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HappySlapp

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XhAPPYSLApX

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About this mod

This mod aims to add as many fun and unique perks to Fallout 4 as possible, all of it made possible due to LevelUpMenuEX by Neanka.

Requirements
Permissions and credits
Translations
  • French
Changelogs


I'M CURRENTLY NOT UPDATING THE MOD ANYMORE
IF YOU WISH TO TAKE OVER WHERE I LEFT OFF, PLEASE SEND ME A PM AND I WILL GIVE YOU EVERYTHING YOU NEED TO TAKE CONTROL OF THE MOD.

      
This mod requires that you download:

______________________________________________________________________________
LevelUpMenuEx by Neanka (Praise be to him)
_________________________________________________________________________________________




There's a few ways you can do this:

[ The NMM ]

All you need to do is click "Mod Manager Download" on the newest file.

[ Manual Installation ]

This is slightly more complicated, but not difficult at all. Firstly, navigate to your Fallout 4 game directory, which should usually be located at "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4"

Secondly, download the mod, and then open it up in WinZip or something similar (anything that can open .rar files) and there should be a "Data" folder in it, drag and drop this into your Fallout 4 directory, as there should also be a "Data" folder there as well.

Before installing, you should backup your saves, as this is a freshly crafted mod, which differs from the old version quite drastically.

To backup your saves, navigate to "C:\Users\*USERNAME*\Documents\My Games\Fallout4\Saves" and copy the contents to a new folder. Better safe than sorry!






** PERK NAME ** = New Perk
PERK NAME  =  Old Perk


AND STAY BACK
Shotguns have a 25% chance of knocking your opponent down.

** BASEBALL FAN **
While using a Baseball Bat, you charge criticals 15% faster. Wearing a Baseball Uniform makes sprinting consume 50% less Action Points. Wearing a Baseball Cap decreases power attack costs by 25%, and Baseball Grenades have a 15% greater radius and deal 25% more damage.

EVEN BETTER CRITICALS
You deal 5% more critical damage for every point of Luck you have (Including bonuses from armor, chems, or clothing)

BIGGEST BOOMS
Your explosives now have a 15% greater radius.

** BOOZE BIBLE **
You have concocted recipes for every pre-war alcoholic drink using post-war materials, you unlock the ability to brew every type of alcohol at a cooking station. The effects of alcohol are also 50% stronger (200% with Party Boy rank 2)

** BRING IT ON! **
You gain increasing bonuses as you take damage, when you fall below 50% of your max Health, you gain +3 to Strength and Endurance. And when you go below 30% of your max Health, you gain +25% critical chance, and finally, going below 15% of your max Health grants you 75% resistance to all damage.

CAUTIOUS NATURE
While you are crouched, enemies are highlighted, even through walls.

COMBAT READY
For every piece of Combat armor worn, you ignore 5% of your target's armor.

** CONDUIT OF ENERGY **
You deal more energy damage for every 5 Fusion Cores in your inventory. Up to a max of +25% damage.

** EXPLORER **
Your Intelligence has triple the benefit on XP earned from discovering new locations.

HAVE A KNIFE DAY
You deal 25% more damage with all knives.

HIT THE DECK
You take 30% less damage from explosives.

I DON'T HAVE TIME TO BLEED!
You deal more damage the less Health you have, the effect starts when you go below 50% Health.

** JUMPING TO CONCLUSIONS **
You have a +25% chance to Critically hit if you are not in combat.

IN RAIDER'S ARMOR
For every piece of Raider armor worn, you deal 5% more critical damage.

KEEP IT STEADY
Your hip-fire accuracy increases by 2% per point of Strength. (Including bonuses from armor, chems, or clothing)

LASER COMMANDER
You deal +2% damage with laser weapons per point of Intelligence, and have a +1% critical hit chance with them per point of Perception. (Including bonuses from armor, chems, or clothing)

LEATHER DADDY
For every piece of Leather armor worn, you regenerate Action Points 5% faster.

MASTER ARMORER
[Requires all ranks of Armorer] Armor now protects you 50% better.

MASTER BLACKSMITH
[Requires all ranks of Blacksmith] Melee and unarmed attacks have a +5% critical chance.

MASTER GUN NUT
[Requires all ranks of Gun Nut] All firearms have +25% range.

MASTER SCIENTIST
[Requires all ranks of Science!] Critical damage with energy weapons is increased by 50%.

MATH WRATH
Action Point costs are lowered by 1% per point of Intelligence (Including bonuses from armor, chems, or clothing)

MELTDOWN
Enemies killed by your energy based weapons explode into a corona of harmful energy, knocking down others near them.

MORE CRITICALS
RANK 1
Criticals charge 15% faster.
RANK 2
 Criticals now have a small chance to happen without spending one. (Also works while not in V.A.T.S.)
RANK 3
You gain another Critical bank slot.

PLASMA SPAZ
Action Point costs for plasma weapons are decreased by 10%.

PURIFIER
You deal +15% damage to Deathclaws, Super Mutants, and Feral Ghouls.

** QUANTUM LEAP **
Every Nuka-Cola Quantum you drink permanently adds +1% to your Action Point regeneration speed, up to a maximum of 100% faster regeneration.

RAD CHILD
For every 200 Rads you have (Every 20% of your Health bar that's red) you deal an extra 25% Radiation damage.

** RAPID RELOAD **
You reload all weapons 2% faster for every point of Agility you have (Up to a maximum of 50% faster reloads)

REPLICANT
For every piece of Synth armor worn, your V.A.T.S. hit chance is 5% higher.

RETRO JUMPER
You jump 200% higher.

** SHARPSHOOTER **
While not in combat, you are 50% more accurate in V.A.T.S. you are also 10% more accurate at all other times.

SHOTGUN SURGEON
Shotguns ignore 15% of an opponent's Damage Resistance.

SLAYER
While wielding a melee weapon, you have a 15% chance to knock your enemy down.

** STANDOFF **
Using a pistol in V.A.T.S. costs half as many Action Points if you are not currently in combat. All weapons use 5% less Action Points at all times.

STAY FROSTY
You deal 25% more damage with cryo-based weapons.

STONEWALL
You can no longer be staggered.

THE PROFESSIONAL
Your Sneak attacks with pistols deal 50% more damage.

TIN MAN
For every piece of Metal armor worn, you take 5% less energy damage.

** TRADER AT HEART **
[Requires both Local Leader perks] You get a 25% discount from your settlement vendors, and can invest 500 more caps into their businesses.

TUNNEL RUNNER
You move 25% faster while crouched.

UNSTOPPABLE FORCE
While wielding melee or unarmed weapons, if an enemy blocks your power attack, there's a 15% chance that they will have their arms broken.

** UNYIELDING **
[Requires all ranks of Toughness] You resist a percentage of all damage equal to your Endurance (Including bonuses from armor, chems, and clothing)

WOUNDING SHOTS
Your ranged attacks now deal 1 point of stacking bleed damage with every hit. The duration of the bleeding is 5 seconds.








- Neanka, for making LevelUpMenuEx, wouldn't have
been able to make this mod without it.

- rcoll, for inspiring me to make my mod better than ever.

- Bethesda, for continuing to make the Fallout franchise.

And most of all...


You, for supporting my mod, thank you!
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