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  • Realistic War

    Realistic War

    Last Update: 29 Nov 2018
    Author: Alexandr Metelitsa
    Uploader: klandigos

    Realistic War: Overhaul mod for Enemy Within + Long War 1.0. YOU WILL EXPERIENCE THE THRILL OF DANGER!

    • 60KB
    • 0
    • 43

    Realistic War

    Last Update: 29 Nov 2018
    Author: klandigos

    Realistic War: Overhaul mod for Enemy Within + Long War 1.0. YOU WILL EXPERIENCE THE THRILL OF DANGER!

  • Witch Left 4 Dead

    Witch Left 4 Dead

    Last Update: 15 Sep 2018
    Author: Norwegian_Loki aka Carloscristero
    Uploader: carloscristero

    The witch is an Undead Zombie from the Left 4 Dead. She is a very special type of Zombie, even in her own universe. She will sit and sob during the night, or walk around sobbing during the day. She hates bright lights, and loves sugar. The most fascinating part might be her incredible singing voice! This is no simple joke pack

    • 5.3MB
    • 1
    • 23

    Witch Left 4 Dead

    Last Update: 15 Sep 2018

    The witch is an Undead Zombie from the Left 4 Dead. She is a very special type of Zombie, even in her own universe. She will sit and sob during the night, or walk around sobbing during the day. She hates bright lights, and loves sugar. The most fascinating part might be her incredible singing voice! This is no simple joke pack

  • Zoey Left 4 Dead Voice Pack

    Zoey Left 4 Dead Voice Pack

    Last Update: 12 Sep 2018
    Author: Norwegian_Loki
    Uploader: carloscristero

    Brings you Zoey from Left 4 Dead to your game in the form of your custom female soldier voice. She has a voice that has a serious, yet often playful tone. She gives the vibe of being a young, strong willed, and kind girl. This pack is made so she will use lines that fit well with both the x-com setting, and make her fit right in.

    • 15.5MB
    • 2
    • 85

    Zoey Left 4 Dead Voice Pack

    Last Update: 12 Sep 2018

    Brings you Zoey from Left 4 Dead to your game in the form of your custom female soldier voice. She has a voice that has a serious, yet often playful tone. She gives the vibe of being a young, strong willed, and kind girl. This pack is made so she will use lines that fit well with both the x-com setting, and make her fit right in.

  • Pod Reveal Mods Collection

    Pod Reveal Mods Collection

    Last Update: 12 Aug 2018
    Author: tracktwo and szmind
    Uploader: szmind

    Open up selectible options related to pod reveal e.g. get extra yellow move (only move, no shooting) for ALL soldiers to reposition whenever spotting a new enemy pod. Make revealed aliens call their friends (in line of sight) immediately on reveal or at the end of alien's turn. Works with Long War as well as with base Enemy Within.

    • 19KB
    • 2
    • 154

    Pod Reveal Mods Collection

    Last Update: 12 Aug 2018
    Author: szmind

    Open up selectible options related to pod reveal e.g. get extra yellow move (only move, no shooting) for ALL soldiers to reposition whenever spotting a new enemy pod. Make revealed aliens call their friends (in line of sight) immediately on reveal or at the end of alien's turn. Works with Long War as well as with base Enemy Within.

  • No Alien Activity Sound

    No Alien Activity Sound

    Last Update: 01 Aug 2018
    Author: Gruust123
    Uploader: Gruust123

    Disables the ugly alien activity sound that is being played on every turn.

    • 0KB
    • 1
    • 68

    No Alien Activity Sound

    Last Update: 01 Aug 2018
    Author: Gruust123

    Disables the ugly alien activity sound that is being played on every turn.

  • Roster viewer and exporter

    Roster viewer and exporter

    Last Update: 02 Jul 2018
    Author: EvilMV
    Uploader: EvilMV

    Tool that allows to export current XCOM roster to the comma-separated (CSV) sheet. This will allow to open it in Excel, OO Calc or Google sheet for detailed roster planning.This tool is compatible with very popular Long War mod.

    • 108KB
    • 5
    • 118

    Roster viewer and exporter

    Last Update: 02 Jul 2018
    Author: EvilMV

    Tool that allows to export current XCOM roster to the comma-separated (CSV) sheet. This will allow to open it in Excel, OO Calc or Google sheet for detailed roster planning.This tool is compatible with very popular Long War mod.

  • Additional Item Slots

    Additional Item Slots

    Last Update: 30 May 2018
    Author: Amineri - XMarksTheSpot and TheOldOne822 - Updated by MrWatsyoname
    Uploader: Mrwatsyoname

    This mod simply allows XCOM's user interface to allows more item slots to be neatly displayed.

    • 259KB
    • 25
    • 951

    Additional Item Slots

    Last Update: 30 May 2018
    Author: Mrwatsyoname

    This mod simply allows XCOM's user interface to allows more item slots to be neatly displayed.

  • Squadron Unleashed (for Long War)

    Squadron Unleashed (for Long War)

    Last Update: 24 Aug 2018
    Author: szmind
    Uploader: szmind

    Aircombat revolution comes with sending multiple interceptors at once, sending partially damaged jets, implementing quasi-formation management and making pilot rank mean a little more than just a badge. All of this and even more will work with your ongoing LW campaigns so just grab it and unleash the power of squadron. Works with LW and its mods.

    • 211KB
    • 53
    • 2.0k

    Squadron Unleashed (for Long War)

    Last Update: 24 Aug 2018
    Author: szmind

    Aircombat revolution comes with sending multiple interceptors at once, sending partially damaged jets, implementing quasi-formation management and making pilot rank mean a little more than just a badge. All of this and even more will work with your ongoing LW campaigns so just grab it and unleash the power of squadron. Works with LW and its mods.

  • Stay Down

    Stay Down

    Last Update: 12 Mar 2018
    Author: Drakous79
    Uploader: Drakous79

    A hotkey for soldier's hunker down ability will work for civilian's head down ability as well. The mod also fixes an issue of double played hunker down sound.

    • 4KB
    • 2
    • 131

    Stay Down

    Last Update: 12 Mar 2018
    Author: Drakous79

    A hotkey for soldier's hunker down ability will work for civilian's head down ability as well. The mod also fixes an issue of double played hunker down sound.

  • FuncArmorInitEU

    FuncArmorInitEU

    Last Update: 11 Feb 2018
    Author: JDDysart
    Uploader: JDDysart

    For XCOM-Enemy-Unknown (2012): Standardizes the Initialization of the XCom Forces Armors, so as to more fully enable the functionality of the DefaultGameCore.ini lines; in particular enables the 'grapple' and 'psi' properties for these armors. (untested with Long War)

    • 3KB
    • 1
    • 98

    FuncArmorInitEU

    Last Update: 11 Feb 2018
    Author: JDDysart

    For XCOM-Enemy-Unknown (2012): Standardizes the Initialization of the XCom Forces Armors, so as to more fully enable the functionality of the DefaultGameCore.ini lines; in particular enables the 'grapple' and 'psi' properties for these armors. (untested with Long War)

  • LlamaChomp Voicepack

    LlamaChomp Voicepack

    Last Update: 11 Feb 2018
    Author: Progenitors
    Uploader: Dethraker

    A Voicepack brought to you by AzXeus and Dethraker that adds a new set of Soldier Voice lines recorded by the popular streamer LlamaChomp.

    • 22.7MB
    • 2
    • 96

    LlamaChomp Voicepack

    Last Update: 11 Feb 2018
    Author: Dethraker

    A Voicepack brought to you by AzXeus and Dethraker that adds a new set of Soldier Voice lines recorded by the popular streamer LlamaChomp.

  • Long War - Enhanced Realism and Tactics

    Long War - Enhanced Realism and Tactics

    Last Update: 06 Dec 2018
    Author: fjz
    Uploader: fjz

    A revamp of Long War 1.0 that emphasizes realism, expands tactical options, and reduces economy micromanaging with a new monetary system. More specialized enemies that provide unique challenges. Increased weapon and soldier versatility. Rebalanced items and armors. And much more!

    • 430KB
    • 31
    • 1.1k

    Long War - Enhanced Realism and Tactics

    Last Update: 06 Dec 2018
    Author: fjz

    A revamp of Long War 1.0 that emphasizes realism, expands tactical options, and reduces economy micromanaging with a new monetary system. More specialized enemies that provide unique challenges. Increased weapon and soldier versatility. Rebalanced items and armors. And much more!

  • Sequential Overwatch

    Sequential Overwatch

    Last Update: 06 Aug 2018
    Author: szmind
    Uploader: szmind

    This mod implements smart overwatch fire for both XCOM and aliens. Once 2 or more units spot an enemy simultanouesly they will shoot one by one instead of all at once. No more clearing of overwatch traps by a single unit that died from the first shot. Developed for LW Rebalance by Ucross but 100% compatible with both Long War and vanilla.

    • 15KB
    • 145
    • 3.9k

    Sequential Overwatch

    Last Update: 06 Aug 2018
    Author: szmind

    This mod implements smart overwatch fire for both XCOM and aliens. Once 2 or more units spot an enemy simultanouesly they will shoot one by one instead of all at once. No more clearing of overwatch traps by a single unit that died from the first shot. Developed for LW Rebalance by Ucross but 100% compatible with both Long War and vanilla.

  • Portal Turret Mech Voice

    Portal Turret Mech Voice

    Last Update: 27 Aug 2017
    Author: Carloscristero
    Uploader: carloscristero

    Turrets serve as one of the main testing obstacles in the Portal series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight. Standard Sentry Turrets are voiced by Ellen McLain. This is just the Portal 1 Turret.

    • 1.2MB
    • 4
    • 172

    Portal Turret Mech Voice

    Last Update: 27 Aug 2017

    Turrets serve as one of the main testing obstacles in the Portal series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight. Standard Sentry Turrets are voiced by Ellen McLain. This is just the Portal 1 Turret.

  • XComModBridge

    XComModBridge

    Last Update: 10 Jun 2017
    Author: AzXeus
    Uploader: azxeus

    This is a modding utility that aims to make it easier to use the built-in Mod Loader. It's use is similar to the Mutator method created by WGhost but allows two-way traffic instead of only one way. It acts as a "Bridge" between the game code and new user-created code.

    • 6KB
    • 3
    • 70

    XComModBridge

    Last Update: 10 Jun 2017
    Author: azxeus

    This is a modding utility that aims to make it easier to use the built-in Mod Loader. It's use is similar to the Mutator method created by WGhost but allows two-way traffic instead of only one way. It acts as a "Bridge" between the game code and new user-created code.

  • Long War Upgrade

    Long War Upgrade

    Last Update: 18 Dec 2016
    Author: Eddydobrian
    Uploader: eddydobrian

    EMakes long war easier by upgrading some of the soldiers and mec's armor and weapons by about 1/3 stronger.

    • 48KB
    • 13
    • 677

    Long War Upgrade

    Last Update: 18 Dec 2016
    Author: eddydobrian

    EMakes long war easier by upgrading some of the soldiers and mec's armor and weapons by about 1/3 stronger.

  • Steam Vent Location Tweak (for Long War)

    Steam Vent Location Tweak (for Long War)

    Last Update: 13 Dec 2016
    Author: eclipse666 aka SpazmoJones
    Uploader: SpazmoJones

    Prevents steam vents from being created anywhere near your first Satellite Uplink.

    • 2KB
    • 78
    • 1.9k

    Steam Vent Location Tweak (for Long War)

    Last Update: 13 Dec 2016
    Author: SpazmoJones

    Prevents steam vents from being created anywhere near your first Satellite Uplink.

  • Weapons art and model Fixed (for long war)

    Weapons art and model Fixed (for long war)

    Last Update: 31 Dec 2016
    Author: Horem
    Uploader: Horemhebz

    This texture fixes the diference between the Mec's guns art and models, also changes the Reflex Cannon light from orange to green as a plasma weapon (for long war).

    • 465KB
    • 32
    • 856

    Weapons art and model Fixed (for long war)

    Last Update: 31 Dec 2016
    Author: Horemhebz

    This texture fixes the diference between the Mec's guns art and models, also changes the Reflex Cannon light from orange to green as a plasma weapon (for long war).

  • Realistic Mission Intel

    Realistic Mission Intel

    Last Update: 07 Dec 2016
    Author: Cryptic C62
    Uploader: crypticc62

    Recategorizes tactical mission maps into more logical groups, and gives each group a more realistic intel description.

    • 183KB
    • 81
    • 1.6k

    Realistic Mission Intel

    Last Update: 07 Dec 2016
    Author: crypticc62

    Recategorizes tactical mission maps into more logical groups, and gives each group a more realistic intel description.

  • EXALT Intel Tweak (for Long War with Dynamic War enabled)

    EXALT Intel Tweak (for Long War with Dynamic War enabled)

    Last Update: 23 Nov 2016
    Author: SpazmoJones aka eclipse666
    Uploader: SpazmoJones

    Scales the number of EXALT clues if the Dynamic War second wave option is enabled. If Dynamic War scaling is set to 0.5 (the default) then the number of clues returned will be doubled.

    • 1KB
    • 23
    • 491

    EXALT Intel Tweak (for Long War with Dynamic War enabled)

    Last Update: 23 Nov 2016
    Author: SpazmoJones

    Scales the number of EXALT clues if the Dynamic War second wave option is enabled. If Dynamic War scaling is set to 0.5 (the default) then the number of clues returned will be doubled.

News & Updates

  • We're Hiring: Front End Designer/Developer Position

    As part of our ongoing efforts to expand our development team we’re looking for a front end developer/designer to join us. In the long term you'll be a major creative driving force behind Nexus Mods, shaping how our entire brand looks and feels for millions of users. This position is based in our offices in Exeter in the UK, it is not a remote working position and we cannot sponsor VISA applications so you will need a right to work in the UK or EU.

    We always post our job openings ...

    • 23 Comments
  • Official Vortex Beta Release

    In early 2017 we set out to develop an entirely new mod manager. It was our intention to create a mod manager that would be a suitable replacement for our ageing Nexus Mod Manager and combine its simplicity with a more powerful set of tools and features designed to make modding as accessible as possible to all types of modders - newcomers and veterans alike.

    We gave this project the name Vortex, and our lead developer Tannin has been working on it along with our new Vortex developer...

    • 392 Comments
  • Download speed cap increase for Supporters and non-Adblockers

    Since 2007, Nexus Mods has had a download speed cap of 1MB a second on all downloads unless the user is a Premium Member. Starting this week, this download speed cap has been increased to 2MB a second if certain criteria are met.


    Why does Nexus Mods place a speed cap on downloads?
    The download speed cap on Nexus Mods ensures we can budget for and keep our substantial bandwidth bills within an acceptable price range and makes sure we aren't shocked (or utterly destroyed!) ...

    • 353 Comments
  • Security updates: reCaptcha and Two-factor Authentication

    As we continue to add features like Donation Points to our services, the security of your account becomes more and more important. To that end, the team has been working to provide you with updated systems and tools that will help to ensure that your account and content do not fall into the wrong hands. 

    reCaptcha

    Many of you have no doubt already noticed the first of these new features when logging in to the website, known as reCaptcha. Most of the time, this system wil...

    • 58 Comments
  • Introducing our new Community Managers: Pickysaurus and BigBizkit

    Back in February we put out a call for Community Managers, as part of the office relocation process. Now that our two new CMs have settled into their positions, we thought it would be a good time to introduce them.

    Welcome to the team, Stefan (BigBizkit) and Mike (Pickysaurus)!
    First off, before we dive into work related questions, let's get back to where it all began...


    Terrorfox1234: What initially brought you into the modding scene? What made you want ...

    • 19 Comments
  • First donation point report delivered, and recent updates to the system

    First report available

    Towards the end of May, we announced and launched our Donation Point system for mod authors to receive donations directly from Nexus Mods.

    While we don't send Donation Points until 3 months after the end of the month (e.g. Donation Points generated in May won't be received by users until the beginning of September) we will provide a report at the start of each month to all opted-in users, for the previous month, that shows and explains the DP you s...

    • 57 Comments
  • Patreon page for our Donation Points system

    In May we announced our Donation Points system for mod authors on Nexus Mods. The premise of the system is (relatively) simple, each month Nexus Mods has committed to donating $6,000 - $10,000 from our own funds towards a donation pool for mod authors to benefit from. If you'd like to read more about the Donation Points system please read our launch news post and our FAQs section.

    Today we have launched a Patreon donation page to crowdfund a supplement to our donation pool so that ou...

    • 41 Comments
  • Donation Points system now live for mod authors on Nexus Mods

    Back in December I announced our intention to create and release a system that provided some modest rewards to mod authors on Nexus Mods.

    It's taken us a bit longer to implement than we initially anticipated, but I am happy to announce that from today, any mod authors on Nexus Mods will be able to opt their files into our Donation Points system.

    The premise of the Donation Points (DP) system is relatively simple on the surface. Each month Nexus Mods will donate a set amou...

    • 225 Comments
  • Invalid email addresses and you

    We've made a small change to the site today to inform any users whose emails are "bouncing" that they need to update their email records.

    A bounced email is basically an email we've sent you and then received back saying that the email is undeliverable.

    Bounced emails are bad for us as they are expensive to deal with on our email delivery platform and ultimately, if you are using the wrong email address or an email address that does not work/exist any more then you will n...

    • 66 Comments
  • Security update for Nexus Mod Manager

    Today we are releasing some security updates for the Nexus Mod Manager to bring us in line with the new EU GDPR rules coming into force next month.

    NMM has been "end-of-line" since 2016, which means we no longer provide any official support for the software, but we thought it was prudent to spend the time and money to release this update so our users could continue to use the software's online services while ensuring we're compliant with the new regulations. We also did not want peop...

    • 446 Comments
  • Vortex Alpha Release

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex".

    A couple of weeks ago we did a limited Alpha release of Vortex to 1,000 users, many of whom have been extremel...

    • 404 Comments
  • Hiring for community management positions

    As part of our relocation process to our offices in Exeter, we now have two job openings at Nexus Mods working within our community management team.

    This position is based in our offices in Exeter in the UK and you will need a right to work in the UK before you apply.

    Here are the details.


    The Role
    As a community manager, it is your responsibility to interact with and look after the Nexus Mods community and understand the needs and wants of the var...

    • 62 Comments
  • Limited Vortex alpha release today, full release soon

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex" and we aimed for a January 2018 release date.



    With that in mind, the full release of Vortex is alm...

    • 379 Comments
  • We're Hiring: Vortex developer

    June 2018: We're currently not hiring for this position.




    Last year we set up our first office for Nexus Mods and began the process of relocating as many of the current staff as possible into the new environment.

    As part of this process, we now have a job opening at Nexus Mods working on our Vortex software with Tannin, which is replacing the Nexus Mod Manager.

    This position is based in our offices in Exeter in the UK, which I know limits our ...

    • 52 Comments
  • Year in review and looking forward

    A belated Merry Christmas and a happy new year to everybody!

    We've been quiet in our news section recently as we've been busily working away on the site redesign and Vortex development, but the new year brings the perfect chance to update you on what happened last year and what we're working on in 2018.


    2017 in numbers

    We welcomed 1,612,142 new users to Nexus Mods in 2017, or to put it another way, a new member joined Nexus Mods every 20 seconds. We now ...

    • 91 Comments
  • Mod Author Donation System

    While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are currently working on that we plan to launch in the first quarter of 2018. A new year's resolution of sorts, if you will.

    The new functionality I want to talk about today is...

    • 423 Comments
  • Redesign Launch - Stage 2 in progress

    We're currently implementing stage 2 of our redesign soft launch process and as such, you might experience a few oddities and/or get thrown about a bit between the old and new designs as we gradually implement the changes and stress test things.

    Stage 2 is moving the nexusmods.com domain over to the new design so by default, users will be on the new design. During this time we're still allowing users to access the old website design via https://old.nexusmods.com.

    If durin...

    • 1183 Comments
  • An update on Vortex development

    It's time for a Vortex development update!

    Since our last news post back in May we have setup a focus group of around 30 individuals who have been given access to an early build alpha of Vortex using a rudimentary design and UX flow. Tannin has been working with these users, taking on their feedback and patching up bugs that have been found over the past couple of months. At this stage, the core functionality is all done and now it's a matter of rounding off any rough ed...

    • 442 Comments
  • New Nexus Mods design launched

    Hello everyone,

    The time is almost upon us as we near the official release of our redesign. We're now ready to share the redesign with all of you in the hopes that you can help us in identifying the remaining issues before we officially go live and change the site over.

    We're doing a very soft launch of this redesign. In September we provided the mod authors with access to the new site to receive their feedback and bug hunting help and a few weeks ago we provide...

    • 1224 Comments
  • We're Hiring: UI Designer/Front End Developer Position

    Update: Thank you to all the applicants and submissions, please note that this position is now filled.

    We're looking for a UI Designer/front end developer to join our team at our office in Exeter, UK. The ideal candidate will be multi skilled with experience working with HTML/CSS/JS for both websites and desktop applications.

    Your primary short term role will be to help design and shape our new desktop application "Vortex" which is replacing the Nexus Mod M...

    • 84 Comments
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