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  • SLDF Mech Buff

    SLDF Mech Buff

    Last Update: 20 Oct 2018
    Author: Sohei
    Uploader: Sohei2

    This mod makes SLDF mechs stronger within the game. They are now considerably more powerful to match the intimidating reputation that they have in the main story of the game. The SLDF mechs now have considerably more offensive strength but the defensive strength was barely touched and measures should be taken to limit incoming damage.

    • 132KB
    • 1
    • 20

    SLDF Mech Buff

    Last Update: 20 Oct 2018
    Author: Sohei2

    This mod makes SLDF mechs stronger within the game. They are now considerably more powerful to match the intimidating reputation that they have in the main story of the game. The SLDF mechs now have considerably more offensive strength but the defensive strength was barely touched and measures should be taken to limit incoming damage.

  • Mech' Max Tonnage Increase

    Mech' Max Tonnage Increase

    Last Update: 18 Oct 2018
    Author: darkblacky3
    Uploader: darkblacky3

    Increases all Mechs' max tonnage limit to 9999.

    • 4KB
    • 0
    • 56

    Mech' Max Tonnage Increase

    Last Update: 18 Oct 2018
    Author: darkblacky3

    Increases all Mechs' max tonnage limit to 9999.

News & Updates

  • v0.3.0

    Added a toggle for Freeroam / Fly camera and Gizmo mode...

  • v.1.1.2

    This update focuses on fixing bugs.

    Changes
    If an operation definition’s input uses the viewLabel property along with the {value} tag - if the tag value is empty then the entire viewLabel will be ignored to make nicer operation view strings
    Bug Fixes
    Fixed crash when an operation input type was set to operation but there was no set operation to check raw input types against.
    ...

  • v0.2.0

    Added a toggle for Fog of War. Optionally, you can keep the dark overlay of the fog and keep the ability to see units. This option is set in the mod.json....

  • BTDebug

    In the course of making mod tools for the BattleTech community there has been a few areas that have caused a lot of pain. One of them has been whenever the development focus moved into the Unity game scene and also the user interface.

    This tool allows the BattleTech modders to enable a scene hierarchy and Unity game object / component inspector. This allows the modder to find object names, see component details and make some debug edits at runtime.

    It can speed up development massively when used in the right way to solve the right problems.

    Enjoy!...

  • Online War

    Online War

    Basics
    - All factions are at war with each other.
    - Planets offer contracts from the owner of the planet, locals and each bordering faction.
    - Doing contracts for a faction raises their percentage of control and lower the percentage of the others.
    - The faction with the most control owns the planet.
    - If you get high rep with factions they offer you priority contracts that pay better and lead you to currently contested planets.
    - The amount of % a contract moves the control is based on skulls. Each half skull earns 2% of control. 

    IT Stuff(How does it work)
    - Whenever the game updates the map it makes a request to the Roguetech server and updates your lokal map based on the current state of the war.
    - After...

  • v1.1.1

    This update focuses on removing custom conditions, actions and value getters that are used in conjunction with the ExtendedConversations mod. These definitions are now bundled with the ExtendedConversationsmod itself for clarity. This allows for more rapid development of EC without having to match CT version....

  • Chassis Quirks

    Some Chassis have Quirks, special effects of gear built directly into it, that grant it unique effects

    List will be updated as i tag them up

    Clan mechs
    "Clan BattleMech"
    + Weapon Accuracy
    -Melee Accuracy
    -Melee Damage
    Improved sensors
    No Melee Weapons

    Primitive
    "Primitive Design"
    -20% Walk/Sprint

    Command
    "Command BattleMech"
    +1 Initiative

    Royals
    "SLDF Royal"
    -5% Heat Generated
    -6 heat per turn

    Crab
    "Low Profile"
    +1 Defense

    Crab 27b
    "Royal Crab"
    +1 Defense
    -5% Heat Generated
    -6 Heat Per Turn

    Gemji
    "Melee Crab"
    +1 Defense
    +2 Melee Accuracy
    +Melee Damage
    ...

  • v1.1.0 - More Conditions and Actions

    This release brings support for more actions and conditions that can be used in BattleTech dialogs when using the supporting mod `ExtendedConversations`.

    Major Features

    Compatibility with ExtendedConversations utility mod. This mod provides extra conditions and actions that are not provided by the original game.

    Minor Features


    Added conditions
    Evaluate Tag for Current System. This will check if the current system will have the specified tag.
    Evaluate BattleTech Int. This allows you to check against a commander, company or current system integer statistic.
    Evaluate Funds. This allows you to check a fund amount against the company funds.

    Added actions
    Time Skip. This allows you to jump forward in ...

  • Gear by Background Choice

    - Weapons
        - Ultra Autocannon 5
    - Ammo
    - AC2 Ammo
        - Precision
        - Caseless
    - AC5 Ammo
        - Precision
        - Caseless
        - Armour Piercing
        -Live Fire Training
    - AC10 Ammo
        - Precision
    - AC20 Ammo
        - Armour Piercing



    - Weapons
        - Light PPC
        - Snubnose PPC
    - Ammo
        - LRM Ammo
            - Deadfire
        - SRM Ammo
            - Deadfire
    - Items
        - PPC Capacitator


    - Weapons
        - Large Pulse Laser
        - Medium Pulse Laser
        - Small Pulse Laser
    - Items
        - TTS InstaTrac VIII


    - W...

  • TTC Discussion and Bug Reports

    Let me know what you think, or if you've run into any bugs/issues, or what you currently like/dislike about the mod. Enjoy!...

  • Pilot Quirks

    Tags

    Reckless: Bonuses to-hit in combat, but easier to be hit.
    Tech: Improved Mech Repair Times
    Cautious: Penalty to-hit in combat, but harder to be hit.
    Merchant: Discount to buy shop items.
    Dependable: Bonus to resist pilot ejection.
    Brave: Bonus to resist pilot panic.
    Assassin: Better Called Shot.
    Athletic: Reduced fatigue times.
    Gladiator: Less skill degradation for fatigue.
    Lucky: Chance to avoid getting wounded.
    Drunk: While fatigued the pilot has +1 to-hit, -1 evasion, and 100% immunity to ejection.
    Wealthy: This pilot has no monthly maintenance cost.
    LosTech Technician: Better chance to-hit with LosTech weapons.
    Disgraced: Reduced Company Morale.
    Naive: Less XP per mission....

  • War Mechanics(WarTech)

    War Mechanics

    Starting or joining a war
    - Factions have a chance each month to start or join a war. 
    - This chanced is based on their current war exhaustion. 
    - The more exhaustion they have the less likely they start or join a war.
    - If they decide to enter war state they pick a random faction that is neighbouring them.
    - If this faction is already in a war they join on the opponent side.
    - If this faction is not at war yet they start a new war.

    Ending a war
    - Factions have a chance each month to leave a war.
    - This chanced is based on their current war exhaustion. 
    - The more exhaustion they have the more likely they leave a war.
    - If all faction on one side left the war, it ends.

    Resource...

  • War Mechanics

    War Mechanics

    Starting or joining a war
    - Factions have a chance each month to start or join a war. 
    - This chanced is based on their current war exhaustion. 
    - The more exhaustion they have the less likely they start or join a war.
    - If they decide to enter war state they pick a random faction that is neighbouring them.
    - If this faction is already in a war they join on the opponent side.
    - If this faction is not at war yet they start a new war.

    Ending a war
    - Factions have a chance each month to leave a war.
    - This chanced is based on their current war exhaustion. 
    - The more exhaustion they have the more likely they leave a war.
    - If all faction on one side left the war, it ends.

    Resource...

  • v1.0.0 - Fully Featured

    After weeks of work I'm finally proud to announce that ConverseTek is now fully featured. You'll be able to use it to do everything the BattleTech developers did with conversations (and more!). I really hope you all enjoy it.

    Major Features
    Added a visual indicator on nodes to show if they have actions bound to it
    Added a visual indicator on nodes to show if they have conditions bound to it
    Ability to view a condition in a human readable short-form
    Ability to add, remove and edit conditions
    Ability to add, remove and edit actions
    Added ‘Always Show’ to roots and responses. This is the ability to always show a dialog response, even if it should be unavailable (by failing its condition checks, or otherwise)


    Minor Features...

  • Mega Mod List (BMM v0.2.1 Compatibility)

    This is a list of mods I have reviewed or others have mentioned to me.

    BMM compatible mods:

    Pilot Fatigue
    Industrial Systems
    Hangar of the Dispossessed
    Look Enhanced Weapon Normalization
    Vehicle Improvement Project
    Zots Different LosTech Reward Mechs
    Semi-Permanent Evasion
    Adv Difficulty Settings
    MercDeployments
    Open Map at a Point of Your Choosing
    DBKs Clan Weapons Mod
    DasTactic Emblems
    S.O.L. SavetyOffLine
    GlobalDifficultyByCompany
    Apocalypse Armaments
    ER Small Lasers for Wheeled APCs
    DangerBoats
    Fast Work Order Mover
    Faster Refit and Repair
    Riftskipper's Rebalancing Mod and AI Tweaks
    Z9_CTWTE_GT_WeaponsAddon
    Melee Move...

  • How to package mods for BMM

    How To Package ModTek mods for BMM:

    Create a Mod.Json file: 

    The “Mod.Json” directly affects the users experience with BMM!
    So be sure to include the following keys-value pairs in your file:

    Name – Must be the same as .ZIP file name (see below)
    Description – So users know what the mod does
    Version – So users can visually tell what version they have
    Author – So users know who you are!
    Website – So users can click a link to your page
    PackagedOn – So we might later enable auto updates! 

    Of course don’t forget any other fields required for your mod to work. i.e “Enabled”
    Again, check here if you need further details on that process.

    An example Mod.Json:
    {
    ...

  • v0.4.0

    Major Feature


    Conversation node drag support. You’re able to drag some nodes around in the tree for reordering purposes.


    - Nodes can be moved into any empty root or response
    - Roots can be moved up or down within the top level
    - Responses can be moved up or down within their node level


    ‘Copy’ node support added
    ‘Paste as Copy’ support added
    ‘Paste as Link’ support added. This is used to loop back onto a different, or higher part of a, conversation branch


    Minor Features


    Improved UX of the conversation dialog tree to help differentiate between roots, nodes and responses.


    Bug Fixes


    Conversation node expanded state would ...

  • Beginner tips

    Rogue Tech Beginner Tips

    This enormous all-in-one mod is ever evolving, and any aspect of balance may change often to achievethe vision.
    Expect bugs. (we do our best against them)
     How to report  
    Bug Tracker
    Discord
     Your starting mechs are extremely important to your immediate survival. Tread cautiously until you gain strength.
    The skill trees are very different, with new abilities and vanilla abilities removed, like Bullwark (as an ability).
    Movement mechanics are altered, whereby you can now sprint and still attack, including sprint-melee.
    Support weapons no longer fire with melee attacks. Specialised Melee exist for this.
    Overheating no longer causes damage to structure, instead you roll to ...

  • Solution to being stuck at sprinting into combat

    If you experience not being able to end your turn after sprinting into contact range, a possible fix might be to check in your in-game settings that "Auto select units when not in combat" is selected.


    Full credits to @Savagecelery for figuring this out!...

  • Merc Deployments

    MercDeployments

    Features

    Changes Travel contracts to deployments.

    Deplyoments start with the arrival at the Contract System.

    Deployments go on for multiple months.

    While on a Deployment you will get payed monthly.

    Each day on Deplyoment has a change to spawn a new mission.

    While a mission is available time is frozen.

    Missions wont pay you, but still reward you salvage as usual.

    After completeing the mission time is unfrozen again.

    If you leave the planet before the Deplyoment is over you will lose a huge ammount of Rep with the Faction and the MRB.

    When the Deployment time is over you get notified and are free again to take a new Deployment or normal Mission....

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