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  • Installation Instructions

    Installation Order:


    Base Version of Mod
    (Optional) Jump Jets Removed
    (Optional) dZ-CCC-New_Mechs
    (Optional) Full Campaign with Tutorial and Introductory Missions
    (Optional) dZ-Consolidated Company Commander-SANDBOX
    dZ Consolidated Company Commander-PATCH (BETA or non-BETA)


    To have full compatibility with Pilot Quirks you can install the optional MetaDatabase.db file included with the Base Version. To make the mouseover descriptions for the Tags update to display what the Pilot Quirks do, copy over the MetadataDatabase.db from inside the zip to BATTLETECH\BattleTech_Data\StreamingAssets\MDD. Make sure to backup the MetaDatabase.db file in there before copying!...

  • v1.1.0 - More Conditions and Actions

    This release brings support for more actions and conditions that can be used in BattleTech dialogs when using the supporting mod `ExtendedConversations`.

    Major Features

    Compatibility with ExtendedConversations utility mod. This mod provides extra conditions and actions that are not provided by the original game.

    Minor Features


    Added conditions
    Evaluate Tag for Current System. This will check if the current system will have the specified tag.
    Evaluate BattleTech Int. This allows you to check against a commander, company or current system integer statistic.
    Evaluate Funds. This allows you to check a fund amount against the company funds.

    Added actions
    Time Skip. This allows you to jump forward in ...

  • Gear by Background Choice

    - Weapons
        - Ultra Autocannon 5
    - Ammo
    - AC2 Ammo
        - Precision
        - Caseless
    - AC5 Ammo
        - Precision
        - Caseless
        - Armour Piercing
        -Live Fire Training
    - AC10 Ammo
        - Precision
    - AC20 Ammo
        - Armour Piercing



    - Weapons
        - Light PPC
        - Snubnose PPC
    - Ammo
        - LRM Ammo
            - Deadfire
        - SRM Ammo
            - Deadfire
    - Items
        - PPC Capacitator


    - Weapons
        - Large Pulse Laser
        - Medium Pulse Laser
        - Small Pulse Laser
    - Items
        - TTS InstaTrac VIII


    - W...

  • TTC Discussion and Bug Reports

    Let me know what you think, or if you've run into any bugs/issues, or what you currently like/dislike about the mod. Enjoy!...

  • Pilot Quirks

    Tags

    Reckless: Bonuses to-hit in combat, but easier to be hit.
    Tech: Improved Mech Repair Times
    Cautious: Penalty to-hit in combat, but harder to be hit.
    Merchant: Discount to buy shop items.
    Dependable: Bonus to resist pilot ejection.
    Brave: Bonus to resist pilot panic.
    Assassin: Better Called Shot.
    Athletic: Reduced fatigue times.
    Gladiator: Less skill degradation for fatigue.
    Lucky: Chance to avoid getting wounded.
    Drunk: While fatigued the pilot has +1 to-hit, -1 evasion, and 100% immunity to ejection.
    Wealthy: This pilot has no monthly maintenance cost.
    LosTech Technician: Better chance to-hit with LosTech weapons.
    Disgraced: Reduced Company Morale.
    Naive: Less XP per mission....

  • War Mechanics(WarTech)

    War Mechanics

    Starting or joining a war
    - Factions have a chance each month to start or join a war. 
    - This chanced is based on their current war exhaustion. 
    - The more exhaustion they have the less likely they start or join a war.
    - If they decide to enter war state they pick a random faction that is neighbouring them.
    - If this faction is already in a war they join on the opponent side.
    - If this faction is not at war yet they start a new war.

    Ending a war
    - Factions have a chance each month to leave a war.
    - This chanced is based on their current war exhaustion. 
    - The more exhaustion they have the more likely they leave a war.
    - If all faction on one side left the war, it ends.

    Resource...

  • War Mechanics

    War Mechanics

    Starting or joining a war
    - Factions have a chance each month to start or join a war. 
    - This chanced is based on their current war exhaustion. 
    - The more exhaustion they have the less likely they start or join a war.
    - If they decide to enter war state they pick a random faction that is neighbouring them.
    - If this faction is already in a war they join on the opponent side.
    - If this faction is not at war yet they start a new war.

    Ending a war
    - Factions have a chance each month to leave a war.
    - This chanced is based on their current war exhaustion. 
    - The more exhaustion they have the more likely they leave a war.
    - If all faction on one side left the war, it ends.

    Resource...

  • v1.0.0 - Fully Featured

    After weeks of work I'm finally proud to announce that ConverseTek is now fully featured. You'll be able to use it to do everything the BattleTech developers did with conversations (and more!). I really hope you all enjoy it.

    Major Features
    Added a visual indicator on nodes to show if they have actions bound to it
    Added a visual indicator on nodes to show if they have conditions bound to it
    Ability to view a condition in a human readable short-form
    Ability to add, remove and edit conditions
    Ability to add, remove and edit actions
    Added ‘Always Show’ to roots and responses. This is the ability to always show a dialog response, even if it should be unavailable (by failing its condition checks, or otherwise)


    Minor Features...

  • Mega Mod List (BMM v0.2.1 Compatibility)

    This is a list of mods I have reviewed or others have mentioned to me.

    BMM compatible mods:

    Pilot Fatigue
    Industrial Systems
    Hangar of the Dispossessed
    Look Enhanced Weapon Normalization
    Vehicle Improvement Project
    Zots Different LosTech Reward Mechs
    Semi-Permanent Evasion
    Adv Difficulty Settings
    MercDeployments
    Open Map at a Point of Your Choosing
    DBKs Clan Weapons Mod
    DasTactic Emblems
    S.O.L. SavetyOffLine
    GlobalDifficultyByCompany
    Apocalypse Armaments
    ER Small Lasers for Wheeled APCs
    DangerBoats
    Fast Work Order Mover
    Faster Refit and Repair
    Riftskipper's Rebalancing Mod and AI Tweaks
    Z9_CTWTE_GT_WeaponsAddon
    Melee Move...

  • How to package mods for BMM

    How To Package ModTek mods for BMM:

    Create a Mod.Json file: 

    The “Mod.Json” directly affects the users experience with BMM!
    So be sure to include the following keys-value pairs in your file:

    Name – Must be the same as .ZIP file name (see below)
    Description – So users know what the mod does
    Version – So users can visually tell what version they have
    Author – So users know who you are!
    Website – So users can click a link to your page
    PackagedOn – So we might later enable auto updates! 

    Of course don’t forget any other fields required for your mod to work. i.e “Enabled”
    Again, check here if you need further details on that process.

    An example Mod.Json:
    {
    ...

  • v0.4.0

    Major Feature


    Conversation node drag support. You’re able to drag some nodes around in the tree for reordering purposes.


    - Nodes can be moved into any empty root or response
    - Roots can be moved up or down within the top level
    - Responses can be moved up or down within their node level


    ‘Copy’ node support added
    ‘Paste as Copy’ support added
    ‘Paste as Link’ support added. This is used to loop back onto a different, or higher part of a, conversation branch


    Minor Features


    Improved UX of the conversation dialog tree to help differentiate between roots, nodes and responses.


    Bug Fixes


    Conversation node expanded state would ...

  • Beginner tips

    Rogue Tech Beginner Tips

    This enormous all-in-one mod is ever evolving, and any aspect of balance may change often to achievethe vision.
    Expect bugs. (we do our best against them)
     How to report  
    Bug Tracker
    Discord
     Your starting mechs are extremely important to your immediate survival. Tread cautiously until you gain strength.
    The skill trees are very different, with new abilities and vanilla abilities removed, like Bullwark (as an ability).
    Movement mechanics are altered, whereby you can now sprint and still attack, including sprint-melee.
    Support weapons no longer fire with melee attacks. Specialised Melee exist for this.
    Overheating no longer causes damage to structure, instead you roll to ...

  • Solution to being stuck at sprinting into combat

    If you experience not being able to end your turn after sprinting into contact range, a possible fix might be to check in your in-game settings that "Auto select units when not in combat" is selected.


    Full credits to @Savagecelery for figuring this out!...

  • Merc Deployments

    MercDeployments

    Features

    Changes Travel contracts to deployments.

    Deplyoments start with the arrival at the Contract System.

    Deployments go on for multiple months.

    While on a Deployment you will get payed monthly.

    Each day on Deplyoment has a change to spawn a new mission.

    While a mission is available time is frozen.

    Missions wont pay you, but still reward you salvage as usual.

    After completeing the mission time is unfrozen again.

    If you leave the planet before the Deplyoment is over you will lose a huge ammount of Rep with the Faction and the MRB.

    When the Deployment time is over you get notified and are free again to take a new Deployment or normal Mission....

  • v0.3.0

    This release focuses on adding and removing nodes and responses to a conversation.

    Major Features


    Added a right-click context menu to the conversation tree nodes. This contains the menu item: Add (Root, Node & Response) & Delete
    Ability to delete a node (root, node or response). This will delete all children nodes.

    Ability to add a node (root, node or response).

    Ability to mark roots and/or responses as ‘Only Once’. This will mean a conversation will only allow that branch to be selected once per initiated conversation. Leaving and re-triggering the conversation will reset this. Linking isn’t in `v0.3.0` but coming in `v0.4.0`, so this feature isn’t useful yet.


    Minor Features

    <...

  • Loading screen stuck issue dirty fix

    Not an RT issue, just one we aggravate i seem to have more often in 1.1 myself
    Steps i do to resolve it that usually work

    Delete C:\Users\\AppData\LocalLow\Harebrained Schemes\BATTLETECH\profiles.dat (best delete it all)
    Delete C:\Users\\AppData\Local\HarebrainedSchemes (delete it all too)
    Delete steam\steamapps\shadercache\637090\
    Delete Steam\userdata\\637090\remote\C0\settings_cloud.sav
    Validate files and reapply btml(and sound mod)
    Reduce GFX settings
    Play

    Another possible last resort to fix the issue

    Steam game launch parameters "-force-opengl"...

  • Pirate Mech's and Tech

    With 0.9859 i begin adding scrappy mechs and hardware that act rather unpredictable and are exclusively tied to "P" mechs (there will be one of each chassis)

    These have been inspired by Nemgard on Discord

    Intention is to have 1 or 2 Jury Rigged crappy mostly not right working weapon which are cheap but arent working right for every gun and a mech that carries it

    These Battlemechs carry jury rigged weapons and equipment and are in a generally bad condition...

  • What is a Clean install

    A clean install refers to deleting all contents of your mods folder, including .modtek folder

    It is also advised to validate your game files and reinstall modtek and battletechmodloader before patching

    (you may also have to probably reapply the sound mod)...

  • New Passive Skill tree

    Gunnery
    Gunnery 5
    Multi Shot

    +5% Increased Range
    Gunnery6
     -1Recoil Penalty
     Gunnery7
     +10% Increased Range
    Gunnery8
    Warlord

    Gunnery9 
    -2Recoil Penalty 
    Gunnery10
    +15% Increased Range


    Piloting:

    Piloting4
    +10 Unsteady threshhold
    Piloting5
    Evasive Maneuvers
    -5% stability damage taken
    Piloting6
    +1 Max Evasive Charge
    Piloting7
    +10Sprint distance
    Piloting8
    Ace Pilot
    -10%Stability damage taken
    +2 Max Evasive Charge
    Piloting9
    +20 Unstead threshhold
    Piloting10
    +3 Max Evasive Charge
    +20Sprint Distance


    Guts:
    Guts4
    +1Hea...

  • BattleTech 1.1.0-303R and CBT:BO 1.4 Updates

    First and foremost I'd would like to announce that if you are coming from a previous game version that v1.4 of this mod has been tested with an old BattleTech 1.0.4-280D save games which were one was using v1.391 of this mod and one was vanilla and in both cases the running of v.1.4 of this mod with the updated BT 1.1.0 client  resulted in SAVE GAME COMPATIBILITY with those old saves.  If your old save isn't working and you were using many mods the source of your issue is most likely those other mods haven't been updated. If your old save isn't loading up and was vanilla please make sure you installed BTML & ModTek correctly and that thi smod is placed in the correct subfolder as outline in this tutorial.
    As noted in the above paragraph CBT:BO now uses and requires t...

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