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  • Hangar of the Dispossessed

    Hangar of the Dispossessed

    Last Update: 20 Mar 2019
    Author: SolahmaJoe
    Uploader: SolahmaJoe

    Collection of BattleMechs, including new models.

    • 215.3MB
    • 222
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    Hangar of the Dispossessed

    Last Update: 20 Mar 2019
    Author: SolahmaJoe

    Collection of BattleMechs, including new models.

  • Soft Experience Cap

    Soft Experience Cap

    Last Update: 06 Feb 2019
    Author: mad234269
    Uploader: mad234269

    Mission experience only gets rewarded up to a certain limit which is expandable with the right Argo upgrades. An optional pilot respec with the chosen XP Cap is included. Some possibilities to gain additional XP exist.

    • 13KB
    • 6
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    Soft Experience Cap

    Last Update: 06 Feb 2019
    Author: mad234269

    Mission experience only gets rewarded up to a certain limit which is expandable with the right Argo upgrades. An optional pilot respec with the chosen XP Cap is included. Some possibilities to gain additional XP exist.

  • BattlePlus

    BattlePlus

    Last Update: 22 Jun 2018
    Author: PlayerTw0
    Uploader: PlayerTw0

    The goal of this pack from over a dozen different mod authors is to enhance the BattleTech experience. I kept close to how vanilla was but by adding mechs more shops more UI enhancements w/o going overboard on difficulty and extras that aren't needed.Enhances the games flow by adding more mechs, better weapons, better ability trees,ect

    • 596KB
    • 28
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    BattlePlus

    Last Update: 22 Jun 2018
    Author: PlayerTw0

    The goal of this pack from over a dozen different mod authors is to enhance the BattleTech experience. I kept close to how vanilla was but by adding mechs more shops more UI enhancements w/o going overboard on difficulty and extras that aren't needed.Enhances the games flow by adding more mechs, better weapons, better ability trees,ect

  • Leopard Liberation Start (Outdated)

    Leopard Liberation Start (Outdated)

    Last Update: 28 Sep 2018
    Author: Dogahn
    Uploader: doganpc

    Not Flashpoint Compatible!!Drops you into the game with the Leopard right before freeing the Argo, and unlocks the entire map for you to roam. After completing a mission it prompts you to take on the Arano Liberation mission, putting the argo option into your contract list.

    • 5KB
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    Leopard Liberation Start (Outdated)

    Last Update: 28 Sep 2018
    Author: doganpc

    Not Flashpoint Compatible!!Drops you into the game with the Leopard right before freeing the Argo, and unlocks the entire map for you to roam. After completing a mission it prompts you to take on the Arano Liberation mission, putting the argo option into your contract list.

  • Iron Man Mode

    Iron Man Mode

    Last Update: 10 Jun 2018
    Author: Zathoth
    Uploader: lord_yig

    This mod is my simple attempts at implementing an Iron Man Mode in the campaign.

    • 6KB
    • 1
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    Iron Man Mode

    Last Update: 10 Jun 2018
    Author: lord_yig

    This mod is my simple attempts at implementing an Iron Man Mode in the campaign.

  • Faster Vehicles

    Faster Vehicles

    Last Update: 16 May 2018
    Author: Franky
    Uploader: frankyg70

    Simple file modification that makes vehicles move faster, leading to faster turns. Optional ModTek version.

    • 1KB
    • 41
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    Faster Vehicles

    Last Update: 16 May 2018
    Author: frankyg70

    Simple file modification that makes vehicles move faster, leading to faster turns. Optional ModTek version.

  • The Marauder II

    The Marauder II

    Last Update: 27 Apr 2019
    Author: bloodydoves
    Uploader: arguskos

    Adds the Wolf's Dragoons mech, the Marauder II, to BattleTech, complete with a new mesh. If you have my Marauder Updated, you'll need to make one small change, see description.

    • 41.4MB
    • 36
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    The Marauder II

    Last Update: 27 Apr 2019
    Author: arguskos

    Adds the Wolf's Dragoons mech, the Marauder II, to BattleTech, complete with a new mesh. If you have my Marauder Updated, you'll need to make one small change, see description.

  • LosTech at the Start and for cheap Modtek Compatible

    LosTech at the Start and for cheap Modtek Compatible

    Last Update: 21 Dec 2018
    Author: Eshir
    Uploader: Eshir

    This will work on New Campaigns and Career mode This is a collection of mods i have been working on to make work with the latest modtek patch and is customize able as in you can download only what you want also a guide on how to get modtek working its pretty easy. videos guide too.

    • 18KB
    • 57
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    LosTech at the Start and for cheap Modtek Compatible

    Last Update: 21 Dec 2018
    Author: Eshir

    This will work on New Campaigns and Career mode This is a collection of mods i have been working on to make work with the latest modtek patch and is customize able as in you can download only what you want also a guide on how to get modtek working its pretty easy. videos guide too.

  • Flashpoint - The Raid

    Flashpoint - The Raid

    Last Update: 26 Feb 2019
    Author: Amechwarrior
    Uploader: Amechwarrior

    This is a Flashpoint for BATTLETECH: Flashpoint, v1.5.1. Requires ModTek and Flashpoint Stock Photos mods."Tiverton wants to eradicate the Black Market cabal in their system and direct assaults have failed. They want to use your company's Black Market access as a Trojan horse. Expect extreme opposition and back-to-back engagements."

    • 592KB
    • 40
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    Flashpoint - The Raid

    Last Update: 26 Feb 2019
    Author: Amechwarrior

    This is a Flashpoint for BATTLETECH: Flashpoint, v1.5.1. Requires ModTek and Flashpoint Stock Photos mods."Tiverton wants to eradicate the Black Market cabal in their system and direct assaults have failed. They want to use your company's Black Market access as a Trojan horse. Expect extreme opposition and back-to-back engagements."

  • UnDebuffed Vehicles

    UnDebuffed Vehicles

    Last Update: 05 Jun 2018
    Author: Cargo_Vroom
    Uploader: SrJoben

    Did you know Battletech debuffes vehicles behind the scenes? That's part of the reason the light ones are such a joke. This mod makes it so the rules affect them just as they would a mech of the same weight class.

    • 7KB
    • 13
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    UnDebuffed Vehicles

    Last Update: 05 Jun 2018
    Author: SrJoben

    Did you know Battletech debuffes vehicles behind the scenes? That's part of the reason the light ones are such a joke. This mod makes it so the rules affect them just as they would a mech of the same weight class.

  • .50 Cal for Rob

    .50 Cal for Rob

    Last Update: 15 May 2018
    Author: Muddball
    Uploader: Muddball

    Hey rob, here is a MG that fires like a .50 cal MG should.

    • 1KB
    • 5
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    .50 Cal for Rob

    Last Update: 15 May 2018
    Author: Muddball

    Hey rob, here is a MG that fires like a .50 cal MG should.

  • Battlemech Engine Switching

    Battlemech Engine Switching

    Last Update: 14 May 2018
    Author: Crusher Bob
    Uploader: crusher_bob

    Mod allows you to change the engines of battlemechs, to make then faster or slower; weights should match TT rules.Pretty much all mechs but the Locust, Urbanmech, and Star League mechs should be supported now.Please mess around with it in skirmish, see if there is any unexpected behavior.

    • 256KB
    • 14
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    Battlemech Engine Switching

    Last Update: 14 May 2018
    Author: crusher_bob

    Mod allows you to change the engines of battlemechs, to make then faster or slower; weights should match TT rules.Pretty much all mechs but the Locust, Urbanmech, and Star League mechs should be supported now.Please mess around with it in skirmish, see if there is any unexpected behavior.

  • Pilot Health Popup

    Pilot Health Popup

    Last Update: 04 Jun 2019
    Author: mpstark
    Uploader: Mpstark

    Adds a simple popup when pilots, including enemies, are injured (but not killed), that contains their current/max health.

    • 3KB
    • 238
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    Pilot Health Popup

    Last Update: 04 Jun 2019
    Author: Mpstark

    Adds a simple popup when pilots, including enemies, are injured (but not killed), that contains their current/max health.

  • Unlimited Tonnage - Player Only

    Unlimited Tonnage - Player Only

    Last Update: 14 Mar 2019
    Author: Meatbag999
    Uploader: meatbag999

    Unlimited Tonnage for player's mech only. AI do not have access to this. Comes with 2 flavor - almost balanced version and cheat version.

    • 6KB
    • 56
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    Unlimited Tonnage - Player Only

    Last Update: 14 Mar 2019
    Author: meatbag999

    Unlimited Tonnage for player's mech only. AI do not have access to this. Comes with 2 flavor - almost balanced version and cheat version.

  • boostedContracts

    boostedContracts

    Last Update: 17 May 2018
    Author: moi
    Uploader: ar_JU_na

    2x contract payout, count, and variance. 1.5x salvage (double breaks some missions). REQUIRES MODTEK

    • 1KB
    • 62
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    boostedContracts

    Last Update: 17 May 2018
    Author: ar_JU_na

    2x contract payout, count, and variance. 1.5x salvage (double breaks some missions). REQUIRES MODTEK

  • A100N Guns (2v2)

    A100N Guns (2v2)

    Last Update: 13 Jul 2019
    Author: A100N
    Uploader: A100N

    Mod add 27 new weapons/wariant in shops...

    • 31KB
    • 10
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    A100N Guns (2v2)

    Last Update: 13 Jul 2019
    Author: A100N

    Mod add 27 new weapons/wariant in shops...

  • Community Asset Bundle

    Community Asset Bundle

    Last Update: 13 Aug 2019
    Author: Bt-Modders-Community
    Uploader: LadyAlekto

    Contains All Assets made by the Community in a curated package

    • 2.5GB
    • 793
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    Community Asset Bundle

    Last Update: 13 Aug 2019
    Author: LadyAlekto

    Contains All Assets made by the Community in a curated package

  • Civil War Tech - Weapons

    Civil War Tech - Weapons

    Last Update: 25 May 2018
    Author: norinvaux
    Uploader: Norinvaux

    Mod for HBS's BattleTech game adding some civil war era weapons systems.Includes heavy/light gauss, light/heavy/snub-nose PPC, light machine gun, MRM10/20/30/40, Streak SRM2/4/6, Ultra Autocannon 2/5/10/20, Light Autocannon 2/5 and Heavy Rifle.Also adds 16 new variants which use these weapons, and an attempt at XL engines.

    • 233KB
    • 79
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    Civil War Tech - Weapons

    Last Update: 25 May 2018
    Author: Norinvaux

    Mod for HBS's BattleTech game adding some civil war era weapons systems.Includes heavy/light gauss, light/heavy/snub-nose PPC, light machine gun, MRM10/20/30/40, Streak SRM2/4/6, Ultra Autocannon 2/5/10/20, Light Autocannon 2/5 and Heavy Rifle.Also adds 16 new variants which use these weapons, and an attempt at XL engines.

  • LOOK - Enhanced Weapon Normalisation

    LOOK - Enhanced Weapon Normalisation

    Last Update: 30 Jul 2018
    Author: Sam Look
    Uploader: Donvale

    This mod normalises enhanced weapons to remove outliers. It also enhances LosTec to fall at approximately between the new ++ to +++ range of the base weapon.Several bugged weapons are fixed and a couple of weapons are lightly rebalanced.

    • 223KB
    • 4
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    LOOK - Enhanced Weapon Normalisation

    Last Update: 30 Jul 2018
    Author: Donvale

    This mod normalises enhanced weapons to remove outliers. It also enhances LosTec to fall at approximately between the new ++ to +++ range of the base weapon.Several bugged weapons are fixed and a couple of weapons are lightly rebalanced.

  • True Tabletop Conversion (TTC)

    True Tabletop Conversion (TTC)

    Last Update: 02 Nov 2018
    Author: BlueStryker
    Uploader: BlueStryker

    There are two versions of this mod now; one that maintains the default numbering system and one that is converted to Classic BattleTech (CBT) standards. For a completely new experience try the full conversion, but keep in mind that using either mod on a saved game will require some adjustments to your Mechs to function properly. Enjoy!

    • 171KB
    • 6
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    True Tabletop Conversion (TTC)

    Last Update: 02 Nov 2018
    Author: BlueStryker

    There are two versions of this mod now; one that maintains the default numbering system and one that is converted to Classic BattleTech (CBT) standards. For a completely new experience try the full conversion, but keep in mind that using either mod on a saved game will require some adjustments to your Mechs to function properly. Enjoy!

News & Updates

  • Project Spotlight: iEquip

    Today we are talking to dunc001, MrNeverLost and Fudgyduff, the team behind iEquip - a very clever equipment management overhaul for Skyrim and Skyrim Special Edition.
     

     
    BigBizkit: To start this off, why don’t you tell us a bit about yourself and your modding journey thus far?

    Dunc001: Hi, my name is Dunc (short for Duncan), I am 46 years old, Scottish, a husband, father, company director, and I have absolutely no formal programming training! Other than...

    • 13 Comments
  • Prime time with PrimeSonic

    Today's guest in our Mod Author interview series is PrimeSonic - creator of a number of super useful feature mods for Subnautica and Subnautica: Below Zero.

    We'll start as we always do. For those who don't know you, can you tell us a bit about yourself?

    Hi there. I'm PrimeSonic and I've been using this name on the internet since the very early 2000s, back when "Web 2.0" was still in its infancy. I've been a modder on Nexus for just over a year now, although I joined long...

    • 6 Comments
  • A three dimensional interview - mathy79

    Today we are talking to mathy79 maker of Medieval Lanterns of Skyrim - which adds a lot of much-needed variety to the various holds in Skyrim - and other stunning visual improvement mods for Skyrim Special Edition.

    
    BigBizkit: To start this off, why don’t you tell us a bit about yourself?

    mathy79: Well, I am European, I’m in my 30s, and my everyday life includes math and science, some football on the weekends, and lately lots of 3D modelling.

    How ...

    • 20 Comments
  • Vortex 1.0 Release

    Back towards the end of 2016 we began work on a new mod manager, Vortex, to replace the ageing Nexus Mod Manager. Unfortunately, we considered this change a necessary act considering the mess that NMM was (and still is) in.

    When we first started work on Vortex we were very aware that, over the 6 years that we worked on Nexus Mod Manager, it remained in a state of permanent beta which reflected our lack of confidence in the software's ability to remain stable and provide a solid exper...

    • 267 Comments
  • Meme Mania: Wrap up and winners!

    A few weeks ago we launched our Meme Mania community event where we asked you guys to come up with gaming and/or modding related, humorous memes and potentially win one of three game keys for a game of your choice on GOG.com! 

    Many of you have submitted their memes and we had a blast looking through them all and picking our ten favourites. As a reminder: two of the three keys for a game of your choice on GOG.com go to two randomly chosen users from the jury selection, whereas one ke...

    • 24 Comments
  • Seconds from Silence - Abstract Era Entertainment

    Today we are talking to Abstract Era Entertainment and the team behind Seconds from Silence, an upcoming, moddable MMORPG due for release in 2020. Seconds from Silence will take you to a medieval fantasy world reminiscent of Skyrim and Witcher 3, paired with MMO mechanics, factions, race-relations, empire-building and managing, and more. As of today, the team is recruiting alpha testers, so if you are interested, feel free to read through the interview and apply to become a tester (see below). ...

    • 32 Comments
  • Issues with Pay Pal payments over the past couple of weeks

    We've noticed an increase in support tickets recently related to payments failing when attempting to purchase Supporter or Premium Membership on the site. This issue seems to have only affected a small subset of people who have purchased membership through Pay Pal, but it's important I get the word out so these users are not out of pocket or out of membership they legitimately paid for on the site.

    The issue was caused by a communication error between Pay Pal's services and our servi...

    • 10 Comments
  • Vortex support added: Blade & Sorcery

    We've been chatting with the team behind Blade & Sorcery about the official modding support included in update 6 of the game and are pleased to announce full Vortex support for Blade & Sorcery. 

    To start modding the game with Vortex, you'll need 0.18.11 or above and Blade & Sorcery 6.0 or above. Then you just need to click the "Download with Manager" or "Vortex" buttons found on the mod pages.



    Vortex allows you to easily install and uninstall you...

    • 7 Comments
  • Meme Mania: Make memes and win a game of your choice!

    Do you like memes? Do you like the idea of winning one of 3 GOG keys for a game of your choice? Then we have great news for you: submit a fresh modding and/or gaming related meme and one of the three game keys could be yours!

    With our last Community Screenshot Event having been a great success, we thought it’s time to run another enticing event, this time centred around humour and fun in the form of modding memes!

    Modding Memes

    What we mean by that is, essen...

    • 25 Comments
  • Morrowind May Modathon 2019: Wrap-Up

    Last month marked the launch of the fifth annual Morrowind May Modathon Modding Competition celebrating the 17th anniversary of The Elder Scrolls III: Morrowind and we are happy to say that the event has been a great success with a whopping ~230 new mods being uploaded by ~80 individual modders - veterans and newcomers alike!

    To put this into perspective: not since 2004 have we seen this many mods being uploaded for Morrowind in a single month, proving once more that even 17 years af...

    • 16 Comments
  • Win a free game with GOG.com

    Summer is here and our friends over at GOG.com are having their Summer Sale Festival. They've given us 100 keys for a bunch of awesome games to give away to our community. 

    If you're looking for something new to keep your appetite for gaming sated until the new E3 titles are released, here's your chance to pick up a new game for the low, low price of free!

    There are a few rules you should be aware of before entering. It's pretty basic, but if you get it wrong your entry ...

    • 611 Comments
  • Vortex Support added: Sekiro, Resident Evil 2 (2019), and more!

    Good news for our Sekiro, Resident Evil 2 (2019), Vampire the Masquerade - Bloodlines, Dawn of Man, and Surviving Mars communities!

    As of version 0.18.5, our new mod manager Vortex now supports modding for all of the above games meaning you can use Vortex to mod 59 different games total.

    Moreover, multi-variant mods - that’s mods that give you multiple options, such as different colours for armour replacers etc. - for many games, including the above (with the exception...

    • 22 Comments
  • Turning off the legacy API

    Following the announcement 3 months ago, today is the day we'll be turning off our legacy modding API. This system has been fully replaced by the new Nexus Mods API and is therefore redundant.

    What does this mean?
    Any applications using this service will no longer be able to log in, retrieve mod information or handle downloads from our site. We've been working with the developers who maintain some of the most popular modding tools to help them make the transition to the new API...

    • 777 Comments
  • Morrowind May Modathon 2019: Release a mod and win prizes

    It’s May and that means the annual Morrowind Modathon is back to celebrate the 17th anniversary of The Elder Scrolls III: Morrowind - and this time around there are not only achievements waiting to be unlocked but also a huge number of keys for AAA and indie games to be won! Last year's Modathon sparked the creation of many new and exciting Morrowind mods and we are all looking forward to seeing what our community will come up with this year.

    The event will be running for one mont...

    • 19 Comments
  • Site Design Survey and Feedback Group

    How do you feel about the design of the Nexus Mods website? Since our sites current design went live in 2017 we’ve been listening to all the feedback, both good and bad, we've received from the community. Armed with that and having now filled our UI/UX designer position at the Nexus Mods office, our designer has been tasked with going through the current site layout and looking for ways it can be improved. 



    We’ve spent some time looking at the analytics on our ...

    • 139 Comments
  • Screenshot Community Event: The Final Presentation

    A few weeks ago we launched our first Screenshot Community Event giving everyone the opportunity to submit a screenshot for Skyrim, Skyrim SE, Enderal, Fallout 4, and Fallout 76 depicting the event theme "Conflict and Struggle" and potentially win one of three prizes which would be awarded at random to three different participants.

    The turnout has been great with hundreds of screenshots having been submitted and we, the Nexus Mods team, as well as our co-organisers Excellentium and ...

    • 81 Comments
  • Screenshot Community Event: Thank you for participating!

    Two weeks ago, we launched our first Screenshot Community Event giving everyone the opportunity to submit a screenshot for Skyrim, Skyrim SE, Enderal, Fallout 4, and Fallout 76 depicting the event theme "Conflict and Struggle" and potentially win one of three prizes.

     
    The turnout has been great and we are happy to say that dozens of screenarchers - newcomers and veterans alike - have entered the event. We all - that is the Nexus Mods team as well as our co-hosts for the even...

    • 35 Comments
  • Carving adventures - Haem Projects

    In this mod author feature, we’re joined by Dimonoider and gkalian who together make up Haem Projects. The duo behind the incredibly popular Project AHO and the recently released mod Carved Brink.

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    Thank you both for taking the time to talk to us. Could you start by telling us a little about yourselves? 

    gkalian:  Hello and thanks for the invitation. My name is Alex, I am an engineer from Russia, who became interested in the Elder Sc...

    • 9 Comments
  • From Modder to Professional Level Designer - Interview and AMA

    Today we are talking to Dan Taylor, a professional level designer who has in the past worked for Eidos, Square Enix, Ubisoft, Rockstar (among others) on games such as Medal of Honor Heroes 2, Hitman: Sniper, or Shadow of the Tomb Raider. Dan - who started out as a modder for Morrowind, Skyrim, and Fallout New Vegas - has close to two decades of experience in the video game industry under his belt and his talk on Ten Principles for Good Level Design at the Game Developer's Conference 2013 is cu...

    • 53 Comments
  • Screenshot Community Event: Win one of three prizes!

    Thank you, everyone, for your entries! The entry form is now closed and we will be making our picks for the jury selection during the next week.
    The first Nexus Mods Screenshot Community Event is here! Submit your screenshots of Skyrim, Skyrim Special Edition, Enderal, Fallout 4, or Fallout 76 illustrating the event theme and seize your chance to win one of three £25 Steam Gift Cards (~$33 depending on exchange rates).

    As we announced earlier this week, ...

    • 94 Comments
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