File information

Last updated

Original upload

Created by

HappySlapp

Uploaded by

XhAPPYSLApX

Virus scan

Safe to use

About this mod

This mod uses the LevelUpMenuEX mod by Neanka, and seeks to give the player many more options for perks to play around with. More viable playstyles, such as only having Intelligence or only Luck builds, instead of most builds eventually becoming very samey. I hope to deliver more and more perks as time goes on :D

Requirements
Permissions and credits
Translations
  • French

THE NEWEST UPDATE ADDS A DEDICATED UPDATER HOLOTAPE WHICH SHOULD FIX MOST ISSUES PEOPLE WERE HAVING WITH THE SKILLS / PERKS, THANK YOU FOR YOUR PATIENCE :D


I don't know about you, but I've been wanting more perks for Fallout 4, because let's face it, the normal perks are a bit... Boring.

So let's begin, shall we?

I've been planning a mod like this for a while now, and have always ran into the roadblock of the fact that Bethesda decided to not only make boring perks, but make a LOT of them, too. It has taken the better part of around a year for a mod to be released that answered my wishes... And that mod is:

LevelUpMenuEX by Neanka (Praise be unto him)


This mod, and a lot of other perk mods I'm guessing, are going to require this mod from now on, even if you don't get those mods, you should download it anyway, Neanka deserves all the credit he gets.
Now, onto business. This mod is specifically made for those who think that either Bethesda's perks suck, or those who just want more options to develop their character, I'm happy to oblige to your request that you didn't know you requested.

For those who do not use the Nexus Mod Manager (Why not? It's actually really good, at least I think it is) All you need to do is install LevelUpMenuEX by dropping everything from the PRKF.zip into your Data folder, which is usually located at C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data, just do that, and you should be good to do this next step.

Now what you need to do is basically the same thing, but with the The Perks of the Commonwealth.zip file, just unload everything from the .zip to your Data folder. That should be it, if you need help with installation, be sure to leave a comment/post.


The numbers and letters in the parenthesis is that perk's FormID, use this to remove the perk using the player.removeperk FORMID console command, FORMID being the place in the command to input the perk's FormID, you must do this for each rank of the perk you possess. 

BRING IT ON!

RANK 1 (1EF3) REQUIRES: N/A
You either kill fast or die early! You take 10% increased damage, but also deal 10% more damage to enemies. (Bonuses and penalties stack multiplicatively)

RANK 2 (1EF4) REQUIRES: Level 10
You take 15% increased damage, but also deal 15% more damage to enemies. (Bonuses and penalties stack multiplicatively)

RANK 3 (1EF5) REQUIRES: Level 20
You take 20% increased damage, but also deal 20% more damage to enemies. As a bonus, you deal 15% more critical damage to enemies as well! (Bonuses and penalties stack multiplicatively, critical bonus is additive with other similar bonuses)

EXPLORER

RANK 1 (FB0) REQUIRES: N/A
You love seeing the sights and sounds of post-apocalyptic Boston! Who couldn't? You gain three times as much experience for discovering new locations, but only gain half as much experience from killing enemies.

FINESSE

RANK 1 (1EF6) REQUIRES: Luck 5 >
Your unassisted attacks show a great deal of finesse! You now have a permanent chance to score Critical Hits equal to your Luck (Including bonuses) but you charge V.A.T.S. Criticals at half the normal rate.

LASER COMMANDER

RANK 1 (FB2) REQUIRES: Perception 5 >
Pew-pew! Laser weapons deal 15% more damage, and charge criticals 10% faster. (Bonuses stack multiplicatively)

RANK 2 (FB3) REQUIRES: Level 30
Laser weapons are now 25% more accurate, and have 25% increased range.(Bonuses stack multiplicatively)

LIVIN' THE LIFE

RANK 1 (FAC) REQUIRES: N/A
Caps are love, caps are life. For every 1000 caps in your possession, you gain a bonus of 1 to Charisma and Luck. (Max: +5 to CHA and LCK)

MATH WRATH

RANK 1 (FAE) REQUIRES: Intelligence 5 >
You constantly optimize your Pip-Boy's V.A.T.S. logic to the best of your abilities, reducing all V.A.T.S. attack costs by 1% for every point of Intelligence you have.

RANK 2 (FAF) REQUIRES: Level 25
You charge criticals 1% faster for every point of Intelligence you have.

MECHANIC

RANK 1 (FB4) REQUIRES: Intelligence 8 >
You like to fiddle about with technology, tinker with it, and sometimes break it. You always find some spare parts on robots, but also have a chance to find some rare technology on them, as well.

PRECISION

RANK 1 (F9E) REQUIRES: Perception 5 >
Steady now, breath in, and... FIRE! You attack 15% more accurately in V.A.T.S.

RANK 2 (FA0) REQUIRES: Level 20
If your target is below 50% of their maximum Health, your ranged attacks have a chance to stagger them, this chance increases as they lose Health.

RANK 3 (FA1) REQUIRES: Level 40
If you're not currently in combat, you are 60% more accurate in V.A.T.S. you are also 30% more accurate even when you are in combat.

RAD CHILD

RANK 1 (1752) REQUIRES: Level 15, Endurance 5 >
Radiation isn't your enemy, it's your friend! For every 200 Rads you have, you regenerate +0.25% of your Health per second. (400 Rads = 0.50% per second, 600 Rads = 0.75% per second, etc.)

SHOTGUN SURGEON

RANK 1 (1752) REQUIRES: Agility 5 >
Shop smart, shop S-Mart! YA GOT THAT! While wielding shotguns, you ignore an additional 15% of enemy armor.

SLAYER

RANK 1 (F9A) REQUIRES: Strength 10 > , Agility 7 >
You are merciless, ruthless, and totally barbaric! You now have a 5% chance to critically hit with all melee and unarmed weapons.

RANK 2 (F9B) REQUIRES: Level 25
Melee and unarmed critical hits have a higher chance to happen based on your Perception. (Every point adds +0.5% to your critical chance)

RANK 3 (F9C) REQUIRES: Level 50
Melee and unarmed criticals knock your opponent down.

SLIPPERY SPRINTING

RANK 1 (1EF2) REQUIRES: N/A
You could come in first place in a marathon... If you could stop slipping and tripping over yourself. You sprint 25% faster, but have a constant 5% chance every second you sprint to slip and fall.

TRAVEL LIGHT

RANK 1 (FA3) REQUIRES: Agility 3 >
While wearing no body armor, you move 20% faster.

RANK 2 (FA5) REQUIRES: Level 15
While wearing no body armor, you gain 50 Damage and Energy Resistance.

UNSTOPPABLE FORCE

RANK 1 (FA6) REQUIRES: Strength 6 > Agility 6 >
Know what happens when the unstoppable force meets the immovable wall? While outnumbered, you take 5% less damage for every enemy in combat with you (Max: 15% damage reduction) but only while you are wielding a melee or unarmed weapon.

RANK 2 (FA7) REQUIRES: Level 30
Enemies who block your attacks have a chance to get knocked down and disarmed. They also have a chance to have both of their arms broken.

BIGGEST BOOMS

RANK 1 (1EF8) REQUIRES: Perception 7 >
You like to blow shit up! Or maybe it's the pretty lights? Anyways, all explosives used by you are increased in size by 25%. (Stacks multiplicatively) remember to be careful with your Fat Man!

JUMPMAN

RANK 1 (2E2E) REQUIRES: Agility 6 >
Like a certain italian plumber of old, you have gained the ability to jump much higher.

ONLY ONE SURVIVES

RANK 1 (2E31) REQUIRES: Endurance 5 >
There can be only one! When you are in battle with exactly one enemy, you cannot become staggered, and take 15% less damage from them. (Hint: The bigger they are, the harder they hit!)

RUSHED TRADE

RANK 1 (2E2D) REQUIRES: N/A
You unlock both Local Leader perks, but you have tarnished your reputation to most merchants in the Commonwealth, due to your inadequacy with trade negotiations. You take a 20% penalty to your buying and selling prices.

TACTICAL BOMBING

RANK 1 (1EFA) REQUIRES: Perception 7 >
You know when, where, and how to use explosives, but sometimes it's just not enough for you. Explosives deal 50% more damage, but their radius is reduced to 40% of normal. (Stacks multiplicatively)

AND STAY BACK

RANK 1 (450E) REQUIRES: Agility 7 > Perception 5 > Level 15
Groovy! While wielding shotguns, you have a 20% chance of knocking down your target.

BRAINS OVER BRAWN

RANK 1 (3D72) REQUIRES: Intelligence 5 > Level 20
You've taken the more high-tech solution to dealing damage to enemies. As such, you deal 2% more damage with laser and plasma weapons per point of Intelligence, but deal 5% less damage with melee, and unarmed weapons per point of Intelligence.

HIT THE DECK

RANK 1 (450D) REQUIRES: Perception 7 > Demolition Expert (Rank 1)
You know the best and most tactful ways of reducing damage from explosives. You take 30% less damage from explosions.

RAD ABSORBTION

RANK 1 (35D3) REQUIRES: Endurance 7 > Level 10
Radiation never seems to stick around for dessert, how rude! You lose 0.1% of your rads per second, without the need for Radaway.

RANK 2 (35D5) REQUIRES: Level 20
You lose 0.3% of your rads per second, without the need for Radaway.

RANK 3 (35D6) REQUIRES: Level 35
You lose 0.5% of your rads per second, say goodbye to Radaway!

TUNNEL RUNNER

RANK 1 (35CD) REQUIRES: Agility 8 >
You blaze through the tight spaces of Boston! You move 25% faster while crouched. (Only seems to work in first person due to engine limitations)

RANK 2 (35CE) REQUIRES: Level 25
You now move 50% faster while crouched. (Only seems to work in first person due to engine limitations)

VIGILANT RECYCLER

RANK 1 (3D73) REQUIRES: Perception 5 > Intelligence 5 >
Waste not, want not. When you use laser based weapons, you have a chance equal to (INT x2) in percentage to regain your spent Fusion Cells. (5 INT = 10% chance, 10 INT = 20% chance, etc.)

You can now spend skill points to gain proficiency in brand new skills!

The amount of skill points you gain per level depends on your Intelligence, more specifically, the amount gained per level is (10 + base Intelligence)

ARMORSMITH
Unlocks Armorer ranks at 25/50/75/100
100+ POINTS
N/A

BLACKSMITH

Unlocks Blacksmith ranks at 25/50/75
75+ POINTS
N/A

GUNSMITH
Unlocks Gun Nut ranks at 25/50/75/100
100+ POINTS
N/A

TECHSMITH
Unlocks Science! ranks at 25/50/75/100
100+ POINTS
N/A

BARTER
Increases selling prices, while lowering buying prices
100+ POINTS
Increases vendor investment cap amount.

EXPLOSIVES
Increases damage with explosives and explosives radius
100+ POINTS
Increases explosives radius even more.

PISTOLS
Increases damage with Pistol-type weapons, also increases range
100+ POINTS
Increases Critical Chance with Pistols only.

RIFLES
Increases damage with Rifle-type weapons, also increases range
100+ POINTS
Increases Armor Penetration with Rifles only.

HEAVY GUNS
Increases damage with Heavy-type weapons, also increases hip-fire accuracy
100+ POINTS
Increases range with Heavy weapons only.

LOCKPICK
Unlocks Locksmith ranks at 25/50/75/100
100+ POINTS
Increases auto-lockpicking chance.

MEDICINE

Unlocks Chemist ranks at 25/50/75/100, also increases Stimpak/Radaway effectiveness
100+ POINTS
Increases chem effectiveness.

MELEE WEAPONS
Increases damage with Melee-type weapons, also increases V.A.T.S. range
100+ POINTS
Increases melee stagger chance.

HACKING
Unlocks Hacker ranks at 25/50/75/100
100+ POINTS
Increases auto-hacking chance.

SNEAK
Decreases detection from movement, also increases pickpocket chance
100+ POINTS
Increases sneak attack damage.

SPEECH
Increases speech challenge chance
100+ POINTS
Increases speech-check XP gain.

UNARMED
Increases damage with Unarmed-type weapons, also increases V.A.T.S. range
100+ POINTS
Increase unarmed disarm chance. 

Special thanks:
- Neanka: for making the thing that let me make this thing.
- Bethesda: for continuing the Fallout franchise.
- NexusMods: for being an awesome place I can host my mods.
- rcoll: for being an awesome dude, and helping me figure out how to make skills :D

But most of all...
YOU: For downloading and supporting my mod! Thank you!
REPORT BUG
Top