Fallout 4

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Nova and Friends

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NovaFinch

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About this mod

A small expansion pack/addon for my Combined Arms mod, adding 3 new weapons and much more!

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Permissions and credits
Translations
  • Ukrainian
  • Spanish
  • Russian
  • Mandarin
  • Italian
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The Combined Arms Expansion Pack is an addon to my Combined Arms mod that aims to fix several issues as well as adding new attachments and weapons.

This was meant to be a larger mod but I've decided to go in a different direction after this mod which I will announce in due time, for now I hope everyone enjoys the three new weapons!

























               - 3 new weapons all with a wide array of customisation options and features.
               - Long list of ammo type options for each weapon, usually a tradeoff between stats..
               - Reticle customisation, every reflex sight has 8 different ones each.
               - Support for Scrivener's
Scope Overlay Framework with a custom scope overlay for the long range scopes.
  - Complete Leveled List integration, appropriate weapons will spawn on both Gunners and Raiders and in stores.
  - A number of fixes to the original Combined Arms including but not limited to:
 - Levelled List improvements (Requires a new game to take proper effect).
 - Certain weapons have gotten new attachments.
 - Many bugs have been fixed.
 - Quality of life improvements.
 - New reticle textures.
 - More!



Due to this mod making many changes, improvements and uses a large number of the assets and data from the original combined arms it is a hard requirement and must be loaded afterwards (CombinedArmsNV.ESP is set as a master for this one)

Fallout 4 Version 1.10.162 or Higher
Due to recent changes in the latest updates to Fallout 4 and the Creation Kit that were done to expand the number of forms plugins can have means this mod and a majority of mods to release from now will not work in any version prior to 1.10.162, if you find your game crashing or the mod just 'not appearing' after installation then it is likely you are not running this version of the game and you will have to update.

I also recommend using an ENB that replaces the vanilla bloom as it may over bloom the reticles in a way none of the ENBs used during testing do. I personally use Seasons of the Abyss and some colour tweaks in reshade.


- How can I get the weapons?
There are many ways of getting the weapons:
      - Crafting at a Chem Lab
- Options to craft the new ammo types from either raw materials, vanilla ammo or for free.
- There's also a second menu where you can craft large amounts of the ammo and the weapons themselves for free.
       - Finding various instances I have placed around the game world, there's at least 1 for each weapon but not keeping track of where so                it'll be a surprise reward for anyone exploring.
       - It is in the levelled lists, you should be able to find it in weapon vendors and on gunners/raiders.
       - Console commands or In-Game ESP Explorer.

- Any incompatabilities?
As this is an expansion to Combined Arms and requires that mod be installed it will still be incompatible with any other mod that edits the vanilla skeleton and you won't be able to properly use certain weapons (namely the P90 and M249)

A notable example is ZaZ -Extended-Skeleton (ZeX) but as the only reason I can think of using this is for mods containing nudity 
.

It is still compatible with CBBE and any other body mod that doesn't edit the vanilla skeleton.

- Why add your own ammo?
I didn't want to create any hard dependencies on either a DLC or other mod so you'll likely end up with some overlap, the benefit of this to users is you can use whichever caliber mod you like whenever someone inevitably creates a patch for it.

- XYZ Isn't realistic!
I don't care if something has been made in real life or not, the player isn't ordering premade parts from a shop they are creating and assembling them using the tools available to them which with a bit of suspension of disbelief allows for a lot of creative and interesting customisation options that someone living in a post apocalyptic world might make. Besides if you don't like something the simple solution would be to simply ignore it and opt for one of the many realistic options I've included.


- Why are 3 weapons more than half the size of 14?
There have been a lot more additions than just the 3 weapons and I also wanted to flesh out the amount of visual customisation available to players.

My future plans will hopefully address the issue of having to download a lot of files that a user may or may not end up downloading files that they aren't going to use or benefit from.

- Damage Modifiers?
The one that is crafted for free in the second menu will have damage modifiers ranging from -50% to +100% in 10% increments, this way it's there for the people that want it and hidden for the people that don't.

- Patch for Horizon or other overhaul mods?
I won't be doing any patches for other mods, anyone is welcome to make and release their own as long as it's esp only.

- Xbox Version?
Anyone is welcome to port to xbox, just give credit.

- What armor/clothing/presets are in the screenshots?
Almost none of the screenshots are mine (because I suck at screenshots) and are mostly private mods so don't bother asking.



   i_code_i - Animations, Animation Behaviours and being an all round good guy.
   Infinity Ward - Animations (source) and Sounds (Foley)
                                              Samuel Janech - Models/Textures
                                Garkain - Models/Textures
   Kingy - Models/Textures
   OhDeer - Models/Textures
   Paul Yakushev - Models/Textures
   4Echo - Models/Textures
   r_populik - Models/Textures
   Artem Goyko - Models/Textures
   Adrian Kozioł - Models/Textures
   SBG3D - Models/Textures
   Defcon44 - Models/Textures
   vlady-mark7- Models/Textures
   8mister-corost2013 - Models/Textures
   luchadordev- Models/Textures
   vertexlagoon - Models/Textures
   mendicantes - Models/Textures
   3DSanTan - Models/Textures
   bodyacrypt - Models/Textures
   michaelkarel29- Models/Textures
   ebrahimdiba - Models/Textures
   egorprotonov - Models/Textures
   3dGame-Props - Models/Textures
   sebastian-ujhazi - Models/Textures
   nowelbesi - Models/Textures
   maks02n - Models/Textures
   zRaider - Models/Textures
   Sarvs - Models/Textures
   Sam61 - Models/Textures
   Noodum - Models/Textures
   Krycek - Models/Textures
   ODEC3D - Models/Textures
   n3600 - Models/Textures
   ajuhorov - Models/Textures
   Millenia - Models/Textures
   maks02n - Models/Textures
   Biviz- Models/Textures
   Bexxie - Models/Textures
   Adrian Kozioł - Models/Textures
   ParallaxGameStudios - Models/Textures
   3DSanTan - Models/Textures
                                                     Team Asxas™ - PR, Modelling, CBT
                                                     Ajhakra - Cubemaps
                                Navaro - Sounds (Foley)
                                MagmaCow Sounds (Firing)
                                Exotic - Screenshots
   Zachtan - Memes
          Triangulum - Screenshots
   Heroic Pie - Something probably.
   Subleader - Screenshots
   Drifter - Drifting
   Crucidox - Special Thanks
   Moriiarty - Grammar incorrectorer

   Everyone in my discord server and the bone zone for beta testing and support.

(If your name is missing from the credits please contact me and let me know, i'm not intentionally leaving anyone out)