t) [0]
[RSP+12A0] 0x0 (size_t) [0]
[RSP+12A8] 0x0 (size_t) [0]
[RSP+12B0] 0x0 (size_t) [0]
[RSP+12B8] 0x0 (size_t) [0]
[RSP+12C0] 0x0 (size_t) [0]
[RSP+12C8] 0x0 (size_t) [0]
[RSP+12D0] 0x0 (size_t) [0]
[RSP+12D8] 0x0 (size_t) [0]
[RSP+12E0] 0x0 (size_t) [0]
[RSP+12E8] 0x0 (size_t) [0]
[RSP+12F0] 0x0 (size_t) [0]
[RSP+12F8] 0x0 (size_t) [0]
[RSP+1300] 0x0 (size_t) [0]
[RSP+1308] 0x0 (size_t) [0]
[RSP+1310] 0x0 (size_t) [0]
[RSP+1318] 0x0 (size_t) [0]
[RSP+1320] 0x0 (size_t) [0]
[RSP+1328] 0x0 (size_t) [0]
[RSP+1330] 0x0 (size_t) [0]
[RSP+1338] 0x0 (size_t) [0]
[RSP+1340] 0x0 (size_t) [0]
[RSP+1348] 0x0 (size_t) [0]
[RSP+1350] 0x0 (size_t) [0]
[RSP+1358] 0x0 (size_t) [0]
[RSP+1360] 0x0 (size_t) [0]
[RSP+1368] 0x0 (size_t) [0]
[RSP+1370] 0x0 (size_t) [0]
[RSP+1378] 0x0 (size_t) [0]
[RSP+1380] 0x0 (size_t) [0]
[RSP+1388] 0x0 (size_t) [0]
[RSP+1390] 0x0 (size_t) [0]
[RSP+1398] 0x0 (size_t) [0]
[RSP+13A0] 0x0 (size_t) [0]
[RSP+13A8] 0x0 (size_t) [0]
[RSP+13B0] 0x0 (size_t) [0]
[RSP+13B8] 0x0 (size_t) [0]
[RSP+13C0] 0x0 (size_t) [0]
[RSP+13C8] 0x0 (size_t) [0]
[RSP+13D0] 0x0 (size_t) [0]
[RSP+13D8] 0x0 (size_t) [0]
[RSP+13E0] 0x0 (size_t) [0]
[RSP+13E8] 0x0 (size_t) [0]
[RSP+13F0] 0x0 (size_t) [0]
[RSP+13F8] 0x0 (size_t) [0]
[RSP+1400] 0x0 (size_t) [0]
[RSP+1408] 0x0 (size_t) [0]
[RSP+1410] 0x0 (size_t) [0]
[RSP+1418] 0x0 (size_t) [0]
[RSP+1420] 0x0 (size_t) [0]
[RSP+1428] 0x0 (size_t) [0]
[RSP+1430] 0x0 (size_t) [0]
[RSP+1438] 0x0 (size_t) [0]
[RSP+1440] 0x0 (size_t) [0]
[RSP+1448] 0x0 (size_t) [0]
[RSP+1450] 0x0 (size_t) [0]
[RSP+1458] 0x0 (size_t) [0]
[RSP+1460] 0x0 (size_t) [0]
[RSP+1468] 0x0 (size_t) [0]
[RSP+1470] 0x0 (size_t) [0]
[RSP+1478] 0x0 (size_t) [0]
[RSP+1480] 0x0 (size_t) [0]
[RSP+1488] 0x0 (size_t) [0]
[RSP+1490] 0x0 (size_t) [0]
[RSP+1498] 0x0 (size_t) [0]
[RSP+14A0] 0x0 (size_t) [0]
[RSP+14A8] 0x0 (size_t) [0]
[RSP+14B0] 0x0 (size_t) [0]
[RSP+14B8] 0x0 (size_t) [0]
[RSP+14C0] 0x0 (size_t) [0]
[RSP+14C8] 0x0 (size_t) [0]
[RSP+14D0] 0x0 (size_t) [0]
[RSP+14D8] 0x0 (size_t) [0]
[RSP+14E0] 0x0 (size_t) [0]
[RSP+14E8] 0x0 (size_t) [0]
[RSP+14F0] 0x0 (size_t) [0]
[RSP+14F8] 0x0 (size_t) [0]
[RSP+1500] 0x0 (size_t) [0]
[RSP+1508] 0x0 (size_t) [0]
[RSP+1510] 0x0 (size_t) [0]
[RSP+1518] 0x0 (size_t) [0]
[RSP+1520] 0x0 (size_t) [0]
[RSP+1528] 0x0 (size_t) [0]
[RSP+1530] 0x0 (size_t) [0]
[RSP+1538] 0x0 (size_t) [0]
[RSP+1540] 0x0 (size_t) [0]
[RSP+1548] 0x0 (size_t) [0]
[RSP+1550] 0x0 (size_t) [0]
[RSP+1558] 0x0 (size_t) [0]
[RSP+1560] 0x0 (size_t) [0]
[RSP+1568] 0x0 (size_t) [0]
[RSP+1570] 0x0 (size_t) [0]
[RSP+1578] 0x0 (size_t) [0]
[RSP+1580] 0x0 (size_t) [0]
[RSP+1588] 0x0 (size_t) [0]
[RSP+1590] 0x0 (size_t) [0]
[RSP+1598] 0x0 (size_t) [0]
[RSP+15A0] 0x0 (size_t) [0]
[RSP+15A8] 0x0 (size_t) [0]
[RSP+15B0] 0x0 (size_t) [0]
[RSP+15B8] 0x0 (size_t) [0]
[RSP+15C0] 0x0 (size_t) [0]
[RSP+15C8] 0x0 (size_t) [0]
[RSP+15D0] 0x0 (size_t) [0]
[RSP+15D8] 0x0 (size_t) [0]
[RSP+15E0] 0x0 (size_t) [0]
[RSP+15E8] 0x0 (size_t) [0]
[RSP+15F0] 0x0 (size_t) [0]
[RSP+15F8] 0x0 (size_t) [0]
[RSP+1600] 0x0 (size_t) [0]
[RSP+1608] 0x0 (size_t) [0]
[RSP+1610] 0x0 (size_t) [0]
[RSP+1618] 0x0 (size_t) [0]
[RSP+1620] 0x0 (size_t) [0]
[RSP+1628] 0x0 (size_t) [0]
[RSP+1630] 0x0 (size_t) [0]
[RSP+1638] 0x0 (size_t) [0]
[RSP+1640] 0x0 (size_t) [0]
[RSP+1648] 0x0 (size_t) [0]
[RSP+1650] 0x0 (size_t) [0]
[RSP+1658] 0x0 (size_t) [0]
[RSP+1660] 0x0 (size_t) [0]
[RSP+1668] 0x0 (size_t) [0]
[RSP+1670] 0x0 (size_t) [0]
[RSP+1678] 0x0 (size_t) [0]
[RSP+1680] 0x0 (size_t) [0]
[RSP+1688] 0x0 (size_t) [0]
[RSP+1690] 0x0 (size_t) [0]
[RSP+1698] 0x0 (size_t) [0]
[RSP+16A0] 0x0 (size_t) [0]
[RSP+16A8] 0x0 (size_t) [0]
[RSP+16B0] 0x0 (size_t) [0]
[RSP+16B8] 0x0 (size_t) [0]
[RSP+16C0] 0x0 (size_t) [0]
[RSP+16C8] 0x0 (size_t) [0]
[RSP+16D0] 0x0 (size_t) [0]
[RSP+16D8] 0x0 (size_t) [0]
[RSP+16E0] 0x0 (size_t) [0]
[RSP+16E8] 0x0 (size_t) [0]
[RSP+16F0] 0x0 (size_t) [0]
[RSP+16F8] 0x0 (size_t) [0]
[RSP+1700] 0x0 (size_t) [0]
[RSP+1708] 0x0 (size_t) [0]
[RSP+1710] 0x0 (size_t) [0]
[RSP+1718] 0x0 (size_t) [0]
[RSP+1720] 0x0 (size_t) [0]
[RSP+1728] 0x0 (size_t) [0]
[RSP+1730] 0x0 (size_t) [0]
[RSP+1738] 0x0 (size_t) [0]
[RSP+1740] 0x0 (size_t) [0]
[RSP+1748] 0x0 (size_t) [0]
[RSP+1750] 0x0 (size_t) [0]
[RSP+1758] 0x0 (size_t) [0]
[RSP+1760] 0x0 (size_t) [0]
[RSP+1768] 0x0 (size_t) [0]
[RSP+1770] 0x0 (size_t) [0]
[RSP+1778] 0x0 (size_t) [0]
[RSP+1780] 0x0 (size_t) [0]
[RSP+1788] 0x0 (size_t) [0]
[RSP+1790] 0x0 (size_t) [0]
[RSP+1798] 0x0 (size_t) [0]
[RSP+17A0] 0x0 (size_t) [0]
[RSP+17A8] 0x0 (size_t) [0]
MODULES:
XINPUT1_3.dll 0x000000400000
X3DAudio1_7.dll 0x000073C10000
Fallout4.exe 0x7FF655580000
steamclient64.dll 0x7FFBA2AB0000
XAudio2_7.dll 0x7FFBA4490000
Buffout4.dll 0x7FFBA70C0000
ResampleDmo.DLL 0x7FFBE5830000
DSOUND.DLL 0x7FFBE5B60000
nvspcap64.dll 0x7FFBF44F0000
nvppex.dll 0x7FFC17BC0000
atcuf64.dll 0x7FFC28E70000
bdhkm64.dll 0x7FFC29810000
ncryptsslp.dll 0x7FFC35130000
gameoverlayrenderer64.dll 0x7FFC383F0000
MSVCP140_ATOMIC_WAIT.dll 0x7FFC38890000
xinput1_4.dll 0x7FFC3AA10000
WeaponDebrisCrashFix.dll 0x7FFC3AA50000
SprintStutteringFix.dll 0x7FFC3AAA0000
ShadowBoostFO4.dll 0x7FFC3AAF0000
HighFPSPhysicsFix.dll 0x7FFC3ABD0000
FallrimPriority.dll 0x7FFC3AC60000
CONCRT140.dll 0x7FFC3ACA0000
BakaMaxPapyrusOps.dll 0x7FFC3AE10000
AchievementsModsEnabler.dll 0x7FFC3AEA0000
AchievementsModsEnablerLoader.dll 0x7FFC3AEE0000
BetterConsole.dll 0x7FFC3AF10000
tier0_s64.dll 0x7FFC3AF80000
vstdlib_s64.dll 0x7FFC3B200000
f4se_1_10_984.dll 0x7FFC3B2C0000
MSVCR110.dll 0x7FFC3B3A0000
MSVCP110.dll 0x7FFC3B480000
cudart64_75.dll 0x7FFC3B530000
GFSDK_GodraysLib.x64.dll 0x7FFC3B590000
GFSDK_SSAO_D3D11.win64.dll 0x7FFC3B610000
nvToolsExt64_1.dll 0x7FFC3B6A0000
flexExtRelease_x64.dll 0x7FFC3B6B0000
flexRelease_x64.dll 0x7FFC3B710000
bink2w64.dll 0x7FFC3B860000
steam_api64.dll 0x7FFC3B8F0000
nvwgf2umx.dll 0x7FFC40560000
nvgpucomp64.dll 0x7FFC449E0000
webio.dll 0x7FFC476F0000
nvldumdx.dll 0x7FFC4A0B0000
winmmbase.dll 0x7FFC50480000
msdmo.dll 0x7FFC58B10000
NvMessageBus.dll 0x7FFC598A0000
AUDIOSES.DLL 0x7FFC59C60000
nvapi64.dll 0x7FFC5A3C0000
MMDevApi.dll 0x7FFC62FB0000
drvstore.dll 0x7FFC65170000
MSVCP140.dll 0x7FFC68710000
OneCoreCommonProxyStub.dll 0x7FFC68890000
rasadhlp.dll 0x7FFC69090000
textinputframework.dll 0x7FFC69200000
inputhost.dll 0x7FFC69350000
Windows.UI.dll 0x7FFC6B870000
dbgcore.DLL 0x7FFC6D1F0000
VCRUNTIME140.dll 0x7FFC6D500000
igc64.dll 0x7FFC6DBF0000
igdgmm64.dll 0x7FFC70780000
igd10iumd64.dll 0x7FFC70F00000
OneCoreUAPCommonProxyStub.dll 0x7FFC72600000
CoreUIComponents.dll 0x7FFC75F70000
directxdatabasehelper.dll 0x7FFC78A30000
VERSION.dll 0x7FFC78AB0000
fwpuclnt.dll 0x7FFC78DC0000
cryptnet.dll 0x7FFC78FE0000
VCRUNTIME140_1.dll 0x7FFC791B0000
D3DCOMPILER_47.dll 0x7FFC79600000
d3d11.dll 0x7FFC79D70000
dcomp.dll 0x7FFC7A6A0000
WINHTTP.dll 0x7FFC7AE90000
CoreMessaging.dll 0x7FFC7AFD0000
apphelp.dll 0x7FFC7B660000
avrt.dll 0x7FFC7B820000
WINMM.dll 0x7FFC7B870000
WINNSI.DLL 0x7FFC7DF40000
uxtheme.dll 0x7FFC7DF50000
dxcore.dll 0x7FFC7E0A0000
dxgi.dll 0x7FFC7E0E0000
dwmapi.dll 0x7FFC7E1F0000
dbghelp.dll 0x7FFC7E4D0000
resourcepolicyclient.dll 0x7FFC7E840000
wintypes.dll 0x7FFC7EC50000
windows.storage.dll 0x7FFC7ED90000
IPHLPAPI.DLL 0x7FFC7F940000
DNSAPI.dll 0x7FFC7F9C0000
Secur32.dll 0x7FFC7FCD0000
schannel.DLL 0x7FFC7FD50000
rsaenh.dll 0x7FFC7FE60000
UMPDC.dll 0x7FFC7FF10000
kernel.appcore.dll 0x7FFC7FF30000
POWRPROF.dll 0x7FFC7FF50000
ntmarta.dll 0x7FFC80090000
SSPICLI.DLL 0x7FFC801E0000
MSWSOCK.dll 0x7FFC80400000
CRYPTSP.dll 0x7FFC80650000
CRYPTBASE.DLL 0x7FFC80670000
wldp.dll 0x7FFC80700000
NTASN1.dll 0x7FFC807B0000
ncrypt.dll 0x7FFC807F0000
msasn1.dll 0x7FFC80AF0000
devobj.dll 0x7FFC80B10000
CFGMGR32.dll 0x7FFC80B40000
DPAPI.DLL 0x7FFC80BB0000
profapi.dll 0x7FFC80D80000
KERNELBASE.dll 0x7FFC80E50000
bcrypt.dll 0x7FFC81210000
bcryptPrimitives.dll 0x7FFC81240000
gdi32full.dll 0x7FFC81380000
win32u.dll 0x7FFC814A0000
CRYPT32.dll 0x7FFC814D0000
wintrust.dll 0x7FFC81640000
msvcp_win.dll 0x7FFC816B0000
ucrtbase.dll 0x7FFC81750000
msvcrt.dll 0x7FFC81870000
combase.dll 0x7FFC81920000
OLEAUT32.dll 0x7FFC81CB0000
ole32.dll 0x7FFC81D90000
ADVAPI32.dll 0x7FFC82200000
WS2_32.dll 0x7FFC822C0000
shlwapi.dll 0x7FFC823B0000
USER32.dll 0x7FFC82410000
RPCRT4.dll 0x7FFC825C0000
NSI.dll 0x7FFC82810000
sechost.dll 0x7FFC82820000
imagehlp.dll 0x7FFC828D0000
KERNEL32.DLL 0x7FFC828F0000
GDI32.dll 0x7FFC829C0000
SHELL32.dll 0x7FFC82A10000
IMM32.DLL 0x7FFC83290000
MSCTF.dll 0x7FFC832D0000
SETUPAPI.dll 0x7FFC83430000
SHCORE.dll 0x7FFC838C0000
PSAPI.DLL 0x7FFC839C0000
clbcatq.dll 0x7FFC83A60000
ntdll.dll 0x7FFC83B50000
F4SE PLUGINS:
AchievementsModsEnablerLoader.dll v1.3
BakaMaxPapyrusOps.dll v2.0.1
BetterConsole.dll
Buffout4.dll v1.36
FallrimPriority.dll
HighFPSPhysicsFix.dll
ShadowBoostFO4.dll
SprintStutteringFix.dll v1.3
WeaponDebrisCrashFix.dll v1.3
PLUGINS:
[00]Fallout4.esm
[01]DLCRobot.esm
[02]DLCworkshop01.esm
[03]DLCCoast.esm
[04]DLCworkshop02.esm
[05]DLCworkshop03.esm
[06]DLCNukaWorld.esm
[FE]ccBGSFO4044-HellfirePowerArmor.esl
[FE]ccBGSFO4115-X02.esl
[FE]ccBGSFO4116-HeavyFlamer.esl
[FE]ccBGSFO4110-WS_Enclave.esl
[FE]ccBGSFO4096-AS_Enclave.esl
[FE]ccFSVFO4007-Halloween.esl
[FE]ccBGSFO4046-TesCan.esl
[FE]ccSBJFO4003-Grenade.esl
[FE]ccOTMFO4001-Remnants.esl
[07]unofficial fallout 4 patch.esp
[FE]ppf.esm
[FE]LIF.esl
[FE]Munitions - An Ammo Expansion.esl
[FE]Munitions - Vanilla Ammo Addon.esl
[08]M1928A1.esp
[09]3dscopes.esp
[FE]Tina De Luca and Doctor Penske Face Gen Data.esp
[FE]LIF_DLC_Ammo.esp
[FE]LIF_DLC_Armor.esp
[FE]LIF_DLC_Cola.esp
[FE]LIF_DLC_Grenade.esp
[FE]LIF_DLC_Guns.esp
[FE]prp.esp
here is the auto-scan crash logs:
crash-2024-11-03-22-10-19.log -> AUTOSCAN REPORT GENERATED BY CLASSIC v7.30.3
# FOR BEST VIEWING EXPERIENCE OPEN THIS FILE IN NOTEPAD++ OR SIMILAR #
# PLEASE READ EVERYTHING CAREFULLY AND BEWARE OF FALSE POSITIVES #
====================================================
Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF656B1ED40 Fallout4.exe+159ED40mov eax, [r8+0x0C]
FUN_14159ec90_159ED40)
Detected Buffout 4 Version: Buffout 4 v1.36.0 Oct 13 2024 01:09:30
# [!] CAUTION : YOUR BUFFOUT 4 VERSION MIGHT BE OUT OF DATE, UPDATE BO4 IF NECESSARY #
Original Buffout Version: https://www.nexusmods.com/fallout4/mods/47359
Buffout VR / NG Version: https://www.nexusmods.com/fallout4/mods/64880
Buffout 4 Guide: https://www.nexusmods.com/fallout4/articles/3115
====================================================
CHECKING IF LOG MATCHES ANY KNOWN CRASH SUSPECTS...
====================================================
# Checking for Animation Corruption Crash.... SUSPECT FOUND! > Severity : 5 #
-----
# Checking for *[Looks Menu Crash]........... SUSPECT FOUND! > Severity : 1 #
-----
* FOR DETAILED DESCRIPTIONS AND POSSIBLE SOLUTIONS TO ANY ABOVE DETECTED CRASH SUSPECTS *
* SEE: https://docs.google.com/document/d/17FzeIMJ256xE85XdjoPvv_Zi3C5uHeSTQh6wOZugs4c *
====================================================
CHECKING IF NECESSARY FILES/SETTINGS ARE CORRECT...
====================================================
* NOTICE: FCX MODE IS DISABLED. YOU CAN ENABLE IT TO DETECT PROBLEMS IN YOUR MOD & GAME FILES *
[ FCX Mode can be enabled in the exe or CLASSIC Settings.yaml located in your CLASSIC folder. ]
✔️ F4EE (Looks Menu) parameter is correctly configured in your Buffout 4 settings!
-----
✔️ Achievements parameter is correctly configured in your Buffout 4 settings!
-----
✔️ Memory Manager parameter is correctly configured in your Buffout 4 settings!
-----
❌ FCX Mode is disabled, skipping game files check...
-----
====================================================
CHECKING FOR MODS THAT CAN CAUSE FREQUENT CRASHES...
====================================================
# FOUND NO PROBLEMATIC MODS THAT MATCH THE CURRENT DATABASE FOR THIS CRASH LOG #
THAT DOESN'T MEAN THERE AREN'T ANY! YOU SHOULD RUN PLUGIN CHECKER IN WRYE BASH
Plugin Checker Instructions: https://www.nexusmods.com/fallout4/articles/4141
====================================================
CHECKING FOR MODS THAT CONFLICT WITH OTHER MODS...
====================================================
# FOUND NO MODS THAT ARE INCOMPATIBLE OR CONFLICT WITH YOUR OTHER MODS #
====================================================
CHECKING FOR MODS WITH SOLUTIONS & COMMUNITY PATCHES
====================================================
# FOUND NO PROBLEMATIC MODS WITH AVAILABLE SOLUTIONS AND COMMUNITY PATCHES #
====================================================
CHECKING FOR MODS PATCHED THROUGH OPC INSTALLER...
====================================================
# FOUND NO PROBLEMATIC MODS THAT ARE ALREADY PATCHED THROUGH THE OPC INSTALLER #
====================================================
CHECKING IF IMPORTANT PATCHES & FIXES ARE INSTALLED
====================================================
❌ Canary Save File Monitor is not installed!
This is a highly recommended mod that can detect save file corruption.
Link: https://www.nexusmods.com/fallout4/mods/44949?tab=files
✔️ High FPS Physics Fix is installed!
✔️ Previs Repair Pack (PRP) is installed!
✔️ Unofficial Fallout 4 Patch is installed!
✔️ Nvidia Weapon Debris Fix is installed!
❌ Nvidia Reflex Support is not installed!
This is a highly recommended mod that can improve performance on Nvidia GPUs.
Link: https://www.nexusmods.com/fallout4/mods/64459?tab=files
====================================================
SCANNING THE LOG FOR SPECIFIC (POSSIBLE) SUSPECTS...
====================================================
# LIST OF (POSSIBLE) PLUGIN SUSPECTS #
* COULDN'T FIND ANY PLUGIN SUSPECTS *
# LIST OF (POSSIBLE) FORM ID SUSPECTS #
* COULDN'T FIND ANY FORM ID SUSPECTS *
# LIST OF DETECTED (NAMED) RECORDS #
- (void* -> bdhkm64.dll+00CF050add [rax], al) | 1
- Name: "LODRoot" | 1
- Name: "ObjectLODRoot" | 2
- Name: "WaterLOD" | 2
- Name: "WorldRoot Node" | 4
- Name: "shadow scene node" | 2
- RTTIName: "BSClearZNode" | 1
- RTTIName: "NiNode" | 2
- RTTIName: "SceneGraph" | 3
- RTTIName: "ShadowSceneNode" | 2
[Last number counts how many times each Named Record shows up in the crash log.]
These records were caught by Buffout 4 and some of them might be related to this crash.
Named records should give extra info on involved game objects, record types or mod files.
FOR FULL LIST OF MODS THAT CAUSE PROBLEMS, THEIR ALTERNATIVES AND DETAILED SOLUTIONS
VISIT THE BUFFOUT 4 CRASH ARTICLE: https://www.nexusmods.com/fallout4/articles/3115
===============================================================================
Author/Made By: Poet (guidance.of.grace) | https://discord.gg/DfFYJtt8p4
CONTRIBUTORS | evildarkarchon | kittivelae | AtomicFallout757
FO4 CLASSIC | https://www.nexusmods.com/fallout4/mods/56255
CLASSIC v7.30.3 | 24.10.11 | END OF AUTOSCAN
Any help is appreciated.
Thank you
Crash Log-Pastebin
Following this, I searched online and couldn't find any sort of info that worked for me on how to resolve it, so I did the good ol' fashion "Remove mods till it works."
I ended up removing practically all my mods--about 300--before finally finding out that the culprit was Atomic world.
After realizing this, I enabled every mod BUT atomic world, and that spot stopped crashing my game. I reloaded the same save every time to test and it would get the same crash at about the same spot, but it finally ceased once I removed Atomic world. Then just to further solidify my findings, I once again enabled atomic world, reloaded that same save and got the same crash in the same spot.
I am new to the modding scene so I really don't know why Atomic world would cause my Audio driver to crash....But in any case, I'll continue to do some testing and will post an update once I get a bit further! I hope that this can help someone who may be suffering from the extremely annoying Xaudio crash...it took me all day to figure out what was causing it for me.
Oh and the reason I am putting this here is because in the autoscan, It couldn't find any sort of problem mods that would cause THAT specific crash, but it seems it ended up being Atomic world for some reason.
I get crashes for adding certain weapon mods that have no conflicts in MO2 but I can download weapons that turn MO2 purple , red and green with conflicts and Fallout 4 loads just fine....
Happens in the Combat Zone during a fight. I'm wondering if someone is getting hit or something. I installed Weapons Debris Fix and Physics Fix, will test further.
Fallout 4 v1.10.163
Buffout 4 v1.28.6
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFB736B6950 MSVCR110.dll+0036950
[Compatibility]
F4EE: false
[Crashlog]
AutoOpen: true
PromptUpload: true
[Fixes]
ActorIsHostileToActor: true
CellInit: true
CreateD3DAndSwapChain: true
EncounterZoneReset: true
GreyMovies: true
MagicEffectApplyEvent: true
MovementPlanner: true
PackageAllocateLocation: true
SafeExit: true
TESObjectREFRGetEncounterZone: true
UnalignedLoad: true
UtilityShader: true
[Patches]
Achievements: true
ArchiveLimit: false
BSMTAManager: true
BSPreCulledObjects: true
BSTextureStreamerLocalHeap: false
HavokMemorySystem: true
INISettingCollection: true
InputSwitch: false
MaxStdIO: -1
MemoryManager: true
MemoryManagerDebug: false
ScaleformAllocator: true
SmallBlockAllocator: true
WorkshopMenu: true
[Warnings]
CreateTexture2D: true
ImageSpaceAdapter: true
SYSTEM SPECS:
OS: Microsoft Windows 10 Home v10.0.19045
CPU: GenuineIntel Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
GPU #1: Nvidia GM204 [GeForce GTX 970]
PHYSICAL MEMORY: 16.63 GB/31.96 GB
PROBABLE CALL STACK:
[0] 0x7FFB736B6950 MSVCR110.dll+0036950
[1] 0x7FF6C14A55BA Fallout4.exe+17055BA -> 1225653+0x18A
[2] 0x7FF6C14B6625 Fallout4.exe+1716625 -> 1368301+0x545
[3] 0x7FF6C14B1282 Fallout4.exe+1711282 -> 1374178+0x132
[4] 0x7FF6C1A47E53 Fallout4.exe+1CA7E53 -> 1362677+0xA3
[5] 0x7FF6C1A449E0 Fallout4.exe+1CA49E0 -> 679918+0x20
[6] 0x7FF6C1A47701 Fallout4.exe+1CA7701 -> 1034198+0x261
[7] 0x7FF6C18BCFED Fallout4.exe+1B1CFED -> 1079791+0x3D
[8] 0x7FFBB9C07374 KERNEL32.DLL+0017374
[9] 0x7FFBBA83CC91 ntdll.dll+004CC91
REGISTERS:
RBX 0x17781D8E820 (hkbStringEventPayload*)
RDI 0x1787EFC159A (char*) ".weaponmagazinechild11"
R11 0x0 (size_t)
R13 0x178DFFEE710 (hkbAnimationBindingWithTriggers*)
STACK:
[RSP+8 ] 0x17781D8E820 (hkbStringEventPayload*)
[RSP+10 ] 0x17781D8E820 (hkbStringEventPayload*)
[RSP+18 ] 0x7FF6C14A55BA (void* -> Fallout4.exe+17055BA)
[RSP+20 ] 0x17781D8E820 (hkbStringEventPayload*)
[RSP+28 ] 0x1787EFC159A (char*) ".weaponmagazinechild11"
[RSP+30 ] 0x7FF6C5907580 (void* -> Fallout4.exe+5B67580)
[RSP+50 ] 0x179360FFFE2 (void*)
[RSP+70 ] 0x1787EFC0350 (hkaSplineCompressedAnimation*)
[RSP+90 ] 0x3F4CCD75 (size_t)
[RSP+98 ] 0x7FFB663CBDCE (void* -> Buffout4.dll+004BDCE)
[RSP+B8 ] 0x68006800656E (size_t)
[RSP+D8 ] 0x179FFFB0430 (void*)
[RSP+E8 ] 0x17A56C70450 (hkbStateMachine*)
[RSP+108] 0x17895D3A640 (void*)
[RSP+118] 0x7FFB663CC269 (void* -> Buffout4.dll+004C269)
[RSP+130] 0x7FF6C2B62020 (void* -> Fallout4.exe+2DC2020)
[RSP+140] 0x7FF6C35CA4D0 (hkContainerHeapAllocator::Allocator*)
[RSP+148] 0x7FF6C147C745 (void* -> Fallout4.exe+16DC745)
[RSP+160] 0x1795563F900 (hkbBehaviorGraph*)
[RSP+178] 0x7FF6C18E2FE8 (void* -> Fallout4.exe+1B42FE8)
[RSP+198] 0x0 (size_t)
[RSP+1B8] 0x5DC090FB60 (void*)
[RSP+1D8] 0x7FFFFFFFFFFFFFF (size_t)
[RSP+1E8] 0x178F69A5C40 (char*) "WeaponBehavior.hkb"
[RSP+1F0] 0x7FF6C2B62020 (void* -> Fallout4.exe+2DC2020)
[RSP+1F8] 0x7FF6C14B6625 (void* -> Fallout4.exe+1716625)
[RSP+200] 0x178DFFEE710 (hkbAnimationBindingWithTriggers*)
[RSP+218] 0x17A87604100 (BSSubBehaviorGraphSingletonData*)
[RSP+238] 0x42BDB4E6B9B80147 (size_t)
[RSP+258] 0x5DC090FA70 (void*)
[RSP+278] 0x7FF6C1246088 (void* -> Fallout4.exe+14A6088)
[RSP+280] 0x1785E8C2CF0 (char*) "s"
[RSP+298] 0x17952C89F00 (`anonymous namespace'::QueuedSubBehaviorHandles*)
[RSP+2A0] 0x17A87604100 (BSSubBehaviorGraphSingletonData*)
[RSP+2B8] 0x7FF6C14B1282 (void* -> Fallout4.exe+1711282)
[RSP+2C8] 0x7FF6C18E2FE8 (void* -> Fallout4.exe+1B42FE8)
[RSP+2D0] 0x7FF6C5907580 (void* -> Fallout4.exe+5B67580)
[RSP+2E0] 0x17A87604100 (BSSubBehaviorGraphSingletonData*)
[RSP+2E8] 0x5DC090FC18 (BSAutoQueuedResourceCollection<`anonymous namespace'::QueuedSubBehaviorHandles>*)
[RSP+2F8] 0x7FF6C2B62020 (void* -> Fallout4.exe+2DC2020)
[RSP+308] 0x17952C89F00 (`anonymous namespace'::QueuedSubBehaviorHandles*)
[RSP+310] 0x17900000001 (char*) "@"
[RSP+318] 0x7FF6C12489E8 (void* -> Fallout4.exe+14A89E8)
[RSP+338] 0x4 (size_t)
[RSP+340] 0x17952C89F00 (`anonymous namespace'::QueuedSubBehaviorHandles*)
[RSP+348] 0x7FF6C1A47E53 (void* -> Fallout4.exe+1CA7E53)
[RSP+360] 0x178765BCF00 (IOManagerThread*)
[RSP+370] 0x17876B21600 (IOManager*)
[RSP+378] 0x7FF6C1A449E0 (void* -> Fallout4.exe+1CA49E0)
[RSP+388] 0x17952C89F00 (`anonymous namespace'::QueuedSubBehaviorHandles*)
[RSP+3A0] 0x17952C89F00 (`anonymous namespace'::QueuedSubBehaviorHandles*)
[RSP+3A8] 0x7FF6C1A47701 (void* -> Fallout4.exe+1CA7701)
[RSP+3C0] 0x17876B21600 (IOManager*)
[RSP+3E0] 0x7FFFFFFFFFFFFFF (size_t)
[RSP+400] 0x0 (size_t)
[RSP+420] 0x0 (size_t)
[RSP+440] 0x178765BCF00 (IOManagerThread*)
[RSP+448] 0x7FF6C18BCFED (void* -> Fallout4.exe+1B1CFED)
[RSP+450] 0x178765BCF00 (IOManagerThread*)
[RSP+460] 0x177C1F7BC00 (NiTPrimitiveArray<void (*)(NiStream &,NiObject *)>*)
[RSP+470] 0x178765BCF00 (IOManagerThread*)
[RSP+488] 0x7FFBB9C07374 (void* -> KERNEL32.DLL+0017374)
[RSP+4A8] 0x0 (size_t)
[RSP+4B8] 0x7FFBBA83CC91 (void* -> ntdll.dll+004CC91)
[RSP+4D8] 0x0 (size_t)
[RSP+4F8] 0x0 (size_t)
[RSP+508] 0x7FFBB83FD8E0 (void* -> KERNELBASE.dll+012D8E0)
[RSP+528] 0x5DC090EA00 (void*)
[RSP+548] 0x0 (size_t)
[RSP+568] 0x0 (size_t)
[RSP+588] 0x0 (size_t)
[RSP+5A8] 0x0 (size_t)
[RSP+5C8] 0x0 (size_t)
[RSP+5E8] 0x0 (size_t)
[RSP+608] 0x0 (size_t)
[RSP+628] 0x0 (size_t)
[RSP+648] 0x0 (size_t)
[RSP+668] 0x0 (size_t)
[RSP+688] 0x0 (size_t)
[RSP+6A8] 0x0 (size_t)
[RSP+6C8] 0x0 (size_t)
MODULES:
XINPUT1_3.dll 0x000000400000
X3DAudio1_7.dll 0x000064470000
steam_api64.dll 0x0000650A0000
d3d11.dll 0x000180000000
Fallout4.exe 0x7FF6BFDA0000
steamclient64.dll 0x7FFB2F370000
D3DCOMPILER_43.dll 0x7FFB60300000
d3dcompiler_46e.dll 0x7FFB652C0000
XAudio2_7.dll 0x7FFB65FF0000
gameoverlayrenderer64.dll 0x7FFB66080000
ScreenArcherMenu.dll 0x7FFB66220000
Buffout4.dll 0x7FFB66380000
SAF.dll 0x7FFB6A700000
RobCo_Patcher.dll 0x7FFB6A7F0000
LighthousePapyrusExtender.dll 0x7FFB6AA20000
BLD_Helper.dll 0x7FFB6AB50000
XDI.dll 0x7FFB6DE40000
UneducatedShooter.dll 0x7FFB6F110000
PRKF.dll 0x7FFB6F400000
place.dll 0x7FFB6FEB0000
MODExplorer.dll 0x7FFB6FF30000
f4ee.dll 0x7FFB6FFB0000
mcm.dll 0x7FFB703E0000
tier0_s64.dll 0x7FFB70480000
f4se_1_10_163.dll 0x7FFB70720000
SprintSpeedController.dll 0x7FFB708C0000
FallSouls.dll 0x7FFB70910000
ClassicHolsteredWeapons.dll 0x7FFB70AC0000
cbp.dll 0x7FFB70C60000
vstdlib_s64.dll 0x7FFB70CE0000
PlayerVoiceFrequency.dll 0x7FFB72F50000
BulletCountedReload.dll 0x7FFB73050000
f4pm.dll 0x7FFB73330000
ConsoleUtilF4.dll 0x7FFB73450000
GFSDK_SSAO_D3D11.win64.dll 0x7FFB734A0000
flexRelease_x64.dll 0x7FFB73530000
MSVCR110.dll 0x7FFB73680000
MSVCP110.dll 0x7FFB73760000
Bastion.dll 0x7FFB75340000
DSOUND.DLL 0x7FFB75420000
cudart64_75.dll 0x7FFB755B0000
d3dx11_43.dll 0x7FFB75D50000
GFSDK_GodraysLib.x64.dll 0x7FFB76EE0000
bink2w64.dll 0x7FFB82820000
OneCoreCommonProxyStub.dll 0x7FFB896A0000
MpOav.dll 0x7FFB8AF90000
MessageBus.dll 0x7FFB8C040000
nvspcap64.dll 0x7FFB8C780000
nvwgf2umx.dll 0x7FFB95980000
dxcore.dll 0x7FFB9B8A0000
nvldumdx.dll 0x7FFB9C030000
InputHost.dll 0x7FFB9DA50000
Windows.UI.dll 0x7FFB9DDE0000
WindowManagementAPI.dll 0x7FFB9E1C0000
f4se_steam_loader.dll 0x7FFB9E410000
textinputframework.dll 0x7FFB9EA30000
flexExtRelease_x64.dll 0x7FFB9EB90000
MSVCP140.dll 0x7FFBA6330000
VCRUNTIME140.dll 0x7FFBA6470000
COMCTL32.dll 0x7FFBA6820000
VCRUNTIME140_1.dll 0x7FFBA6B10000
winmmbase.dll 0x7FFBA7920000
OneCoreUAPCommonProxyStub.dll 0x7FFBA7DF0000
WINMM.dll 0x7FFBA96A0000
Secur32.dll 0x7FFBA9890000
mskeyprotect.dll 0x7FFBAC3B0000
ncryptsslp.dll 0x7FFBAC610000
webio.dll 0x7FFBAC7F0000
amsi.dll 0x7FFBAD210000
wbemsvc.dll 0x7FFBAD300000
fastprox.dll 0x7FFBAD320000
wbemcomn.dll 0x7FFBAD6D0000
nvapi64.dll 0x7FFBAD760000
fwpuclnt.dll 0x7FFBAE770000
rasadhlp.dll 0x7FFBAF5E0000
nvToolsExt64_1.dll 0x7FFBAF610000
wbemprox.dll 0x7FFBAF730000
drvstore.dll 0x7FFBB0530000
cryptnet.dll 0x7FFBB0850000
MMDevApi.dll 0x7FFBB0890000
AUDIOSES.DLL 0x7FFBB0A10000
WINHTTP.dll 0x7FFBB0BA0000
VERSION.dll 0x7FFBB1780000
dhcpcsvc.DLL 0x7FFBB2330000
dhcpcsvc6.DLL 0x7FFBB2400000
WINNSI.DLL 0x7FFBB2470000
avrt.dll 0x7FFBB2490000
PROPSYS.dll 0x7FFBB2FA0000
twinapi.appcore.dll 0x7FFBB3400000
d3d11.dll 0x7FFBB3640000
wintypes.dll 0x7FFBB43B0000
dcomp.dll 0x7FFBB4510000
CoreUIComponents.dll 0x7FFBB4AE0000
CoreMessaging.dll 0x7FFBB4E40000
apphelp.dll 0x7FFBB5070000
WindowsCodecs.dll 0x7FFBB5240000
uxtheme.dll 0x7FFBB5420000
resourcepolicyclient.dll 0x7FFBB5500000
dwmapi.dll 0x7FFBB57F0000
dbghelp.dll 0x7FFBB5BA0000
windows.storage.dll 0x7FFBB5EF0000
HID.DLL 0x7FFBB66C0000
kernel.appcore.dll 0x7FFBB6700000
dxgi.dll 0x7FFBB6720000
schannel.DLL 0x7FFBB6DE0000
rsaenh.dll 0x7FFBB6ED0000
ntmarta.dll 0x7FFBB6FF0000
UMPDC.dll 0x7FFBB7290000
IPHLPAPI.DLL 0x7FFBB72B0000
DNSAPI.dll 0x7FFBB7300000
powrprof.dll 0x7FFBB7420000
MSWSOCK.dll 0x7FFBB7620000
CRYPTSP.dll 0x7FFBB7810000
CRYPTBASE.DLL 0x7FFBB7830000
Wldp.dll 0x7FFBB78C0000
NTASN1.dll 0x7FFBB78F0000
ncrypt.dll 0x7FFBB7930000
msasn1.dll 0x7FFBB7A50000
devobj.dll 0x7FFBB7C20000
DPAPI.DLL 0x7FFBB7C80000
SSPICLI.DLL 0x7FFBB7D40000
USERENV.dll 0x7FFBB7D80000
profapi.dll 0x7FFBB7DD0000
cfgmgr32.dll 0x7FFBB7F50000
ucrtbase.dll 0x7FFBB7FA0000
bcrypt.dll 0x7FFBB80A0000
wintrust.dll 0x7FFBB80D0000
win32u.dll 0x7FFBB8140000
CRYPT32.dll 0x7FFBB8170000
KERNELBASE.dll 0x7FFBB82D0000
gdi32full.dll 0x7FFBB85D0000
bcryptPrimitives.dll 0x7FFBB86F0000
msvcp_win.dll 0x7FFBB8780000
imagehlp.dll 0x7FFBB8820000
OLEAUT32.dll 0x7FFBB89F0000
COMDLG32.dll 0x7FFBB8AC0000
GDI32.dll 0x7FFBB8BA0000
clbcatq.dll 0x7FFBB8BD0000
ADVAPI32.dll 0x7FFBB8C80000
IMM32.DLL 0x7FFBB8D30000
SHELL32.dll 0x7FFBB8D60000
USER32.dll 0x7FFBB94D0000
NSI.dll 0x7FFBB9670000
SHCORE.dll 0x7FFBB9680000
combase.dll 0x7FFBB9730000
WS2_32.dll 0x7FFBB9B70000
KERNEL32.DLL 0x7FFBB9BF0000
sechost.dll 0x7FFBB9CC0000
SETUPAPI.dll 0x7FFBB9D60000
ole32.dll 0x7FFBBA1D0000
RPCRT4.dll 0x7FFBBA300000
msvcrt.dll 0x7FFBBA520000
MSCTF.dll 0x7FFBBA5C0000
PSAPI.DLL 0x7FFBBA6E0000
shlwapi.dll 0x7FFBBA6F0000
ntdll.dll 0x7FFBBA7F0000
F4SE PLUGINS:
Bastion.dll v1
BLD_Helper.dll v1
Buffout4.dll v1.28.6
BulletCountedReload.dll
cbp.dll
ClassicHolsteredWeapons.dll
ConsoleUtilF4.dll v1.0.1
f4ee.dll
f4pm.dll
FallSouls.dll
LighthousePapyrusExtender.dll v1.4
mcm.dll
MODExplorer.dll
place.dll
PlayerVoiceFrequency.dll v1
PRKF.dll
RobCo_Patcher.dll v3.6
SAF.dll
ScreenArcherMenu.dll
SprintSpeedController.dll v1
UneducatedShooter.dll v1
XDI.dll
PLUGINS:
[ 0] Fallout4.esm
[ 1] DLCRobot.esm
[ 2] DLCworkshop01.esm
[ 3] DLCCoast.esm
[ 4] DLCworkshop02.esm
[ 5] DLCworkshop03.esm
[ 6] DLCNukaWorld.esm
[ 7] Unofficial Fallout 4 Patch.esp
[ 8] HUDFramework.esm
[ 9] XDI.esm
[ A] ArmorKeywords.esm
[ B] WorkshopFramework.esm
[ C] TrueStormsFO4.esm
[ D] Homemaker.esm
[ E] CWSS Redux.esp
[10] ExtendedWeaponSystem.esm
[11] SmartGunDestruction.esp
[12] Pip-Boy Flashlight.esp
[13] BobbleGirl.esp
[14] SlowTime.esp
[15] The Eyes Of Beauty.esp
[16] UGO_PlayerModule.esp
[17] Smoke-able Cigars.esp
[18] PlayerComments.esp
[19] Consistent Power Armor Overhaul.esp
[1A] InsElevator.esp
[1B] Animated Drinking.esp
[1C] Pet - Call -Feed Dogmeat.esp
[1D] More Where That Came From Diamond City.esp
[1E] More Where That Came From - Classic.esp
[1F] TacticalTablet.esp
[20] TacticalTablet_Pip-BoyFlashlight.esp
[21] Brotherhood Power Armor Overhaul.esp
[22] Eli_Faction Housing Overhaul - Institute.esp
[23] PiperCaitCurieDialogueOverhaul.esp
[24] 0-ENCLAVEBUNKER.esp
[25] MilitarizedMinutemen.esp
[26] NPCUseRailings.esp
[27] EFF.esp
[28] Bashing killmoves enabled.esp
[29] CompanionStatus.esp
[2A] AkaInvisibleFurniture.esp
[2B] EqualArmor.esp
[2C] killmove-100.esp
[2D] StabAnim4All.esp
[2E] Third Person Revolver Audio Fix.esp
[2F] TrueStormsFO4-FarHarbor.esp
[30] TrueStormsFO4-NukaWorld-FH-Compat.esp
[31] DarkerNights.esp
[32] DarkerNightsDetection.esp
[33] HuntingRifleSounds.esp
[34] CBBE.esp
[35] LooksMenu.esp
[36] LightUp2.0.esp
[37] MilitarisedMinutemen_PatchesAddon.esp
[38] AEWS.esp
[39] battletech.esp
[3A] Homemaker - Streetlights Use Passive Power.esp
[3B] Homemaker - Unlocked Institute Objects.esp
[3C] CROSS_GoreCrits.esp
[3D] CROSS_GoreCrits_FarHarborPatch.esp
[3E] See You Sleep CW editon - Beta.esp
[3F] K9TacticalHarness.esp
[40] AutomatronPrewarPaints.esp
[41] SettlementMenuManager.esp
[42] SettleObjExpandPack.esp
[43] dD-Enhanced Blood Basic.esp
[44] Laurent's Robot Skins.esp
[45] Automatron Decals.esp
[46] MoreRobotVoices.esp
[47] AEWS_NukaWorldPatch.esp
[48] AzarPonytailHairstyles.esp
[49] KSHairdos.esp
[4A] MeleeFinishersRebalance.esp
[4B] LureEnemies.esp
[4C] WmkTogglePAHelm.esp
[4D] SKKCombatStalkers.esp
[4E] Better Cooking Stations.esp
[4F] FO4 NPCs Travel.esp
[50] creativeclutter.esp
[51] Hoamaii_SleepTogetherAnywhere.esp
[52] Sandbag Fortifications - Version 2C.esp
[53] BetterCompanions.esp
[54] SKKCombatSettlers.esp
[55] RadioSilence.esp
[56] AceMaleRace.esp
[57] SKKSettlementAttackSystem.esp
[58] UniqueFemaleFollowers.esp
[59] UniquePlayer.esp
[5A] OWR.esp
[5B] PhotoMode.esp
[5C] DavesPoses.esp
[5D] PosesForThePeople.esp
[5E] Eli_ArmourCollection.esp
[5F] VaultSuitUnique.esp
[60] CROSS_Cybernetics.esp
[61] CROSS_Jetpack.esp
[62] ChineseStealthSuit.esp
[63] CigaretteInMouth.esp
[64] Mercenary.esp
[65] FF_Armors.esp
[66] EXALT Cybernetics.esp
[67] Outlawer Gift.esp
[68] Outlawer_battlefield4.esp
[69] WestTekTacticalOptics.esp
[6A] RE_Pack_BSAA.esp
[6B] RE_Pack_USS.esp
[6D] VtawUtilityPack1.esp
[6E] VtawWardrobe1.esp
[6F] VtawWardrobe2.esp
[70] VtawWardrobe4.esp
[71] VtawWardrobe5.esp
[72] VtawWardrobe6.esp
[73] VtawWardrobe7.esp
[74] VtawWardrobe8.esp
[75] VtawWardrobe9.esp
[76] Nexus_PMC.esp
[77] Gunner_Operator.esp
[78] Dickys Pinup Outfit.esp
[79] Helmetless NukaGirl Outfit.esp
[7A] MGSBB.esp
[7B] MoreEnemies.esp
[7C] GITS_suit_by_OniNigma.esp
[7D] [XHX] MW Domino Security Detail.esp
[7E] MW-Yegor.esp
[7F] Enclave_Operator.esp
[80] [XHX] MW Alice.esp
[81] TCS sportswear.esp
[82] CAPA.esp
[83] jmenaruGlasses.esp
[84] Heavy BoS.esp
[85] [MW2R] Shadow Company.esp
[86] Tailored Clothes And Armor (Unique Clothes For PC and Followers) v0.01.esp
[87] Casio_W59.esp
[88] Project Elimination - PMC Combat Suit.esp
[89] [MGSV] Naked Fatiques.esp
[8A] Tactical Combat Swimwear.esp
[8B] Modern Military Pack.esp
[8C] Urban Raider.esp
[8D] Death Trooper Outfit.esp
[8E] 0-ENCLAVE PA.esp
[8F] EnclaveX02.esp
[90] X-02 PipboyLight Patch.esp
[91] Equalizer.esp
[92] Blackbird.esp
[93] SkyrimInspiredPowerArmor.esp
[94] UltracitePA.esp
[95] PowerArmor46.esp
[96] Junkyard Power Armor.esp
[97] Hellfirenew.esp
[98] T-65 Power Armor.esp
[99] excavator.esp
[9A] Wasteland_Knight_Power_Armor.esp
[9B] UnionPowerArmor.esp
[9C] Vertibird_PA.esp
[9D] Hellcat.esp
[9E] T-60 Equipment.esp
[9F] T60 Equipment Add on.esp
[A0] PABackpacksAndAbilities.esp
[A1] strong_PA.esp
[A2] strong_PA - AWKCR.esp
[A3] CovertSidearmVVAnimation.esp
[A4] WARS-WeaponAdditionandReplacementSuite.esp
[A5] UsefulCrank.esp
[A6] MG42.esp
[A7] CombinedArmsNV.esp
[A8] M2_Flamethrower_2.0.esp
[A9] DOOMMerged.esp
[AA] MisriahArmory.esp
[AB] CombinedArmsEXPack.esp
[AC] AKM_AKMS.esp
[AD] AKM_AKMS_NWPatch.esp
[AE] HaxRPG7.esp
[AF] Quad_RAWLauncher.esp
[B0] Archimedes-II.esp
[B1] m249.esp
[B2] Mossberg500.esp
[B3] MWMpapa5.esp
[B4] Glock19x.esp
[B5] 50CalMachineGun.esp
[B6] M60.esp
[B7] F4NVServiceRifleRedux.esp
[B8] Wana_SA58.esp
[B9] M1Garand.esp
[BA] WM Heavy Machine Gun - Standalone.esp
[BB] M1Garand - AWKCR.esp
[BC] LeeEnfieldNo4MkI.esp
[BD] M1928A1.esp
[BE] RU556.esp
[BF] DesertEagleNV.esp
[C0] SkibsWeapons-REDUX.esp
[C1] Skb_RiflesRebirth.esp
[C2] AutoMines.esp
[C3] Schotel22.esp
[C4] RPD.esp
[C5] MWM91.esp
[C6] 1CAS_ServiceRifle.esp
[C7] MWImgolf34.esp
[C8] MW1Akilo47.esp
[C9] MW1Mike4.esp
[CA] Zanthir_Minigun.esp
[CB] DakPoliceShotgun.esp
[CC] MP7.esp
[CD] HRP_Mk23.esp
[CE] HK_UMP.esp
[CF] M1A.esp
[D0] F2000.esp
[D1] Remington700.esp
[D2] Remington700AP.esp
[D3] G36Complex.esp
[D4] BH_Kar98k.esp
[D5] MWRam7.esp
[D6] RussianAssaultPack.esp
[D7] 3dscopes.esp
[D8] 3dscopes-servicerifle.esp
[D9] 3dscopes-leeenfield.esp
[DA] 3dscopes-m1a.esp
[DB] 3dscopes-fnfal.esp
[DC] 3dscopes-ru556.esp
[DD] 3dscopes-wmsr.esp
[DE] Better Locational Damage.esp
[DF] Better Locational Damage - DLC_WWorkshop.esp
[E0] GibsofGlory.esp
[E1] PlayerComments_UFO4P_Patch.esp
[E2] InteriorsEnhanced-All-In-One.esp
[E3] WeaponShotgunTypeForm.esp
[F4] CustomCamera.esp
[F5] ADSMoveUnLock_SightedOnly.esp
[F6] Driveable Motorcycle Mod.esp
[F7] GetDirty.esp
[F8] ESPExplorerFO4.esp
[FE:000] ccfsvfo4002-midcenturymodern.esl
[FE:001] ccgcafo4003-factionws03bos.esl
[FE:002] ccgcafo4008-factionws08inst.esl
[FE:003] ccgcafo4009-factionws09mm.esl
[FE:004] ccgcafo4010-factionws10rr.esl
[FE:005] ccgcafo4012-factionas01acat.esl
[FE:006] ccgcafo4013-factionas02bos.esl
[FE:007] ccgcafo4017-factionas06inst.esl
[FE:008] ccgcafo4018-factionas07mm.esl
[FE:009] ccgcafo4020-factionas09rr.esl
[FE:00A] ccgcafo4021-factionas10hrflames.esl
[FE:00B] ccgcafo4023-factionas12army.esl
[FE:00C] cckgjfo4001-bastion.esl
[FE:00D] ccqdrfo4001_powerarmorai.esl
[FE:00E] Mors Sit Anywhere.esl
[FE:010] SelectGuitars.esl
[FE:011] Quick_Modification_Weapon_by_tooun.esl
[FE:012] Bandolier.esl
[FE:013] ParkBlood.esl
[FE:014] KimikoWWZ.esl
[FE:015] jmenaruGlasses.esl
[FE:016] jmSportsOutfit.esl
[FE:017] sbpShirt.esl
[FE:018] jmSportsBra.esl
[FE:019] CROSS_CoA.esl
[FE:01A] FO76-warhead_PA.esl
[FE:01B] T-45ex Power Armor.esl
[FE:01C] Blood Eagle Power Armor.esl
[FE:01D] M84FlashBang.esl
[FE:01E] SelectRevolver.esl
[FE:01F] WashOutThatCum.esl
[FE:020] NCRArmourPack.esl
[FE:021] FOLON_Lewis.esl
[FE:022] CW10mmPistol.esl
[FE:023] Dogmeat and Strong Armor - Tumba Munky.esl
[FE:024] Skb_MachinegunsRebirth.esl
[FE:025] Skb-MinigunsRebirth.esl
[FE:026] Bastion.esp
[FE:027] Jump Grunt.esp
[FE:028] BetterCasingEjection.esp
[FE:029] Dank_ECO.esp
[FE:02A] Dank_ECO_DLCRobot.esp
[FE:02B] Dank_ECO_DLCNukaWorld.esp
[FE:02C] Dank_ECO-INNR.esp
[FE:02D] Dank_ECO_DLCCoast.esp
[FE:02E] Dank_LEO.esp
[FE:02F] Dank_LEO-Automatron.esp
[FE:030] Dank_LEO_DLCCoast.esp
[FE:031] Dank_LEO_DLCNukaWorld.esp
[FE:032] Dank_LEO_ChipCraft_Free.esp
[FE:033] Dank_LEO-LME.esp
[FE:034] Dank_LEO-MLM.esp
[FE:035] Dank_ArmorOverrides_DLCNukaWorld.esp
[FE:036] Dank_ArmorOverrides_DLCRobot.esp
[FE:037] Dank_ArmorOverrides.esp
[FE:038] Dank_ArmorOverrides_DLCCoast.esp
[FE:039] AceMaleRaceNPCs - NukaDLC.esp
[FE:03A] AMR AzarHairstyles.esp
[FE:03B] AMR KSHairdos.esp
[FE:03C] Combat AI Empowered - Reduce Grenade Spam.esp
[FE:03D] ScreenArcherMenu.esp
[FE:03E] CROSS_2077.esp
[FE:03F] CROSS_InstituteExpeditionarySuit.esp
[FE:040] CROSS_CourserStrigidae.esp
[FE:041] MWR_Ultranationalist.esp
[FE:042] TacticalHuman.esp
[FE:043] Toni__Domino.esp
[FE:044] CROSS_BrotherhoodRecon.esp
[FE:045] MWR_SAS_Woodland.esp
[FE:046] MWR_USMC EN.esp
[FE:047] VtawRonin.esp
[FE:048] Vault-Tec Armor Redux - Modular Expansion & Fixes.esp
[FE:049] BoS Suit.esp
[FE:04A] BOS Armor REDUX.esp
[FE:04B] VaultTourist.esp
[FE:04C] Praying Cougar.esp
[FE:04D] Cassiopeia.esp
[FE:04E] GR013-UniqueScavsModularSlingBag.esp
[FE:04F] tumba_SynthCombatArmor.esp
[FE:050] MinutemenEnforcer.esp
[FE:051] Black Vault-Tec Security Armor.esp
[FE:052] DAK_Security_Armor.esp
[FE:053] ParkCoventry.esp
[FE:054] Burst Impact Blast FX.esp
[FE:055] GaussRifleVVSounds.esp
[FE:056] Laser Weapon Reanimated.esp
[FE:057] Assault Rifle Reanimated.esp
[FE:058] 44MBF4.esp
[FE:059] CROSS_Blades.esp
[FE:05A] Dak1887.esp
[FE:05B] [BFV]M1918BAR.esp
[FE:05C] HellstormMissileLauncher.esp
[FE:05D] PKMnv.esp
[FE:05E] PKM Reload Sounds Tweak.esp
[FE:05F] PKM Sounds Restoration MW.esp
[FE:060] MWIImike2011.esp
[FE:061] FN57.esp
[FE:062] RSh-12.esp
[FE:063] DakRollingBlock.esp
[FE:064] Desert Eagle 3rd Person Fix - IMI 50AE Desert Eagle.esp
[FE:065] Desert Eagle 3rd Person Fix - Combined Arms.esp
[FE:066] Better Locational Damage - DLC_Automatron.esp
[FE:067] Better Locational Damage - DLC_Far_Harbor.esp
[FE:068] Better Locational Damage - DLC_Nuka_World.esp
[FE:069] OCsDartmouthSkyscraper.esp
[FE:06A] CovertSidearmVVSounds.esp
[FE:06B] AceMaleRaceNPCS.esp
[FE:06F] FOVSlider.esp
[FE:070] SimpleDodges.esp
[FE:071] SimpleAttackReactions.esp
[FE:072] SimpleSlowerDeathAnimations.esp
[FE:073] SimpleFinishersRE.esp
[FE:074] GetDirty_NoCleanlinessPatchForCWSS.esp
p.s. the fight includes Gunners, a few Gutsys, a Turret, and I think I heard Super Mutants prior to the crash, I looked around in TCAI and mostly found Gunners with laser weapons, The Service Rifle mod including the SREP Service Rifle, and Hunting rifles. Most of these things use custom animations from other reanimation mods.
Seems like the crashes are related to these, although I'm not sure what ***(char*) ".weaponmagazinechild11"*** means
Fixes I tried:
Disabling any Animation Mods that are related to player
Removing BLD.
Crash Log:
Fallout 4 v1.10.163
Buffout 4 v1.28.6
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF79646F425 Fallout4.exe+14BF425
[Compatibility]
F4EE: true
[Crashlog]
AutoOpen: true
PromptUpload: false
[Fixes]
ActorIsHostileToActor: true
CellInit: true
CreateD3DAndSwapChain: true
EncounterZoneReset: true
GreyMovies: true
MagicEffectApplyEvent: true
MovementPlanner: true
PackageAllocateLocation: true
SafeExit: true
TESObjectREFRGetEncounterZone: true
UnalignedLoad: true
UtilityShader: true
[Patches]
Achievements: true
ArchiveLimit: false
BSMTAManager: true
BSPreCulledObjects: true
BSTextureStreamerLocalHeap: false
HavokMemorySystem: true
INISettingCollection: true
InputSwitch: false
MaxStdIO: -1
MemoryManager: false
MemoryManagerDebug: false
ScaleformAllocator: true
SmallBlockAllocator: true
WorkshopMenu: true
[Warnings]
CreateTexture2D: true
ImageSpaceAdapter: true
SYSTEM SPECS:
OS: Microsoft Windows 11 Pro v10.0.22631
CPU: AuthenticAMD AMD Ryzen 5 3600 6-Core Processor
GPU #1: AMD Navi 23 [Radeon RX 6600/6600 XT/6600M]
GPU #2: Microsoft Basic Render Driver
PHYSICAL MEMORY: 9.35 GB/15.94 GB
PROBABLE CALL STACK:
[ 0] 0x7FF79646F425 Fallout4.exe+14BF425 -> 1525365+0x155
[ 1] 0x7FF796D3E4C8 Fallout4.exe+1D8E4C8 -> 539623+0x368
[ 2] 0x7FF795E368B1 Fallout4.exe+0E868B1 -> 332196+0xA1
[ 3] 0x7FF795E24771 Fallout4.exe+0E74771 -> 1580305+0x61
[ 4] 0x7FF795D10D1C Fallout4.exe+0D60D1C -> 1546751+0x8DC
[ 5] 0x7FF795D080DB Fallout4.exe+0D580DB -> 882638+0x13B
[ 6] 0x7FFDC9C565AC f4se_1_10_163.dll+00165AC
[ 7] 0x7FF795CEB503 Fallout4.exe+0D3B503 -> 338354+0x23
[ 8] 0x7FF796B00F26 Fallout4.exe+1B50F26 -> 329005+0xC6
[ 9] 0x7FF796B01432 Fallout4.exe+1B51432 -> 194800+0x202
[10] 0x7FF796B03F67 Fallout4.exe+1B53F67 -> 1492866+0x67
[11] 0x7FF796ACCFED Fallout4.exe+1B1CFED -> 1079791+0x3D
[12] 0x7FFDDFFB257D KERNEL32.DLL+001257D
[13] 0x7FFDE178AF28 ntdll.dll+005AF28
REGISTERS:
RAX 0x7FFFFFFF (size_t)
RCX 0x1F0DBA81B00 (void*)
RDX 0x8FFFFFFEE (size_t)
RBX 0x1F0F82AACE0 (void*)
RSP 0xD48C6FE680 (void*)
RBP 0xD48C6FE780 (void*)
RSI 0x48E (size_t)
RDI 0x1F0DBA81B00 (void*)
R8 0x1F0F8281D00 (void*)
R9 0x7FFFFFFF (size_t)
R10 0x1F0FE333060 (void*)
R11 0x4DA8 (size_t)
R12 0x1F0DBA81470 (hknpBSWorld*)
R13 0x1F0DE58C980 (void*)
R14 0x1 (size_t)
R15 0x0 (size_t)
STACK:
[RSP+0 ] 0x0 (size_t)
[RSP+8 ] 0x0 (size_t)
[RSP+10 ] 0x4301FFFB4301FFFB (size_t)
[RSP+18 ] 0x4301FFFB4301FFFB (size_t)
[RSP+20 ] 0x40D7E5BF41DF88CC (size_t)
[RSP+28 ] 0x42382A31415DAFC4 (size_t)
[RSP+30 ] 0x41EFFFF741EFFFF7 (size_t)
[RSP+38 ] 0x41EFFFF741EFFFF7 (size_t)
[RSP+40 ] 0x1F0DE58C980 (void*)
[RSP+48 ] 0x1F0F82AACE0 (void*)
[RSP+50 ] 0x0 (size_t)
[RSP+58 ] 0x0 (size_t)
[RSP+60 ] 0xC47D66ED445C3A34 (size_t)
[RSP+68 ] 0x12 (size_t)
[RSP+70 ] 0xC2C7FFF8C2C7FFF8 (size_t)
[RSP+78 ] 0xC2C7FFF8C2C7FFF8 (size_t)
[RSP+80 ] 0x0 (size_t)
[RSP+88 ] 0x13 (size_t)
[RSP+90 ] 0x467B5CAD467C824D (size_t)
[RSP+98 ] 0x8000000046903C90 (size_t)
[RSP+A0 ] 0x1F0DBA81470 (hknpBSWorld*)
[RSP+A8 ] 0xD48C6FEC50 (void*)
[RSP+B0 ] 0xD48C6FF100 (BGSPerk::FindPerkInRanksVisitor*)
[RSP+B8 ] 0xD48C6FEC50 (void*)
[RSP+C0 ] 0xD48C6FEB70 (void*)
[RSP+C8 ] 0x1F0F8281D06 (void*)
[RSP+D0 ] 0xD48C6FE860 (void*)
[RSP+D8 ] 0x7FF79673C3AA (void* -> Fallout4.exe+178C3AA)
[RSP+E0 ] 0x1F1802456E0 (void*)
[RSP+E8 ] 0x1F192A24C80 (hknpHybridBroadPhase*)
[RSP+F0 ] 0x10 (size_t)
[RSP+F8 ] 0xD48C6FE7B0 (void*)
[RSP+100 ] 0x1F0DBA81470 (hknpBSWorld*)
[RSP+108 ] 0xD400000000 (size_t)
[RSP+110 ] 0xD400000000 (size_t)
[RSP+118 ] 0x7FF79707917C (void* -> Fallout4.exe+20C917C)
[RSP+120 ] 0x7F7FFFEE7F7FFFEE (size_t)
[RSP+128 ] 0x3F000003BD5ABABD (size_t)
[RSP+130 ] 0x467B5CAD467C824D (size_t)
[RSP+138 ] 0x8000000046903C90 (size_t)
[RSP+140 ] 0x0 (size_t)
[RSP+148 ] 0xC195CF86 (size_t)
[RSP+150 ] 0x7F7FFFEE7F7FFFEE (size_t)
[RSP+158 ] 0x3F000003BD5ABABD (size_t)
[RSP+160 ] 0x395E45B5 (size_t)
[RSP+168 ] 0x0 (size_t)
[RSP+170 ] 0x0 (size_t)
[RSP+178 ] 0x0 (size_t)
[RSP+180 ] 0x3C5C3370 (size_t)
[RSP+188 ] 0x0 (size_t)
[RSP+190 ] 0x3F73CD943F73CD94 (size_t)
[RSP+198 ] 0x3F73CD943F73CD94 (size_t)
[RSP+1A0 ] 0x7FF797D6D468 (void* -> Fallout4.exe+2DBD468)
[RSP+1A8 ] 0x7FF7967011D2 (void* -> Fallout4.exe+17511D2)
[RSP+1B0 ] 0x3F8E0000 (size_t)
[RSP+1B8 ] 0x0 (size_t)
[RSP+1C0 ] 0x0 (size_t)
[RSP+1C8 ] 0x0 (size_t)
[RSP+1D0 ] 0xD48C6FE890 (void*)
[RSP+1D8 ] 0xD48C6FE8A0 (void*)
[RSP+1E0 ] 0xD48C6FE870 (void*)
[RSP+1E8 ] 0xD48C6FE880 (void*)
[RSP+1F0 ] 0x3D27AD533D27AD53 (size_t)
[RSP+1F8 ] 0x3D27AD533D27AD53 (size_t)
[RSP+200 ] 0x3D6E0FFA3D6E0FFA (size_t)
[RSP+208 ] 0x3D6E0FFA3D6E0FFA (size_t)
[RSP+210 ] 0xBC258B0A3D680B13 (size_t)
[RSP+218 ] 0xB6847722 (size_t)
[RSP+220 ] 0x0 (size_t)
[RSP+228 ] 0x0 (size_t)
[RSP+230 ] 0xB9CCD90100000000 (size_t)
[RSP+238 ] 0x3FB5F9BA3F7FFFFF (size_t)
[RSP+240 ] 0xC16B8D9E413CFBB1 (size_t)
[RSP+248 ] 0xBC3B44DABA1C4800 (size_t)
[RSP+250 ] 0xC15B7570414C1365 (size_t)
[RSP+258 ] 0x3C4063923FED35C9 (size_t)
[RSP+260 ] 0x3C5C3370 (size_t)
[RSP+268 ] 0x0 (size_t)
[RSP+270 ] 0x7F0400047F040000 (size_t)
[RSP+278 ] 0x7FF79686D4F8 (void* -> Fallout4.exe+18BD4F8)
[RSP+280 ] 0x1F0DBA817A0 (void*)
[RSP+288 ] 0x1F0DBA815F0 (void*)
[RSP+290 ] 0x0 (size_t)
[RSP+298 ] 0x0 (size_t)
[RSP+2A0 ] 0x34000000 (size_t)
[RSP+2A8 ] 0x0 (size_t)
[RSP+2B0 ] 0x3C50A0F8BE00C934 (size_t)
[RSP+2B8 ] 0x3D7B544C3C15C9A8 (size_t)
[RSP+2C0 ] 0x3F000000 (size_t)
[RSP+2C8 ] 0x0 (size_t)
[RSP+2D0 ] 0x601E1247601E1247 (size_t)
[RSP+2D8 ] 0x601E1247601E1247 (size_t)
[RSP+2E0 ] 0x40490FDB40490FDB (size_t)
[RSP+2E8 ] 0x40490FDB40490FDB (size_t)
[RSP+2F0 ] 0x10000 (size_t)
[RSP+2F8 ] 0x0 (size_t)
[RSP+300 ] 0x0 (size_t)
[RSP+308 ] 0x0 (size_t)
[RSP+310 ] 0x0 (size_t)
[RSP+318 ] 0x0 (size_t)
[RSP+320 ] 0x0 (size_t)
[RSP+328 ] 0x0 (size_t)
[RSP+330 ] 0x0 (size_t)
[RSP+338 ] 0x3F80000000000000 (size_t)
[RSP+340 ] 0x0 (size_t)
[RSP+348 ] 0x0 (size_t)
[RSP+350 ] 0x0 (size_t)
[RSP+358 ] 0x0 (size_t)
[RSP+360 ] 0xC137846140E0E6FA (size_t)
[RSP+368 ] 0x3D7010E434C20000 (size_t)
[RSP+370 ] 0x0 (size_t)
[RSP+378 ] 0x339000003F800000 (size_t)
[RSP+380 ] 0x0 (size_t)
[RSP+388 ] 0x0 (size_t)
[RSP+390 ] 0x0 (size_t)
[RSP+398 ] 0x7FF796D871AC (void* -> Fallout4.exe+1DD71AC)
[RSP+3A0 ] 0x0 (size_t)
[RSP+3A8 ] 0x0 (size_t)
[RSP+3B0 ] 0x3FFFFFFF (size_t)
[RSP+3B8 ] 0x0 (size_t)
[RSP+3C0 ] 0x0 (size_t)
[RSP+3C8 ] 0xBFB6AB023F800000 (size_t)
[RSP+3D0 ] 0x28027FFF (size_t)
[RSP+3D8 ] 0x7FF796DCB778 (void* -> Fallout4.exe+1E1B778)
[RSP+3E0 ] 0x1 (size_t)
[RSP+3E8 ] 0xD48C6FEAB8 (void*)
[RSP+3F0 ] 0x0 (size_t)
[RSP+3F8 ] 0xD48C6FEB90 (void*)
[RSP+400 ] 0xBE8B6FD13F53FFFF (size_t)
[RSP+408 ] 0x1F000000001 (size_t)
[RSP+410 ] 0x0 (size_t)
[RSP+418 ] 0x0 (size_t)
[RSP+420 ] 0x0 (size_t)
[RSP+428 ] 0x0 (size_t)
[RSP+430 ] 0x0 (size_t)
[RSP+438 ] 0x0 (size_t)
[RSP+440 ] 0x0 (size_t)
[RSP+448 ] 0x0 (size_t)
[RSP+450 ] 0x0 (size_t)
[RSP+458 ] 0x0 (size_t)
[RSP+460 ] 0x0 (size_t)
[RSP+468 ] 0x0 (size_t)
[RSP+470 ] 0x0 (size_t)
[RSP+478 ] 0x0 (size_t)
[RSP+480 ] 0x0 (size_t)
[RSP+488 ] 0x0 (size_t)
[RSP+490 ] 0x0 (size_t)
[RSP+498 ] 0x7FF796D4265D (void* -> Fallout4.exe+1D9265D)
[RSP+4A0 ] 0x0 (size_t)
[RSP+4A8 ] 0x0 (size_t)
[RSP+4B0 ] 0x1F0F097CFF0 (bhkCharacterPointCollector*)
[RSP+4B8 ] 0x7FF796D8770D (void* -> Fallout4.exe+1DD770D)
[RSP+4C0 ] 0x0 (size_t)
[RSP+4C8 ] 0x1F196DC1900 (NiNode*)
Name: "RForeArm2"
[RSP+4D0 ] 0x0 (size_t)
[RSP+4D8 ] 0x7FF796D42691 (void* -> Fallout4.exe+1D92691)
[RSP+4E0 ] 0x0 (size_t)
[RSP+4E8 ] 0xD48C6FEF30 (void*)
[RSP+4F0 ] 0x0 (size_t)
[RSP+4F8 ] 0xD48C6FF938 (void*)
[RSP+500 ] 0x0 (size_t)
[RSP+508 ] 0x1F196DC17C0 (NiNode*)
Name: "RForeArm1"
[RSP+510 ] 0x0 (size_t)
[RSP+518 ] 0x7FF796D42691 (void* -> Fallout4.exe+1D92691)
[RSP+520 ] 0x3F80000000000001 (size_t)
[RSP+528 ] 0xD48C6FEF30 (void*)
[RSP+530 ] 0x0 (size_t)
[RSP+538 ] 0xBFB6AB023F800000 (size_t)
[RSP+540 ] 0x0 (size_t)
[RSP+548 ] 0x1F196DC1680 (NiNode*)
Name: "RUPPERARM"
[RSP+550 ] 0x0 (size_t)
[RSP+558 ] 0x7FF796D42691 (void* -> Fallout4.exe+1D92691)
[RSP+560 ] 0x1 (size_t)
[RSP+568 ] 0xD48C6FEF30 (void*)
[RSP+570 ] 0x0 (size_t)
[RSP+578 ] 0x0 (size_t)
[RSP+580 ] 0x0 (size_t)
[RSP+588 ] 0x1F196DC1CC0 (NiNode*)
Name: "RCollarbone"
[RSP+590 ] 0x0 (size_t)
[RSP+598 ] 0x7FF796D42691 (void* -> Fallout4.exe+1D92691)
[RSP+5A0 ] 0x3F80000000000001 (size_t)
[RSP+5A8 ] 0xD48C6FEF30 (void*)
[RSP+5B0 ] 0x0 (size_t)
[RSP+5B8 ] 0x0 (size_t)
[RSP+5C0 ] 0x2 (size_t)
[RSP+5C8 ] 0x1F196DBA280 (NiNode*)
Name: "Chest"
[RSP+5D0 ] 0x0 (size_t)
[RSP+5D8 ] 0x7FF796D42691 (void* -> Fallout4.exe+1D92691)
[RSP+5E0 ] 0x1F000000001 (size_t)
[RSP+5E8 ] 0xD48C6FEF30 (void*)
[RSP+5F0 ] 0x10 (size_t)
[RSP+5F8 ] 0x1F41FAD0148 (void*)
[RSP+600 ] 0x0 (size_t)
[RSP+608 ] 0x1F196DBA140 (NiNode*)
Name: "SPINE2"
[RSP+610 ] 0x0 (size_t)
[RSP+618 ] 0x7FF796D42691 (void* -> Fallout4.exe+1D92691)
[RSP+620 ] 0x1F400000003 (void*)
[RSP+628 ] 0xD48C6FEF30 (void*)
[RSP+630 ] 0x0 (size_t)
[RSP+638 ] 0x0 (size_t)
[RSP+640 ] 0x0 (size_t)
[RSP+648 ] 0x1F196DBA000 (NiNode*)
Name: "SPINE1"
[RSP+650 ] 0x0 (size_t)
[RSP+658 ] 0x7FF796D4265D (void* -> Fallout4.exe+1D9265D)
[RSP+660 ] 0x1 (size_t)
[RSP+668 ] 0xD48C6FEF30 (void*)
[RSP+670 ] 0x0 (size_t)
[RSP+678 ] 0x0 (size_t)
[RSP+680 ] 0x0 (size_t)
[RSP+688 ] 0x1F196DD7180 (NiNode*)
Name: "Cloth_Skirt_L_A"
[RSP+690 ] 0x0 (size_t)
[RSP+698 ] 0x7FF796D4265D (void* -> Fallout4.exe+1D9265D)
[RSP+6A0 ] 0xD400000000 (size_t)
[RSP+6A8 ] 0xD48C6FEF30 (void*)
[RSP+6B0 ] 0x0 (size_t)
[RSP+6B8 ] 0x108 (size_t)
[RSP+6C0 ] 0x0 (size_t)
[RSP+6C8 ] 0x1F1971C9110 (BSValueNode*)
Name: "AddOnNode500"
[RSP+6D0 ] 0x0 (size_t)
[RSP+6D8 ] 0x7FF796D4265D (void* -> Fallout4.exe+1D9265D)
[RSP+6E0 ] 0x1 (size_t)
[RSP+6E8 ] 0xD48C6FEF30 (void*)
[RSP+6F0 ] 0x0 (size_t)
[RSP+6F8 ] 0x7FF796D2F7E3 (void* -> Fallout4.exe+1D7F7E3)
[RSP+700 ] 0x1 (size_t)
[RSP+708 ] 0x1F1971C9260 (BSValueNode*)
Name: "AddOnNode500"
[RSP+710 ] 0x0 (size_t)
[RSP+718 ] 0x7FF796D42691 (void* -> Fallout4.exe+1D92691)
[RSP+720 ] 0x1F000000001 (size_t)
[RSP+728 ] 0xD48C6FEF30 (void*)
[RSP+730 ] 0x8 (size_t)
[RSP+738 ] 0xD48C6FEE80 (void*)
[RSP+740 ] 0x0 (size_t)
[RSP+748 ] 0x1F1764EE540 (BSFadeNode*)
Name: "Workshop_HighTechLightCeiling04_Dirty_Orange_On"
[RSP+750 ] 0x0 (size_t)
[RSP+758 ] 0x7FF796D42691 (void* -> Fallout4.exe+1D92691)
[RSP+760 ] 0x3C50A0F800000002 (size_t)
[RSP+768 ] 0xD48C6FEF30 (void*)
[RSP+770 ] 0x0 (size_t)
[RSP+778 ] 0x0 (size_t)
[RSP+780 ] 0x40A00000 (size_t)
[RSP+788 ] 0x0 (size_t)
[RSP+790 ] 0x0 (size_t)
[RSP+798 ] 0x1F0DBA81470 (hknpBSWorld*)
[RSP+7A0 ] 0x1 (size_t)
[RSP+7A8 ] 0x0 (size_t)
[RSP+7B0 ] 0x1 (size_t)
[RSP+7B8 ] 0x165 (size_t)
[RSP+7C0 ] 0x1F41FAD0040 (void*)
[RSP+7C8 ] 0x1F0DA62B380 (void*)
[RSP+7D0 ] 0xD48C6FEEB9 (void*)
[RSP+7D8 ] 0x7FF796D3E4C8 (void* -> Fallout4.exe+1D8E4C8)
[RSP+7E0 ] 0x1F0DA62B380 (void*)
[RSP+7E8 ] 0x1F0FE333060 (void*)
[RSP+7F0 ] 0xD48C6FEEB9 (void*)
[RSP+7F8 ] 0x1F400000000 (void*)
[RSP+800 ] 0x1F0DA62B380 (void*)
[RSP+808 ] 0x7FFFFFFF00000165 (size_t)
[RSP+810 ] 0x1F0FE333060 (void*)
[RSP+818 ] 0x8000001300000013 (size_t)
[RSP+820 ] 0x1F0FE333060 (void*)
[RSP+828 ] 0x7FF700000013 (size_t)
[RSP+830 ] 0x1F0904C7720 (ScrapHeap*)
[RSP+838 ] 0x1F41FAD0040 (void*)
[RSP+840 ] 0x1F41FAD0140 (void*)
[RSP+848 ] 0x1F41FAD0040 (void*)
[RSP+850 ] 0x0 (size_t)
[RSP+858 ] 0x1F41FAD00D8 (void*)
[RSP+860 ] 0x1F41FAD0040 (void*)
[RSP+868 ] 0x7FF700000013 (size_t)
[RSP+870 ] 0x1 (size_t)
[RSP+878 ] 0x1 (size_t)
[RSP+880 ] 0xD48C6FFA50 (void*)
[RSP+888 ] 0x1F0DBA81470 (hknpBSWorld*)
[RSP+890 ] 0xD48C6FF020 (void*)
[RSP+898 ] 0x7FF795E368B1 (void* -> Fallout4.exe+0E868B1)
[RSP+8A0 ] 0x1F0D8D932D0 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF0078D9
Form Type: 45
File: ""
Flags: 0x0042050A
Form ID: 0xFF009545
Form Type: 65
[RSP+8A8 ] 0x7FF794FB0000 (void*)
[RSP+8B0 ] 0xD40000048E (size_t)
[RSP+8B8 ] 0x1 (size_t)
[RSP+8C0 ] 0xBEBAC087BF4E9A41 (size_t)
[RSP+8C8 ] 0x3F6EAE183EEDC238 (size_t)
[RSP+8D0 ] 0x3F63E0AFBEE5A67F (size_t)
[RSP+8D8 ] 0x3DC0B811BDA48729 (size_t)
[RSP+8E0 ] 0xBE8BD6A6BEC4A327 (size_t)
[RSP+8E8 ] 0x3E8A0535BF61CA09 (size_t)
[RSP+8F0 ] 0xBE2BEF243E2162BC (size_t)
[RSP+8F8 ] 0xBC387D903ECC5F5C (size_t)
[RSP+900 ] 0x3CAC0800 (size_t)
[RSP+908 ] 0x0 (size_t)
[RSP+910 ] 0x7FF79AB17580 (void* -> Fallout4.exe+5B67580)
[RSP+918 ] 0x7FF7953A8998 (void* -> Fallout4.exe+03F8998)
[RSP+920 ] 0xFFFFFFFFFFFF0000 (size_t)
[RSP+928 ] 0xFFFFFFFFFFFFFFFF (size_t)
[RSP+930 ] 0x1F0904C6E00 (void*)
[RSP+938 ] 0x0 (size_t)
[RSP+940 ] 0x0 (size_t)
[RSP+948 ] 0x8000000000000000 (size_t)
[RSP+950 ] 0xC165416F414347E1 (size_t)
[RSP+958 ] 0xBC3B44DABA1C4800 (size_t)
[RSP+960 ] 0x48193EB03E87 (size_t)
[RSP+968 ] 0x21048203EC03E9D (size_t)
[RSP+970 ] 0xFFFFFFFFFFFF0000 (size_t)
[RSP+978 ] 0xFFFFFFFFFFFFFFFF (size_t)
[RSP+980 ] 0x19C3FFFFFFFF (size_t)
[RSP+988 ] 0x21148223EFA3EBC (size_t)
[RSP+990 ] 0x48193EE23EE8 (size_t)
[RSP+998 ] 0x283482300000000 (size_t)
[RSP+9A0 ] 0x48193ECB3F19 (size_t)
[RSP+9A8 ] 0x29548223EE93F42 (size_t)
[RSP+9B0 ] 0x0 (size_t)
[RSP+9B8 ] 0xDF7FFFF000000000 (size_t)
[RSP+9C0 ] 0x482340003EEC (size_t)
[RSP+9C8 ] 0x1DC482340083EEC (size_t)
[RSP+9D0 ] 0x0 (size_t)
[RSP+9D8 ] 0x0 (size_t)
[RSP+9E0 ] 0xD48C6FF1D0 (void*)
[RSP+9E8 ] 0x1F0EB46C9F0 (Actor*)
Object Reference:
File: "MilitarisedMinutemen_PatchesAddon.esp"
Flags: 0x00440009
Form ID: 0x00019FD9
Form Type: 45
File: "Fallout4.esm"
Flags: 0x00560449
Form ID: 0x0001A4D7
Form Type: 65
[RSP+9F0 ] 0xD48C6FF129 (void*)
[RSP+9F8 ] 0x7FF795979F4B (void* -> Fallout4.exe+09C9F4B)
[RSP+A00 ] 0x1F0EB46C900 (void*)
[RSP+A08 ] 0x0 (size_t)
[RSP+A10 ] 0xD48C6FF1D0 (void*)
[RSP+A18 ] 0xD48C6FF101 (void*)
[RSP+A20 ] 0x1F0EB46C9F0 (Actor*)
Object Reference:
File: "MilitarisedMinutemen_PatchesAddon.esp"
Flags: 0x00440009
Form ID: 0x00019FD9
Form Type: 45
File: "Fallout4.esm"
Flags: 0x00560449
Form ID: 0x0001A4D7
Form Type: 65
[RSP+A28 ] 0x7FF795D561DB (void* -> Fallout4.exe+0DA61DB)
[RSP+A30 ] 0x1F0EB46CE24 (void*)
[RSP+A38 ] 0xD48C6FF100 (BGSPerk::FindPerkInRanksVisitor*)
[RSP+A40 ] 0x1F100000000 (void*)
[RSP+A48 ] 0x0 (size_t)
[RSP+A50 ] 0x3F7F1EEA3F7F1EEA (size_t)
[RSP+A58 ] 0x3F7F1EEA3F7F1EEA (size_t)
[RSP+A60 ] 0x1F17EA3AF70 (BGSPerk*)
File: "Bastion.esp"
Flags: 0x0000000D
Form ID: 0x0001F8A9
Form Type: 95
Full Name: ""
[RSP+A68 ] 0x0 (size_t)
[RSP+A70 ] 0x3E22F9833E22F983 (size_t)
[RSP+A78 ] 0x3E22F9833E22F983 (size_t)
[RSP+A80 ] 0x7FF797CC0EC8 (void* -> Fallout4.exe+2D10EC8)
[RSP+A88 ] 0x7FF7956DCD4C (void* -> Fallout4.exe+072CD4C)
[RSP+A90 ] 0x3F7809333F780933 (size_t)
[RSP+A98 ] 0x3F7809333F780933 (size_t)
[RSP+AA0 ] 0x3F50C0003F50C000 (size_t)
[RSP+AA8 ] 0x3F50C0003F50C000 (size_t)
[RSP+AB0 ] 0x3C37229EBCA78A69 (size_t)
[RSP+AB8 ] 0x3D808247 (size_t)
[RSP+AC0 ] 0x3CD5B0EABCDD26E6 (size_t)
[RSP+AC8 ] 0xBC529C6D (size_t)
[RSP+AD0 ] 0x3DA568C1BCB830AC (size_t)
[RSP+AD8 ] 0x3A2B0380BDBB39EC (size_t)
[RSP+AE0 ] 0xBEAC4651BDBF5A3C (size_t)
[RSP+AE8 ] 0xB87B17D73C9563F6 (size_t)
[RSP+AF0 ] 0x0 (size_t)
[RSP+AF8 ] 0x0 (size_t)
[RSP+B00 ] 0x0 (size_t)
[RSP+B08 ] 0x0 (size_t)
[RSP+B10 ] 0x3DF73FFE3DF73FFE (size_t)
[RSP+B18 ] 0x3DF73FFE3DF73FFE (size_t)
[RSP+B20 ] 0xBE5C2A5E3F7379BA (size_t)
[RSP+B28 ] 0x3DF73FFEBE63323F (size_t)
[RSP+B30 ] 0x3E54F9363E54F936 (size_t)
[RSP+B38 ] 0x3E54F9363E54F936 (size_t)
[RSP+B40 ] 0xBE990398BF727AF0 (size_t)
[RSP+B48 ] 0x3E54F936BDEE20EA (size_t)
[RSP+B50 ] 0x1F108E0FFB0 (void*)
[RSP+B58 ] 0x7FF7967565C8 (void* -> Fallout4.exe+17A65C8)
[RSP+B60 ] 0x0 (size_t)
[RSP+B68 ] 0x1F19706FCE0 (void*)
[RSP+B70 ] 0x5 (size_t)
[RSP+B78 ] 0x50 (size_t)
[RSP+B80 ] 0xD48C6FF410 (void*)
[RSP+B88 ] 0xD48C6FF3B0 (void*)
[RSP+B90 ] 0xD48C6FF400 (void*)
[RSP+B98 ] 0xD48C6FF550 (void*)
[RSP+BA0 ] 0xD48C6FF5A0 (void*)
[RSP+BA8 ] 0xD48C6FF250 (void*)
[RSP+BB0 ] 0xD48C6FF280 (void*)
[RSP+BB8 ] 0xD48C6FF2B0 (void*)
[RSP+BC0 ] 0x3F8A88003F8A8800 (size_t)
[RSP+BC8 ] 0x3F8A88003F8A8800 (size_t)
[RSP+BD0 ] 0x3D9C39B13F7FFBD3 (size_t)
[RSP+BD8 ] 0x7FF796752821 (void* -> Fallout4.exe+17A2821)
[RSP+BE0 ] 0x400156213D9C39B1 (size_t)
[RSP+BE8 ] 0xBD8FF52FBD8FF52F (size_t)
[RSP+BF0 ] 0xBD8FF52F3E165DC7 (size_t)
[RSP+BF8 ] 0x3F4C8479400453D8 (size_t)
[RSP+C00 ] 0x1F0D6CEA1AC (void*)
[RSP+C08 ] 0xBD16E464BDC24B5A (size_t)
[RSP+C10 ] 0x0 (size_t)
[RSP+C18 ] 0xBE17316B0000000A (size_t)
[RSP+C20 ] 0x0 (size_t)
[RSP+C28 ] 0x0 (size_t)
[RSP+C30 ] 0x0 (size_t)
[RSP+C38 ] 0x3C868EB4BDEE7C28 (size_t)
[RSP+C40 ] 0x3F0446713F044671 (size_t)
[RSP+C48 ] 0x7FF79672E6E7 (void* -> Fallout4.exe+177E6E7)
[RSP+C50 ] 0x1F0D6E1F7A0 (void*)
[RSP+C58 ] 0x1F1957A9B00 (void*)
[RSP+C60 ] 0x0 (size_t)
[RSP+C68 ] 0x0 (size_t)
[RSP+C70 ] 0x0 (size_t)
[RSP+C78 ] 0x1F0D893EF00 (void*)
[RSP+C80 ] 0x1F0D893F200 (void*)
[RSP+C88 ] 0x1F0F71FEFD0 (void*)
[RSP+C90 ] 0x1F0F71FF2D0 (void*)
[RSP+C98 ] 0x3E54F9363E54F936 (size_t)
[RSP+CA0 ] 0x1F0F71FF090 (void*)
[RSP+CA8 ] 0x1F0F71FF310 (void*)
[RSP+CB0 ] 0x1F0DA7177C0 (void*)
[RSP+CB8 ] 0x1F0D6695560 (void*)
[RSP+CC0 ] 0x1F0DA7179F0 (void*)
[RSP+CC8 ] 0x1F0D6E514B4 (void*)
[RSP+CD0 ] 0xD48C6FF460 (void*)
[RSP+CD8 ] 0x7FF79666BF6F (void* -> Fallout4.exe+16BBF6F)
[RSP+CE0 ] 0x0 (size_t)
[RSP+CE8 ] 0x3F1500000000005C (size_t)
[RSP+CF0 ] 0xBC36B07B00000036 (size_t)
[RSP+CF8 ] 0xBC2D22F0BBC12805 (size_t)
[RSP+D00 ] 0x3C18384F00000000 (size_t)
[RSP+D08 ] 0x3D2662D3 (size_t)
[RSP+D10 ] 0x0 (size_t)
[RSP+D18 ] 0x0 (size_t)
[RSP+D20 ] 0x0 (size_t)
[RSP+D28 ] 0xBE34F89C (size_t)
[RSP+D30 ] 0x40EA000041F10000 (size_t)
[RSP+D38 ] 0x3E6F000040EA0000 (size_t)
[RSP+D40 ] 0xBB06419F3B39B5DB (size_t)
[RSP+D48 ] 0xBC6489D2BBDA55B0 (size_t)
[RSP+D50 ] 0x3CDD42A8BC739A7E (size_t)
[RSP+D58 ] 0x100BD43037D (size_t)
[RSP+D60 ] 0x3A0B35323A0B3532 (size_t)
[RSP+D68 ] 0x3A0B35323A0B3532 (size_t)
[RSP+D70 ] 0x0 (size_t)
[RSP+D78 ] 0x0 (size_t)
[RSP+D80 ] 0x0 (size_t)
[RSP+D88 ] 0x0 (size_t)
[RSP+D90 ] 0x0 (size_t)
[RSP+D98 ] 0x0 (size_t)
[RSP+DA0 ] 0x0 (size_t)
[RSP+DA8 ] 0x0 (size_t)
[RSP+DB0 ] 0x0 (size_t)
[RSP+DB8 ] 0x0 (size_t)
[RSP+DC0 ] 0x0 (size_t)
[RSP+DC8 ] 0x0 (size_t)
[RSP+DD0 ] 0x0 (size_t)
[RSP+DD8 ] 0x0 (size_t)
[RSP+DE0 ] 0x0 (size_t)
[RSP+DE8 ] 0x0 (size_t)
[RSP+DF0 ] 0x0 (size_t)
[RSP+DF8 ] 0x0 (size_t)
[RSP+E00 ] 0x0 (size_t)
[RSP+E08 ] 0x0 (size_t)
[RSP+E10 ] 0x0 (size_t)
[RSP+E18 ] 0x7FF7957D1092 (void* -> Fallout4.exe+0821092)
[RSP+E20 ] 0x0 (size_t)
[RSP+E28 ] 0x0 (size_t)
[RSP+E30 ] 0x1F107D841C0 (void*)
[RSP+E38 ] 0x1F10957CD10 (void*)
[RSP+E40 ] 0x56 (size_t)
[RSP+E48 ] 0x0 (size_t)
[RSP+E50 ] 0x1F0904C6E00 (void*)
[RSP+E58 ] 0x1E054F719D (size_t)
[RSP+E60 ] 0xD48C6FFA50 (void*)
[RSP+E68 ] 0x7FF794FB0000 (void*)
[RSP+E70 ] 0x2 (size_t)
[RSP+E78 ] 0x1F0D8D932D0 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF0078D9
Form Type: 45
File: ""
Flags: 0x0042050A
Form ID: 0xFF009545
Form Type: 65
[RSP+E80 ] 0xD48C6FF640 (void*)
[RSP+E88 ] 0x7FF795E24771 (void* -> Fallout4.exe+0E74771)
[RSP+E90 ] 0x1F0D8D932D0 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF0078D9
Form Type: 45
File: ""
Flags: 0x0042050A
Form ID: 0xFF009545
Form Type: 65
[RSP+E98 ] 0xD48C6FF601 (void*)
[RSP+EA0 ] 0x2 (size_t)
[RSP+EA8 ] 0x7FF794FB0000 (void*)
[RSP+EB0 ] 0x1F0D8D932D0 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF0078D9
Form Type: 45
File: ""
Flags: 0x0042050A
Form ID: 0xFF009545
Form Type: 65
[RSP+EB8 ] 0x7FF795D10D1C (void* -> Fallout4.exe+0D60D1C)
[RSP+EC0 ] 0x0 (size_t)
[RSP+EC8 ] 0x1 (size_t)
[RSP+ED0 ] 0x1F196D761C0 (BSAnimationGraphManager*)
[RSP+ED8 ] 0xBD015BE5BC757FF4 (size_t)
[RSP+EE0 ] 0x3CCEC170BC9BD420 (size_t)
[RSP+EE8 ] 0xB90202FD3DC3ADC8 (size_t)
[RSP+EF0 ] 0x0 (size_t)
[RSP+EF8 ] 0x3F15000042580000 (size_t)
[RSP+F00 ] 0x0 (size_t)
[RSP+F08 ] 0x0 (size_t)
[RSP+F10 ] 0x1F0904C6E00 (void*)
[RSP+F18 ] 0x3D808247 (size_t)
[RSP+F20 ] 0xBBA1351E3C1AE858 (size_t)
[RSP+F28 ] 0xBDE9EA6FBCED220E (size_t)
[RSP+F30 ] 0x3DA444DDBCFB483D (size_t)
[RSP+F38 ] 0x39D525ACBE34F89C (size_t)
[RSP+F40 ] 0x40EA000041F10000 (size_t)
[RSP+F48 ] 0x3E6F000040EA0000 (size_t)
[RSP+F50 ] 0xBB492C163AE6FDFC (size_t)
[RSP+F58 ] 0xBCDD26E63B0CF848 (size_t)
[RSP+F60 ] 0x3CD5B0EABCDD26E6 (size_t)
[RSP+F68 ] 0xBC529C6D (size_t)
[RSP+F70 ] 0x0 (size_t)
[RSP+F78 ] 0xD48C6FF7C0 (void*)
[RSP+F80 ] 0x4004467140044671 (size_t)
[RSP+F88 ] 0x4004467140044671 (size_t)
[RSP+F90 ] 0x0 (size_t)
[RSP+F98 ] 0x0 (size_t)
[RSP+FA0 ] 0x3ACBC944BBFD0FA2 (size_t)
[RSP+FA8 ] 0x3815D97B (size_t)
[RSP+FB0 ] 0x0 (size_t)
[RSP+FB8 ] 0x0 (size_t)
[RSP+FC0 ] 0x382151E400000000 (size_t)
[RSP+FC8 ] 0xBBFD0FA2BB88BEA5 (size_t)
[RSP+FD0 ] 0x0 (size_t)
[RSP+FD8 ] 0x0 (size_t)
[RSP+FE0 ] 0x4185000041EC0000 (size_t)
[RSP+FE8 ] 0x3DCD0000419B0000 (size_t)
[RSP+FF0 ] 0x3DF70000 (size_t)
[RSP+FF8 ] 0x0 (size_t)
[RSP+1000] 0x36B8DA9C (size_t)
[RSP+1008] 0x0 (size_t)
[RSP+1010] 0x35CBCBDB35CBCBDB (size_t)
[RSP+1018] 0x35CBCBDB35CBCBDB (size_t)
[RSP+1020] 0x417F8D37410B465D (size_t)
[RSP+1028] 0x3F751778 (size_t)
[RSP+1030] 0xB79351EEBF7FFFF4 (size_t)
[RSP+1038] 0xBAC88000BA9E8F64 (size_t)
[RSP+1040] 0x3F800000B7910806 (size_t)
[RSP+1048] 0xBA9A0000B96C808C (size_t)
[RSP+1050] 0x1F0DA6A32F0 (void*)
[RSP+1058] 0x7FF79694C5FC (void* -> Fallout4.exe+199C5FC)
[RSP+1060] 0x1F03DF70000 (size_t)
[RSP+1068] 0x1F (size_t)
[RSP+1070] 0x1F0DE58D400 (void*)
[RSP+1078] 0x1F196D63040 (void*)
[RSP+1080] 0xD48C6FF7E0 (void*)
[RSP+1088] 0xD48C6FF7F0 (void*)
[RSP+1090] 0xD48C6FF7C0 (void*)
[RSP+1098] 0x7FF796AC093F (void* -> Fallout4.exe+1B1093F)
[RSP+10A0] 0x1F0F097CB70 (bhkCharRigidBodyController*)
[RSP+10A8] 0x7FF796DC5EC2 (void* -> Fallout4.exe+1E15EC2)
[RSP+10B0] 0xD48C6FF9C0 (void*)
[RSP+10B8] 0x7FF7953BF670 (void* -> Fallout4.exe+040F670)
[RSP+10C0] 0x1F0DF141D50 (PlayerCharacter*)
Object Reference:
File: "Better Locational Damage.esp"
Flags: 0x00040009
Form ID: 0x00000007
Form Type: 45
File: ""
Flags: 0x00440448
Form ID: 0x00000014
Form Type: 65
[RSP+10C8] 0x7FF795C71D26 (void* -> Fallout4.exe+0CC1D26)
[RSP+10D0] 0xD48C6FF8B0 (void*)
[RSP+10D8] 0x0 (size_t)
[RSP+10E0] 0x0 (size_t)
[RSP+10E8] 0x0 (size_t)
[RSP+10F0] 0x1F0DF141D50 (PlayerCharacter*)
Object Reference:
File: "Better Locational Damage.esp"
Flags: 0x00040009
Form ID: 0x00000007
Form Type: 45
File: ""
Flags: 0x00440448
Form ID: 0x00000014
Form Type: 65
[RSP+10F8] 0x7FF79547766A (void* -> Fallout4.exe+04C766A)
[RSP+1100] 0xD48C6FF948 (void*)
[RSP+1108] 0x0 (size_t)
[RSP+1110] 0x0 (size_t)
[RSP+1118] 0x1F0DF141D50 (PlayerCharacter*)
Object Reference:
File: "Better Locational Damage.esp"
Flags: 0x00040009
Form ID: 0x00000007
Form Type: 45
File: ""
Flags: 0x00440448
Form ID: 0x00000014
Form Type: 65
[RSP+1120] 0x1F17B96D210 (TESObjectREFR*)
Object Reference:
File: "Fallout4.esm"
Flags: 0x00000009
Form ID: 0x000C189C
Form Type: 42
File: "Fallout4.esm"
Flags: 0x00000409
Form ID: 0x000C9B0F
Form Type: 64
[RSP+1128] 0x7FF7956DCD4C (void* -> Fallout4.exe+072CD4C)
[RSP+1130] 0xD48C6FF9C0 (void*)
[RSP+1138] 0x1F17E43E5B0 (void*)
[RSP+1140] 0xD48C6FF8B0 (void*)
[RSP+1148] 0x3CCCD5733CCCD573 (size_t)
[RSP+1150] 0x0 (size_t)
[RSP+1158] 0x1F0DF141D50 (PlayerCharacter*)
Object Reference:
File: "Better Locational Damage.esp"
Flags: 0x00040009
Form ID: 0x00000007
Form Type: 45
File: ""
Flags: 0x00440448
Form ID: 0x00000014
Form Type: 65
[RSP+1160] 0x33BFDA08B46CCF46 (size_t)
[RSP+1168] 0xB69FCA4CB67A0DA6 (size_t)
[RSP+1170] 0x0 (size_t)
[RSP+1178] 0x0 (size_t)
[RSP+1180] 0xB90308FA39D63D55 (size_t)
[RSP+1188] 0x3B54EBB7 (size_t)
[RSP+1190] 0x1 (size_t)
[RSP+1198] 0x0 (size_t)
[RSP+11A0] 0x1 (size_t)
[RSP+11A8] 0x0 (size_t)
[RSP+11B0] 0x3B5C33702F3F4A84 (size_t)
[RSP+11B8] 0x2F3F4A842F3F4A84 (size_t)
[RSP+11C0] 0x3DF049CE3DF049CE (size_t)
[RSP+11C8] 0x3DF049CE3DF049CE (size_t)
[RSP+11D0] 0x0 (size_t)
[RSP+11D8] 0x7FF796CDE81E (void* -> Fallout4.exe+1D2E81E)
[RSP+11E0] 0x0 (size_t)
[RSP+11E8] 0x0 (size_t)
[RSP+11F0] 0x1F0DF141D50 (PlayerCharacter*)
Object Reference:
File: "Better Locational Damage.esp"
Flags: 0x00040009
Form ID: 0x00000007
Form Type: 45
File: ""
Flags: 0x00440448
Form ID: 0x00000014
Form Type: 65
[RSP+11F8] 0x0 (size_t)
[RSP+1200] 0x1F0EC371940 (TESQuest*)
File: "Fallout4.esm"
Flags: 0x00000009
Form ID: 0x001C4E45
Form Type: 80
Full Name: ""
[RSP+1208] 0x0 (size_t)
[RSP+1210] 0x0 (size_t)
[RSP+1218] 0x0 (size_t)
[RSP+1220] 0x0 (size_t)
[RSP+1228] 0x0 (size_t)
[RSP+1230] 0x0 (size_t)
[RSP+1238] 0x7FF794FD44E3 (void* -> Fallout4.exe+00244E3)
[RSP+1240] 0x0 (size_t)
[RSP+1248] 0x0 (size_t)
[RSP+1250] 0x0 (size_t)
[RSP+1258] 0x0 (size_t)
[RSP+1260] 0x1F194CFCA80 (BSSkin::Instance*)
[RSP+1268] 0x7FF796CD3A47 (void* -> Fallout4.exe+1D23A47)
[RSP+1270] 0x1F194CFCAD8 (void*)
[RSP+1278] 0xD48C6FF949 (void*)
[RSP+1280] 0x1F0904C77C0 (char*) "V"
[RSP+1288] 0x1F17E374101 (void*)
[RSP+1290] 0xD48C6FF9C8 (void*)
[RSP+1298] 0xD48C6FF9B0 (void*)
[RSP+12A0] 0x1F194F29AE0 (BSSkin::BoneData*)
[RSP+12A8] 0xD48C6FF9C0 (void*)
[RSP+12B0] 0xD48C6FF9B8 (void*)
[RSP+12B8] 0x1F000000000 (size_t)
[RSP+12C0] 0xD48C6FF9C8 (void*)
[RSP+12C8] 0xD48C6FF9B0 (void*)
[RSP+12D0] 0x1F194F29AE0 (BSSkin::BoneData*)
[RSP+12D8] 0xD48C6FF9C0 (void*)
[RSP+12E0] 0x1F0D62FC838 (ScrapHeap*)
[RSP+12E8] 0x7FF796AC4913 (void* -> Fallout4.exe+1B14913)
[RSP+12F0] 0x1F23ED401C8 (void*)
[RSP+12F8] 0x1F23ED40000 (void*)
[RSP+1300] 0x1F23ED40000 (void*)
[RSP+1308] 0x1F23ED40000 (void*)
[RSP+1310] 0x1F23ED40098 (void*)
[RSP+1318] 0x7FF796AC46B3 (void* -> Fallout4.exe+1B146B3)
[RSP+1320] 0x1F23ED40000 (void*)
[RSP+1328] 0x1F23ED40000 (void*)
[RSP+1330] 0x1F0D62FC838 (ScrapHeap*)
[RSP+1338] 0x7FF7978318FE (void* -> Fallout4.exe+28818FE)
[RSP+1340] 0x1 (size_t)
[RSP+1348] 0x7FF795CFCF36 (void* -> Fallout4.exe+0D4CF36)
[RSP+1350] 0x40A00000 (size_t)
[RSP+1358] 0x0 (size_t)
[RSP+1360] 0x0 (size_t)
[RSP+1368] 0x0 (size_t)
[RSP+1370] 0x1E054F719D (size_t)
[RSP+1378] 0x1F0D62FC8C8 (BSTCommonScrapHeapMessageQueue<BSPackedTask>*)
[RSP+1380] 0x1F1764706C0 (void*)
[RSP+1388] 0x8 (size_t)
[RSP+1390] 0x4104 (size_t)
[RSP+1398] 0x0 (size_t)
[RSP+13A0] 0x0 (size_t)
[RSP+13A8] 0x7FF795D080DB (void* -> Fallout4.exe+0D580DB)
[RSP+13B0] 0x1F0D62FC8C8 (BSTCommonScrapHeapMessageQueue<BSPackedTask>*)
[RSP+13B8] 0x7FF794FD44E3 (void* -> Fallout4.exe+00244E3)
[RSP+13C0] 0x7FF79AA53400 (CleanupQueue<`anonymous namespace'::MovieResourceQueuePolicy,A0x488c7b61::MovieResourceCleanupPolicy,DoNothingProcessPolicy,A0x488c7b61::QueuePostCleanupPolicy>*)
[RSP+13C8] 0x7FF795CE1718 (void* -> Fallout4.exe+0D31718)
[RSP+13D0] 0xD (size_t)
[RSP+13D8] 0x1F0D8D932D0 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF0078D9
Form Type: 45
File: ""
Flags: 0x0042050A
Form ID: 0xFF009545
Form Type: 65
[RSP+13E0] 0x0 (size_t)
[RSP+13E8] 0x0 (size_t)
[RSP+13F0] 0x0 (size_t)
[RSP+13F8] 0x0 (size_t)
[RSP+1400] 0x0 (size_t)
[RSP+1408] 0x0 (size_t)
[RSP+1410] 0x0 (size_t)
[RSP+1418] 0x0 (size_t)
[RSP+1420] 0x0 (size_t)
[RSP+1428] 0x0 (size_t)
[RSP+1430] 0x0 (size_t)
[RSP+1438] 0x0 (size_t)
[RSP+1440] 0x0 (size_t)
[RSP+1448] 0x0 (size_t)
[RSP+1450] 0x0 (size_t)
[RSP+1458] 0x0 (size_t)
[RSP+1460] 0x7FF79AB98084 (void* -> Fallout4.exe+5BE8084)
[RSP+1468] 0x1 (size_t)
[RSP+1470] 0x7FF79AB98080 (void* -> Fallout4.exe+5BE8080)
[RSP+1478] 0x7FF79AB98088 (void* -> Fallout4.exe+5BE8088)
[RSP+1480] 0x1F1764E0D00 (void*)
[RSP+1488] 0x0 (size_t)
[RSP+1490] 0x0 (size_t)
[RSP+1498] 0x7FFDC9C565AC (void* -> f4se_1_10_163.dll+00165AC)
[RSP+14A0] 0xC350 (size_t)
[RSP+14A8] 0x1F0D62FC730 (Main*)
[RSP+14B0] 0x7FF700000008 (size_t)
[RSP+14B8] 0x7FF700000000 (size_t)
[RSP+14C0] 0x1F1764E0D00 (void*)
[RSP+14C8] 0x7FF795CEB503 (void* -> Fallout4.exe+0D3B503)
[RSP+14D0] 0x1F1764E0D00 (void*)
[RSP+14D8] 0x7FF79AB9AB40 (void* -> Fallout4.exe+5BEAB40)
[RSP+14E0] 0x0 (size_t)
[RSP+14E8] 0x0 (size_t)
[RSP+14F0] 0x7FF79AB9AB40 (void* -> Fallout4.exe+5BEAB40)
[RSP+14F8] 0x7FF796B00F26 (void* -> Fallout4.exe+1B50F26)
[RSP+1500] 0x7FF79AB9AB40 (void* -> Fallout4.exe+5BEAB40)
[RSP+1508] 0x7FF79AB9AAF0 (void* -> Fallout4.exe+5BEAAF0)
[RSP+1510] 0x7FF79AB9AAB0 (BSJobs::JobThread*)
[RSP+1518] 0x1F1764E0D00 (void*)
[RSP+1520] 0x0 (size_t)
[RSP+1528] 0x0 (size_t)
[RSP+1530] 0x11 (size_t)
[RSP+1538] 0x2 (size_t)
[RSP+1540] 0x7FF79AB9AAB0 (BSJobs::JobThread*)
[RSP+1548] 0x7FF796B01432 (void* -> Fallout4.exe+1B51432)
[RSP+1550] 0x2 (size_t)
[RSP+1558] 0x7FF79AB9AAF0 (void* -> Fallout4.exe+5BEAAF0)
[RSP+1560] 0x0 (size_t)
[RSP+1568] 0xD48C6FFC40 (char*) "(S"
[RSP+1570] 0x0 (size_t)
[RSP+1578] 0x0 (size_t)
[RSP+1580] 0x0 (size_t)
[RSP+1588] 0x7FF796B03F67 (void* -> Fallout4.exe+1B53F67)
[RSP+1590] 0x7FF79AB9AAB0 (BSJobs::JobThread*)
[RSP+1598] 0x0 (size_t)
[RSP+15A0] 0x0 (size_t)
[RSP+15A8] 0x0 (size_t)
[RSP+15B0] 0x7FF79AB9AAB0 (BSJobs::JobThread*)
[RSP+15B8] 0x7FF796ACCFED (void* -> Fallout4.exe+1B1CFED)
[RSP+15C0] 0x5328 (size_t)
[RSP+15C8] 0xD48C6FFC60 (void*)
[RSP+15D0] 0x1F1764DEE70 (void*)
[RSP+15D8] 0x0 (size_t)
[RSP+15E0] 0x7FF79AB9AAB0 (BSJobs::JobThread*)
[RSP+15E8] 0x0 (size_t)
[RSP+15F0] 0x0 (size_t)
[RSP+15F8] 0x7FFDDFFB257D (void* -> KERNEL32.DLL+001257D)
[RSP+1600] 0x0 (size_t)
[RSP+1608] 0x0 (size_t)
[RSP+1610] 0x0 (size_t)
[RSP+1618] 0x0 (size_t)
[RSP+1620] 0x0 (size_t)
[RSP+1628] 0x7FFDE178AF28 (void* -> ntdll.dll+005AF28)
[RSP+1630] 0x0 (size_t)
[RSP+1638] 0x0 (size_t)
[RSP+1640] 0x0 (size_t)
[RSP+1648] 0x0 (size_t)
[RSP+1650] 0x0 (size_t)
[RSP+1658] 0x0 (size_t)
[RSP+1660] 0x4D9AFE000000000 (size_t)
[RSP+1668] 0x0 (size_t)
[RSP+1670] 0x4F0FFFFFB30 (size_t)
[RSP+1678] 0x7FFDDEBF0930 (void* -> KERNELBASE.dll+0160930)
[RSP+1680] 0xD48C6FD7C0 (void*)
[RSP+1688] 0xDA66A6D000007FFD (size_t)
[RSP+1690] 0x7FFDDA66A6D0 (void* -> WinHTTP.dll+00DA6D0)
[RSP+1698] 0xD48C6FD7C0 (void*)
[RSP+16A0] 0x0 (size_t)
[RSP+16A8] 0x0 (size_t)
[RSP+16B0] 0x0 (size_t)
[RSP+16B8] 0x0 (size_t)
[RSP+16C0] 0x0 (size_t)
[RSP+16C8] 0x0 (size_t)
[RSP+16D0] 0x0 (size_t)
[RSP+16D8] 0x0 (size_t)
[RSP+16E0] 0x0 (size_t)
[RSP+16E8] 0x0 (size_t)
[RSP+16F0] 0x0 (size_t)
[RSP+16F8] 0x0 (size_t)
[RSP+1700] 0x0 (size_t)
[RSP+1708] 0x0 (size_t)
[RSP+1710] 0x0 (size_t)
[RSP+1718] 0x0 (size_t)
[RSP+1720] 0x0 (size_t)
[RSP+1728] 0x0 (size_t)
[RSP+1730] 0x0 (size_t)
[RSP+1738] 0x0 (size_t)
[RSP+1740] 0x0 (size_t)
[RSP+1748] 0x0 (size_t)
[RSP+1750] 0x0 (size_t)
[RSP+1758] 0x0 (size_t)
[RSP+1760] 0x0 (size_t)
[RSP+1768] 0x0 (size_t)
[RSP+1770] 0x0 (size_t)
[RSP+1778] 0x0 (size_t)
[RSP+1780] 0x0 (size_t)
[RSP+1788] 0x0 (size_t)
[RSP+1790] 0x0 (size_t)
[RSP+1798] 0x0 (size_t)
[RSP+17A0] 0x0 (size_t)
[RSP+17A8] 0x0 (size_t)
[RSP+17B0] 0x0 (size_t)
[RSP+17B8] 0x0 (size_t)
[RSP+17C0] 0x0 (size_t)
[RSP+17C8] 0x0 (size_t)
[RSP+17D0] 0x0 (size_t)
[RSP+17D8] 0x0 (size_t)
[RSP+17E0] 0x0 (size_t)
[RSP+17E8] 0x0 (size_t)
[RSP+17F0] 0x0 (size_t)
[RSP+17F8] 0x0 (size_t)
[RSP+1800] 0x0 (size_t)
[RSP+1808] 0x0 (size_t)
[RSP+1810] 0x0 (size_t)
[RSP+1818] 0x0 (size_t)
[RSP+1820] 0x0 (size_t)
[RSP+1828] 0x0 (size_t)
[RSP+1830] 0x0 (size_t)
[RSP+1838] 0x0 (size_t)
[RSP+1840] 0x0 (size_t)
[RSP+1848] 0x0 (size_t)
[RSP+1850] 0x0 (size_t)
[RSP+1858] 0x0 (size_t)
[RSP+1860] 0x0 (size_t)
[RSP+1868] 0x0 (size_t)
[RSP+1870] 0x0 (size_t)
[RSP+1878] 0x0 (size_t)
[RSP+1880] 0x0 (size_t)
[RSP+1888] 0x0 (size_t)
[RSP+1890] 0x0 (size_t)
[RSP+1898] 0x0 (size_t)
[RSP+18A0] 0x0 (size_t)
[RSP+18A8] 0x0 (size_t)
[RSP+18B0] 0x0 (size_t)
[RSP+18B8] 0x0 (size_t)
[RSP+18C0] 0x0 (size_t)
[RSP+18C8] 0x0 (size_t)
[RSP+18D0] 0x0 (size_t)
[RSP+18D8] 0x0 (size_t)
[RSP+18E0] 0x0 (size_t)
[RSP+18E8] 0x0 (size_t)
[RSP+18F0] 0x0 (size_t)
[RSP+18F8] 0x0 (size_t)
[RSP+1900] 0x0 (size_t)
[RSP+1908] 0x0 (size_t)
[RSP+1910] 0x0 (size_t)
[RSP+1918] 0x0 (size_t)
[RSP+1920] 0x0 (size_t)
[RSP+1928] 0x0 (size_t)
[RSP+1930] 0x0 (size_t)
[RSP+1938] 0x0 (size_t)
[RSP+1940] 0x0 (size_t)
[RSP+1948] 0x0 (size_t)
[RSP+1950] 0x0 (size_t)
[RSP+1958] 0x0 (size_t)
[RSP+1960] 0x0 (size_t)
[RSP+1968] 0x0 (size_t)
[RSP+1970] 0x0 (size_t)
[RSP+1978] 0x0 (size_t)
MODULES:
XINPUT1_3.dll 0x000000400000
X3DAudio1_7.dll 0x00005B430000
steam_api64.dll 0x00005B440000
amdenc64.dll 0x00005B480000
d3d11.dll 0x000180000000
clbcatq.dll 0x01F08FBC0000
BulletCountedReload.dll 0x01F0BC340000
Fallout4.exe 0x7FF794FB0000
usvfs_x64.dll 0x7FFD43000000
MSVCP140.dll 0x7FFD6ED30000
d3dcompiler_46e.dll 0x7FFD85FD0000
steamclient64.dll 0x7FFD86390000
gameoverlayrenderer64.dll 0x7FFD88900000
wsfw_identifier.dll 0x7FFD88AA0000
transfer_settlements.dll 0x7FFD88BA0000
terminal+.dll 0x7FFD88E70000
XAudio2_7.dll 0x7FFD8D310000
BackportedBA2Support.dll 0x7FFD8D400000
WINHTTP.dll 0x7FFD8E0C0000
msdmo.dll 0x7FFD8F410000
winmmbase.dll 0x7FFD8F460000
ResampleDmo.DLL 0x7FFD8F490000
DSOUND.DLL 0x7FFD8F550000
UneducatedShooter.dll 0x7FFD8F880000
SUP_F4SE.dll 0x7FFD8F900000
ShadowBoostFO4.dll 0x7FFD8FB30000
SprintStutteringFix.dll 0x7FFD905A0000
PowerGridTools.dll 0x7FFD96C90000
po3_SpellPerkItemDistributorF4.dll 0x7FFD96D00000
place.dll 0x7FFD96E10000
MODExplorer.dll 0x7FFD96E90000
Buffout4.dll 0x7FFD96F10000
SprintSpeedController.dll 0x7FFDA1950000
mcm.dll 0x7FFDA2800000
GardenOfEdenPapyrusExtender.dll 0x7FFDA28A0000
RustyFaceFix.dll 0x7FFDA2D90000
LongLoadingTimesFix.dll 0x7FFDA2DE0000
LighthousePapyrusExtender.dll 0x7FFDA2E70000
D3DCOMPILER_43.dll 0x7FFDA2FA0000
HighFPSPhysicsFix.dll 0x7FFDAD750000
f4ee.dll 0x7FFDAD7E0000
GLXRM_SCOURGE.dll 0x7FFDB04E0000
EscapeFreeze.dll 0x7FFDB0580000
ClassicHolsteredWeapons.dll 0x7FFDB0640000
VCRUNTIME140_1.dll 0x7FFDB8130000
webio.dll 0x7FFDB8FA0000
PapyrusScriptRunner.dll 0x7FFDBA930000
WINSPOOL.DRV 0x7FFDBB670000
MSIMG32.dll 0x7FFDBBBE0000
BLD_Helper.dll 0x7FFDBD370000
BakaScrapHeap.dll 0x7FFDBD6D0000
ReloadFix.dll 0x7FFDBE440000
CCD.dll 0x7FFDBE570000
BakaMaxPapyrusOps.dll 0x7FFDBE630000
tier0_s64.dll 0x7FFDBE6E0000
OLEACC.dll 0x7FFDBF100000
LooksmenuPlayerRotation.dll 0x7FFDC3FC0000
CONCRT140.dll 0x7FFDC4720000
Interior-NavCut-Fix.dll 0x7FFDC4C90000
faster_workshop.dll 0x7FFDC5820000
COMCTL32.dll 0x7FFDC7D90000
ncryptsslp.dll 0x7FFDC81F0000
inputhost.dll 0x7FFDC8560000
wbemsvc.dll 0x7FFDC8F20000
MpOav.dll 0x7FFDC8F60000
amsi.dll 0x7FFDC9120000
fastprox.dll 0x7FFDC9250000
wbemprox.dll 0x7FFDC96E0000
textinputframework.dll 0x7FFDC9830000
DirectHit.dll 0x7FFDC9B00000
f4se_1_10_163.dll 0x7FFDC9C40000
GLXRM_ScalingFlagRemover.dll 0x7FFDC9D70000
vstdlib_s64.dll 0x7FFDC9EA0000
flexRelease_x64.dll 0x7FFDC9F70000
BodyPartsUI.dll 0x7FFDCA3A0000
Bastion.dll 0x7FFDCA3F0000
GFSDK_SSAO_D3D11.win64.dll 0x7FFDCA440000
wbemcomn.dll 0x7FFDCBB00000
WININET.dll 0x7FFDCBDC0000
Windows.UI.dll 0x7FFDCD270000
MSVCR110.dll 0x7FFDCD520000
MSVCP110.dll 0x7FFDCD600000
cudart64_75.dll 0x7FFDCD750000
bink2w64.dll 0x7FFDCD7E0000
d3dx11_43.dll 0x7FFDCD880000
xinput1_4.dll 0x7FFDCD8F0000
GFSDK_GodraysLib.x64.dll 0x7FFDCD930000
AutoBeam.dll 0x7FFDCDA20000
PriorityMod.dll 0x7FFDCE330000
AUDIOSES.DLL 0x7FFDCE920000
amdihk64.dll 0x7FFDCF900000
atidxx64.dll 0x7FFDCF940000
amdxx64.dll 0x7FFDCFCC0000
rasadhlp.dll 0x7FFDD5310000
MMDevApi.dll 0x7FFDD5370000
CoreUIComponents.dll 0x7FFDD6400000
avrt.dll 0x7FFDD6A10000
directxdatabasehelper.dll 0x7FFDD6A40000
DbgHelp.dll 0x7FFDD6C40000
WINMM.dll 0x7FFDD7ED0000
D3DCOMPILER_47.dll 0x7FFDD7F10000
fwpuclnt.dll 0x7FFDD8300000
d3d11.dll 0x7FFDD8610000
gdiplus.dll 0x7FFDD8E60000
dcomp.dll 0x7FFDD9020000
f4se_steam_loader.dll 0x7FFDD9310000
flexExtRelease_x64.dll 0x7FFDD93C0000
nvToolsExt64_1.dll 0x7FFDD9440000
CoreMessaging.dll 0x7FFDD98A0000
enbhelperf4.dll 0x7FFDD9BD0000
apphelp.dll 0x7FFDD9CA0000
VCRUNTIME140.dll 0x7FFDD9E50000
dhcpcsvc.DLL 0x7FFDDA4E0000
dhcpcsvc6.DLL 0x7FFDDA550000
WinHTTP.dll 0x7FFDDA590000
WindowsCodecs.dll 0x7FFDDB9C0000
WINNSI.DLL 0x7FFDDBBC0000
UxTheme.dll 0x7FFDDBC00000
dxcore.dll 0x7FFDDBD20000
dxgi.dll 0x7FFDDBDD0000
dwmapi.dll 0x7FFDDBEF0000
resourcepolicyclient.dll 0x7FFDDC3A0000
VERSION.dll 0x7FFDDC6B0000
wintypes.dll 0x7FFDDC870000
windows.storage.dll 0x7FFDDC9B0000
HID.DLL 0x7FFDDD2B0000
IPHLPAPI.DLL 0x7FFDDD550000
DNSAPI.dll 0x7FFDDD580000
Secur32.dll 0x7FFDDD870000
schannel.DLL 0x7FFDDD8F0000
kernel.appcore.dll 0x7FFDDDA90000
SSPICLI.DLL 0x7FFDDDCF0000
MSWSOCK.dll 0x7FFDDDF00000
USERENV.dll 0x7FFDDE000000
CRYPTSP.dll 0x7FFDDE160000
CRYPTBASE.DLL 0x7FFDDE180000
MSASN1.dll 0x7FFDDE1C0000
NTASN1.dll 0x7FFDDE350000
ncrypt.dll 0x7FFDDE390000
UMPDC.dll 0x7FFDDE3D0000
powrprof.dll 0x7FFDDE520000
DEVOBJ.dll 0x7FFDDE710000
CFGMGR32.dll 0x7FFDDE740000
DPAPI.DLL 0x7FFDDE7B0000
profapi.dll 0x7FFDDE990000
bcrypt.dll 0x7FFDDEA60000
KERNELBASE.dll 0x7FFDDEA90000
ucrtbase.dll 0x7FFDDEF00000
WINTRUST.dll 0x7FFDDF020000
msvcp_win.dll 0x7FFDDF090000
gdi32full.dll 0x7FFDDF130000
bcryptPrimitives.dll 0x7FFDDF250000
CRYPT32.dll 0x7FFDDF2D0000
win32u.dll 0x7FFDDF440000
OLEAUT32.dll 0x7FFDDF500000
SHELL32.dll 0x7FFDDF5E0000
sechost.dll 0x7FFDDFEF0000
KERNEL32.DLL 0x7FFDDFFA0000
SETUPAPI.dll 0x7FFDE0070000
WS2_32.dll 0x7FFDE0500000
SHLWAPI.dll 0x7FFDE0580000
combase.dll 0x7FFDE05E0000
NSI.dll 0x7FFDE0BE0000
IMM32.DLL 0x7FFDE0BF0000
imagehlp.dll 0x7FFDE0C30000
RPCRT4.dll 0x7FFDE0C50000
USER32.dll 0x7FFDE0D70000
msvcrt.dll 0x7FFDE0F20000
shcore.dll 0x7FFDE0FD0000
COMDLG32.dll 0x7FFDE10D0000
PSAPI.DLL 0x7FFDE1220000
ADVAPI32.dll 0x7FFDE1290000
ole32.dll 0x7FFDE13B0000
GDI32.dll 0x7FFDE1560000
MSCTF.dll 0x7FFDE1590000
ntdll.dll 0x7FFDE1730000
F4SE PLUGINS:
AutoBeam.dll v1
BackportedBA2Support.dll v1
BakaMaxPapyrusOps.dll v1.1
BakaScrapHeap.dll v1.3
Bastion.dll v1
BLD_Helper.dll v1
BodyPartsUI.dll v1
Buffout4.dll v1.28.6
BulletCountedReload.dll
CCD.dll v1
ClassicHolsteredWeapons.dll
DirectHit.dll v1
enbhelperf4.dll v1
EscapeFreeze.dll v1
f4ee.dll
faster_workshop.dll
GardenOfEdenPapyrusExtender.dll v18.3
GLXRM_ScalingFlagRemover.dll v1
GLXRM_SCOURGE.dll v1
HighFPSPhysicsFix.dll
Interior-NavCut-Fix.dll v1.0.3
LighthousePapyrusExtender.dll v1.4
LongLoadingTimesFix.dll v1.1.1
LooksmenuPlayerRotation.dll
mcm.dll
MODExplorer.dll
PapyrusScriptRunner.dll v1.4
place.dll
po3_SpellPerkItemDistributorF4.dll v2
PowerGridTools.dll
PriorityMod.dll
ReloadFix.dll v1.2.4
RustyFaceFix.dll v2.0.2
ShadowBoostFO4.dll
SprintSpeedController.dll v1
SprintStutteringFix.dll v1.3
SUP_F4SE.dll
terminal+.dll
transfer_settlements.dll
UneducatedShooter.dll v1
wsfw_identifier.dll
PLUGINS:
[00] Fallout4.esm
[01] DLCRobot.esm
[02] DLCworkshop01.esm
[03] DLCCoast.esm
[04] DLCworkshop02.esm
[05] DLCworkshop03.esm
[06] DLCNukaWorld.esm
[07] Unofficial Fallout 4 Patch.esp
[08] HUDFramework.esm
[09] WorkshopFramework.esm
[0A] TacticalReload.esm
[0B] CleanMySettlement.esm
[0C] INE_BoonIsland.esp
[0D] PANPC.esm
[0E] LightsDontCastShadows.esp
[0F] SubwayRunnerRevised.esp
[10] LooksMenu.esp
[11] Better Locational Damage.esp
[12] TacticalTablet.esp
[13] LooksMenu Customization Compendium.esp
[14] NAC.esp
[15] Another Pine Forest Mod.esp
[16] NAC-NW.esp
[17] NAC-FH.esp
[18] MODaquatic.esp
[19] SSTFungalForest.esp
[1A] MutilatedDeadBodies.esp
[1B] HiPolyFaces.esp
[1C] CBBE.esp
[1D] dD-Enhanced Blood Basic.esp
[1E] 3dscopes.esp
[1F] Atomic World.esp
[20] MsAbominations.esp
[21] Reverb and Ambiance Overhaul.esp
[22] GhoulBlood.esp
[23] AttackSpawnsOutsideSettlement.esp
[24] AmazingFollowerTweaks.esp
[25] SettlementMenuManager.esp
[26] MilitarizedMinutemen.esp
[27] M2_Flamethrower_2.2.esp
[28] CombinedArmsNV.esp
[29] CombinedArmsEXPack.esp
[2A] Flashy_Infestations.esp
[2B] SovietPowerArmor.esp
[2C] MjolnirMKVB.esp
[2D] MK18.esp
[2E] PKMnv.esp
[2F] MWIIM4.esp
[30] Winters_BAS-B.esp
[31] Escape from Boston - KAC SR-25.esp
[32] 1CAS_ServiceRifle.esp
[33] Remington700.esp
[34] American180nv.esp
[35] AAC_HoneyBadger.esp
[36] RPD.esp
[37] M2Agency.esp
[38] ABundleofTape.esp
[39] ImiUzi.esp
[3A] smmg.esp
[3B] FG-42.esp
[3C] Escape from Boston - M200 Intervention.esp
[3D] Mossberg500.esp
[3E] Glock19x.esp
[3F] HaxRPG7.esp
[40] 9x39Project.esp
[41] Floaters.esp
[42] [ARRETH] FGEP-DE.esp
[43] ChinaLakeandHolorifle.esp
[44] SigSauerP320.esp
[45] SMLE_v.2.esp
[46] 9mmPistol.esp
[47] F4CW10mmSMG.esp
[48] FallEvil - Complete Edition.esp
[49] CWCreateABot.esp
[4A] M60-M60E3.esp
[4B] M1Garand.esp
[4C] VarmintRifle.esp
[4D] Yona_Weapon_DefenseGun.esp
[4E] 22LR_SilentPistol_ENG.esp
[4F] FO4 NPCs Travel.esp
[50] LeeEnfieldNo4MkI.esp
[51] RU556.esp
[52] AKMnv.esp
[53] AK74M.esp
[54] DX_Black_Widow.esp
[55] 512StandaloneHairColors.esp
[56] MTs255.esp
[57] In The Flesh.esp
[58] SVT40.esp
[59] MP7.esp
[5A] Survivalist.esp
[5B] RedShiftPowerArmor.esp
[5C] HK_MP5.esp
[5D] HK_UMP.esp
[5E] M1A.esp
[5F] Sten.esp
[60] The Eyes Of Beauty.esp
[61] TheEyesOfBeauty.esp
[62] Defective_Synth.esp
[63] Casio_W59.esp
[64] Ev_CPA10.esp
[65] EV_CPA10_LL.esp
[66] Female Tactical Armor.esp
[67] IWStryker.esp
[68] BZW_COD_Ghost_Jawbone.esp
[69] Gunner_Operator.esp
[6A] Modern Military Pack.esp
[6B] [MW2022] Shadow Company.esp
[6C] [BOCW] SEAL Team 10.esp
[6D] [MW] Wetsuit Collection.esp
[6E] KSHairsFemsheppingRadbeetle.esp
[6F] BOCW Outfit Pack.esp
[70] MilitarisedMinutemen_PatchesAddon.esp
[71] PD_LowerWeapon.esp
[72] Tactical Flashlights.esp
[73] Tactical Flashlights - Settings.esp
[74] Factor.esp
[75] TrueReporter.esp
[76] ImmersiveVendors.esp
[77] TacticalTablet_LMCC.esp
[78] ScopeOverlayDOF.esp
[79] MK18 Armory Project.esp
[7A] MK18 Armory Project 3.esp
[7B] Elysium.esp
[7C] VtawScientist.esp
[7D] Glowing Animals Emit Light.esp
[7E] Live Dismemberment - RegularNoHeadshots.esp
[7F] Dilapidated Roads - Charcoal.esp
[80] ValiusHDTextures2K.esp
[81] CustomCamera.esp
[82] PD_VisualReload.esp
[83] PipBoyShadows.esp
[84] fasthelmet.esp
[85] WestTekTacticalOptics.esp
[86] Famished.esp
[87] ClassicBehemoth.esp
[88] ConceptCentaur.esp
[89] Immersive HUD.esp
[8A] Project Reality Footsteps FO4.esp
[8B] VtawWardrobe6.esp
[8C] VHCE.esp
[8D] PMC Operators Pack.esp
[8E] VtawWardrobe9.esp
[8F] Natural Grasses & Groundcovers.esp
[90] Insignificant Object Remover.esp
[91] AarwynSurvivalBeanies.esp
[92] halffacemask.esp
[93] QMW-CAE-ALLINONE.esp
[94] QMW-3DM82A3.esp
[95] QMW-3DSCOPEAUG.esp
[96] QMW-3DSCOPEM249.esp
[97] QMW-3DSCOPEMK12.esp
[98] QMW-3DSCOPESPAS12.esp
[99] QMW-3DSCOPEVSS.esp
[9A] QMW-CAG36.esp
[9B] QWM-3DSCOPE550.esp
[9C] QWM-CAAKM.esp
[9D] BZW_MW_Mara.esp
[9E] octi_taticaloutfit.esp
[9F] stnjrPackHair.esp
[A0] AVBPipeGunsReplace.esp
[A1] AKSounds.esp
[A2] AzarPonytailHairstyles.esp
[A3] GhoulWorm00.esp
[A4] Existence 2.0.esp
[A5] No Aggro Impact Landing.esp
[A6] DX_Predator.esp
[A7] Better Rubble.esp
[A8] ESPExplorerFO4.esp
[A9] BDO Hair.esp
[AA] FF7R.esp
[AB] ParagonHairs.esp
[AC] ImmersiveAnimationFramework.esp
[AD] Urban Raider.esp
[AE] F3metalarmor.esp
[AF] MiscOutfitPackv2.esp
[B0] MercenaryOutfits.esp
[B1] Classic Outfits Distributed.esp
[B2] Nox Outfit.esp
[B3] Helios Outfit.esp
[B4] MG42.esp
[B5] WestTek Less Bright.esp
[B6] Silent-M249-Reload.esp
[B7] RussianAssaultPack.esp
[B8] GD45_TLOU_Henry_Sam.esp
[B9] leonsoutfit.esp
[BA] Splinterz.esp
[BB] LongRangeBulletHoles.esp
[BC] Realistic Death Physics - ALL DLC.esp
[BD] Elzee Human Grab Attacks.esp
[BE] SVT40-2xDMG.esp
[BF] SMLE STS PATCH - REPLACE.esp
[C0] Quad_Fusillade.esp
[C1] SigSauerP320_TR.esp
[C2] Quad_RAWLauncher.esp
[C3] Nexus_PMC.esp
[C4] PMC_extended.esp
[C5] MilitarizedMinutemenImmersionFix.esp
[C6] strong_PA.esp
[C7] tumbajamba Advanced Engineering.esp
[C8] strong_PA - tAE.esp
[C9] 3pMeleeTweak.esp
[CA] MWHitFx.esp
[CB] WheelMenu.esp
[CC] FIS-Naming-Weap-Armo-EN.esp
[CD] Danse GTFO Power Armor.esp
[CE] PlatinumCurieV2.1.esp
[CF] MyCart_Biohazard.esp
[D0] detailedferalghouls2K.esp
[D1] BlackSummer.esp
[D2] Thaylar's Power Armor - Rusty 2k Repacked BA2.esp
[D3] DynamicInteriorFogRemoval.esp
[D4] CurieFaceMorphBugFix.esp
[D5] PiperFaceFix.esp
[D6] CaitFaceMorphFix.esp
[D7] NoRandomGunShellEjectDirection.esp
[D8] WorkshopPlus.esp
[D9] SKKSettlementAttackSystem.esp
[DA] SOEghouls.esp
[DB] HamedSimKhardar.esp
[DC] More Fortifications.esp
[DD] Hamed Taneh-e-Derakht Wall.esp
[DE] EvilViking13_WastelandWalls.esp
[DF] Buildable_Farmland.esp
[E0] InstitutePowerArmor.esp
[E1] SnapBeds.esp
[E2] Sandbag Fortifications - Version 2C.esp
[E3] American180nv_TacticalReloadPatch.esp
[E4] AAC_HoneyBadger_TacticalReloadPatch.esp
[E5] [ETH]FGEP-AmbienceReducer.esp
[E6] TransferSettlements.esp
[E7] Marmo1233 - Immersive Settlers.esp
[E8] Brahmin Watertrough.esp
[E9] BrahminFeederFull.esp
[EA] GrafsSecurityFences.esp
[EB] KimHairstyle.esp
[EC] PANPC - Explosion Responses.esp
[ED] PANPC - Trap Alerts.esp
[EE] Better Locational Damage - DLC_WWorkshop.esp
[EF] Better Perks.esp
[F0] StartMeUp.esp
[F1] StartMeUpNukaWorldPatch.esp
[F2] EnhancedLightsandFX.esp
[F3] EnhancedLightsAndFX_SRR_Patch.esp
[F4] Pip-Boy Flashlight.esp
[F5] no_pipboy_light.esp
[FE:000] ccBGSFO4044-HellfirePowerArmor.esl
[FE:001] ccBGSFO4115-X02.esl
[FE:002] ccBGSFO4116-HeavyFlamer.esl
[FE:003] ccBGSFO4110-WS_Enclave.esl
[FE:004] ccBGSFO4096-AS_Enclave.esl
[FE:005] ccFSVFO4007-Halloween.esl
[FE:006] ccBGSFO4046-TesCan.esl
[FE:007] ccSBJFO4003-Grenade.esl
[FE:008] ccOTMFO4001-Remnants.esl
[FE:009] HiPolyFacesCompanionPlugin.esl
[FE:00A] Dilapidated Roads - Charcoal.esl
[FE:00B] PPF.esm
[FE:00C] FlickerFixer-eXofied.esl
[FE:00D] WorldwideGhoulsV400.esl
[FE:00E] JamaicaPlainPathing.esm
[FE:00F] CWOutfitPackPart2.esl
[FE:010] Geckos.esl
[FE:011] NCRArmourPack.esl
[FE:012] VCM_LibrarySupportPlugin_F-ESL.esl
[FE:013] Bighorner.esl
[FE:014] Cazadors.esl
[FE:015] Centaur.esl
[FE:016] CWRadscorpions.esl
[FE:017] RedShiftPowerArmor.esl
[FE:018] EnclavePack.esl
[FE:019] HellcatPA.esl
[FE:01A] TAAFlickerRemover.esl
[FE:01B] ParkBlood.esl
[FE:01C] leafblowerjunkjet2k.esl
[FE:01D] deathclawshd2k.esl
[FE:01E] dppsychoandmedx.esl
[FE:01F] dpjetandxcell.esl
[FE:020] Petal_Gasmask.esl
[FE:021] CWRaiders.esl
[FE:022] MorePrefabs.esl
[FE:023] Dogs can grab player.esl
[FE:024] HairfixUnderhelmet.esl
[FE:025] Skb_MachinegunsRebirth.esl
[FE:026] UglyRoaches.esl
[FE:027] Hit Those Objects.esm
[FE:028] HoloDisplay.esl
[FE:029] ShackShops.esl
[FE:02A] WastelandGuardShacks.esl
[FE:02B] Ladder.esl
[FE:02C] NoDialogueAutoRotAndForcedPos.esl
[FE:02D] Mantis.esl
[FE:02E] Wetness Shader Fix.esp
[FE:02F] FO4ParticlePatch.esp
[FE:030] RealHDFace Tex.esp
[FE:031] AmmoCounterFramework.esp
[FE:032] Better Locational Damage - DLC_Far_Harbor.esp
[FE:033] BLD - Leveled Lists - DLC.esp
[FE:034] LushAmbience.esp
[FE:035] WhoIsTheGeneral.esp
[FE:036] SettlerBuiltSettlements.esp
[FE:037] SBS - LivingSunshineTindings.esp
[FE:038] SBS - LivingKingsportLighthouse.esp
[FE:039] UniqueRaiderPatrols2.esp
[FE:03A] SBS - LivingFinchFarm.esp
[FE:03B] SBS - LivingOberlandStation.esp
[FE:03C] PLI_Unmarked_Raider_Camps_P1.esp
[FE:03D] SBS - LivingCoastalCottage.esp
[FE:03E] SBS - LivingOutpostZimonja.esp
[FE:03F] SBS - LivingSomervillePlace.esp
[FE:040] PRP_SRR_Patch_OG.esp
[FE:041] SBS - LivingMarinaEgretTour.esp
[FE:042] SBS - LivingStarlightDrive in.esp
[FE:043] SBS - LivingAbernathyFarm.esp
[FE:044] CROSS_InstituteExpeditionarySuit.esp
[FE:045] SBS - LivingHangmanAlley.esp
[FE:046] SBS - LivingTaffington.esp
[FE:047] GoodneighborView.esp
[FE:048] SBS - LivingJamaicaPlain.esp
[FE:049] PLI_Unmarked_Raider_Camps_P2.esp
[FE:04A] FGEP-Legendary.esp
[FE:04B] MFGeXopansionPatch.esp
[FE:04C] Modern Weapon Replacer - Glock 19x FX0x01 - 10mm Pistols.esp
[FE:04D] SBS - LivingTenpinesBluff.esp
[FE:04E] SBS - LivingNordHagenBeach.esp
[FE:04F] SBS - LivingCroupManor.esp
[FE:050] SBS - LivingTheSlog.esp
[FE:051] SBS - LivingCountyCrossing.esp
[FE:052] LasertoGarand.esp
[FE:053] True Damage.esp
[FE:054] Better Locational Damage - DLC_Nuka_World.esp
[FE:055] Better Locational Damage - DLC_Automatron.esp
[FE:056] True Damage - DLC.esp
[FE:057] TerrainUndersides.esp
[FE:058] CagebreakerPowerArmor.esp
[FE:059] NACskintonefix.esp
[FE:05A] SBS - LivingGraygarden.esp
[FE:05B] DiamondCityLights.esp
[FE:05C] (Tumba) Gunner Power Armor.esp
[FE:05D] (SKI-Tumba) Heavy Shotgun.esp
[FE:05E] PuddleReflectionFix.esp
[FE:05F] M1918A2.esp
[FE:060] FAR.esp
[FE:061] CovertSidearmVVSounds.esp
[FE:062] SF Valentine.esp
[FE:063] 4estGimp - MFG_FGEP-DE Merged.esp
[FE:064] [ARRETH] FGEP.esp
[FE:065] VeryZenFGEP_2k.esp
[FE:066] Vault-Tec Mask.esp
[FE:067] K9TacticalHarness.esp
[FE:068] VWR - 44 Magnum.esp
[FE:069] CROSS_CourserStrigidae.esp
[FE:06A] No More Fake Puddles - Nuka World 1-0.esp
[FE:06B] MK18 Armory Project 2.esp
[FE:06C] EFB M200 - Close Sights Pack.esp
[FE:06D] 9x39Project_TacticalReloadPatch.esp
[FE:06E] AKMnv_TacticalReloadPatch.esp
[FE:06F] BetterCasingEjection.esp
[FE:070] Elzee Recoil Shake.esp
[FE:071] True Damage - Perk Module.esp
[FE:072] Better Locational Damage - Robot Edition.esp
[FE:073] Better Locational Damage - Robot Edition - Capital Wasteland Robot Patch.esp
[FE:074] WAVE.esp
[FE:075] VividFallout - AiO - 2k.esp
[FE:076] Robot_Textures_Redone.esp
[FE:077] Gloomy Glass.esp
[FE:078] StartMeUpShaunDefaultAppearance.esp
[FE:079] M2AgencyTacticalReloadPatch.esp
[FE:07A] M2AgencyLvlListPatch.esp
[FE:07B] RemoteExplosives.esp
[FE:07C] 3rd Person Cam SmallFix.esp
[FE:07D] GEN Ramen Hat.esp
[FE:07E] Autumnal Forest Overhaul - Grass.esp
[FE:07F] ParkCoventry.esp
[FE:080] god.esp
[FE:081] Modern Weapon Replacer - Combined Arms - AKM - Handmade Rifles.esp
[FE:082] TheMobileMechanic.esp
[FE:083] TheMobileMechanicAutomatron.esp
[FE:084] Feral Ghoul Bite Skills.esp
[FE:085] Vault-Tec Mask MKII.esp
[FE:086] BoS Suit.esp
[FE:087] Institute Suit.esp
[FE:088] BOS INS suit Flat.esp
[FE:089] RainofBrassPetals.esp
[FE:08A] ConditionBoy.esp
[FE:08B] SlideStandalone.esp
[FE:08C] IAF - Far Harbor & Nuka World.esp
[FE:08D] Urban Raider - Forged.esp
[FE:08E] PKMnv_NoEWS.esp
[FE:08F] Clicklight.esp
[FE:090] SprintOutOfCombat.esp
[FE:091] 2k Turrets - Seen some shit.esp
[FE:092] Rubble Debris.esp
[FE:093] jdmCouchSleep.esp
[FE:094] SunLightAlignment.esp
[FE:095] NAC-RemoveMenuItem.esp
[FE:096] More_Vines.esp
[FE:097] Weapons of Fate.esp
[FE:098] Radscorpion Stab Skill.esp
[FE:099] Assaultron Grab Skills.esp
[FE:09A] It has been a long time - 2k MetalBox.esp
[FE:09B] Elzee Car Alarm.esp
[FE:09C] Elzee Stomp.esp
[FE:09D] Yaoguai grab skill.esp
[FE:09E] Deathclaw Grab Skills.esp
[FE:09F] Radstag Grab Skill.esp
[FE:0A0] Authors Vehicle picks Left To Rot.esp
[FE:0A1] Capsules seen some 2k shit.esp
[FE:0A2] Seen some 2k s#*! - Pulowski Shelter.esp
[FE:0A3] Mossy Power Tower.esp
[FE:0A4] Oxidized alumin(i)um bird.esp
[FE:0A5] True Damage - Adrenaline Module.esp
[FE:0A6] True Damage - Perk Module DLC.esp
[FE:0A7] True Damage - Vehicle Module.esp
[FE:0A8] SCOURGE.esp
[FE:0A9] SCOURGE - Floaters.esp
[FE:0AA] SCOURGE - Fallout4.esp
[FE:0AB] SCOURGE - DLCRobot.esp
[FE:0AC] SCOURGE - DLCNukaWorld.esp
[FE:0AD] SCOURGE - DLCCoast.esp
[FE:0AE] SCOURGE - Centaur.esp
[FE:0AF] SCOURGE - Mantis.esp
[FE:0B0] SCOURGE - ConceptCentaur.esp
[FE:0B1] SCOURGE - Geckos.esp
[FE:0B2] SCOURGE - Famished.esp
[FE:0B3] SCOURGE - Defective_Synth.esp
[FE:0B4] SCOURGE - Cazadors.esp
[FE:0B5] SCOURGE - Bighorner.esp
[FE:0B6] SCOURGE - MFG.esp
[FE:0B7] SCOURGE - Flesh.esp
[FE:0B8] CombinedArmsNV_TacticalReloadPatch.esp
[FE:0B9] VarmintRifle_TacticalReloadPatch.esp
[FE:0BA] LeeEnfieldNo4MkI_TR.esp
[FE:0BB] SVT40_TacticalReloadPatch.esp
[FE:0BC] Winters_BAS-B_TR-Patch.esp
[FE:0BD] Look At Me GNR RDX.esp
[FE:0BE] Look At Me GNR RDX x PMC Extended.esp
[FE:0BF] MWHitFX - Automatron Patch.esp
[FE:0C0] Bastion.esp
[FE:0C1] TD - ChinaLakeandHolorifle.esp
[FE:0C2] TD - Combined Arms Expansion.esp
[FE:0C3] TD - Combined Arms.esp
[FE:0C4] TD - FG-42.esp
[FE:0C5] TD - Heckler und Koch - MP7.esp
[FE:0C6] TD - MK18 CQBR.esp
[FE:0C7] TD - PKM - Machine Gun.esp
[FE:0C8] TD - SMLE_v2.esp
[FE:0C9] TD - 9mm Pistol.esp
[FE:0CA] TD - 9x39 Project.esp
[FE:0CB] TD - AKM Complex.esp
[FE:0CC] TD - American 180.esp
[FE:0CD] TD - 22LR Silenced Pistol.esp
[FE:0CE] TD - M60 - M60E3.esp
[FE:0CF] TD - Machineguns Rebirth ESL.esp
[FE:0D0] TD - Mossberg 500.esp
[FE:0D1] LC's UHD Feral Ghoul Apparel.esp
[FE:0D2] Rusty Face Fix.esp
[FE:0D3] SCOURGE - [ARRETH] FGEP-DE.esp
[FE:0D4] Power_Armors_Redone.esp
[FE:0D5] BuildingBudgetExtender.esp
[FE:0D6] Mozenrath - Creating Loot Shipping Crate.esp
[FE:0D7] CommonwealthBarbwire SMM.esp
[FE:0D8] CreatingLootShippingCrate SMM.esp
[FE:0D9] HoloDisplay SMM.esp
[FE:0DA] LogFenceWalls SMM.esp
[FE:0DB] More Fortifications SMM.esp
[FE:0DC] MorePrefabs SMM.esp
[FE:0DD] ShackShops SMM.esp
[FE:0DE] WastelandGuardShacks SMM.esp
[FE:0DF] WastelandWalls SMM.esp
[FE:0E0] BuildableFarmland SMM.esp
[FE:0E1] Machinery seen some shit.esp
[FE:0E2] MidnightCultFix.esp
[FE:0E3] ImiUzi_Addon.esp
[FE:0E4] ImiUzi_TacticalReloadPatch.esp
[FE:0E5] MFGeXopansionPatch-ChildrenEnabled.esp
[FE:0E6] SCOURGE - FallEvilComplete.esp
[FE:0E7] RU556_TacReload.esp
[FE:0E8] Enemies Fear Power Armor.esp
[FE:0E9] UngatedLockpick.esp
[FE:0EA] Remington700_TR.esp
[FE:0EB] PANPC 2.0.8 DLC Weather Patch.esp
[FE:0EC] PANPC - FGEP DE patch.esp
[FE:0ED] 00-Movements101.esp
[FE:0EE] Modern Weapon Replacer - Fusillade Grenade Launcher - Gauss Rifles.esp
[FE:0EF] Modern Weapon Replacer - RPG-7V2 - Missile Launchers.esp
[FE:0F0] Modern Weapon Replacer - BAS-B (Sig XM7 Spear) - Radium Rifles.esp
[FE:0F1] Modern Weapon Replacer - Combined Arms - AUG - Institute Guns.esp
[FE:0F2] Modern Weapon Replacer - IMI Uzi - Pipe Guns.esp
[FE:0F3] Modern Weapon Replacer - MK18 CQBR - Laser Guns.esp
[FE:0F4] Modern Weapon Replacer - Springfield Armory M1A - Hunting Rifles.esp
[FE:0F5] Modern Weapon Replacer - Machineguns Rebirth Mk22 HMG - Gatling Lasers.esp
[FE:0F6] Modern Weapon Replacer - MTs-255 - Pipe Revolvers.esp
[FE:0F7] Modern Weapon Replacer - MTs-255 - Pipe Bolt Action.esp
[FE:0F8] Modern Weapon Replacer - Combined Arms - SG550 - Plasma Guns.esp
[FE:0F9] Modern Weapon Replacer - CombinedArmsEXPack - Mk12 - Plasma Guns.esp
[FE:0FA] Modern Weapon Replacer - CombinedArmsEXPack - P90 - Submachine Guns.esp
[FE:0FB] Modern Weapon Replacer - Combined Arms - SV-98 - Lever Action Rifles.esp
[FE:0FC] Modern Weapon Replacer - Combined Arms - M9A1 - Gamma Guns.esp
[FE:0FD] Modern Weapon Replacer - Sig Sauer P320 M17 - Gamma Guns.esp
[FE:0FE] Modern Weapon Replacer - Projectile Rocket Launcher - Fat Man.esp
[FE:0FF] Modern Weapon Replacer - MW2022 Expansive M4 - Assault Rifles.esp
[FE:100] Modern Weapon Replacer - SREP Redux - Combat Rifles.esp
[FE:101] Modern Weapon Replacer - Mossberg 500 - Combat Shotguns.esp
[FE:102] Modern Weapon Replacer - Super Mutant Leveled List Override - Miniguns.esp
[FE:103] MK18_TacticalReloadPatch.esp
[FE:104] Modern Weapon Replacer - Super Mutant Leveled List Override - Melee Weapons.esp
[FE:105] Modern Weapon Replacer - Super Mutant Leveled List Override - Missile Launchers.esp
[FE:106] M1A_TacticalReloadPatch.esp
[FE:107] BLD_LooksMenuPatch.esp
[FE:108] BLD_IAF_Patch.esp
[FE:109] PANPCTA-BLD (CD).esp
[FE:10A] WET.esp
[FE:10B] PRP.esp
[FE:10C] Atomic World Previsibines.esp
[FE:10D] Sanctuary_DCnR_F-ESL.esp
[FE:10E] SpectacleIsland_DCnR_F-ESL.esp
[FE:10F] Cov-TBH-DCnR_F-ESL.esp
[FE:110] TheCastle_DC_F-ESL.esp
[FE:111] Graygarden_DCnR_F-ESL.esp
[FE:112] RedRocket_DC_F-ESL.esp
[FE:113] EgretTours_DCnR_F-ESL.esp
[FE:114] WarwickHomestead_DC_F-ESL.esp
[FE:115] TheSlog_DC_F-ESL.esp
[FE:116] JamaicaPlains_DCnR_F-ESL.esp
[FE:117] CroupManor_DCnR_F-ESL.esp
[FE:118] StarlightDrivein_DCnR_F-ESL.esp
[FE:119] GreentopNursery_DCnr_F-ESL.esp
[FE:11A] AbernathyFarm_DC_F-ESL.esp
[FE:11B] KingsportLighthouse_DCnR_F-ESL.esp
[FE:11C] Bunker Hill Deep Clean ESL-F.esp
[FE:11D] CoastalCottage_DCnR_F-ESL.esp
[FE:11E] EchoLakeLumber_DCnR_F-ESL.esp
[FE:11F] NationalParkVC_DCnR_F-ESL.esp
[FE:120] DaltonFarm_DCnR_F-ESL.esp
[FE:121] LongfellowsCabin_DCnR_F-ESL.esp
[FE:122] SunshideTidings_DCnR_F-ESL.esp
[FE:123] HangmansAlley_DC_F-ESL.esp
[FE:124] NordhagenBeach_DC_F-ESL.esp
[FE:125] TenpinesOutpostZimonja_DCnR_F-ESL.esp
[FE:126] SomervillePlace_DCnR_F-ESL.esp
[FE:127] CountyCrossing_DCnR_F-ESL.esp
[FE:128] MurkwaterConstruction_DCnR_F-ESL.esp
[FE:129] FinchFarm_DC_F-ESL.esp
[FE:12A] MechanistLair_DC_F-ESL.esp
[FE:12B] NukaWorldRedRocket_DC_F-ESL.esp
[FE:12C] OberlandStation_DCnR_F-ESL.esp
[FE:12D] Vault88_DC_F-ESL.esp
[FE:12E] EnhancedLightsandFX - Automatron.esp
[FE:12F] ELFX-PreVis.esp
Autoscan Crash Log:
crash-2024-07-27-02-14-21.log -> AUTOSCAN REPORT GENERATED BY CLASSIC v7.20
# FOR BEST VIEWING EXPERIENCE OPEN THIS FILE IN NOTEPAD++ OR SIMILAR #
# PLEASE READ EVERYTHING CAREFULLY AND BEWARE OF FALSE POSITIVES #
====================================================
Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF79646F425 Fallout4.exe+14BF425
Detected Buffout 4 Version: Buffout 4 v1.28.6
* You have the latest version of Buffout 4! *
====================================================
CHECKING IF LOG MATCHES ANY KNOWN CRASH SUSPECTS...
====================================================
# Checking for Mesh (NIF) Crash.............. SUSPECT FOUND! > Severity : 4 #
-----
# Checking for Player Character Crash........ SUSPECT FOUND! > Severity : 3 #
-----
# Checking for Animation / Physics Crash..... SUSPECT FOUND! > Severity : 5 #
-----
* FOR DETAILED DESCRIPTIONS AND POSSIBLE SOLUTIONS TO ANY ABOVE DETECTED CRASH SUSPECTS *
* SEE: https://docs.google.com/document/d/17FzeIMJ256xE85XdjoPvv_Zi3C5uHeSTQh6wOZugs4c *
====================================================
CHECKING IF NECESSARY FILES/SETTINGS ARE CORRECT...
====================================================
* NOTICE: FCX MODE IS DISABLED. YOU CAN ENABLE IT TO DETECT PROBLEMS IN YOUR MOD & GAME FILES *
[ FCX Mode can be enabled in the exe or CLASSIC Settings.yaml located in your CLASSIC folder. ]
✔️ F4EE (Looks Menu) parameter is correctly configured in your Buffout 4 settings!
-----
✔️ Achievements parameter is correctly configured in your Buffout 4 settings!
-----
✔️ Memory Manager parameter is correctly configured in your Buffout 4 settings!
-----
❌ FCX Mode is disabled, skipping game files check...
-----
====================================================
CHECKING FOR MODS THAT CAN CAUSE FREQUENT CRASHES...
====================================================
[!] FOUND : [12] Tactical Tablet
- Can cause flickering with certain scopes or crashes while browsing workbenches, most commonly with ECO.
-----
# [!] CAUTION : ANY ABOVE DETECTED MODS HAVE A MUCH HIGHER CHANCE TO CRASH YOUR GAME! #
* YOU CAN DISABLE ANY / ALL OF THEM TEMPORARILY TO CONFIRM THEY CAUSED THIS CRASH. *
====================================================
CHECKING FOR MODS THAT CONFLICT WITH OTHER MODS...
====================================================
# FOUND NO MODS THAT ARE INCOMPATIBLE OR CONFLICT WITH YOUR OTHER MODS #
====================================================
CHECKING FOR MODS WITH SOLUTIONS & COMMUNITY PATCHES
====================================================
[!] FOUND : [FE01A] Advanced Animation Framework
- Latest AAF version only available on Moddingham | AAF Tech Support: https://discord.gg/gWZuhMC
Latest AAF Link (register / login to download): https://www.moddingham.com/viewtopic.php?t=2
-----
- Looks Menu versions 1.6.20 & 1.6.19 can frequently break adult mod related (erection) morphs.
If you notice AAF related problems, remove latest version of Looks Menu and switch to 1.6.18.
-----
[!] FOUND : [13] Looks Menu Customization Compendium
- If you are getting broken hair colors, install this mod and make sure it loads after LMCC.
Mod Link: https://www.nexusmods.com/fallout4/mods/18287?tab=files
-----
[!] FOUND : [26] Militarized Minutemen
- Can occasionally crash the game due to a broken mesh on some minutemen outfits.
Patch Link: https://www.nexusmods.com/fallout4/mods/32369?tab=files
-----
[!] FOUND : [14] Natural And Atmospheric Commonwealth
- If you notice weird looking skin tones with either NAC or NACX, install this patch.
Patch Link: https://www.nexusmods.com/fallout4/mods/57052?tab=files
-----
[!] FOUND : [FE0D2] Rusty Face Fix
- Make sure you have the latest 2.0 version installed or try the REDUX Version instead.
Original Rusty Face Fix: https://www.nexusmods.com/fallout4/mods/31028?tab=files
Alternative REDUX Version: https://www.nexusmods.com/fallout4/mods/64270?tab=files
-----
[!] FOUND : [F0] Start Me Up
- Abandoned mod that can cause infinite loading and other problems. Switch to REDUX Version instead.
Updated REDUX Version: https://www.nexusmods.com/fallout4/mods/56984?tab=files
-----
[!] FOUND : [0A] Tactical Reload
- Can cause weapon and combat related crashes. TR Expansion For ECO is highly recommended.
TR Expansion For ECO Link: https://www.nexusmods.com/fallout4/mods/67716?tab=files
-----
# [!] CAUTION : FOUND PROBLEMATIC MODS WITH SOLUTIONS AND COMMUNITY PATCHES #
[Due to limitations, CLASSIC will show warnings for some mods even if fixes or patches are already installed.]
[To hide these warnings, you can add their plugin names to the CLASSIC Ignore.yaml file. ONE PLUGIN PER LINE.]
====================================================
CHECKING FOR MODS PATCHED THROUGH OPC INSTALLER...
====================================================
[!] FOUND : [1A] Mutilated Dead Bodies
* FOR PATCH REPOSITORY THAT PREVENTS CRASHES AND FIXES PROBLEMS IN THESE AND OTHER MODS,*
* VISIT OPTIMIZATION PATCHES COLLECTION: https://www.nexusmods.com/fallout4/mods/54872 *
====================================================
CHECKING IF IMPORTANT PATCHES & FIXES ARE INSTALLED
====================================================
❌ Canary Save File Monitor is not installed!
This is a highly recommended mod that can detect save file corruption.
Link: https://www.nexusmods.com/fallout4/mods/44949?tab=files
✔️ High FPS Physics Fix is installed!
✔️ Previs Repair Pack (PRP) is installed!
✔️ Unofficial Fallout 4 Patch is installed!
❌ Vulkan Renderer is not installed!
This is a highly recommended mod that can improve performance on AMD GPUs.
Link: https://www.nexusmods.com/fallout4/mods/48053?tab=files
====================================================
SCANNING THE LOG FOR SPECIFIC (POSSIBLE) SUSPECTS...
====================================================
# LIST OF (POSSIBLE) PLUGIN SUSPECTS #
- Better Locational Damage.esp | 5
[Last number counts how many times each Plugin Suspect shows up in the crash log.]
These Plugins were caught by Buffout 4 and some of them might be responsible for this crash.
You can try disabling these plugins and check if the game still crashes, though this method can be unreliable.
# LIST OF (POSSIBLE) FORM ID SUSPECTS #
- Form ID: 00000007 | [Fallout4.esm] | Player | 5
- Form ID: 00000014 | [Fallout4.esm] | PlayerRef | 5
# LIST OF DETECTED (NAMED) RECORDS #
- (void* -> WinHTTP.dll+00DA6D0) | 1
- Name: "AddOnNode500" | 2
- Name: "Chest" | 1
- Name: "Cloth_Skirt_L_A" | 1
- Name: "RCollarbone" | 1
- Name: "RForeArm1" | 1
- Name: "RForeArm2" | 1
- Name: "RUPPERARM" | 1
- Name: "SPINE1" | 1
- Name: "SPINE2" | 1
- Name: "Workshop_HighTechLightCeiling04_Dirty_Orange_On" | 1
Load Order:
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
254 FE 0 ccBGSFO4044-HellfirePowerArmor.esl
254 FE 1 ccBGSFO4115-X02.esl
254 FE 2 ccBGSFO4116-HeavyFlamer.esl
254 FE 3 ccBGSFO4110-WS_Enclave.esl
254 FE 4 ccBGSFO4096-AS_Enclave.esl
254 FE 5 ccFSVFO4007-Halloween.esl
254 FE 6 ccBGSFO4046-TesCan.esl
254 FE 7 ccSBJFO4003-Grenade.esl
254 FE 8 ccOTMFO4001-Remnants.esl
7 7 Unofficial Fallout 4 Patch.esp
8 8 HUDFramework.esm
9 9 WorkshopFramework.esm
254 FE 9 HiPolyFacesCompanionPlugin.esl
10 a TacticalReload.esm
254 FE a Dilapidated Roads - Charcoal.esl
254 FE b PPF.esm
254 FE c FlickerFixer-eXofied.esl
11 b CleanMySettlement.esm
254 FE d WorldwideGhoulsV400.esl
254 FE e JamaicaPlainPathing.esm
254 FE f CWOutfitPackPart2.esl
254 FE 10 Geckos.esl
254 FE 11 NCRArmourPack.esl
254 FE 12 VCM_LibrarySupportPlugin_F-ESL.esl
12 c INE_BoonIsland.esp
254 FE 13 Bighorner.esl
254 FE 14 Cazadors.esl
254 FE 15 Centaur.esl
254 FE 16 CWRadscorpions.esl
254 FE 17 RedShiftPowerArmor.esl
254 FE 18 EnclavePack.esl
254 FE 19 HellcatPA.esl
254 FE 1a TAAFlickerRemover.esl
254 FE 1b ParkBlood.esl
254 FE 1c leafblowerjunkjet2k.esl
254 FE 1d deathclawshd2k.esl
254 FE 1e dppsychoandmedx.esl
254 FE 1f dpjetandxcell.esl
254 FE 20 Petal_Gasmask.esl
254 FE 21 CWRaiders.esl
254 FE 22 MorePrefabs.esl
254 FE 23 Dogs can grab player.esl
254 FE 24 HairfixUnderhelmet.esl
254 FE 25 Skb_MachinegunsRebirth.esl
254 FE 26 UglyRoaches.esl
254 FE 27 Hit Those Objects.esm
254 FE 28 HoloDisplay.esl
254 FE 29 ShackShops.esl
254 FE 2a WastelandGuardShacks.esl
254 FE 2b Ladder.esl
254 FE 2c NoDialogueAutoRotAndForcedPos.esl
13 d PANPC.esm
254 FE 2d Mantis.esl
254 FE 2e Wetness Shader Fix.esp
254 FE 2f FO4ParticlePatch.esp
14 e LightsDontCastShadows.esp
15 f SubwayRunnerRevised.esp
16 10 LooksMenu.esp
17 11 Better Locational Damage.esp
18 12 TacticalTablet.esp
19 13 LooksMenu Customization Compendium.esp
254 FE 30 RealHDFace Tex.esp
20 14 NAC.esp
21 15 Another Pine Forest Mod.esp
22 16 NAC-NW.esp
23 17 NAC-FH.esp
24 18 MODaquatic.esp
25 19 SSTFungalForest.esp
26 1a MutilatedDeadBodies.esp
27 1b HiPolyFaces.esp
28 1c CBBE.esp
29 1d dD-Enhanced Blood Basic.esp
30 1e 3dscopes.esp
254 FE 31 AmmoCounterFramework.esp
31 1f Atomic World.esp
32 20 MsAbominations.esp
33 21 Reverb and Ambiance Overhaul.esp
254 FE 32 Better Locational Damage - DLC_Far_Harbor.esp
254 FE 33 BLD - Leveled Lists - DLC.esp
34 22 GhoulBlood.esp
35 23 AttackSpawnsOutsideSettlement.esp
254 FE 34 LushAmbience.esp
254 FE 35 WhoIsTheGeneral.esp
36 24 AmazingFollowerTweaks.esp
37 25 SettlementMenuManager.esp
254 FE 36 SettlerBuiltSettlements.esp
254 FE 37 SBS - LivingSunshineTindings.esp
254 FE 38 SBS - LivingKingsportLighthouse.esp
254 FE 39 UniqueRaiderPatrols2.esp
254 FE 3a SBS - LivingFinchFarm.esp
254 FE 3b SBS - LivingOberlandStation.esp
254 FE 3c PLI_Unmarked_Raider_Camps_P1.esp
254 FE 3d SBS - LivingCoastalCottage.esp
254 FE 3e SBS - LivingOutpostZimonja.esp
254 FE 3f SBS - LivingSomervillePlace.esp
38 26 MilitarizedMinutemen.esp
254 FE 40 PRP_SRR_Patch_OG.esp
39 27 M2_Flamethrower_2.2.esp
40 28 CombinedArmsNV.esp
41 29 CombinedArmsEXPack.esp
254 FE 41 SBS - LivingMarinaEgretTour.esp
42 2a Flashy_Infestations.esp
43 2b SovietPowerArmor.esp
44 2c MjolnirMKVB.esp
254 FE 42 SBS - LivingStarlightDrive in.esp
254 FE 43 SBS - LivingAbernathyFarm.esp
45 2d MK18.esp
46 2e PKMnv.esp
254 FE 44 CROSS_InstituteExpeditionarySuit.esp
47 2f MWIIM4.esp
48 30 Winters_BAS-B.esp
49 31 Escape from Boston - KAC SR-25.esp
50 32 1CAS_ServiceRifle.esp
51 33 Remington700.esp
52 34 American180nv.esp
53 35 AAC_HoneyBadger.esp
54 36 RPD.esp
55 37 M2Agency.esp
56 38 ABundleofTape.esp
57 39 ImiUzi.esp
58 3a smmg.esp
59 3b FG-42.esp
60 3c Escape from Boston - M200 Intervention.esp
61 3d Mossberg500.esp
62 3e Glock19x.esp
63 3f HaxRPG7.esp
64 40 9x39Project.esp
65 41 Floaters.esp
254 FE 45 SBS - LivingHangmanAlley.esp
254 FE 46 SBS - LivingTaffington.esp
254 FE 47 GoodneighborView.esp
254 FE 48 SBS - LivingJamaicaPlain.esp
254 FE 49 PLI_Unmarked_Raider_Camps_P2.esp
66 42 [ARRETH] FGEP-DE.esp
254 FE 4a FGEP-Legendary.esp
254 FE 4b MFGeXopansionPatch.esp
67 43 ChinaLakeandHolorifle.esp
254 FE 4c Modern Weapon Replacer - Glock 19x FX0x01 - 10mm Pistols.esp
68 44 SigSauerP320.esp
69 45 SMLE_v.2.esp
70 46 9mmPistol.esp
71 47 F4CW10mmSMG.esp
72 48 FallEvil - Complete Edition.esp
254 FE 4d SBS - LivingTenpinesBluff.esp
254 FE 4e SBS - LivingNordHagenBeach.esp
73 49 CWCreateABot.esp
254 FE 4f SBS - LivingCroupManor.esp
74 4a M60-M60E3.esp
254 FE 50 SBS - LivingTheSlog.esp
75 4b M1Garand.esp
254 FE 51 SBS - LivingCountyCrossing.esp
254 FE 52 LasertoGarand.esp
76 4c VarmintRifle.esp
77 4d Yona_Weapon_DefenseGun.esp
78 4e 22LR_SilentPistol_ENG.esp
79 4f FO4 NPCs Travel.esp
254 FE 53 True Damage.esp
254 FE 54 Better Locational Damage - DLC_Nuka_World.esp
254 FE 55 Better Locational Damage - DLC_Automatron.esp
254 FE 56 True Damage - DLC.esp
80 50 LeeEnfieldNo4MkI.esp
254 FE 57 TerrainUndersides.esp
81 51 RU556.esp
82 52 AKMnv.esp
83 53 AK74M.esp
84 54 DX_Black_Widow.esp
254 FE 58 CagebreakerPowerArmor.esp
254 FE 59 NACskintonefix.esp
85 55 512StandaloneHairColors.esp
86 56 MTs255.esp
254 FE 5a SBS - LivingGraygarden.esp
254 FE 5b DiamondCityLights.esp
87 57 In The Flesh.esp
88 58 SVT40.esp
254 FE 5c (Tumba) Gunner Power Armor.esp
89 59 MP7.esp
254 FE 5d (SKI-Tumba) Heavy Shotgun.esp
90 5a Survivalist.esp
254 FE 5e PuddleReflectionFix.esp
91 5b RedShiftPowerArmor.esp
92 5c HK_MP5.esp
93 5d HK_UMP.esp
94 5e M1A.esp
254 FE 5f M1918A2.esp
95 5f Sten.esp
96 60 The Eyes Of Beauty.esp
97 61 TheEyesOfBeauty.esp
98 62 Defective_Synth.esp
99 63 Casio_W59.esp
100 64 Ev_CPA10.esp
101 65 EV_CPA10_LL.esp
254 FE 60 FAR.esp
254 FE 61 CovertSidearmVVSounds.esp
102 66 Female Tactical Armor.esp
103 67 IWStryker.esp
104 68 BZW_COD_Ghost_Jawbone.esp
254 FE 62 SF Valentine.esp
105 69 Gunner_Operator.esp
106 6a Modern Military Pack.esp
107 6b [MW2022] Shadow Company.esp
108 6c [BOCW] SEAL Team 10.esp
109 6d [MW] Wetsuit Collection.esp
110 6e KSHairsFemsheppingRadbeetle.esp
111 6f BOCW Outfit Pack.esp
254 FE 63 4estGimp - MFG_FGEP-DE Merged.esp
254 FE 64 [ARRETH] FGEP.esp
254 FE 65 VeryZenFGEP_2k.esp
112 70 MilitarisedMinutemen_PatchesAddon.esp
113 71 PD_LowerWeapon.esp
114 72 Tactical Flashlights.esp
115 73 Tactical Flashlights - Settings.esp
254 FE 66 Vault-Tec Mask.esp
254 FE 67 K9TacticalHarness.esp
116 74 Factor.esp
254 FE 68 VWR - 44 Magnum.esp
117 75 TrueReporter.esp
254 FE 69 CROSS_CourserStrigidae.esp
118 76 ImmersiveVendors.esp
254 FE 6a No More Fake Puddles - Nuka World 1-0.esp
119 77 TacticalTablet_LMCC.esp
120 78 ScopeOverlayDOF.esp
121 79 MK18 Armory Project.esp
254 FE 6b MK18 Armory Project 2.esp
122 7a MK18 Armory Project 3.esp
123 7b Elysium.esp
254 FE 6c EFB M200 - Close Sights Pack.esp
124 7c VtawScientist.esp
254 FE 6d 9x39Project_TacticalReloadPatch.esp
254 FE 6e AKMnv_TacticalReloadPatch.esp
254 FE 6f BetterCasingEjection.esp
254 FE 70 Elzee Recoil Shake.esp
125 7d Glowing Animals Emit Light.esp
254 FE 71 True Damage - Perk Module.esp
126 7e Live Dismemberment - RegularNoHeadshots.esp
254 FE 72 Better Locational Damage - Robot Edition.esp
254 FE 73 Better Locational Damage - Robot Edition - Capital Wasteland Robot Patch.esp
254 FE 74 WAVE.esp
254 FE 75 VividFallout - AiO - 2k.esp
127 7f Dilapidated Roads - Charcoal.esp
254 FE 76 Robot_Textures_Redone.esp
128 80 ValiusHDTextures2K.esp
254 FE 77 Gloomy Glass.esp
129 81 CustomCamera.esp
130 82 PD_VisualReload.esp
131 83 PipBoyShadows.esp
254 FE 78 StartMeUpShaunDefaultAppearance.esp
254 FE 79 M2AgencyTacticalReloadPatch.esp
254 FE 7a M2AgencyLvlListPatch.esp
132 84 fasthelmet.esp
133 85 WestTekTacticalOptics.esp
134 86 Famished.esp
135 87 ClassicBehemoth.esp
254 FE 7b RemoteExplosives.esp
136 88 ConceptCentaur.esp
137 89 Immersive HUD.esp
138 8a Project Reality Footsteps FO4.esp
139 8b VtawWardrobe6.esp
254 FE 7c 3rd Person Cam SmallFix.esp
140 8c VHCE.esp
141 8d PMC Operators Pack.esp
254 FE 7d GEN Ramen Hat.esp
142 8e VtawWardrobe9.esp
143 8f Natural Grasses & Groundcovers.esp
254 FE 7e Autumnal Forest Overhaul - Grass.esp
144 90 Insignificant Object Remover.esp
145 91 AarwynSurvivalBeanies.esp
254 FE 7f ParkCoventry.esp
254 FE 80 god.esp
146 92 halffacemask.esp
147 93 QMW-CAE-ALLINONE.esp
148 94 QMW-3DM82A3.esp
149 95 QMW-3DSCOPEAUG.esp
150 96 QMW-3DSCOPEM249.esp
151 97 QMW-3DSCOPEMK12.esp
152 98 QMW-3DSCOPESPAS12.esp
153 99 QMW-3DSCOPEVSS.esp
154 9a QMW-CAG36.esp
155 9b QWM-3DSCOPE550.esp
156 9c QWM-CAAKM.esp
157 9d BZW_MW_Mara.esp
158 9e octi_taticaloutfit.esp
159 9f stnjrPackHair.esp
254 FE 81 Modern Weapon Replacer - Combined Arms - AKM - Handmade Rifles.esp
160 a0 AVBPipeGunsReplace.esp
161 a1 AKSounds.esp
162 a2 AzarPonytailHairstyles.esp
254 FE 82 TheMobileMechanic.esp
254 FE 83 TheMobileMechanicAutomatron.esp
163 a3 GhoulWorm00.esp
254 FE 84 Feral Ghoul Bite Skills.esp
164 a4 Existence 2.0.esp
165 a5 No Aggro Impact Landing.esp
254 FE 85 Vault-Tec Mask MKII.esp
254 FE 86 BoS Suit.esp
254 FE 87 Institute Suit.esp
254 FE 88 BOS INS suit Flat.esp
166 a6 DX_Predator.esp
254 FE 89 RainofBrassPetals.esp
167 a7 Better Rubble.esp
168 a8 ESPExplorerFO4.esp
169 a9 BDO Hair.esp
170 aa FF7R.esp
171 ab ParagonHairs.esp
254 FE 8a ConditionBoy.esp
254 FE 8b SlideStandalone.esp
172 ac ImmersiveAnimationFramework.esp
254 FE 8c IAF - Far Harbor & Nuka World.esp
173 ad Urban Raider.esp
174 ae F3metalarmor.esp
254 FE 8d Urban Raider - Forged.esp
175 af MiscOutfitPackv2.esp
176 b0 MercenaryOutfits.esp
177 b1 Classic Outfits Distributed.esp
178 b2 Nox Outfit.esp
179 b3 Helios Outfit.esp
180 b4 MG42.esp
254 FE 8e PKMnv_NoEWS.esp
254 FE 8f Clicklight.esp
254 FE 90 SprintOutOfCombat.esp
254 FE 91 2k Turrets - Seen some shit.esp
254 FE 92 Rubble Debris.esp
181 b5 WestTek Less Bright.esp
182 b6 Silent-M249-Reload.esp
254 FE 93 jdmCouchSleep.esp
254 FE 94 SunLightAlignment.esp
183 b7 RussianAssaultPack.esp
254 FE 95 NAC-RemoveMenuItem.esp
184 b8 GD45_TLOU_Henry_Sam.esp
185 b9 leonsoutfit.esp
254 FE 96 More_Vines.esp
186 ba Splinterz.esp
254 FE 97 Weapons of Fate.esp
187 bb LongRangeBulletHoles.esp
254 FE 98 Radscorpion Stab Skill.esp
254 FE 99 Assaultron Grab Skills.esp
254 FE 9a It has been a long time - 2k MetalBox.esp
254 FE 9b Elzee Car Alarm.esp
254 FE 9c Elzee Stomp.esp
254 FE 9d Yaoguai grab skill.esp
188 bc Realistic Death Physics - ALL DLC.esp
189 bd Elzee Human Grab Attacks.esp
254 FE 9e Deathclaw Grab Skills.esp
254 FE 9f Radstag Grab Skill.esp
254 FE a0 Authors Vehicle picks Left To Rot.esp
254 FE a1 Capsules seen some 2k shit.esp
254 FE a2 Seen some 2k s#*! - Pulowski Shelter.esp
254 FE a3 Mossy Power Tower.esp
254 FE a4 Oxidized alumin(i)um bird.esp
Patch HairfixUnderhelmet-AAF.esp
254 FE a5 True Damage - Adrenaline Module.esp
254 FE a6 True Damage - Perk Module DLC.esp
254 FE a7 True Damage - Vehicle Module.esp
254 FE a8 SCOURGE.esp
254 FE a9 SCOURGE - Floaters.esp
254 FE aa SCOURGE - Fallout4.esp
254 FE ab SCOURGE - DLCRobot.esp
254 FE ac SCOURGE - DLCNukaWorld.esp
254 FE ad SCOURGE - DLCCoast.esp
254 FE ae SCOURGE - Centaur.esp
254 FE af SCOURGE - Mantis.esp
254 FE b0 SCOURGE - ConceptCentaur.esp
254 FE b1 SCOURGE - Geckos.esp
254 FE b2 SCOURGE - Famished.esp
254 FE b3 SCOURGE - Defective_Synth.esp
254 FE b4 SCOURGE - Cazadors.esp
254 FE b5 SCOURGE - Bighorner.esp
254 FE b6 SCOURGE - MFG.esp
254 FE b7 SCOURGE - Flesh.esp
254 FE b8 CombinedArmsNV_TacticalReloadPatch.esp
254 FE b9 VarmintRifle_TacticalReloadPatch.esp
190 be SVT40-2xDMG.esp
254 FE ba LeeEnfieldNo4MkI_TR.esp
254 FE bb SVT40_TacticalReloadPatch.esp
191 bf SMLE STS PATCH - REPLACE.esp
192 c0 Quad_Fusillade.esp
254 FE bc Winters_BAS-B_TR-Patch.esp
193 c1 SigSauerP320_TR.esp
194 c2 Quad_RAWLauncher.esp
195 c3 Nexus_PMC.esp
196 c4 PMC_extended.esp
197 c5 MilitarizedMinutemenImmersionFix.esp
254 FE bd Look At Me GNR RDX.esp
254 FE be Look At Me GNR RDX x PMC Extended.esp
198 c6 strong_PA.esp
199 c7 tumbajamba Advanced Engineering.esp
200 c8 strong_PA - tAE.esp
254 FE bf MWHitFX - Automatron Patch.esp
254 FE c0 Bastion.esp
201 c9 3pMeleeTweak.esp
202 ca MWHitFx.esp
203 cb WheelMenu.esp
204 cc FIS-Naming-Weap-Armo-EN.esp
254 FE c1 TD - ChinaLakeandHolorifle.esp
254 FE c2 TD - Combined Arms Expansion.esp
254 FE c3 TD - Combined Arms.esp
254 FE c4 TD - FG-42.esp
254 FE c5 TD - Heckler und Koch - MP7.esp
254 FE c6 TD - MK18 CQBR.esp
254 FE c7 TD - PKM - Machine Gun.esp
254 FE c8 TD - SMLE_v2.esp
254 FE c9 TD - 9mm Pistol.esp
254 FE ca TD - 9x39 Project.esp
254 FE cb TD - AKM Complex.esp
254 FE cc TD - American 180.esp
254 FE cd TD - 22LR Silenced Pistol.esp
254 FE ce TD - M60 - M60E3.esp
254 FE cf TD - Machineguns Rebirth ESL.esp
254 FE d0 TD - Mossberg 500.esp
205 cd Danse GTFO Power Armor.esp
206 ce PlatinumCurieV2.1.esp
207 cf MyCart_Biohazard.esp
254 FE d1 LC's UHD Feral Ghoul Apparel.esp
208 d0 detailedferalghouls2K.esp
209 d1 BlackSummer.esp
254 FE d2 Rusty Face Fix.esp
254 FE d3 SCOURGE - [ARRETH] FGEP-DE.esp
254 FE d4 Power_Armors_Redone.esp
210 d2 Thaylar's Power Armor - Rusty 2k Repacked BA2.esp
211 d3 DynamicInteriorFogRemoval.esp
212 d4 CurieFaceMorphBugFix.esp
213 d5 PiperFaceFix.esp
214 d6 CaitFaceMorphFix.esp
215 d7 NoRandomGunShellEjectDirection.esp
216 d8 WorkshopPlus.esp
217 d9 SKKSettlementAttackSystem.esp
254 FE d5 BuildingBudgetExtender.esp
218 da SOEghouls.esp
219 db HamedSimKhardar.esp
254 FE d6 Mozenrath - Creating Loot Shipping Crate.esp
220 dc More Fortifications.esp
221 dd Hamed Taneh-e-Derakht Wall.esp
222 de EvilViking13_WastelandWalls.esp
254 FE d7 CommonwealthBarbwire SMM.esp
254 FE d8 CreatingLootShippingCrate SMM.esp
254 FE d9 HoloDisplay SMM.esp
254 FE da LogFenceWalls SMM.esp
254 FE db More Fortifications SMM.esp
254 FE dc MorePrefabs SMM.esp
254 FE dd ShackShops SMM.esp
254 FE de WastelandGuardShacks SMM.esp
254 FE df WastelandWalls SMM.esp
223 df Buildable_Farmland.esp
254 FE e0 BuildableFarmland SMM.esp
254 FE e1 Machinery seen some shit.esp
254 FE e2 MidnightCultFix.esp
224 e0 InstitutePowerArmor.esp
225 e1 SnapBeds.esp
226 e2 Sandbag Fortifications - Version 2C.esp
254 FE e3 ImiUzi_Addon.esp
254 FE e4 ImiUzi_TacticalReloadPatch.esp
227 e3 American180nv_TacticalReloadPatch.esp
228 e4 AAC_HoneyBadger_TacticalReloadPatch.esp
254 FE e5 MFGeXopansionPatch-ChildrenEnabled.esp
229 e5 [ETH]FGEP-AmbienceReducer.esp
230 e6 TransferSettlements.esp
231 e7 Marmo1233 - Immersive Settlers.esp
232 e8 Brahmin Watertrough.esp
233 e9 BrahminFeederFull.esp
234 ea GrafsSecurityFences.esp
254 FE e6 SCOURGE - FallEvilComplete.esp
254 FE e7 RU556_TacReload.esp
254 FE e8 Enemies Fear Power Armor.esp
235 eb KimHairstyle.esp
254 FE e9 UngatedLockpick.esp
254 FE ea Remington700_TR.esp
236 ec PANPC - Explosion Responses.esp
237 ed PANPC - Trap Alerts.esp
254 FE eb PANPC 2.0.8 DLC Weather Patch.esp
254 FE ec PANPC - FGEP DE patch.esp
254 FE ed 00-Movements101.esp
254 FE ee Modern Weapon Replacer - Fusillade Grenade Launcher - Gauss Rifles.esp
254 FE ef Modern Weapon Replacer - RPG-7V2 - Missile Launchers.esp
254 FE f0 Modern Weapon Replacer - BAS-B (Sig XM7 Spear) - Radium Rifles.esp
254 FE f1 Modern Weapon Replacer - Combined Arms - AUG - Institute Guns.esp
254 FE f2 Modern Weapon Replacer - IMI Uzi - Pipe Guns.esp
254 FE f3 Modern Weapon Replacer - MK18 CQBR - Laser Guns.esp
254 FE f4 Modern Weapon Replacer - Springfield Armory M1A - Hunting Rifles.esp
254 FE f5 Modern Weapon Replacer - Machineguns Rebirth Mk22 HMG - Gatling Lasers.esp
254 FE f6 Modern Weapon Replacer - MTs-255 - Pipe Revolvers.esp
254 FE f7 Modern Weapon Replacer - MTs-255 - Pipe Bolt Action.esp
254 FE f8 Modern Weapon Replacer - Combined Arms - SG550 - Plasma Guns.esp
254 FE f9 Modern Weapon Replacer - CombinedArmsEXPack - Mk12 - Plasma Guns.esp
254 FE fa Modern Weapon Replacer - CombinedArmsEXPack - P90 - Submachine Guns.esp
254 FE fb Modern Weapon Replacer - Combined Arms - SV-98 - Lever Action Rifles.esp
254 FE fc Modern Weapon Replacer - Combined Arms - M9A1 - Gamma Guns.esp
254 FE fd Modern Weapon Replacer - Sig Sauer P320 M17 - Gamma Guns.esp
254 FE fe Modern Weapon Replacer - Projectile Rocket Launcher - Fat Man.esp
254 FE ff Modern Weapon Replacer - MW2022 Expansive M4 - Assault Rifles.esp
254 FE 100 Modern Weapon Replacer - SREP Redux - Combat Rifles.esp
254 FE 101 Modern Weapon Replacer - Mossberg 500 - Combat Shotguns.esp
254 FE 102 Modern Weapon Replacer - Super Mutant Leveled List Override - Miniguns.esp
254 FE 103 MK18_TacticalReloadPatch.esp
254 FE 104 Modern Weapon Replacer - Super Mutant Leveled List Override - Melee Weapons.esp
254 FE 105 Modern Weapon Replacer - Super Mutant Leveled List Override - Missile Launchers.esp
254 FE 106 M1A_TacticalReloadPatch.esp
238 ee Better Locational Damage - DLC_WWorkshop.esp
254 FE 107 BLD_LooksMenuPatch.esp
254 FE 108 BLD_IAF_Patch.esp
239 ef Better Perks.esp
254 FE 109 PANPCTA-BLD (CD).esp
240 f0 StartMeUp.esp
241 f1 StartMeUpNukaWorldPatch.esp
254 FE 10a WET.esp
254 FE 10b PRP.esp
254 FE 10c Atomic World Previsibines.esp
254 FE 10d Sanctuary_DCnR_F-ESL.esp
254 FE 10e SpectacleIsland_DCnR_F-ESL.esp
254 FE 10f Cov-TBH-DCnR_F-ESL.esp
254 FE 110 TheCastle_DC_F-ESL.esp
254 FE 111 Graygarden_DCnR_F-ESL.esp
254 FE 112 RedRocket_DC_F-ESL.esp
254 FE 113 EgretTours_DCnR_F-ESL.esp
254 FE 114 WarwickHomestead_DC_F-ESL.esp
254 FE 115 TheSlog_DC_F-ESL.esp
254 FE 116 JamaicaPlains_DCnR_F-ESL.esp
254 FE 117 CroupManor_DCnR_F-ESL.esp
254 FE 118 StarlightDrivein_DCnR_F-ESL.esp
254 FE 119 GreentopNursery_DCnr_F-ESL.esp
254 FE 11a AbernathyFarm_DC_F-ESL.esp
254 FE 11b KingsportLighthouse_DCnR_F-ESL.esp
254 FE 11c Bunker Hill Deep Clean ESL-F.esp
254 FE 11d CoastalCottage_DCnR_F-ESL.esp
254 FE 11e EchoLakeLumber_DCnR_F-ESL.esp
254 FE 11f NationalParkVC_DCnR_F-ESL.esp
254 FE 120 DaltonFarm_DCnR_F-ESL.esp
254 FE 121 LongfellowsCabin_DCnR_F-ESL.esp
254 FE 122 SunshideTidings_DCnR_F-ESL.esp
254 FE 123 HangmansAlley_DC_F-ESL.esp
254 FE 124 NordhagenBeach_DC_F-ESL.esp
254 FE 125 TenpinesOutpostZimonja_DCnR_F-ESL.esp
254 FE 126 SomervillePlace_DCnR_F-ESL.esp
254 FE 127 CountyCrossing_DCnR_F-ESL.esp
254 FE 128 MurkwaterConstruction_DCnR_F-ESL.esp
254 FE 129 FinchFarm_DC_F-ESL.esp
254 FE 12a MechanistLair_DC_F-ESL.esp
254 FE 12b NukaWorldRedRocket_DC_F-ESL.esp
254 FE 12c OberlandStation_DCnR_F-ESL.esp
254 FE 12d Vault88_DC_F-ESL.esp
242 f2 EnhancedLightsandFX.esp
243 f3 EnhancedLightsAndFX_SRR_Patch.esp
254 FE 12e EnhancedLightsandFX - Automatron.esp
254 FE 12f ELFX-PreVis.esp
244 f4 Pip-Boy Flashlight.esp
245 f5 no_pipboy_light.esp