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  • dZ Consolidated Company Commander Mod Pack

    dZ Consolidated Company Commander Mod Pack

    Last Update: 23 Jun 2018
    Author: donZappo

    This mod attempts to make the game more challenging and make you have to balance broken mechs and injured pilots while struggling to keep your finances afloat! Have you ever dropped with a half-broken mech with a rookie pilot in it? Well, now you have to if you want to keep the debt collectors at bay. Adds mech/vehicle variety and weapons balance.

    • 1.5MB
    • 51
    • 1.7k

    dZ Consolidated Company Commander Mod Pack

    Last Update: 23 Jun 2018
    Author: donZappo

    This mod attempts to make the game more challenging and make you have to balance broken mechs and injured pilots while struggling to keep your finances afloat! Have you ever dropped with a half-broken mech with a rookie pilot in it? Well, now you have to if you want to keep the debt collectors at bay. Adds mech/vehicle variety and weapons balance.

  • Life is Hard.

    Life is Hard.

    Last Update: 22 Jun 2018
    Author: rgreat

    Completed the game? Need more challenge and different flavour of play-through? Now you have this mod.

    • 6.3MB
    • 8
    • 238

    Life is Hard.

    Last Update: 22 Jun 2018
    Author: rgreat

    Completed the game? Need more challenge and different flavour of play-through? Now you have this mod.

  • ConverseTek

    ConverseTek

    Last Update: 22 Jun 2018
    Author: CWolf

    ConverseTek is a sim (in-universe but out-of-combat) conversation editor. It provides the only way to edit the .byte file format and save the changes. It will allow for creating new and editing existing conversation files with the ability to add/change dialog, branches, ordering, actions and conditions.

    • 64.5MB
    • 5
    • 36

    ConverseTek

    Last Update: 22 Jun 2018
    Author: CWolf

    ConverseTek is a sim (in-universe but out-of-combat) conversation editor. It provides the only way to edit the .byte file format and save the changes. It will allow for creating new and editing existing conversation files with the ability to add/change dialog, branches, ordering, actions and conditions.

  • Battletech Enhanced - More Gear More Options

    Battletech Enhanced - More Gear More Options

    Last Update: 22 Jun 2018
    Author: Mharius

    What is best in life? More gear and thus more options, along with the lamentations of your enemies, of course. As such, here is one ever expanding mod containing all my gear related mods!

    • 59KB
    • 230
    • 17.4k

    Battletech Enhanced - More Gear More Options

    Last Update: 22 Jun 2018
    Author: Mharius

    What is best in life? More gear and thus more options, along with the lamentations of your enemies, of course. As such, here is one ever expanding mod containing all my gear related mods!

  • BattlePlus

    BattlePlus

    Last Update: 22 Jun 2018
    Author: PlayerTw0

    The goal of this pack from over a dozen different mod authors is to enhance the BattleTech experience. I kept close to how vanilla was but by adding mechs more shops more UI enhancements w/o going overboard on difficulty and extras that aren't needed.Enhances the games flow by adding more mechs, better weapons, better ability trees,ect

    • 596KB
    • 3
    • 262

    BattlePlus

    Last Update: 22 Jun 2018
    Author: PlayerTw0

    The goal of this pack from over a dozen different mod authors is to enhance the BattleTech experience. I kept close to how vanilla was but by adding mechs more shops more UI enhancements w/o going overboard on difficulty and extras that aren't needed.Enhances the games flow by adding more mechs, better weapons, better ability trees,ect

  • Basic Panic System

    Basic Panic System

    Last Update: 22 Jun 2018
    Author: Lad09

    Introduces a basic panic system for MechWarriors, both yours and the enemy's.

    • 12KB
    • 126
    • 2.2k

    Basic Panic System

    Last Update: 22 Jun 2018
    Author: Lad09

    Introduces a basic panic system for MechWarriors, both yours and the enemy's.

  • AdjustedMechSalvage

    AdjustedMechSalvage

    Last Update: 22 Jun 2018
    Author: Morphyum

    Changes the rules that mech parts get generated.

    • 9KB
    • 34
    • 834

    AdjustedMechSalvage

    Last Update: 22 Jun 2018
    Author: Morphyum

    Changes the rules that mech parts get generated.

  • Multi Missions

    Multi Missions

    Last Update: 22 Jun 2018
    Author: Morphyum

    Let's each contract be a row of multible missions.

    • 11KB
    • 17
    • 399

    Multi Missions

    Last Update: 22 Jun 2018
    Author: Morphyum

    Let's each contract be a row of multible missions.

  • RogueTech

    RogueTech

    Last Update: 22 Jun 2018
    Author: LadyAlekto

    Makes BattleTech more RoguelikeTHIS MOD IS NOT SUPPOSED TO BE EASY, ENEMIES ARE DEADLIER AND THAT'S INTENTIONAL!I mean, how fair would it be to just have the player have all these fancy toys?(i will keep pushing updates whenever i find a bug, independent of anything else i planned)

    • 47.8MB
    • 240
    • 17.3k

    RogueTech

    Last Update: 22 Jun 2018
    Author: LadyAlekto

    Makes BattleTech more RoguelikeTHIS MOD IS NOT SUPPOSED TO BE EASY, ENEMIES ARE DEADLIER AND THAT'S INTENTIONAL!I mean, how fair would it be to just have the player have all these fancy toys?(i will keep pushing updates whenever i find a bug, independent of anything else i planned)

  • Jack's Vanilla Weapon ReBalance (Updated for BT Ver1.1)

    Jack's Vanilla Weapon ReBalance (Updated for BT Ver1.1)

    Last Update: 22 Jun 2018
    Author: Rogue69

    I saw the HBS changes to weapons made in ver 1.1. I still believe that PPCs are a bit underwhelming for their weight/heat and felt that medium lasers were still a bit OP. Here is my latest attempt to adjust weapon balance without overly changing gameplay. *BTML/MODTEK Required*

    • 29KB
    • 9
    • 234

    Jack's Vanilla Weapon ReBalance (Updated for BT Ver1.1)

    Last Update: 22 Jun 2018
    Author: Rogue69

    I saw the HBS changes to weapons made in ver 1.1. I still believe that PPCs are a bit underwhelming for their weight/heat and felt that medium lasers were still a bit OP. Here is my latest attempt to adjust weapon balance without overly changing gameplay. *BTML/MODTEK Required*

  • Daishi Dire Wolf A

    Daishi Dire Wolf A

    Last Update: 22 Jun 2018
    Author: Daiyuki117

    This is a campaign start Dire Wolf A with accompanying equipment that is irreplaceable. In-game it works off the King Crab chassis, hopefully I will be able to import the Dire Wolf model to BATTLETECH and make it complete. THIS DOES NOT AFFECT TUTORIAL MISSIONS, THE MOD STILL WORKS

    • 19KB
    • 0
    • 49

    Daishi Dire Wolf A

    Last Update: 22 Jun 2018
    Author: Daiyuki117

    This is a campaign start Dire Wolf A with accompanying equipment that is irreplaceable. In-game it works off the King Crab chassis, hopefully I will be able to import the Dire Wolf model to BATTLETECH and make it complete. THIS DOES NOT AFFECT TUTORIAL MISSIONS, THE MOD STILL WORKS

  • GT_WeaponDiversity

    GT_WeaponDiversity

    Last Update: 22 Jun 2018
    Author: Task2

    Want your weapons to have less generic manufacturer and brand names? What about even MORE brands for all 3025 Era weapons? This fixes that and a LOT more.Adds at least 86 weapons (Flamers, MG's, Lasers, AC's, Missiles) for Single Player Campaigns and Skirmish (Including +, ++, +++ ; -, - -, - +, - + + types)

    • 327KB
    • 27
    • 708

    GT_WeaponDiversity

    Last Update: 22 Jun 2018
    Author: Task2

    Want your weapons to have less generic manufacturer and brand names? What about even MORE brands for all 3025 Era weapons? This fixes that and a LOT more.Adds at least 86 weapons (Flamers, MG's, Lasers, AC's, Missiles) for Single Player Campaigns and Skirmish (Including +, ++, +++ ; -, - -, - +, - + + types)

  • Total Double Heat Sink Conversion

    Total Double Heat Sink Conversion

    Last Update: 21 Jun 2018
    Author: Vulture82

    Adds a Conversion Kit, which converts the 10 internal Standard Heat Sinks of a 'Mech into Double Heat Sinks, to certain shops if your reputation with their system owner is high enough.(InnerSphereMap compatible-Edition available under the optional downloads)

    • 23KB
    • 8
    • 432

    Total Double Heat Sink Conversion

    Last Update: 21 Jun 2018
    Author: Vulture82

    Adds a Conversion Kit, which converts the 10 internal Standard Heat Sinks of a 'Mech into Double Heat Sinks, to certain shops if your reputation with their system owner is high enough.(InnerSphereMap compatible-Edition available under the optional downloads)

  • S.O.L. SavetyOffLine

    S.O.L. SavetyOffLine

    Last Update: 21 Jun 2018
    Author: Dutchie78

    S.O.L. aims to give BT a rogue-like experience. It will auto-save during the campaign and in combat and disallow loading. No save-scumming, no "ah let's try to get those reinforcements too", and maybe even "run awaaaay!" from time to time.

    • 10KB
    • 1
    • 9

    S.O.L. SavetyOffLine

    Last Update: 21 Jun 2018
    Author: Dutchie78

    S.O.L. aims to give BT a rogue-like experience. It will auto-save during the campaign and in combat and disallow loading. No save-scumming, no "ah let's try to get those reinforcements too", and maybe even "run awaaaay!" from time to time.

  • ShopSeller

    ShopSeller

    Last Update: 21 Jun 2018
    Author: joelmeador

    Make the shop better for dealing with selling lots of things at once!

    • 7KB
    • 21
    • 474

    ShopSeller

    Last Update: 21 Jun 2018
    Author: joelmeador

    Make the shop better for dealing with selling lots of things at once!

  • JK_Variants

    JK_Variants

    Last Update: 21 Jun 2018

    Adds up to 75 New 'Mech variants to the Skirmish mode, with optional instructions to add 65 of them it into the Campaign.Also adds up to 32 New Vehicle variants, with optional instructions to add it into the Campaign.StarLeague folder added for future expansions.Adds 5 Weapons, Half Load MG Ammo & Command Con

    • 6.8MB
    • 121
    • 6.1k

    JK_Variants

    Last Update: 21 Jun 2018

    Adds up to 75 New 'Mech variants to the Skirmish mode, with optional instructions to add 65 of them it into the Campaign.Also adds up to 32 New Vehicle variants, with optional instructions to add it into the Campaign.StarLeague folder added for future expansions.Adds 5 Weapons, Half Load MG Ammo & Command Con

  • Classic Battletech Slots

    Classic Battletech Slots

    Last Update: 21 Jun 2018
    Author: travin18

    Removes hardpoint limitations on all mech arms and torsos so that any weapon or equipment can been installed. Legs hardpoints remain in place to ensure game campaign continues to function as expected.

    • 99KB
    • 74
    • 2.8k

    Classic Battletech Slots

    Last Update: 21 Jun 2018
    Author: travin18

    Removes hardpoint limitations on all mech arms and torsos so that any weapon or equipment can been installed. Legs hardpoints remain in place to ensure game campaign continues to function as expected.

  • Random Campaign Start

    Random Campaign Start

    Last Update: 21 Jun 2018
    Author: Mpstark

    Randomizes the starting 'Mechs and Mechwarriors to give you a different start each campaign.

    • 5KB
    • 24
    • 661

    Random Campaign Start

    Last Update: 21 Jun 2018
    Author: Mpstark

    Randomizes the starting 'Mechs and Mechwarriors to give you a different start each campaign.

  • Leopard Drop Limit

    Leopard Drop Limit

    Last Update: 21 Jun 2018
    Author: Mpstark

    Adds a configurable drop limit to the Leopard in the campaign (and optionally, skirmish mode).

    • 3KB
    • 1
    • 57

    Leopard Drop Limit

    Last Update: 21 Jun 2018
    Author: Mpstark

    Adds a configurable drop limit to the Leopard in the campaign (and optionally, skirmish mode).

  • Pilot Health Popup

    Pilot Health Popup

    Last Update: 21 Jun 2018
    Author: Mpstark

    Adds a simple popup when pilots, including enemies, are injured (but not killed), that contains their current/max health.

    • 3KB
    • 30
    • 516

    Pilot Health Popup

    Last Update: 21 Jun 2018
    Author: Mpstark

    Adds a simple popup when pilots, including enemies, are injured (but not killed), that contains their current/max health.

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News & Updates

  • Meet the Man behind the Sliders - Ousnius

    Today we have something special for you: meet ousnius, the man behind plenty of popular and useful utilities such as BodySlide and Outfit Studio - tools that have accumulated millions of downloads across their respective Fallout 4, Skyrim SE, and Skyrim versions. 


    BigBizkit: Thanks for joining us today, we really appreciate it. To start this off why don’t you tell us a little bit about yourself?

    ousnius: Hey, I'm ousnius. :) I'm a gamer, modder, and work as a...

    • 13 Comments
  • Introducing our new Community Managers: Pickysaurus and BigBizkit

    Back in February we put out a call for Community Managers, as part of the office relocation process. Now that our two new CMs have settled into their positions, we thought it would be a good time to introduce them.

    Welcome to the team, Stefan (BigBizkit) and Mike (Pickysaurus)!
    First off, before we dive into work related questions, let's get back to where it all began...


    Terrorfox1234: What initially brought you into the modding scene? What made you want ...

    • 14 Comments
  • First donation point report delivered, and recent updates to the system

    First report available

    Towards the end of May, we announced and launched our Donation Point system for mod authors to receive donations directly from Nexus Mods.

    While we don't send Donation Points until 3 months after the end of the month (e.g. Donation Points generated in May won't be received by users until the beginning of September) we will provide a report at the start of each month to all opted-in users, for the previous month, that shows and explains the DP you s...

    • 56 Comments
  • Win a copy of Surviving Mars, The Witcher 2 and more with GOG.com

    Our friends over at GOG.com are having their Summer Gaming Sale and with the generous 100 Game Codes they've provided to give away to our community, we're joining in on the fun!

    It's a great opportunity to get your hands on a new game to tide you over until the titles announced at E3 are released. We're super excited to be able to give these games to you, but be sure to read the rules below before entering - we'd hate for you to disqualify yourself.

    In order to ensure the...

    • 360 Comments
  • Patreon page for our Donation Points system

    In May we announced our Donation Points system for mod authors on Nexus Mods. The premise of the system is (relatively) simple, each month Nexus Mods has committed to donating $6,000 - $10,000 from our own funds towards a donation pool for mod authors to benefit from. If you'd like to read more about the Donation Points system please read our launch news post and our FAQs section.

    Today we have launched a Patreon donation page to crowdfund a supplement to our donation pool so that ou...

    • 38 Comments
  • GOG Summer Sale Now On

    GOG's Summer Gaming Sale has begun! Between now and Monday 18th June, you can bag big discounts on a generous range of DRM-free games.

    If you've been considering picking up a classic Bethesda game like Morrowind, Fallout: New Vegas or Oblivion you can get them for ~50% off during the sale. Or if you fancy trying something new like Divinity: Original Sin 2 or Pillars of Eternity II: Deadfire they're on sale too!

    We've curated our list of top games with mod support as well...

    • 5 Comments
  • May Giveaway #2

    May Giveaway #2 Winner: sjatkins
    Congratulations and thanks for participating! 
    ...and if you didn't win; better luck next time

    It's time for another giveaway!

    For those of you that may have missed the initial announcement; as part our initiative to increase our social media following and presence, we will be running a giveaway twice a month.
    Why do we care about our social media presence? 
    Why not just run ads on social media? 
    You can r...

    • 879 Comments
  • Donation Points system now live for mod authors on Nexus Mods

    Back in December I announced our intention to create and release a system that provided some modest rewards to mod authors on Nexus Mods.

    It's taken us a bit longer to implement than we initially anticipated, but I am happy to announce that from today, any mod authors on Nexus Mods will be able to opt their files into our Donation Points system.

    The premise of the Donation Points (DP) system is relatively simple on the surface. Each month Nexus Mods will donate a set amou...

    • 214 Comments
  • May Giveaway #1

    May Giveaway #1 Winner: dutem
    Congratulations and thanks for participating!
    ...and if you didn't win; better luck next time

    It's time for another giveaway!

    For those of you that may have missed the initial announcement; as part our initiative to increase our social media following and presence, we will be running a series of giveaways.
    Why do we care about our social media presence? 
    Why not just run ads on social media? 
    You can read mor...

    • 963 Comments
  • Invalid email addresses and you

    We've made a small change to the site today to inform any users whose emails are "bouncing" that they need to update their email records.

    A bounced email is basically an email we've sent you and then received back saying that the email is undeliverable.

    Bounced emails are bad for us as they are expensive to deal with on our email delivery platform and ultimately, if you are using the wrong email address or an email address that does not work/exist any more then you will n...

    • 65 Comments
  • Security update for Nexus Mod Manager

    Today we are releasing some security updates for the Nexus Mod Manager to bring us in line with the new EU GDPR rules coming into force next month.

    NMM has been "end-of-line" since 2016, which means we no longer provide any official support for the software, but we thought it was prudent to spend the time and money to release this update so our users could continue to use the software's online services while ensuring we're compliant with the new regulations. We also did not want peop...

    • 403 Comments
  • Vortex Alpha Release

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex".

    A couple of weeks ago we did a limited Alpha release of Vortex to 1,000 users, many of whom have been extremel...

    • 380 Comments
  • February Giveaway #1

    I'm going to be completely straight with you, we're currently working on increasing our social media presence for Nexus Mods and have budgeted a small amount each month towards increasing our social media readership. We could certainly put that money straight into purchasing Facebook and Twitter ads, but I much prefer the idea of using that money instead to fund giveaways that benefit our users and that everyone can enter (even if you don't care about or hate social media).

    To that e...

    • 55 Comments
  • Hiring for community management positions

    As part of our relocation process to our offices in Exeter, we now have two job openings at Nexus Mods working within our community management team.

    This position is based in our offices in Exeter in the UK and you will need a right to work in the UK before you apply.

    Here are the details.


    The Role
    As a community manager, it is your responsibility to interact with and look after the Nexus Mods community and understand the needs and wants of the var...

    • 62 Comments
  • Limited Vortex alpha release today, full release soon

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex" and we aimed for a January 2018 release date.



    With that in mind, the full release of Vortex is alm...

    • 371 Comments
  • We're Hiring: Vortex developer

    June 2018: We're currently not hiring for this position.




    Last year we set up our first office for Nexus Mods and began the process of relocating as many of the current staff as possible into the new environment.

    As part of this process, we now have a job opening at Nexus Mods working on our Vortex software with Tannin, which is replacing the Nexus Mod Manager.

    This position is based in our offices in Exeter in the UK, which I know limits our ...

    • 52 Comments
  • Year in review and looking forward

    A belated Merry Christmas and a happy new year to everybody!

    We've been quiet in our news section recently as we've been busily working away on the site redesign and Vortex development, but the new year brings the perfect chance to update you on what happened last year and what we're working on in 2018.


    2017 in numbers

    We welcomed 1,612,142 new users to Nexus Mods in 2017, or to put it another way, a new member joined Nexus Mods every 20 seconds. We now ...

    • 91 Comments
  • Mod Author Donation System

    While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are currently working on that we plan to launch in the first quarter of 2018. A new year's resolution of sorts, if you will.

    The new functionality I want to talk about today is...

    • 419 Comments
  • PC Modding Race Giveaway! We have tons of games and gear to give away from GOG.com, CORSAIR, and MSI!

    In celebration of our new site design, we have teamed up with GOG.com, CORSAIR, MSI, and PCMasterRace to share our love for PC gaming worldwide through a massive giveaway! Before we get into the juicy details though, I wanted to take a quick trip down memory lane and look at some of the previous designs we've used at Nexus Mods before reaching this point.

    Since its initial founding in 2001, Nexus Mods has been through many incarnations. It all started with Morrowind Chronicles, a fan...

    • 82 Comments
  • Redesign Launch - Stage 2 in progress

    We're currently implementing stage 2 of our redesign soft launch process and as such, you might experience a few oddities and/or get thrown about a bit between the old and new designs as we gradually implement the changes and stress test things.

    Stage 2 is moving the nexusmods.com domain over to the new design so by default, users will be on the new design. During this time we're still allowing users to access the old website design via https://old.nexusmods.com.

    If durin...

    • 1183 Comments
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