About this mod
Side Aim patches for your boomstick, Turns your Long Range Rifles into capable sudden short range enggagement Rifles.
Powered by Side Aim Framework
FAMAS, AUG A1, Vulkan-M Malyuk, Mk 12 SPR, M249, M82A1, NZ 41, HK G3, Wana SA58 aka FN FAL, BH Stg44 and More to come
- Requirements
- Permissions and credits
- Changelogs
The Reason why i'm doing this (also sales pitch)
Side Aim Framework is a real game changer for me, it turns my Long range boi into a Door Kicking boi without having to sacrifice my precious inventory for '0 Magnification' version of the exact same gun. Especially very useful when you're lugging a long range .50 cal rifle.
And When push comes to shove, slap that Fire Mode switch, turning your Semi Auto boi into a menacing High-Power, Close-Range Automatic Gun. Very useful if you paired it with something like 'cover penetration' ammunition in Combined Arms.
TLDR : I can't play FO4 without SA Framework anymore
Requirement:
- F4SE, things will not work without this
- SideAim Framework, get it from Brodahood's Discord server, head to #info first
- SBRsFramework, for v1.0.3 and future releases (Forced to do this for multiple guns /w multiple options)
- Corresponding Supported Guns
Supported Guns:
Released, All files in ESL-ified .esp
FX0x01 aka HyperX
- GIAT FAMAS - Greenlight granted .... Now just need to find the time for v1.0.4
- Steyr AUG A1 - v1.0.4 = you can use it in Lore Configuration or Tactical Configuration.
- VULKAN-M REDUX - v.1.0.3 = update basically done, but found sudden .DLL Crash just when i'm about to upload it ... Halted.
- Combined Arms - Modern Weapons Pack + Expansion
- Mk 12 SPR -
v.1.0.3v1.0.4 = Sub-MOA Reticle Alignment for CTS1550 on Receivers & on Standard Barrel .... See Articles for Detailed Changes - M82A1 - v1.0.4 = Now Serviceable during SHTF situation (Barely Compatible Rig) .... Articles
- M249 - v1.0.4 = My 5.56 Rain of Lead Machine when paired with SigBravo4+Vortex Mini Piggyback (Barely Compatible Rig) .... Articles
- Mk 12 SPR -
- Escape From Boston - SRS A2 -
v1.0.3v1.0.4 = First Bolt Rifle & Realigned its CTS-1550 Optic Reticle as Accurate as possible ... SAF handles BoltGun differently compared to Semi Auto ones
- NZ-41 - Automatic Rifle -
v1.0.2v1.0.4 = Revamped its Subgraph Data for more pleasing [Side Aim] IronSight option .... I didn't Tilt Aiming this gun, but you're still able to do so.
- HK G3 - Battle Rifle -
v1.0.3v1.0.4 = Made to fully take advantage SAF 1.5.0 Zoom Feature, for STS Scopes true LPVO Experience .... Sub-MOA Reticle Alignment for ELR enggagement Distance (Shoot ELR with its Stock STS Scope, you'll understand what i meant & rely heavily on its [Side Aim] STS sights option).
- FN FAL - SA58 (Plus Kukri) -
v1.0.0v1.0.4 = Now Playable in both BushWar/Lore configuration or Tactical Configuration ... also applicable to the Wacky ones
- BH StG44 - v1.0.4 = Adding more eyeballing options when LaserSight didn't existed yet.
Planned
NovaFinch
- Combined Arms - Modern Weapons Pack + Expansion
- ???, can't decide yet.
- ???, can't decide yet.
- His BH MCX Spear, already in WIP
AsXas's
- Ak5C + Ak5C - Extended
- ???
- Any Bullpup mods that i used, then moving on the conventional ones .... i'm open for good gun mods reccomendation.
Abandoned
Gepard GM6 Lynx, cz the file were removed from NexusQBZ-191 QBZ-192 QBU-191, Got DM from toounx for STS-SA Patch, i conclude this won't be possible based on that DM
Known Issues:
General Issues
- BurstFire will turn to SingleFire whenever you fire it from SideAim-TiiltedAiming Mode, probably the limitation of current framework .... Current Victim:
- FAMAS's Felin Receiver
- FAMAS's Felin Receiver
Any See Through Scopes will look like an abomination straight into your face if it fired from SideAim-TiiltedAiming Mode which involves rotating your gun 45 degree.(NOT ANYMORE .... Banished to Oblivion with this)- Sometimes, Load/Quickload while SAF Implemented weapon being equipped could cause MisAlignment to the MainScope .... Somehow the Game got confused and uses Alignment data from SAK_xxx keyword instead of Scope's Alignment data .... Solution: Save the game with Non-SAF implemented weapons, ie : FO4 Vanilla Weapons -> Melee Weapons.
- Bolt Rifles will plays Equip Weapon Animation Whenever you activate or Deactivate Side Aim mode .... current SAF limitation.
- Any Barely Compatible rig usually ends up with something wacky during Tilted Side Aim Mode .... Non-Tilted works just fine.
- Any Incompatible rig always plays weapon equip anims whenever you enter/exit Non-Tilted Side Aim Mode.
- Select Fire Mode is serviceable for Incompatible rig .... See the Article for Details & Workaround (After I'm done with Ak5C)
Specific Issues
See the Article .... much easier to write there.
F.A.Q. (In general):
Q : XBox ?
A : Didn't own one, & F4SE is mandatory for the Framework, no F4SE = no Side Aim Framework
Q : Why xxx won't show up during Crafting menu ?
A : Drop the gun to the floor, let the Game refresh it's OMODs .... or get a new one, The FoolProof way that i knew could avoid any OMODs related conflict.
Q : Gun's reticle/iron sight misaligned during SideAim mode ?
- Make sure you got the necessary Keywords name in Data/F4SE/plugin/SideAim.ini, for example : SAK_Famas_w_SpecterDR+BUIS keyword would resulted in Famas_w_SpecterDR+BUIS line inside your SideAim.ini
- If misaligment still persist, IDK what blackmagic your LoadOrded did to your Gun's OMODS(Object Modifications) .... resort to use the SideAim's InGame Sight Adjustment, it's in the MCM Menu.
- The
currentLegacy SAF 1.4.4 has its initial Aim adjustment in MCM probably null, change it to any number so the adjustment could work properly. - Observe what's happened in your SideAim.ini, if everything properly done the old respective keywords should be overwritten by new ones from InGame Sight Adjustment.
- Note: For Current SAF 1.5.0 Before you make any Re-Alignment attempt make sure there's no lines in SideAim.ini that overriding your already existed alignment data in ...\Fallout 4\Data\F4SE\Plugins\SideAim\ folder .... if exists, evacuate those lines somewhere, test the alignment .... if still misaligned, then proceed to do the Re-Alignment.
A :
Q : (For the future v.1.0.3 and above) I Changed my 2nd Optic atop Main optic, but the how came the Aim misaligned again ?
A : Dont forget to also change the [SideAim] Object Modifications, it will determine which Keyword should be used by Side Aim Framework As stated above, the Game won't let me assign multiple OMODs via ModCols in the Workbech, so please bear with it.
Well, that's all ... Hope you like it, and Endorse it .... Enjoy