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  • sov's Balance

    sov's Balance

    Last Update: 23 May 2018
    Author: sovereign007

    This mod has a simple goal: Rebalance the weapons of Battletech to make for a better gameplay experience.It addresses:1) LRMs being overpowered.2) +/++/+++ weapons being overpowered.3) Makes LosTech more attractive to use.4) Reduces the heat generation of heavy energy weapons, making PPCs and Large Lasers viable.

    • 169KB
    • 0
    • 78

    sov's Balance

    Last Update: 23 May 2018
    Author: sovereign007

    This mod has a simple goal: Rebalance the weapons of Battletech to make for a better gameplay experience.It addresses:1) LRMs being overpowered.2) +/++/+++ weapons being overpowered.3) Makes LosTech more attractive to use.4) Reduces the heat generation of heavy energy weapons, making PPCs and Large Lasers viable.

  • Shot Count Enabler

    Shot Count Enabler

    Last Update: 12 Jun 2018
    Author: Morphyum

    Modding Addon, that lets you configure Balistic weapon with multible shots.

    • 4KB
    • 29
    • 996

    Shot Count Enabler

    Last Update: 12 Jun 2018
    Author: Morphyum

    Modding Addon, that lets you configure Balistic weapon with multible shots.

  • Stabile Piloting

    Stabile Piloting

    Last Update: 24 May 2018
    Author: jaajoo

    Each point of Piloting skill provides 2% of Stability Resistance.Each wound decreases Stability Resistance 5%

    • 3KB
    • 17
    • 204

    Stabile Piloting

    Last Update: 24 May 2018
    Author: jaajoo

    Each point of Piloting skill provides 2% of Stability Resistance.Each wound decreases Stability Resistance 5%

  • Capellan Emblems

    Capellan Emblems

    Last Update: 13 Jun 2018
    Author: Cyttorak001

    Contains most Capellan line units active in 3025. Will expand the roster in later updates. Version 1.0 contains 44 emblems.

    • 287KB
    • 3
    • 54

    Capellan Emblems

    Last Update: 13 Jun 2018
    Author: Cyttorak001

    Contains most Capellan line units active in 3025. Will expand the roster in later updates. Version 1.0 contains 44 emblems.

  • Zot's Weapon Balance

    Zot's Weapon Balance

    Last Update: 30 May 2018
    Author: Zoticus

    This mod adjusts some stats across most weapon groups to reflect "how I would have done it" if I was in charge. Less heat for LL and PPC, less stability damage for LRM+ and a little less accuracy for all missiles.

    • 31KB
    • 3
    • 73

    Zot's Weapon Balance

    Last Update: 30 May 2018
    Author: Zoticus

    This mod adjusts some stats across most weapon groups to reflect "how I would have done it" if I was in charge. Less heat for LL and PPC, less stability damage for LRM+ and a little less accuracy for all missiles.

  • Inferno SRM's

    Inferno SRM's

    Last Update: 03 May 2018
    Author: LadyAlekto

    Add's Inferno SRM's to the argos shop

    • 6KB
    • 12
    • 499

    Inferno SRM's

    Last Update: 03 May 2018
    Author: LadyAlekto

    Add's Inferno SRM's to the argos shop

  • No Tips Just Lore (Loading)

    No Tips Just Lore (Loading)

    Last Update: 05 Jun 2018

    Missiles do more stability damage than lasers... great.You can repair mechs in the mech bay after missions... great.Good items on different planets ya know? .......... piss off.

    • 4KB
    • 11
    • 167

    No Tips Just Lore (Loading)

    Last Update: 05 Jun 2018

    Missiles do more stability damage than lasers... great.You can repair mechs in the mech bay after missions... great.Good items on different planets ya know? .......... piss off.

  • Jack's View Distance Increase

    Jack's View Distance Increase

    Last Update: 03 Jun 2018
    Author: Rogue69

    Increases spotting range based off of the Tactics Skill & Sensor range by Mech model (Scout role based mechs receive varying sensor range bonuses - see Mod Description for more details) ***MODTEK files available***

    • 6KB
    • 37
    • 1.1k

    Jack's View Distance Increase

    Last Update: 03 Jun 2018
    Author: Rogue69

    Increases spotting range based off of the Tactics Skill & Sensor range by Mech model (Scout role based mechs receive varying sensor range bonuses - see Mod Description for more details) ***MODTEK files available***

  • S.O.L. SavetyOffLine

    S.O.L. SavetyOffLine

    Last Update: 18 Jun 2018
    Author: Dutchie78

    S.O.L. aims to give BT a rouge-like experience. It will auto-save during the campaign and in combat and disallow loading. No save-scumming, no "ah let's try to get those reinforcements too", and maybe even "run awaaaay!" from time to time.

    • 8KB
    • 0
    • 3

    S.O.L. SavetyOffLine

    Last Update: 18 Jun 2018
    Author: Dutchie78

    S.O.L. aims to give BT a rouge-like experience. It will auto-save during the campaign and in combat and disallow loading. No save-scumming, no "ah let's try to get those reinforcements too", and maybe even "run awaaaay!" from time to time.

  • .50 Cal for Rob

    .50 Cal for Rob

    Last Update: 15 May 2018
    Author: Muddball

    Hey rob, here is a MG that fires like a .50 cal MG should.

    • 1KB
    • 2
    • 81

    .50 Cal for Rob

    Last Update: 15 May 2018
    Author: Muddball

    Hey rob, here is a MG that fires like a .50 cal MG should.

  • OnePointArmorStep

    OnePointArmorStep

    Last Update: 14 Jun 2018
    Author: Glucose98

    This mod allows the user to hold down the shift key when adding / subtracting armor to add one point at a time instead of increments of five.

    • 2KB
    • 11
    • 123

    OnePointArmorStep

    Last Update: 14 Jun 2018
    Author: Glucose98

    This mod allows the user to hold down the shift key when adding / subtracting armor to add one point at a time instead of increments of five.

  • Just Another Rebalance Mod

    Just Another Rebalance Mod

    Last Update: 03 May 2018

    "JARM" changes weapon stats, adds 5 "new" weapons and lets you buy all LosTech items from stores.

    • 290KB
    • 1
    • 152

    Just Another Rebalance Mod

    Last Update: 03 May 2018

    "JARM" changes weapon stats, adds 5 "new" weapons and lets you buy all LosTech items from stores.

  • Battletech Arsenal

    Battletech Arsenal

    Last Update: 14 May 2018
    Author: Odanando

    This mod is intended to add new canonical variants for the existing mechs. For now there are only 7 new variants: Atlas RS, Battlemaster 1S, Dragon 1G, Stalker 3H, Stalker 4N, Zeus 6T and Orion VA. In future versions, it will add new weapons, balance tweaking, new unit emblems and maybe even new chassis.

    • 276KB
    • 4
    • 238

    Battletech Arsenal

    Last Update: 14 May 2018
    Author: Odanando

    This mod is intended to add new canonical variants for the existing mechs. For now there are only 7 new variants: Atlas RS, Battlemaster 1S, Dragon 1G, Stalker 3H, Stalker 4N, Zeus 6T and Orion VA. In future versions, it will add new weapons, balance tweaking, new unit emblems and maybe even new chassis.

  • Riftskipper's Rebalancing Mod

    Riftskipper's Rebalancing Mod

    Last Update: 14 Jun 2018
    Author: Clinkzbone

    Adjusts weapon balance, spotting distance, morale system, to-hit chances, etc. in order to make the game harder but more balanced.

    • 62KB
    • 3
    • 27

    Riftskipper's Rebalancing Mod

    Last Update: 14 Jun 2018
    Author: Clinkzbone

    Adjusts weapon balance, spotting distance, morale system, to-hit chances, etc. in order to make the game harder but more balanced.

  • Chuck's AI-Proof Weight and Heat Mod

    Chuck's AI-Proof Weight and Heat Mod

    Last Update: 08 May 2018
    Author: chuckdm

    Adds a unique method for giving the player extra weight capacity and weapon cooling that the game's AI cannot figure out. New versions uploaded 5/8/18!

    • 3KB
    • 75
    • 3.5k

    Chuck's AI-Proof Weight and Heat Mod

    Last Update: 08 May 2018
    Author: chuckdm

    Adds a unique method for giving the player extra weight capacity and weapon cooling that the game's AI cannot figure out. New versions uploaded 5/8/18!

  • Weapon-plus RP Mod with JK's variants support - MODTEK Support

    Weapon-plus RP Mod with JK's variants support - MODTEK Support

    Last Update: 20 May 2018
    Author: Gunganator

    100+ weapons, 70+ mechs Special stores for added weapons and missions for gear like Gauss.Added JK's Variants support

    • 2.6MB
    • 36
    • 2.1k

    Weapon-plus RP Mod with JK's variants support - MODTEK Support

    Last Update: 20 May 2018
    Author: Gunganator

    100+ weapons, 70+ mechs Special stores for added weapons and missions for gear like Gauss.Added JK's Variants support

  • Weapon Rebalance Dificulty increase and Other

    Weapon Rebalance Dificulty increase and Other

    Last Update: 19 May 2018
    Author: 1nemezis

    Weapon Rebalance that makes weapons more balanced and makes Long Range weapons useful also it increses game dificulty + Lost tech mod + Increase combat speed mod + Stores (more weapons, mechs to buy + lost tech) + Skip tuturial missions mod + Few bug fixes + Other

    • 171KB
    • 3
    • 83

    Weapon Rebalance Dificulty increase and Other

    Last Update: 19 May 2018
    Author: 1nemezis

    Weapon Rebalance that makes weapons more balanced and makes Long Range weapons useful also it increses game dificulty + Lost tech mod + Increase combat speed mod + Stores (more weapons, mechs to buy + lost tech) + Skip tuturial missions mod + Few bug fixes + Other

  • boostedGameSpeed

    boostedGameSpeed

    Last Update: 15 May 2018
    Author: ar_JU_na

    3x 'mech and vehicle movement, lowered audio delays, sped up travel and quick time. MODTEK REQUIRED

    • 23KB
    • 34
    • 1.0k

    boostedGameSpeed

    Last Update: 15 May 2018
    Author: ar_JU_na

    3x 'mech and vehicle movement, lowered audio delays, sped up travel and quick time. MODTEK REQUIRED

  • Battletech Balance Overhaul

    Battletech Balance Overhaul

    Last Update: 19 Jun 2018
    Author: pdanders

    This mod re-balances all weapons (including +/++/+++) with the goal of making all weapons viable. Where it makes sense I've referenced the TT values for things like heat. In addition accuracy/evasion/etc has been re-balanced and I have made some campaign modifications as well. The mod can be used all together or you can take only what you like,

    • 317KB
    • 11
    • 262

    Battletech Balance Overhaul

    Last Update: 19 Jun 2018
    Author: pdanders

    This mod re-balances all weapons (including +/++/+++) with the goal of making all weapons viable. Where it makes sense I've referenced the TT values for things like heat. In addition accuracy/evasion/etc has been re-balanced and I have made some campaign modifications as well. The mod can be used all together or you can take only what you like,

  • Tera's Weapon Balance Mod

    Tera's Weapon Balance Mod

    Last Update: 14 May 2018
    Author: teralitha

    This mod is designed to bring weapons more in line with TT values, and also fairly balance them in line with each other, while still making sense in the premise of HBS's rendition of BattleTech. Some weapons were given a boost, others nerfed. Full details of changes listed below. Also added a Fog Of War mod that increases sight and sensor range.

    • 212KB
    • 1
    • 50

    Tera's Weapon Balance Mod

    Last Update: 14 May 2018
    Author: teralitha

    This mod is designed to bring weapons more in line with TT values, and also fairly balance them in line with each other, while still making sense in the premise of HBS's rendition of BattleTech. Some weapons were given a boost, others nerfed. Full details of changes listed below. Also added a Fog Of War mod that increases sight and sensor range.

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News & Updates

  • First donation point report delivered, and recent updates to the system

    First report available

    Towards the end of May, we announced and launched our Donation Point system for mod authors to receive donations directly from Nexus Mods.

    While we don't send Donation Points until 3 months after the end of the month (e.g. Donation Points generated in May won't be received by users until the beginning of September) we will provide a report at the start of each month to all opted-in users, for the previous month, that shows and explains the DP you s...

    • 54 Comments
  • Win a copy of Surviving Mars, The Witcher 2 and more with GOG.com

    Our friends over at GOG.com are having their Summer Gaming Sale and with the generous 100 Game Codes they've provided to give away to our community, we're joining in on the fun!

    It's a great opportunity to get your hands on a new game to tide you over until the titles announced at E3 are released. We're super excited to be able to give these games to you, but be sure to read the rules below before entering - we'd hate for you to disqualify yourself.

    In order to ensure the...

    • 360 Comments
  • Patreon page for our Donation Points system

    In May we announced our Donation Points system for mod authors on Nexus Mods. The premise of the system is (relatively) simple, each month Nexus Mods has committed to donating $6,000 - $10,000 from our own funds towards a donation pool for mod authors to benefit from. If you'd like to read more about the Donation Points system please read our launch news post and our FAQs section.

    Today we have launched a Patreon donation page to crowdfund a supplement to our donation pool so that ou...

    • 38 Comments
  • GOG Summer Sale Now On

    GOG's Summer Gaming Sale has begun! Between now and Monday 18th June, you can bag big discounts on a generous range of DRM-free games.

    If you've been considering picking up a classic Bethesda game like Morrowind, Fallout: New Vegas or Oblivion you can get them for ~50% off during the sale. Or if you fancy trying something new like Divinity: Original Sin 2 or Pillars of Eternity II: Deadfire they're on sale too!

    We've curated our list of top games with mod support as well...

    • 5 Comments
  • May Giveaway #2

    May Giveaway #2 Winner: sjatkins
    Congratulations and thanks for participating! 
    ...and if you didn't win; better luck next time

    It's time for another giveaway!

    For those of you that may have missed the initial announcement; as part our initiative to increase our social media following and presence, we will be running a giveaway twice a month.
    Why do we care about our social media presence? 
    Why not just run ads on social media? 
    You can r...

    • 879 Comments
  • Donation Points system now live for mod authors on Nexus Mods

    Back in December I announced our intention to create and release a system that provided some modest rewards to mod authors on Nexus Mods.

    It's taken us a bit longer to implement than we initially anticipated, but I am happy to announce that from today, any mod authors on Nexus Mods will be able to opt their files into our Donation Points system.

    The premise of the Donation Points (DP) system is relatively simple on the surface. Each month Nexus Mods will donate a set amou...

    • 214 Comments
  • May Giveaway #1

    May Giveaway #1 Winner: dutem
    Congratulations and thanks for participating!
    ...and if you didn't win; better luck next time

    It's time for another giveaway!

    For those of you that may have missed the initial announcement; as part our initiative to increase our social media following and presence, we will be running a series of giveaways.
    Why do we care about our social media presence? 
    Why not just run ads on social media? 
    You can read mor...

    • 963 Comments
  • Invalid email addresses and you

    We've made a small change to the site today to inform any users whose emails are "bouncing" that they need to update their email records.

    A bounced email is basically an email we've sent you and then received back saying that the email is undeliverable.

    Bounced emails are bad for us as they are expensive to deal with on our email delivery platform and ultimately, if you are using the wrong email address or an email address that does not work/exist any more then you will n...

    • 65 Comments
  • Security update for Nexus Mod Manager

    Today we are releasing some security updates for the Nexus Mod Manager to bring us in line with the new EU GDPR rules coming into force next month.

    NMM has been "end-of-line" since 2016, which means we no longer provide any official support for the software, but we thought it was prudent to spend the time and money to release this update so our users could continue to use the software's online services while ensuring we're compliant with the new regulations. We also did not want peop...

    • 395 Comments
  • Vortex Alpha Release

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex".

    A couple of weeks ago we did a limited Alpha release of Vortex to 1,000 users, many of whom have been extremel...

    • 380 Comments
  • February Giveaway #1

    I'm going to be completely straight with you, we're currently working on increasing our social media presence for Nexus Mods and have budgeted a small amount each month towards increasing our social media readership. We could certainly put that money straight into purchasing Facebook and Twitter ads, but I much prefer the idea of using that money instead to fund giveaways that benefit our users and that everyone can enter (even if you don't care about or hate social media).

    To that e...

    • 55 Comments
  • Hiring for community management positions

    As part of our relocation process to our offices in Exeter, we now have two job openings at Nexus Mods working within our community management team.

    This position is based in our offices in Exeter in the UK and you will need a right to work in the UK before you apply.

    Here are the details.


    The Role
    As a community manager, it is your responsibility to interact with and look after the Nexus Mods community and understand the needs and wants of the var...

    • 62 Comments
  • Limited Vortex alpha release today, full release soon

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex" and we aimed for a January 2018 release date.



    With that in mind, the full release of Vortex is alm...

    • 371 Comments
  • We're Hiring: Vortex developer

    June 2018: We're currently not hiring for this position.




    Last year we set up our first office for Nexus Mods and began the process of relocating as many of the current staff as possible into the new environment.

    As part of this process, we now have a job opening at Nexus Mods working on our Vortex software with Tannin, which is replacing the Nexus Mod Manager.

    This position is based in our offices in Exeter in the UK, which I know limits our ...

    • 52 Comments
  • Year in review and looking forward

    A belated Merry Christmas and a happy new year to everybody!

    We've been quiet in our news section recently as we've been busily working away on the site redesign and Vortex development, but the new year brings the perfect chance to update you on what happened last year and what we're working on in 2018.


    2017 in numbers

    We welcomed 1,612,142 new users to Nexus Mods in 2017, or to put it another way, a new member joined Nexus Mods every 20 seconds. We now ...

    • 91 Comments
  • Mod Author Donation System

    While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are currently working on that we plan to launch in the first quarter of 2018. A new year's resolution of sorts, if you will.

    The new functionality I want to talk about today is...

    • 419 Comments
  • PC Modding Race Giveaway! We have tons of games and gear to give away from GOG.com, CORSAIR, and MSI!

    In celebration of our new site design, we have teamed up with GOG.com, CORSAIR, MSI, and PCMasterRace to share our love for PC gaming worldwide through a massive giveaway! Before we get into the juicy details though, I wanted to take a quick trip down memory lane and look at some of the previous designs we've used at Nexus Mods before reaching this point.

    Since its initial founding in 2001, Nexus Mods has been through many incarnations. It all started with Morrowind Chronicles, a fan...

    • 82 Comments
  • Redesign Launch - Stage 2 in progress

    We're currently implementing stage 2 of our redesign soft launch process and as such, you might experience a few oddities and/or get thrown about a bit between the old and new designs as we gradually implement the changes and stress test things.

    Stage 2 is moving the nexusmods.com domain over to the new design so by default, users will be on the new design. During this time we're still allowing users to access the old website design via https://old.nexusmods.com.

    If durin...

    • 1183 Comments
  • An update on Vortex development

    It's time for a Vortex development update!

    Since our last news post back in May we have setup a focus group of around 30 individuals who have been given access to an early build alpha of Vortex using a rudimentary design and UX flow. Tannin has been working with these users, taking on their feedback and patching up bugs that have been found over the past couple of months. At this stage, the core functionality is all done and now it's a matter of rounding off any rough ed...

    • 441 Comments
  • New Nexus Mods design launched

    Hello everyone,

    The time is almost upon us as we near the official release of our redesign. We're now ready to share the redesign with all of you in the hopes that you can help us in identifying the remaining issues before we officially go live and change the site over.

    We're doing a very soft launch of this redesign. In September we provided the mod authors with access to the new site to receive their feedback and bug hunting help and a few weeks ago we provide...

    • 1223 Comments
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