This mod makes prey cautious but still scared - also stops companions from hunting them down without cause. Additionally randomizes the animals height slightly, and adjusts some stats. Adds aggression radius to most creatures and robots Scared prey: Wolves, Ants, Radrats, Swarms, Wild dogs, Bloatflies, Radroaches, Radstag...
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Changelogs
Version 2.16a
- added "Do not attack on sight" to many faction edits. Maybe this will work good.
- small cleanups
Version 2.16
-Hopefully finally fixed the companions aggroing radstags issue
-Some more tweaks to some animal records.
Version 2.6
Carried over all new changes from v2.6 of Unique Creatures Stand-Alone
Version 1.63
Hotfix! Fixed a few [Errors] to be properly compatible with Unique Creatures newest
Version 1.62
Tried new settings for deer, let's see if they flee now! Slightly bigger insects for Unique NPC version, and few fixes
Some faction changes
Version 1.6
New settings for deer, lets see how they flee now. Smaller insects and minor tweaks for Unique NPC version
Version 1.4
Went over all records, to re-adjust them and fit them to Scaling Tweaks.
Version 1.2
- Redid many heights to be more realistic. Some creatures larger, some smaller. All creatures should now spawn in size variation almost always. Most are between 20-30% smaller to 10-15% larger when they spawn. Stronger creatures will be slightly bigger.
Some insects and rodents are much smaller though, and will be 35-40% to 60-70% of the vanilla size.
Compared to vanilla 1 static size for all in same tier system will always spawn.
-Add 10-20% faster movement to many creatures
- Fixed radstags sometimes being targeted, hopefully
WILDLIFE OVERHAUL
>> SCARED PREY >> COMPANION STOP SHOOTING >> AGGRESSION RADIUS >> RANDOMIZED SPAWNED HEIGHT >> GENERALLY SMALLER MORE REALISTIC >> BETTER STATS >> MOVEMENT TWEAKS >> MORE IMMERSION !
INSTALLATION, FOR THE RECOMMENDED MAIN VERSION Unique NPC Creatures and Monsters Version
Always thought it strange how every single creature was out to get you! This mod makes certain animals and creatures run away from you when you get close, instead of attacking.
Large animals like deers are more scared of humans, whereas small insects requires you to get much closer before they run away since they don't care much about humans.
Tweaks the height/size of many creatures, to make them more varied and generally slightly smaller for more realism. The stronger variants are generally slightly larger than the weaker ones. Examples: Radstags, wolves etc.: 80-110% compared to regular 100%. Rad-Ant, Radroach etc.: 30-80% compared to vanilla. Vanilla has just 1 static size for most creature, so much more variation now.
Adds aggression radius to most other creatures and robots. Every non-humanoid should behave more realistic now, I think. Also tweaks some movement speed, so some creatures walk and run 10-20% faster Fixes the annoying feature of your companion constantly attacking the friendly animals, that many other mods of this sort seem to lack.
NB: All Optional files are ONLY for Vanilla (non-UniqueCreatures) and those other mods.
Now enjoy a more realistic, less constantly-agressive wasteland !!