Merged Patch with Building Plans Preview, VIS Tags, Immersive Messages
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Sim Settlements Mega Pack - Year One Spanish Translation
Changelogs
Version 1.0.5
- Found an removed another excessively loud speaker in A Cook's House.
- Reduced overall script data usage by 200 KB.
Version 1.0.4
-Added 8 Interior and 7 2x2 building plans from Industrial City by mytigio.
-Removed excessive water penalty from several of kevbal’s agricultural plans.
-Ducts by uituit is now flagged as Player Select Only.
-Removed several duplicate plans from kevbal. In the original add-ons, these extra copies were special versions with separate cells which we did not copy into the Megapack, making those building plans strict duplicates.
-Removed unintentional edits to some base Sim Settlements forms.
-Removed excessively loud speaker from Brian84’s A Cook’s House.
-Flagged two of kevbal’s agricultural building plans to require Nuka World as they were using textures from it, which meant that if you didn’t have Nuka World, those models would display several pink models.
-Changed the carpet texture on the Park Pulowski model to avoid a DLC requirement.
-Removed several duplicated spawns in the Park Pulowski building plan.
-The bed in Brian 84’s A Prepper’s House should now correctly count towards the settlement total.
-The bed in level of Capsule Scientist should now correctly count towards the settlement total.
Version 1.0.3a
Unflagged the esp file as an ESM,
Version 1.0.3
Adds full support for build limit calculations with Sim Settlements 3.2.0 update.
Version 1.0.2
- Fixed labels on PCDug's Terrace and Sailor homes which were reversed.
- Robinson's Retreat is now correctly flagged as player select only.
Version 1.0.1
- Fixed broken textures from Home Improvement.
- Added missing textures from Home Improvement and the two Brick House buildings.
- Fixed issue with PC Dug's homes.
- Added [B84] tags to Serial Killer and Preppers houses.
- Made attempt to fix AI on the Kennel building plan so the dogs will not attack friendly NPCs. Please report back if issue remains.
- Fixed beds not counting in Rusty Machine and Scientist Capsule.
- Fixed issue with plots showing up twice in the Select Building Plan menu. (Requires Sim Settlements 3.1.5a hotfix)
- Fixed issue with incorrect plots being shown that you didn't own the requisite DLC/CC content for. (Requires Sim Settlements 3.1.5a hotfix)
Building Features Settler Navigation: Yes Construction Stages: Yes Randomized Clutter: Yes Performance Settings: Yes
Over 100 building plans for Sim Settlements from add-on packs and community members created throughout the first year of Sim Settlements, as well as a handful of never before released building plans!
Mega Packs are a new type of Add-on for Sim Settlements that will work seamlessly with existing add-on packs. If an add-on pack that a building plan is from is detected, that add-on pack will be given control of the building plan. This allows us to create merged add-on packs without taking away control from the original author!
Includes all building plans from the following mods - note that uninstalling one of those add-ons will cause your plots that were using them to select a new building plan:
Bonus buildings are automatically unlocked depending on which combination of DLC and CC content you have installed from BtN and kinggath. Additional bonus buildings may be added in the future. Current bonus buildings include:
3 - Residential Buildings by BtN No unlocks required! Franchise Kit by kinggathUnlock Requires Slocum Joe's CC pack Shooting Range by Brae Unlock Requires Nukaworld DLC 7 - Residential Buildings by BtN Unlock Requires Nukaworld DLC, Far Harbor DLC, Automatron DLC, Contraptions Workshop DLC, and Wasteland Workshop DLC
Special Thanks
ohnno for putting in countless hours assembling and merging addons!