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  • v1.0.1 Change Log

    For BATTLETECH 1.4.0

    Install/Update Instructions:
    Delete old "Flashpoint-The-Raid-1.0.0" Folder in to Mods
    Paste new "Flashpoint-The-Raid-1.0.1" Folder in to Mods

    Added custom Chat Box Portrait for "The Muscle"
    Updated various typos and double/missing words.
    Increased hardening on "BLACKLISTED" items to prevent unintentional spawning and salvage.

    Requires ModTek and Flashpoint Stock Photos.
    ModTek -
    Flashpoint Stock Photos -

  • Initial Release

    This Flashpoint has taken me a long time to put together, from leading the way in learning how to construct Flashpoints to finishing this one has taken me months.  I'm sure there's going to be a few spelling errors or typos in the files, but I've done my best to go over everything with a critical eye.

    Let me know if this has been a fun challenge or a suicidal grind. If you find any bug or errors, contact me or post to this mod's page....

  • Full Changelog for XLRP




    Fixed the inflated ego of the Nightstar NSR-9J (reduced internal head space from 31 down to the a appropriate 6).

    Corrected AS7-D and AS-D-HT values for CT rear armor and internal structure as per BATTLETECH 1.5 fix.




    With MechEngineer 1.1+, new default Mech components have been introduced. These include Shoulder, Upper Arm, Lower Arm and Hand for the arms, Hip, Upper Leg, Lower Leg and Foot for the Legs as well as Cockpit, Sensors A & B and Life Support A & B for the Head of a Mech. The internal slots for these locations have also been mod...

  • v0.4.0

    This releases adds new features.

    Major Features

    Search - A new tab has been added to the hierarchy. Allows for search on object name or component type
    Click to Highlight (Hierarchy) - When clicking on an object in the hierarchy or search you can now ctrl + left mouse click and this will highlight the UI element or game object in white allow you to find objects quicker.
    Disable UI - alt + u - Allow disabling of all UI elements

    Minor Features

    Gizmo mode now shows allies spawns
    Added support for the second tutorial mission
    Added skirmish support

    Bugs Fixed

    Map boundaries weren't displayed accurately at all times in Gizmo mode
    Occasional error relating to...

  • MC v0.2.1 - BT v1.4 Compatibility

    This release brings BattleTech v1.4 compatibility only. Any previous mention of v0.2.1 bringing bug fixes is now pushed to v0.2.2.

    Major Features

    BT v1.4 Compatibility


    Disabled 'ExtendedLances' by default to prevent a compatibility issue with 'Better Base Defense'

  • Making equipment available at all stores

    The itemCollection_Ammo_all.csv is used to provide the ammo for sale in all the systems, ...

  • v1.2.0 - Flashpoint Compatibility

    This update focuses on introducing full Flashpoint compatibility, some minor features and bug fixes.

    Thanks to Amechwarrior and akodoreign for testing and finding bugs for this release.

    Major Features

    * Flashpoint compatibility
    * Added 'Evaluate Tag for Flashpoint' condition
    * Added 'Evaluate User Owns DLC' condition
    * Added 'Evaluate User In Career Mode' condition
    Minor Features

    * Tweaked layout when running in smaller resolutions
    * 'Export all to JSON' feature

    Bug Fixes

    * Fixed a copy link crash bug
    * Fixed a serious bug relating to node indexes desyncing from the BT implicit indexes when deleting/creating nodes...

  • MC v0.2.0 Full

    This is the full release version of v0.2.0. Like the pre-release it fully supports v1.3 and Flashpoints.

    Major Features

    (Introduced with the full v0.2.0)

    Extended Lances - Increase the size of a faction's lances allowing for clan stars (5 mechs) and reinforced lances / comstar demi-lances (6 mechs). Works for vanilla spawns and Mission Control spawns.
    Additional Lances Faction Rep - Allow faction reputation range to select which lance to use
    Additional Lances Elite Lances - Allow elite lances to be selected if allied or enemy with a faction
    Flashpoint options - Allow for disabling Mission Control entirely, or just disabling only Additional Lances for FPs
    Additional Lances Skull Lance Difficulty - Added a full initial set of...

  • Enjoy

    Just a humble attempt to add some classic 3025 Unseen into the game.  SolhamaJoe's efforts gave me the idea, but it wouldn't be possible without his work....

  • If your game has the infinite loading screen bug which this mod should not cause for you game if you are using modtek to handle the mod files then please follow the steps in these videos to recover your game.

     Using the following steps will cause your saved games to be lost as they maybe part of the issue. first watch this video and follow the steps PLEASE KNOW THAT I AM NOT THE THE MAN IN THE VIDEO HES MUCH SMARTER THAN I AM.
    next watch this video and follow the steps 

    next reinstall your game make sure your could save is disabled.

    before you start modding your game again please install modtek and BTML the version i am useing and the instructions are here the version i am useing are BTML 6.4 and modtek 4.2 if you need a video to help talk you through it watch the one below TAKE NOTE THAT THE VERSIONS OF MODTEK AND BTML ARE OUT OF DATE IN THE VIDEO CLICK THE LINK ABOVE FOR THE VERSION I USED TO MAKE THIS MOD. ALSO NO...

  • MC v0.2.0 Alpha Pre-release for BT1.3 Flashpoint

    This is a pre-release version of v0.2.0. It's not polished and it's not finished but it works. I'm releasing it because it supports BT v1.3 and the Flashpoint expansion.

    Major Features

    BT v1.3 / FP Support

    Ally Lance Combat Dialogue - Unique dialogue per contract type and MC contract type variations if you have an ally lance dropping with you. This works but the dialogue is very limited in the alpha.
    Additional Lances Skull Lance Difficulty - Additional Lances now take into account skull difficulty when selecting lances to drop into a contract. In this alpha it's supported but I haven't configured it yet so while it does take the skull rating into account - all the profiles are the same as v0.1.0
    Additional Lances in Battle are Primar...

  • Starting Equipment - Cheat Start

    My very first public Mod and its a cheat mod.

    This mod is for those who wants a quick start. You will get to built your very own super mech right from the start !...

  • Release

    First version. Works with latest modtek, BTML, and patch...

  • Mission Control Release - v0.1.0

    Today I’m releasing Mission Control. It’s a mod that a lot of people have asked for. It intelligently randomises spawns based on contract type, adds allies and more enemy lances to the fight, adds new objectives, adds new AI to the game whilst also enabling other mods to make use of these same systems in an easy to use way. This will open things right up! Expect the coming mod updates to bring lots and lots of fun things.

    Over the past few months, with the encouragement and support of the modding community, I’ve managed to crack the encounter system in the game (thanks Eck!). So… what does this really mean? A lot of the contract type data was stored in the map data (called ‘encounters’). Now I’m able to manipulate this information we can finally add a lot of very ...

  • v0.3.0

    Added a toggle for Freeroam / Fly camera and Gizmo mode...

  • v1.1.2

    This update focuses on fixing bugs.

    If an operation definition’s input uses the viewLabel property along with the {value} tag - if the tag value is empty then the entire viewLabel will be ignored to make nicer operation view strings
    Bug Fixes
    Fixed crash when an operation input type was set to operation but there was no set operation to check raw input types against.

  • v0.2.0

    Added a toggle for Fog of War. Optionally, you can keep the dark overlay of the fog and keep the ability to see units. This option is set in the mod.json....

  • BTDebug

    In the course of making mod tools for the BattleTech community there has been a few areas that have caused a lot of pain. One of them has been whenever the development focus moved into the Unity game scene and also the user interface.

    This tool allows the BattleTech modders to enable a scene hierarchy and Unity game object / component inspector. This allows the modder to find object names, see component details and make some debug edits at runtime.

    It can speed up development massively when used in the right way to solve the right problems.


  • Online War

    Online War

    - All factions are at war with each other.
    - Planets offer contracts from the owner of the planet, locals and each bordering faction.
    - Doing contracts for a faction raises their percentage of control and lower the percentage of the others.
    - The faction with the most control owns the planet.
    - If you get high rep with factions they offer you priority contracts that pay better and lead you to currently contested planets.
    - The amount of % a contract moves the control is based on skulls. Each half skull earns 2% of control. 

    IT Stuff(How does it work)
    - Whenever the game updates the map it makes a request to the Roguetech server and updates your lokal map based on the current state of the war.
    - After...