Fallout 4

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ShortBarrelRaifu

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ShortBarrelRaifu

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About this mod

Side Aim patches for your boomstick, Turns your Long Range Rifles into capable sudden short range enggagement Rifles.
Powered by Side Aim Framework

FAMAS, AUG A1, Vulkan-M Malyuk, Mk 12 SPR, M249, M82A1, NZ 41, HK G3, Wana SA58 aka FN FAL, BH Stg44 and More to come

Requirements
Permissions and credits
Changelogs
First time posting stuff in nexus here, please bear with the InConveniences you will find.

Alright Guys, you know the drill, big changes from v1.0.2 to v1.0.3 earlier version here .... As always, make backup of your save files & your SideAim.ini .... and if the gun got bugged, get a new one .... or at least throw it from your inventory, and change its receiver (Most gun has its AttachPoint attached to its receivers, except few rare exceptions) .... so its data cold be be refreshed by the game.

That also applies whenever you update the patch to its respective newest version, but the Data won't be updated & still stuck at older Data .... do the exact same thing as mentioned above.

OAOC v1.0.4 Details:
Spoiler:  
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Due to how modernized-able Classic Rifle like FN-FAL/SA58 works, earlier SBRsFramework v1.0.0a became unuseable, and Revamp into v1.0.1 became necessity.
Now ready to deal with something more complex like Mk18 and its Armory Project ... Not possible for earlier SBRsFramework v1.0.0a

Also Added a repurposed Quick Transition Anims whenever the Gun can't handle it by using its own .hkx ... added in SBRsFramework v1.0.1

SBRsFramework v1.0.1 is Hard Requirement


OAOC v1.0.3 Details:
Spoiler:  
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Due to how the game works, Weapon Workbech can't add multiple ObjectModification even if i insist to do so, it only works for Instantiation.

Cons
  • Place Offset Mount on [Offset Mount] -> Place it's optic on [Offset Optic] -> Decide what SideAim style you want to choose on [Side Aim] ... or completely disable SideAim but retains its visuals
Pros
  • You can add OffsetMount+Optic and make them as pure Visual as stated above
  • Like above but use piggyback optic atop main scope as SideAim style (when your scope support it, or if I gorillaGlued it)
  • or put them at the left side, while still eyeballing with your laserpointer at the right side, just because of it.
  • or Aim it like a Bren LMG
  • or Pseudo Left Hand Shooting, you know ... corner clearing in tight spaces with uneducated shooter leaning feature.
  • You Can Force Refresh / Refresh Manually when the SAK_xxx Keyword in your OMOD somehow got bugged, by switching the Gun's Receiver (Mostly it's attached to the Receivers.)

The Reason why i'm doing this (also sales pitch)
Spoiler:  
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Side Aim Framework is a real game changer for me, it turns my Long range boi  into a Door Kicking boi without having to sacrifice my precious inventory for '0 Magnification' version of the exact same gun. Especially very useful when you're lugging a long range .50 cal rifle.

And When push comes to shove, slap that Fire Mode switch, turning your Semi Auto boi into a menacing High-Power, Close-Range Automatic Gun. Very useful if you paired it with something like 'cover penetration' ammunition in Combined Arms.

TLDR : I can't play FO4 without SA Framework anymore



Requirement:


  • F4SE, things will not work without this
  • SideAim Framework, get it from Brodahood's Discord server, head to #info first
  • SBRsFramework, for v1.0.3 and future releases (Forced to do this for multiple guns /w multiple options)
  • Corresponding Supported Guns


Supported Guns:


Spoiler:  
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Released, All files in ESL-ified .esp


FX0x01 aka HyperX
  • GIAT FAMAS - Greenlight granted .... Now just need to find the time for v1.0.4
  • Steyr AUG A1 - v1.0.4 = you can use it in Lore Configuration or Tactical Configuration.
SpongebobSlavicPants
  • VULKAN-M REDUX - v.1.0.3 = update basically done, but found sudden .DLL Crash just when i'm about to upload it ... Halted.
NovaFinch
  • Combined Arms - Modern Weapons Pack + Expansion
    • Mk 12 SPR - v.1.0.3 v1.0.4 = Sub-MOA Reticle Alignment for CTS1550 on Receivers & on Standard Barrel .... See Articles for Detailed Changes
    • M82A1 - v1.0.4 = Now Serviceable during SHTF situation (Barely Compatible Rig) .... Articles
    • M249 - v1.0.4 = My 5.56 Rain of Lead Machine when paired with SigBravo4+Vortex Mini Piggyback (Barely Compatible Rig) .... Articles
SalientPhantom
  • Escape From Boston - SRS A2 - v1.0.3 v1.0.4 = First Bolt Rifle & Realigned its CTS-1550 Optic Reticle as Accurate as possible ... SAF handles BoltGun differently compared to Semi Auto ones
Cadavver
  • NZ-41 - Automatic Rifle - v1.0.2 v1.0.4 = Revamped its Subgraph Data for more pleasing [Side Aim] IronSight option .... I didn't Tilt Aiming this gun, but you're still able to do so.
Subleader100
  • HK G3 - Battle Rifle - v1.0.3 v1.0.4 = Made to fully take advantage SAF 1.5.0 Zoom Feature, for STS Scopes true LPVO Experience .... Sub-MOA Reticle Alignment for ELR enggagement Distance (Shoot ELR with its Stock STS Scope, you'll understand what i meant & rely heavily on its [Side Aim] STS sights option).
Wanaming0
  • FN FAL - SA58 (Plus Kukri) - v1.0.0 v1.0.4 = Now Playable in both BushWar/Lore configuration or Tactical Configuration ... also applicable to the Wacky ones
Brodahood's
  • BH StG44 - v1.0.4 = Adding more eyeballing options when LaserSight didn't existed yet.

Planned


NovaFinchBrodahood'sFX0x01 aka HyperX
  • His M1A, already in WIP
  • His Mk18, already in WIP
AsXas's

Ardent117's
  • ???
- Unspecified -
  • Any Bullpup mods that i used, then moving on the conventional ones .... i'm open for good gun mods reccomendation.

Abandoned



For maximum compatibility with other popular mods like Tactical Reload or others that i never tried, please make your own Merged Patches, it's the only surefire way i knew so far to avoid any possible loss of required Keywords in the .ESPs due to LoadOrder issues.(this mod is made from my heavily altered DIY Merged Patches anyway)

Known Issues:

Spoiler:  
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General Issues

  •  BurstFire will turn to SingleFire whenever you fire it from SideAim-TiiltedAiming Mode, probably the limitation of current framework .... Current Victim:
    • FAMAS's Felin Receiver
  • Any See Through Scopes will look like an abomination straight into your face  if it fired from SideAim-TiiltedAiming Mode which involves rotating your gun 45 degree. (NOT ANYMORE .... Banished to Oblivion with this)
  • Sometimes, Load/Quickload while SAF Implemented weapon being equipped could cause MisAlignment to the MainScope .... Somehow the Game got confused and uses Alignment data from SAK_xxx keyword instead of Scope's Alignment data .... Solution: Save the game with Non-SAF implemented weapons, ie : FO4 Vanilla Weapons -> Melee Weapons. 
  • Bolt Rifles will plays Equip Weapon Animation Whenever you activate or Deactivate Side Aim mode .... current SAF limitation.
  • Any Barely Compatible rig usually ends up with something wacky during Tilted Side Aim Mode .... Non-Tilted works just fine.
  • Any Incompatible rig always plays weapon equip anims whenever you enter/exit Non-Tilted Side Aim Mode.
  • Select Fire Mode is serviceable for Incompatible rig .... See the Article for Details & Workaround (After I'm done with Ak5C)

Specific Issues



    See the Article .... much easier to write there.


Always Backup your save before installing a new mods
Also Sideaim.ini  in case your custom setting got overwritten by accident.
Just in case if some Black Magic happens in your Load Order, and removes the Neccesary Keywords and OMODs from this patch.


F.A.Q. (In general):


Spoiler:  
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Q : XBox ?

    A : Didn't own one, & F4SE is mandatory for the Framework, no F4SE = no Side Aim Framework

Q : Why xxx won't show up during Crafting menu ?

    A : Drop the gun to the floor, let the Game refresh it's OMODs .... or get a new one, The FoolProof way that i knew could avoid any OMODs related conflict.

Q : Gun's reticle/iron sight misaligned during SideAim mode ?

    A :
    • Make sure you got the necessary Keywords name in Data/F4SE/plugin/SideAim.ini, for example : SAK_Famas_w_SpecterDR+BUIS keyword would resulted in Famas_w_SpecterDR+BUIS line inside your SideAim.ini
    • If misaligment still persist, IDK what blackmagic your LoadOrded did to your Gun's OMODS(Object Modifications) .... resort to use the SideAim's InGame Sight Adjustment, it's in the MCM Menu.
    • The current Legacy SAF 1.4.4 has its initial Aim adjustment in MCM probably null, change it to any number so the adjustment could work properly.
    • Observe what's happened in your SideAim.ini, if everything properly done the old respective keywords should be overwritten by new ones from InGame Sight Adjustment.
    • Note: For Current SAF 1.5.0 Before you make any Re-Alignment attempt make sure there's no lines in SideAim.ini that overriding your already existed alignment data in ...\Fallout 4\Data\F4SE\Plugins\SideAim\ folder .... if exists, evacuate those lines somewhere, test the alignment .... if still misaligned, then proceed to do the Re-Alignment.

Q : (For the future v.1.0.3 and above) I Changed my 2nd Optic atop Main optic, but the how came the Aim misaligned again ?

    A : Dont forget to also change the [SideAim] Object Modifications, it will determine which Keyword should be used by Side Aim Framework As stated above, the Game won't let me assign multiple OMODs via ModCols in the Workbech, so please bear with it.




Current WIP
Spoiler:  
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Almost Done


Still in early alpha
M1A

SIG MCX SPEAR

MK18 (No Vids Yet)



Showcase
Old one, see the v1.0.4 for more recent showcase.

Would love to have Pics & Vids from you guys instead of mine for this project, as you can see from mine, the oldie 660 isn't a proper way to deliver the message.


Media /w better Graphics here .... Much Obliged.



Credits:

SAF
  • SideAim Framework, Original author by 西飞力(Xi Fei Li) .... Hosted by Brodahood's MOJAVE FOB Discord server
  • Folks in MOJAVE FOB Discord Server .... Especially Catss & AA-12, without your clues i might still stuck at the start line.
Gun Mods
Assets
Tools
  • Blender (Mostly Used in SBRsFramework.esm)
  • Krita (Mostly Used in SBRsFramework.esm)
  • Paint.net (Mostly Used in SBRsFramework.esm)
  • Nifskope
  • Overlay Framework by Scrivener07 + Its Alignment Overlay by ACAB1312
  • InSIght - Sight Alignment Helper by Bingle
  • IceStormNG Texture tools by IceStormNG (Used in SBRsFramework.esm)
  • FO4Edit aka xEdit
  • Creation kit
  • Notepad++
  • And to the many helpfull folks in various Discord server which help me made this journey possible.

Well, that's all ... Hope you like it, and Endorse it .... Enjoy