About this mod
Changes Field Surgeon perk to progressively improve injury time reduction with medic's rank.
- Requirements
- Permissions and credits
This mod attempts to fix that, and maybe make dedicated healer medics more viable in the campaign.
The perk description says:
The recommendation in the wiki says:
A detailed description (also from the wiki ):
This mod replaces the 1HP worth of reduction for the following formula:
HPreduction = (medic's rank * 4 + 2)/10
So the HP reduced will be according to this table:
Rank HP
-----------------------
21
31
41
52
62
73
Taking the Revive Perk (56), speed ups the progression:
Rank HP
----------------------
21
31
42
52
63
73
You can see for yourself the impact of the perk at the end of a mission in the gallery. That was a mission where 3 soldiers were wounded and they ended the mission with 1, 2 and 3 HP less than their maximum health. So depending of the rank of the medic with the `Field Surgeon` perk, the benefit will be different.
Some say that even with this buff, the perk is not worth to pick instead of Steadfast or Suppression, others say that is OP. So test it and judge for yourself. All feedback is welcome.
My opinion is that is an investment at long term, where you sacrifice damage power in your squad in exchange of less injury time.
The goal is that the recommendation with the new change goes like:
Hope you enjoy it and please let your feedback if you find it useful.
REQUIREMENTS
This mod is only tested with Long War 1.0; it has not been tested with LW 1.1, LWR, or the base Enemy Unknown or Enemy Within.
INSTALLATION
Install using PatcherGUI (included in UPKUtils) or Long War Mod Manager.
MY XCOM MODS:
Better Surgeons
Show Officer Missions
Assorted Long War Perks Modifications
CREDITS
#szmind, SwfDelicious - for helping me to modding with UDK
#wghost81 - her PatchUPK tool is amazing.