Fallout 4

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lKocMoHaBTl

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lKocMoHaBTl

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About this mod

Very lightweight but effective hunting mechanic. Get ingredients from creatures in a more immersive way. Disassemble to parts various mechanical targets. Learn new cooking recipes and even more.

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Changelogs
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v1.3+


Small P.S
In the video you can see how we got a lot of different things from the radcoon (Mutant Menagerie mod), don't be alarmed, vanilla creatures and animals won't have this (with very rare exceptions). Its because I decided to leave the contents of the creature/animal leveled lists as the Mutant Menagerie author intended, but with some little tweaks from my side, to make everything seamless.
v1.0 - Old




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  • Get ingredients from killed creatures by butchering them with a knife.
  • Get various parts from destroyed mechanical enemies and cars using Disassemble Wrench and Toolkit. 
  • Dispose unwanted organical corpses with a Shovel, and mechanical scrap with Disassemble Wrench
  • Use Test Tubes to gather blood from Humans, Animals & Creatures.
  • Each action have suitable animations
  • Rebalance of every Food Item
  • Deployable Cooking Pot for your adventures
  • Cooking recipes with ability to unlock them, including vanilla and a handful of new ones
  • Modified loot in capstashes and lunchboxes
  • And more...
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For additional information about main features please read the description further.



  • To collect ingredients from a killed animal or creature, you will need a Knife to be equipped (vanilla or from any other mod, it is important that it has an AnimsStabWeapon keyword on it, or there will be no prompt), be not in Alerted/Combat state.

  • After small immersive animation, you will get the contents of the particular creature that you butchered. Ingredients amount may vary, but you always will get something. With Wasteland Survival Guide 9 magazine you will get EXTRA ingredients. Overall ingredients like hides, teeth, carapaces, bones and etc have much higher prices and yield more components. You can go hunting now and make yourself rich by throwing into vendors face some "Ideal" Deathclaw Hide..and yeah, BTW >>>>

  • >>> Some creatures and animals have "Ideal" ingredients. There is very slim chance to get them, but they yield twice as more components and cost twice as more than their "Common" counter parts. When you get such ingredient, Pip-boy will let you know. If you have 10+ LUCK, chances to find better ingredients increases even more. 

  • Each creature and animal type has its own experience when you butcher it. With Wasteland Survival Guide 9 magazine you will get twice as more experience.

  • With Rank 1 of Chemist you can collect common Blood Samples with Test Tubes from Humans, Animals & Non-Glowing Creatures. Glowing Blood Samples only from Glowing Type of creatures. Test tubes must simply be equipped. One test tube for one sample (test tubes can be crafted on Chemical Station under Utility tab). From Blood Samples you can craft Blood/Glowing Blood Packs.

  • Some animals and creatures have dangerous guts, after you butcher them be aware that it can poison you or rad attack you for a couple of seconds. Same stands for collecting glowing blood samples, except that it will not poison you. Use some protection.



  • With Scrapper perk you can collect components from a destroyed Robots/Synths, you will need a Dissasembly Wrench to be equipped and a Toolkit (They can be crafted on Chemical Station under Utility tab. Toolkits can be found in toolboxes or bought from generic vendors), be not in Alerted/Combat state. After small immersive animation, you will get the contents of the particular mechanical target that you disassembled. Ingredients amount may vary, but you always will get something. 
  • With Astoundingly Awesome Tales 3 magazine you will get EXTRA components. Each type of mechanical target has its own experience when you disassemble it. With Astoundingly Awesome Tales 3 magazine you will get twice as more experience.

  • With Scrapper perk you can collect components from Cars and Tucks, you will need a Dissasembly Wrench to be equipped and a Toolkit (They can be crafted on Chemical Station under Utility tab. Toolkits can be found in toolboxes or bought from generic vendors), be not in Alerted/Combat state. After small immersive animation, you will get the contents of the particular car or a truck that you salvaged. Ingredients amount depends on cars type. 
  • With Astoundingly Awesome Tales 3 magazine you will get EXTRA components. Each type of car/truck has its own experience and ammount of components when you salvage it. From bigger types of cars you can get more components. With Astoundingly Awesome Tales 3 magazine you will get twice as more experience.

  • With a Toolkit, Disassemble Wrench and Robotics Expert Perk you get the ability to disable unaware turrets. After small immersive animation turret will be disabled. With Astoundingly Awesome Tales 3 magazine you will get twice as more experience.




  • If you have unwanted carcasses, bodies, destroyed robots and etc annihilated by you with cruelty in your settlement, wasteland, Commonwealth, toilet, at work, you named it.. Just equip your shovel (for organical targets) or disassembly wrench (for mechanical targets) and whack them hard to remove their dead existance from your world once and for all (both tools can be crafted on Chemical Station under Utility tab)

  • As a future and present undertaker, you will gain experience.



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  • FOOD & Lead Belly
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  • The properties of absolutely all food were rebalanced or changed in one way or another. Foods healing abilities were not removed but drastically lowered, new properties were added, old ones slightly changed or modified completely, prices changed, weight changed. And most importantly - almost..ALMOST all food is radiated. Coocked food will give you a lot less radiation than raw. Prepare to get some RadWay or Rad-X. Now you will think twice what to put in your mouth. Or..

  • ..Or get Lead Belly perk as soon as possible. Now It is very worthwile perk by a couple of reasons. At 1st rank you take less radiation from eating or drinking (like in vanilla) but now with the changes above it makes a lot more sense. Get poison resistance. And gives you the ability to milk brahmins to get a milk, which can be used in some cooking recipes or just for drinking, you also can buy it from bartenders and other food/misc vendors.

  • ..And 2nd rank boosts it resistance further, and gives you ability to cook twice as much food for the same amount of ingredients as before, and with a 50% chance of harvesting twice as many plants, vegetables and fruits from crops.

  • With 3rd rank you you get twice as many bonuses when using any food and healthy drinks. This is the most powerful perk in in this section, because of it all food properties were changed to make this system not overpowered.

  • Lead belly perks are not overwritten for compatibility reasons, instead IHO adds its own perks (Milkman, Commonwealth Farmer, Glutton) which kick in when you take Lead belly perks.


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  • COOKING & Recipes
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  • At first you know only a couple of food recipes. To learn and unlock all others you must seek for recipes which can be found in the loot such as: coolers, refrigerators, trashcans and etc (chances are quite low, but acceptable), or bought from food/misc vendors which prices can be very steep at the beginning..or eat canned dog food like a dog, all your life. In Survival Mode this pushes you as a player to eat those pesky food which developers left for you with love in the world. At least for the first time.

  • Overall you can unlock 64 new recipes for your stomach through "Gourmands Of The Commonwealth" magazines (no custom model/texture, uses vanilla model such as newspaper). Just click it and you are golden. 24 of them are Legendary editions, have specific names and very expensive, but have quite nice bonuses. All is lore friendly, no Red Bulls or Fantas.

  • All vanilla cooking recipes have been changed. Need more varieties of ingredients for cooking.

  • Added food additives such as: salt, pepper, sugar, spices. They can be made at cooking stations, bought or found in the loot.

  • With Cannibal perk upon eating bodies of humans, ghouls, feral ghouls, glowing ghouls, supermutants, supermutants behemoths you will unlock a couple of food recipes and also get ingredients from their bodies. Also made this perk more gory.


  • By the original design cap stashes give you caps. Well okay then, let's not brake this tradition. Now cap stashes give you more caps..if you are lucky. Or less, but it will be still higher that in vanilla. With Wasteland Survival Guide 5 magazine (this stupid Diamond City marker unlocker, now at least worthy) you will get even more caps while opening cap stashes. Each opening is provided with Pip-boy acknowledgement.

  • By the original design Lunch Boxes give you a lot of strange and yet useful items. We will not brake this tradition either. Now Lunch Boxes can give you even more strange useful items and even a shower from caps


  • For casuals or for users with very small load orders: use Mod Manager and put I.H.O. to the bottom of your load order. 

  • For pros or for users with heavy load orders: use Mod Manager and put I.H.O. to the bottom of you load order. Then start FO4Edit to check everything, if there is something that clashes with your other mods, you need to make bashed or compatibility patch. But keep in mind that to make I.H.O. work as advertised, I.H.O. changes must be prioritized.

  • My mod is heavily inspired by Hunter Of The Commonwealth By ZZYXZZ. They are very similar, but different aproach, different immersion, and I.H.O. gives more. If by some reason I.H.O. will not warm your heart, then I highly recommend H.O.T.C. I used it, works as advertised and it is great.