Fallout 4

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mrBun

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32 comments

  1. hakchy
    hakchy
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    i notice that several mods are no longer here, still can use this mod?
    1. mrBun
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      I haven't had F4 installed on my computer for over a year now.
      Around the time  I uninstalled the game, several mod authors had removed their mods rather than submit to Nexus going to "collections" which required them giving permission to archive their mods.
      Whilst I respect their right to object to these changes, it affected almost all 40+ of my settlement designs.
      The settlement will load successfully as is, however there will be missing pieces and terrain issues. (terrain being the main reason I threw up my hands and walked away)

      If you are still keen, you may find many of the missing mods below. (Or try a google search)
      As it says on the front page of my mod;
      #looking for missing mods? 
      Try this resource; 
      Tracker doc "

      Good luck and thanks for your enquiry :)
    2. hakchy
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      thx you boss have a nice day
  2. StupidSupport
    StupidSupport
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    Sadly some of the required mods (5+) are gone
    1. mrBun
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      As it says on the front page of my mod;
      #looking for missing mods? 
      Try this resource; 
      Tracker doc "
    2. Darkknightsparda
      Darkknightsparda
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      well glad you're active the creator of synth production isn't but seeing as you made this mod using his i guess you got they're permission so maybe you can help

      the original mod is on Xbox one but the problem is we dont get the option to create our own synth at the terminal like it's not there even though we have all the resources to make them..and the other problem is we get <.> for synth tissue new synth component and bone
      it doesn't change..since you have the original can you fix this problem on Xbox one?
    3. mrBun
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      Don't know how x-box mods work I'm sorry. The last console I owned was a Sega Genesis. Pretty sure there are some gurus out there who can field your request.
      Also my mod simply utilises the assets from that author. I have zero access to her/his code.

      I haven't had F4 installed for well over a year now... but; I seem to remember that you need to pull a terminal from your build menu and attach it to the Synth Production unit's frame to access the synth production parameters.
      Good luck with it.
  3. DonQuixoteIII
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    Jenncave has made a new scrap of spectacle island, which is more of a full mod than a scrap.  It buries about the entire bottom floor on the sea side under dirt.  When I have to make decisions like this, it really hurts...  For the time being I am going to go with Jenncave's CAS Warwick and Magnificent Spectacle Island  I would hope that you would update your mod to adjust to Jenncave's.  If you haven't, you should really look at it.
    1. mrBun
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      Thanks for the head's up...very impressive. Jenncave has made an impressive mod there.
      I'm moving on to other games at the moment.
      I'll leave F4 on my gaming rig...I suspect I will return to it eventually. 
      See you in Night City. Preloaded and ready!!!
  4. tronak66
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    Sorry if this is off topic but do you happen to know why instabell works here but when I try to add one to another settlement it does not show up on workshop menu and consoled ones don't work, thought it was a menu problem but just found out menu works fine in spectacle but not in others like graygarden.

    p.s. Wish you would start you builds above grass and ground.
    1. mrBun
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      Don't know why the instabell isn't working for you.... I do know I had to do a complete strip-down and reinstall to remove some mods that were overloading my menus...notably mods with hundreds of recolours and pieces that I rarely used.... anyway that solved most of my issues.
      Occasionally I find that things like the restaurant don't show up on my stores menu....but reloading the save and opening the menu whilst standing near the workshop seems to make these items reappear....happens with the brahmin shed also...both very rarely, but it has happened and this workaround seems to get the items back....just a suggestion, that's all I've got I'm afraid.

      When I start a settlement build, I generally start by placing foundation blocks from the highest point and stack foundations when they allow it... If there is enough space, then I'll use the lower levels in some way....with the bathroom on this build I contemplated not placing anything there....or using it as greenhouse space....I simply couldn't delete the grass meshes, so just left it.... also at this point I was 2 days into the build and raising hundreds of blocks to clear the grass would have been a major PITA.
      Sometimes I get it wrong...simple as that..... If I am not too far into the build, I'll correct it....this one ate a decent chunk of time and a complete rebuild was not something I felt like doing. However if you wanna attempt it, I'd be delighted if you wished to share the result of your efforts.
    2. tronak66
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      My instabell problem is really a strange on, I have tried using at other settlemenents (it is working in your Oberland mod) and in some it works others it don't, really doesn't seam to be a bug cause the menu is there in some and in others there is no menu. I had your spec mod installed last install using "Crossing the great wastes (fallout 4 modlist)" + a way to many other mods, and instabell worked fine everywhere as far as I know (it was woring in your Graygardens). This time I have "Fallout 4 Mod List and Load Order Guide (BiRaitBec Modlist)" + way way to many mods.
      Spoiler:  
      Show
      #Mod_Priority,#Mod_Name
      "0145","512 Standalone Hair Colors (1 ESP)"
      "0200","Advanced Settlement Turret Set"
      "0086","AE Replacer Raider Overhaul v11.4c"
      "0093","AE VIS-G Replacer Synth Overhaul v3.0.4"
      "0067","AKM - Assault Rifle"
      "0036","Alex's Male First Person Camera Height Fix"
      "0115","AmazingFollowerTweaks"
      "0120","Angelina Jolie preset"
      "0110","Animequin"
      "0149","AnimeRace 512StandaloneHairColors compatible files"
      "0150","AnimeRace Companion Piper"
      "0148","AnimeRace Nanakochan"
      "0022","Armor and Weapon Keywords Community Resource (AWKCR)"
      "0023","Armorsmith Extended"
      "0024","Armorsmith Extended Diamond City Guard Outfit Override Patch"
      "0042","Atomic Beauty"
      "0167","Attackers - Get Off My Buildzone 1.1.7"
      "0103","Auto Eat and Drink in Survival 1.3.1"
      "0098","Better Console - F4SE"
      "0202","Better Cooking Stations"
      "0106","Better Explosives Redux"
      "0107","Better Locational Damage"
      "0216","Better Vendor Stalls"
      "0009","BiRaitBec Textures"
      "0112","Blood Rose - Voiced Companion with Affinity"
      "0021","BodySlide and Outfit Studio"
      "0252","Boston FPS Fix - aka BostonDT PreVis-PreCombine"
      "0030","BRB HUD Preset"
      "0203","Build High - Expanded Settlements"
      "0213","Build Your Own Pool"
      "0048","Bunnygirl Outfit - CBBE - AWKCR"
      "0186","Business Settlements 1.9 (Standalone)"
      "0018","Caliente's Beautiful Bodies Enhancer -CBBE-"
      "0157","Castle the realy military strong - Transfer Settlement Blueprint"
      "0020","CBBE Fix"
      "0046","CBBE to Atomic Beauty (AB) Bodyslide preset"
      "0236","Centered camera"
      "0193","Choo Choo Ch'Boogie - More Vehicles for your Settlement"
      "0247","Clean and Simple"
      "0171","Clintsters Vendor Cash Registers"
      "0224","Comic Collector"
      "0142","Commonwealth Cuts - KS Hairdos - ApachiiSkyHair"
      "0199","Conduits and Pylons Various Wireless Power Ranges"
      "0204","Conveyor Belt Barriers"
      "0014","Crafting Highlight Fix"
      "0225","Crafting Mastery"
      "0172","CREAtive Clutter"
      "0197","Crimsomrider's Unique Furniture"
      "0087","CROSS_BrotherhoodRecon"
      "0094","CROSS_Chosen_Of_Atom"
      "0091","CROSS_Courser Strigidae"
      "0089","CROSS_InstituteExpeditionarySuit"
      "0190","CWSS Redux v2 - Craftable Working Showers Sinks Baths Toilets Urinals Kitchens etc"
      "0234","Darker Nights 1.11p6"
      "0029","DEF_UI"
      "0134","deLuxe Makeup"
      "0054","Dicky's Pinup Outfit CBBE"
      "0000","DLC: Automatron"
      "0003","DLC: Contraptions Workshop"
      "0002","DLC: Far Harbor"
      "0005","DLC: Nuka-World"
      "0004","DLC: Vault-Tec Workshop"
      "0001","DLC: Wasteland Workshop"
      "0215","Do It Yourshelf - clutter for shelves and bookcases"
      "0205","Easy Homebuilder and Working Double Beds (Rebuild your Sanctuary)"
      "0113","Ellen - the cartographer"
      "0117","Emma Watson - Looksmenu Preset"
      "0052","Equippable Bikini High Heels Stockings and Gloves"
      "0065","Equippable DogMeat Skins"
      "0118","Eva Green"
      "0028","Extended Dialogue Interface"
      "0133","Extended Facial Sculpting - now with 90 percent less beta"
      "0135","Eye Normal Map Fix Fallout 4 Edition"
      "0007","f4se 0 06 16"
      "0013","Faster Workshop (Workshop Lag Fix)"
      "0132","Female Neck Tweaks"
      "0026","Flicker Fixer"
      "0201","FO4-Blazeda59-BetterStoresPlusFarHarbor-V1.35"
      "0053","Fortaleza Armor - CBBE - BodySlide"
      "0019","FSM Body Textures 5.0 - Base"
      "0214","Functional Displays v0.2.9.2 BETA"
      "0049","Gatti 14 Yumiko Suits with CBBE Bodyslide"
      "0050","Gatti Yumiko Suit (Atomic Beauty Edition)"
      "0137","Ghastly - Ghoul Eyes Texture"
      "0222","Good old Cartoons"
      "0155","Graygarden"
      "0223","Great White North - Canadian Exports"
      "0218","Ground 1.5.0"
      "0217","Grounded"
      "0116","Gwyneth Paltrow"
      "0169","Happy Maker 9000"
      "0127","Harley Quinn Outfit BodySlide"
      "0128","Harley Quinn Outfit CBBE"
      "0114","Heather Casdin - A Unique Companion Experience by llamaRCA"
      "0130","HiPoly Faces"
      "0041","Holsters and sheaths"
      "0173","Homemaker - Expanded Settlements"
      "0031","HUDFramework"
      "0182","HZY-furniture and decoration"
      "0090","IEX Suit AE VIS patch"
      "0105","Immersive Fallout"
      "0035","Immersive HUD - iHUD"
      "0209","Instabell - Gather all Settlers INSTANTLY"
      "0196","Iroha Neon"
      "0230","Jetpacks Unlimited"
      "0195","Just Debris - Craftable Decoration"
      "0192","Just some Rugs"
      "0040","Just Visible Holstered Weapons"
      "0064","K-9 Harness -- Tactical Body Armor and Backpack for Dogmeat"
      "0057","K-Girl outfits"
      "0060","K-Girl Shoes Remastered (ESL)"
      "0059","K-Girls Shoes CBBE"
      "0126","Kate Beckensale"
      "0122","Katie Mcgraph"
      "0140","KS Hairdos - Addon(s) with Physics"
      "0043","Lara's Wetsuit - CBBE - Atomic Beauty - BodySlide"
      "0123","Lauren German"
      "0226","Leaders Of The Commonwealth - A Sim Settlements Add-on"
      "0073","Lee Enfield No.4 Mk.1 - Britain's Finest"
      "0081","Lee Enfield No.4 Mk.1 Visible Weapons Addon Series (VWAS) v1.1"
      "0097","Locky Bastard"
      "0231","Long use Jetpack"
      "0017","Looks Menu Customization Compendium"
      "0016","LooksMenu"
      "0143","Lots More Facial Hair"
      "0144","Lots More Male Hairstyles"
      "0068","M3D - Sig Sauer P220"
      "0109","MAID - Brand New Assaultron"
      "0206","Manufacturing Extended"
      "0207","Manufacturing Extended expanded"
      "0129","Margot Robbie preset for Harley"
      "0121","Megan Fox Fallout 4 edition"
      "0063","Mercenary Outfit Mash-ups"
      "0025","Merged Fixes"
      "0146","Merged Mods - Appearance - Fomod"
      "0245","Merged Mods - Audio - Fomod"
      "0238","Merged Mods - Visuals - Fomod"
      "0072","MG42 and MG34"
      "0079","MG42 Visible Weapons"
      "0084","Militarized Minutemen"
      "0119","Milla Jovovich"
      "0141","Misc Hairstyle"
      "0045","Miss Death Atomic Beauty Preset"
      "0012","Mod Configuration Menu"
      "0075","Modern Weapon Replacer - RPG-7V2 - FOMOD Installer"
      "0188","Modular Kitchen"
      "0061","Modular Vault Jumpsuit CBBE"
      "0189","Not Your Average Neon"
      "0047","NX2C Sloot Suit - CBBE - Bodyslide"
      "0156","Oberland Station"
      "0187","OCDecorator"
      "0219","Office and Store Buildings"
      "0198","OLD WORLD RADIO - BOSTON v6.0"
      "0069","OTs-33 Pernach - Pistol"
      "0078","PA Misc Mods"
      "0253","PaladinBaileyRedRocket"
      "0058","Pelgar's K-Girls"
      "0232","Pip World Map"
      "0240","Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul)"
      "0191","Pipe Galore"
      "0160","Place Everywhere"
      "0139","Ponytail Hairstyles by Azar v2.5a"
      "0194","Port Royal"
      "0099","Portable Cloning Device"
      "0034","Power Armor HoloHUD"
      "0243","Power Armor Impact FX Overhaul"
      "0010","PrivateProfileRedirector F4 - Faster game start (INI file cacher)"
      "0246","Quieter Settlements"
      "0151","RaceCustomizer"
      "0085","Raider Overhaul WIP"
      "0131","Real HD Face Textures 2k"
      "0179","Rebuild - Modular Sanctuary Pre-War and Post-War Build Set"
      "0101","Remove Helmet In Dialog"
      "0100","Rename Anything"
      "0208","Renovated Furniture"
      "0074","RPG-7V2"
      "0070","RU556 - Assault rifle"
      "0080","RU556 3.0 Visible Weapons Addon Series (VWAS) v1.0"
      "0154","Sanctuary Hills"
      "0174","Sandbag Fortifications"
      "0233","Satellite Color World Map Combo"
      "0124","Scarlett Johansson"
      "0228","Scrap Everything"
      "0104","See-Through-Scopes"
      "0170","Settlement Keywords Expanded v1.60"
      "0162","Settlement Menu Manager"
      "0175","Settlement Objects Expansion Pack"
      "0210","Settlement Workshop - Integrated Fallout Teleporters - SWIFT"
      "0051","Sexy Transparent Zipsuit with Bodyslide"
      "0164","Sim Settlements"
      "0166","Sim Settlements - Industrial Revolution"
      "0165","Sim Settlements - Rise of the Commonwealth"
      "0176","Snap'n Build 2.0"
      "0177","SnapBeds - Usable Bunk Beds - Mix and Match Beds"
      "0185","Snappy DLC Kits"
      "0184","Snappy HouseKit"
      "0158","Spectacle Island Synth production settlement"
      "0220","Sport Fields"
      "0006","Step 0 Tools Needed"
      "0008","Step 1 Textures Optimization"
      "0249","Step 10 Patches & Performance"
      "0011","Step 2 Core Mods & Fixes"
      "0027","Step 3 UIHUD & Camera"
      "0038","Step 4 Clothes, Armors, Gadgets & Weapons"
      "0082","Step 5 Factions"
      "0095","Step 6 Gameplay"
      "0108","Step 7 PlayerNPCs Looks & Animations"
      "0153","Step 8 Settlements"
      "0229","Step 9 EnvironmentVisuals & Audio"
      "0071","Steyr AUG A1"
      "0088","Super Mutant Redux 2.0"
      "0244","Swinging Animated Meat Bags"
      "0092","Synth Overhaul - By Maaro and Echoes"
      "0066","Tactical Flashlights"
      "0055","TERA Nurse Uniform (CBBE - CBBE Physics - BodySlide)"
      "0056","TERA Succubus Mashup (CBBE - CBBE Physics - BodySlide)"
      "0241","Thaylar's Settlement Lighting Fixes"
      "0138","THBrows"
      "0125","The Black Widow"
      "0248","The Castle Fully Restored Inside Out V2"
      "0096","The Collector's Guides"
      "0136","The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One"
      "0168","The Master Plan"
      "0062","The Mercenary - Pack"
      "0152","The new settlers a plus Overhaul vanilla"
      "0161","The Slogotel"
      "0181","Theatre of the Wasteland"
      "0159","TRANSFER SETTLEMENTS - BLADE RUNNER AVENUE"
      "0178","Transfer Settlements - Shareable Settlement Blueprints"
      "0242","True Blood"
      "0037","Ultimate Colored Vault Boy Animations Overhaul"
      "0250","Unlimited Dogmeat Carry Weight"
      "0102","Unlimited Survival Mode - F4SE"
      "0254","Unmanaged: Bashed Patch, 0"
      "0015","Unofficial Fallout 4 Patch"
      "0044","V String Bikini"
      "0147","Valentine REBORN - Nick Face Retexture - HD Synth Eyes and Teeth - Gen1 Metal Skeleton"
      "0211","Vault 88 - More Vault Rooms"
      "0212","Very Small Generators"
      "0111","Vex the Commonwealth's Best Knife Fighter - Voiced Companion"
      "0180","Videos of the Wasteland 2.6"
      "0032","VIS-G Item Sorting"
      "0033","VIS-G Legendary Modifications"
      "0251","VIS-G Patches - BiRaitBec ModList"
      "0039","Visible Weapons - 3rd Person Holster"
      "0077","Visible Weapons Collection ( agent76484 )"
      "0076","Visible Weapons Extended"
      "0083","We Are The Minutemen"
      "0239","WET"
      "0227","Workshop Menu Missing Tabs Fix"
      "0163","Workshop Rearranged"
      "0221","Workshop Synth Production"
      "0183","Xnjguy Filled Mods All-In-One plus New Mod"
      "0237","Zoom"
      "0235","Zoom-out Extended for 1.7"


      Sorry went a little overboard with the screenshots (tried getting clear and sunny but could't get codes to work or my ENB maybe), I started playing FO4 with sim settlements only and then started using transfer settlements after, really wish Transfers could handle there own scraps. What I do is load "Clean and Simple - Settlement Startup" in the CK and flatten and degrass as best as I can, sadly with transfer settlements I have to guess were the building is. Nav meshes are really bad this time but lowering looks really difficult and if I did I would probably end up with a lot more settlers under the building. On a side note both times I installed your spec mod I had to build the pool deck myself.
    3. mrBun
      mrBun
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      Whoah! that is an impressive mod list.... as I said in my last reply... recently, I had to wipe everything out of the F4 folder, reinstall Fallout from scratch and only d/l the mods I use most often... that solved most of my disappearing workshop items issues.... so much bloat accumulated over several years.... (mod it 'til you break it )
      You probably know this but "fw2b52a" gives me clear weather.... however the fog is atmospheric and can add life to a still... The main purpose of my screenshots on my mods is to try to show the potential of the mod.... and its limitations if they exist.
      I also removed my ENBs but keep the framework in case I find one that doesn't tank my framerates.... also not a massive fan of excessive ambient occlusion and bokeh.
      But i'm pretty lazy with tweaking settings.... so there is that.

      Pool deck...same here... also the lower jetty at the Slog.... might have something to do with expanded borders....or... a conflict with clean shacks... I had to rebuild Nordhagen and Sunshine Tidings due to timber pieces just not transferring.... Both these mods were updated, checked and work now.... I have yet to visit both the Slog and Spectacle on my current playthrough....
      I hope that my settlements are seen as "starter packs/templates" and that people will modify them to taste without having to spend countless hours placing the settlement from scratch.

      Most of my blueprints were made over several years of playthrough ...Once transfer settlements became available, I thought others may get some use out of them... so I uploaded with that in mind.
    4. tronak66
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      My instabell problem seem to be related to where I was trying to place it, want it on top floor of Graygerden but when I am 1 level down I am able to build and use.
    5. mrBun
      mrBun
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      Cool. Glad you got it sorted.
    6. mrBun
      mrBun
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      duplicate comment deleted
    7. mrBun
      mrBun
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      I took your advice and lifted the entire build up over the weekend....no grass in the bathtubs anymore. Also the deck transferred this time round.... I suspect "clean shacks" needs to be the "compatibility" version....this adds to the item count, but it all loaded in perfectly.
    8. tronak66
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      That's awesome news, I swear the warning for version 1.2 seams like its written specially for me lol. I actually was thinking of reinstalling using this "Flat And Tidy Spectacle Island" I doubt it works with clean and simple but I have been thinking of changing that to the specific settlements version (I think they all come as esl files or are hopefully convertible) as that mod doesn't work to great with sim settlements

      Clean and simple not convertible to esl, sticking with with my all in one version, installed this update without updating mod list (gonna update), have some minor clipping.
      https://flic.kr/s/aHsmF5H2zS
    9. mrBun
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      Yeah....I thought about it and with some simple math....("setpos z" rinse and repeat) was able to lift it.... still took the best part of a weekend but no grass in the bathrooms now.
      Flattening spectacle island.... good for a new build.... my mod uses the existing terrain so some reassembly would be mandatory. Good luck!

      btw...They do like to gather there...might be worth dropping a foundation block in that space to discourage them....Same with Croup Manor....the settlers seem to like hanging out at the bottom of the cliff face.
    10. tronak66
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      Transfer Settlements cant see "PCPO - Power Conduits and Pylons Overhaul (SKE Available)" I started with version 2.00 main file and then tried instead both the optional but all showed up as red. Gonna try the miscellaneous ones. Would very much like to not have to set up power myself had to do it here and graygardens. Dicided to try Mega Block mod and it also requires "PCPO - Power Conduits and Pylons Overhaul (SKE Available)" and it can read it no problem.
      Spoiler:  
      Show
      Screenshot (1) by tronak 66, on Flickr">


      Thats were I saw green house, what is that?
    11. mrBun
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      see last four pics in image section.
    12. tronak66
      tronak66
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      Thanks:)
  5. sqigg
    sqigg
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    There are a lot of users on the Synth Production page that are *claiming* that the mod isn't working anymore and/ or has a lot of bugs. I take it that yours is working OK ?
    1. mrBun
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      Works fine for me. Just tested it yesterday. Made copies of my "Nora", Piper and Curie with no issues.
      For the "female with male voice" bug, I open the console and type in; "placeatme 7 1" which gives me a copy of my character. I scan it, then disable.
      This gives me a "Nora" with a female voice (as opposed to Blake Abernathy's voice actor)
      Curie came out as a human (not a radroach) and Piper came out normal.... I just finished updating it last night and haven't had a chance to try different characters yet.... but it works fine for me so far.
    2. sqigg
      sqigg
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      Thanks for the reply. I just installed to see if it's going to work for me. I'm not that interested in myself or companions , just some named NPC's that I 'd like to try out. Maybe I misread the WSP comments, but it seemed as is females in general were also coming out with male voices.
    3. mrBun
      mrBun
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      The only female/male voice issues I've had so far are with my player character.
      Maxon, Desdemona and Glory keep coming up in the comments section as producing radroaches.... and I have had this issue in the past, but can't remember which character was the culprit.... As always, the best bet is to save before printing.
      I wonder if the "placeatme refid 1" system would be a viable workaround for other characters, should they have incorrect voice files? They all seem to have generic settler voices/dialogue as it is. I just like having my home base (red Rocket) filled with clones....even if they do give me the occasional "we're in a lot of trouble here" speech....which is a shame.... they are armed to the teeth.
  6. SorrelKat
    SorrelKat
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    Looks awesome!
    1. mrBun
      mrBun
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      Thanks.
  7. User_22658739
    User_22658739
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    I notice one of the picture as grass growing from the ground floor I hope they find way remove the grass.
    1. mrBun
      mrBun
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      I know right? I hit "tcl" to go through the floor in the hope of grabbing a part of the mesh that would allow me to disable it....even went so far as to enable wireframe...It eluded me; so I just left it there....briefly considered disabling grass for the screenshot... But decided that it doesn't affect play and perhaps wiser heads than mine might be able to remove it.
  8. SystemLordBhaal
    SystemLordBhaal
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    Looks good! I have always struggled to use the space at Spectacle Island. Also, just a heads up, Functional Displays causes a lot of CTD issues, just wanted to make sure people knew that if they downloaded it along with your blueprint, I love that mod but I had to stop using it because of the issues. :)
    1. mrBun
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      Thanks for that. Wasn't aware. TBH, Functional Displays is mentioned in the "json" file but I am not sure where (or whether) I used on this build.