Gameplay
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ModTek - Firing Line Improvements
Improve the way shot previews work in game to make fewer mistakes
- 8KB
- 872
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ModTek - Firing Line Improvements
Improve the way shot previews work in game to make fewer mistakes
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Machinegun bullets hitting your armour shouldn't be causing major wounds. Now using BTML and Harmony!
- 4KB
- 694
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Machinegun bullets hitting your armour shouldn't be causing major wounds. Now using BTML and Harmony!
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Let's you move to another position while being engaged in melee, like the AI does.
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Star League Equipment in relevant Shops
Add the (slim) possibility of finding lostech equipment for sale at shops in systems with former Star League presence or with active blackmarkets.
- 15KB
- 666
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Star League Equipment in relevant Shops
Add the (slim) possibility of finding lostech equipment for sale at shops in systems with former Star League presence or with active blackmarkets.
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Introduces a basic panic system for MechWarriors, both yours and the enemy's.
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Adding the whole inner Sphere to the map.
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Replaces Darius with a competent salvage negotiator. Groups equivalent salvage items into a single pick that grants all of the items. Instead of taking home 1 medium laser, why not take 3?
- 20KB
- 547
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Replaces Darius with a competent salvage negotiator. Groups equivalent salvage items into a single pick that grants all of the items. Instead of taking home 1 medium laser, why not take 3?
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Removes hardpoint limitations on all mech arms and torsos so that any weapon or equipment can been installed. Legs hardpoints remain in place to ensure game campaign continues to function as expected.
- 99KB
- 468
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Removes hardpoint limitations on all mech arms and torsos so that any weapon or equipment can been installed. Legs hardpoints remain in place to ensure game campaign continues to function as expected.
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Changeing Travel Contracts, so they will go to a random place in the galaxy instead of a breadcrum or a neighbour system.
- 10KB
- 441
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Changeing Travel Contracts, so they will go to a random place in the galaxy instead of a breadcrum or a neighbour system.
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BattleTech Revised aims to create a BattleTech experience with the focus on gameplay at the heart of every decision. Using lore as a thematic guide, and not as strict dogma, we have modernized the weaponry, updated 'Mechs, overhauled the simulation game, and brought dynamic life and vibrancy to the factions of the Inner Sphere.
- 143.8MB
- 426
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BattleTech Revised aims to create a BattleTech experience with the focus on gameplay at the heart of every decision. Using lore as a thematic guide, and not as strict dogma, we have modernized the weaponry, updated 'Mechs, overhauled the simulation game, and brought dynamic life and vibrancy to the factions of the Inner Sphere.
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XAI Battletech is the most modernized overhaul in BattleTech history with fully optimized DLC and exclusive content. XAI gives you the most balanced, challenging, and bug-free gameplay! You can finally play the most satisfying story and career ever! No hype, no bloat, just plain fun!
- 77.2MB
- 382
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XAI Battletech is the most modernized overhaul in BattleTech history with fully optimized DLC and exclusive content. XAI gives you the most balanced, challenging, and bug-free gameplay! You can finally play the most satisfying story and career ever! No hype, no bloat, just plain fun!
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MISSION CONTROL NO LONGER SUPPORTS NEXUS. USE THE MC WEBSITE OR GITHUB.Mission Control is a vanilla-supported 'install and forget' mod that provides new contract types, drops extra allies and enemies into combat, randomises the spawn zones, re-uses story maps for contracts, extends the map size and more!
- 10.2MB
- 363
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MISSION CONTROL NO LONGER SUPPORTS NEXUS. USE THE MC WEBSITE OR GITHUB.Mission Control is a vanilla-supported 'install and forget' mod that provides new contract types, drops extra allies and enemies into combat, randomises the spawn zones, re-uses story maps for contracts, extends the map size and more!
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Massively reduces pilot pay in order to bring it more in line with CBT mercenary pay rates.
- 2KB
- 359
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Massively reduces pilot pay in order to bring it more in line with CBT mercenary pay rates.
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Simulates mechwarrior panic and automatic ejections.
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Arm weapons shouldn't instantly evaporate just because the side torso was what was destroyed.
- 4KB
- 320
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Arm weapons shouldn't instantly evaporate just because the side torso was what was destroyed.
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Unlock full map after obtaining the Argo (CURRENTLY OUTDATED)
This mod simply changes the milestone after beating Weldry to unlock the entire map, allowing you to run contracts in Davion, Canopan, Liao and Marik space without having to beat the entire campaign first. Requires BTML and ModTek to work properly.
- 2KB
- 312
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Unlock full map after obtaining the Argo (CURRENTLY OUTDATED)
This mod simply changes the milestone after beating Weldry to unlock the entire map, allowing you to run contracts in Davion, Canopan, Liao and Marik space without having to beat the entire campaign first. Requires BTML and ModTek to work properly.
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Mechs won't waste heat or ammo on already killed targets while in melee.
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Watch the cinematics, skip the tutorial missions.
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Gives you friendly turrets and APCs on every Defend Base contract.
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Galaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. Track their changing alliances as they carve out pieces of their worst enemies and watch Pirates bring them to their knees. Jump into the fray and directly impact the war and earn great rewards for your help!
- 53KB
- 243
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Galaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. Track their changing alliances as they carve out pieces of their worst enemies and watch Pirates bring them to their knees. Jump into the fray and directly impact the war and earn great rewards for your help!