Skyrim Special Edition

About this mod

This mod adds over 100 new weapons to Skyrim, which include all new Halberds, Spears, Glaives, Shortswords, Quarter staves, Mauls, Hatchets and Clubs. Looking for some new gear to bash a skull in with (or get your skull bashed in with)? Than look no further than Heavy Armory!

Permissions and credits
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The goal of Heavy Armory is to expand the variety of weapons used in the world of Skyrim in an immersive and lore-friendly way.

Heavy Armory adds roughly 150 new lore-friendly weapons and doest his in two ways
  • By introducing 11 new weapon types, some that were present in past Elder Scrolls titles: Clubs, Halberds, Hatchets, Glaives, Long Maces, Mauls, Quarterstaves, Shortspears, Shortswords, Spears and Tridents. All have different characteristics, making them induvidual and interesting to use.

  • Some factions (like the Alik'r, Dawnguard, Draugr, Falmer, Forsworn, Imperials and Silver Hand) have their own weapon sets, but these are limited only a handful of different weapons. Heavy Armory expands on these sets by adding a whole lot of new options, amking fighting with or for those factions a lot more dynamic.

  • Customizability is key! Heavy Armory includes new DAR animations for various polearm weapons. Don't like those animations and rather play without spears and halberds in your game? Install the Lite plugin and those new weapon types will not appear in your game!

If you’re looking for some new and lore-friendly weapons to wield (or get your face bashed in with!), then look no further! Heavy Armory is the mod for you!

My aim was to make new weapons that blend in seamlessly with the weapons Bethesda created.
That’s why I used bits and pieces of existing weapons to create new varieties. Basically, I don’t even want you to notice that there’s a mod running ;)

Heavy Armory adds 11 new weapon types and 2 new weapon materials.
These new weapons are spread throughout level lists and you will encounter them naturally on enemies, in shops and in loot. You can of course also craft them from any forge (if you have the necessary skill and resources).
You'll also find enchanted versions showing up in loot and shops.


An overview of the new weapon types

  • Club
    Similar to the Mace. Weights less, and are a bit faster, but generally do less damage.
    Uses Mace animations and perks.

  • Halberd
    Functions in a similar way to the Battle Axe, but with a longer range. Halberds swing slightly faster than, but do less damage.
    Good for keeping your enemy at a distance.
    Uses Battle Axe animations and perks, or custom Halberd animations if you use DAR.

  • Hatchet
    Hatchets are smaller versions of the normal War Axe, as they have less reach and do less damage, but swing a lot faster.
    Uses War Axe animations and perks.

  • Long Mace
    The Long Mace bridges the gap between the Battle Axe and Warhammer in terms of speed and damage output.
    Uses Warhammer animations and perks.

  • Maul
    Want the destructive power of a two-hander without forgoing the extra defense of a shield? The Maul is the most damaging one handed weapon but as you'd expect, it's also the slowest.
    Uses Mace animations and perks.

  • Quarterstaff
    These are the fastest two-handed weapons in the game and allow you to attack and block quickly.
    Uses Warhammer animations and perks, or custom Staff animations if you use DAR.

  • Shortspear
    The shortspear is a shorter, one-handed version of the Spear. Similar in stats to the Sword, and useful for keeping a distance from their enemy.
    Uses Sword animations and perks, or custom Spear animations if you use DAR.

  • Shortsword
    A compromise between the speed of a Dagger and the power of the Sword.
    Uses Sword animations and perks.

  • Spear & Glaive
    The Spear has the highest range of any weapon in the game, but generally a lower damage output than other two-handed weapons.
    The Glaive is similar to the Spear but does slightly more damage.
    Uses Greatsword animations and perks, or custom two-handed Spear animations if you use DAR.

  • Trident
    Functions in similar to the Spear. They are a bit more bulky and slow, but have a huge crit damage.
    Uses Greatsword animations and perks, or custom two-handed Spear animations if you use DAR.


    Heavy Armory includes new animations if you use Dynamic Animation Replacer (DAR). Halberds, Quarterstaves, Shortspears, Spears and Tridents will all gain appropriate new animations. If you don't use DAR, all weapons will simply use the vanilla animations as described in the Weapon Type overview above.


    The FOMOD installer give you the option for a "Lite" patch that removes Halberds, Spears, Shortspears and Tridents because some people might want to play without those weapons (f.e. those who don't like using these weapons with vanilla animations and who don't want to get DAR). You can safely switch between this LITE patch and the full version of the mod at any time during the game.
    Note that if you switch from FULL to LITE, all the polearms in your game won't just dissapear. It simpely means no new once will spawn and you won't be able to craft them anymore.

    Heavy Armory makes changes to many different level lists and if any other mods makes changes to the same lists than whichever mod gets loaded last in your load order would "win", meaning their changes overwrite the changes of the mod that got loaded first. I recommend you get Wrye Bash as its the best way to ensure both like these work together.

    Heavy Armory also adds some weapons to the Sleeping Giant Inn and Skyhaven Temple. If you have other mods that change these locations, I recommend you load them after Heavy Armory.

    Heavy Amory is fully compatible with texture replacers, since all the new weapons will use the same textures as the vanilla weapons do.

    The FOMOD installer includes patches for the following mods
  • Animated Armory by NickNak
    Merges level list changes. When installing, always let Heavy Armory win any file conflicts with Animated Armoury!!
  • Amidianborn Book Of Silence / Amidianborn Content Addon
    Add new textures for Heavy Armory's Skyforge weapons.

  • Audio Overhaul for Skyrim by David Jegutidse & Immersive Sounds - Compendium by lazygecko
    Patches some of the weapons to use new sounds from these mods. The installer
    should auto detect which mods (if any) you have active.

  • Creation Club - Fishing
    Resolves conflicts between new Draugr weapons added by Heavy Armory and Fishing.
  • Complete Crafting Overhaul Remastered and Weapons Armor Clothing and Clutter Fixes (WACCF) by kryptopyr
    Applies balance and crafting changes from those mods.

  • Dawnguard Arsenal by MadCat221
    Merges leveland formlist changes mad eby both mods.

  • Unofficial Skyrim Special Edition Patch (USSEP) by Arthmoor
    Merges Form List changes made by USSEP and Heavy Armory

  • Tamrielic Distribution by TateTaylorOh
    Includes a patch for the Bruma module, and that mods' changes to Iron, Steel and Imerpial weapons to the relevant Heavy Armory weapons
    Also includes a patch for the Wares of Tamriel module, merging changes made to the Alik'r.

    Other patches and recommendations

  • Bound Armory Extravaganza by Gruftlord
  • Adds bound versions of all Heavy Armory weapons, and much more!

    Ecotone Dual Sheath
     by Ecotone.

    Patch is available from the Dual Sheath mod page (at this time outdated).

    Resurgence series by IconicDeath
    A page with patches for all Resurgence mods is available here. Credits to Petepocalypse

    SkyUI Weapons Pack
     by ashingda.

    Adds custom icons for new weapon types like Spears and Halberds.
    No patch needed. Already fully compatible.

  • Do texture replacers work with Heavy Armory?
    Yes, as long as they override the original Skyrim textures.
  • Does (Mod X) conflict with Heavy Armory?
    See the Compatibility section above. Wrye Bash is your friend.
  • Some weapons appear invisible.
    This issue could be related to downloading the mod with a Mod Manager. Try re-downloading the mod and if that doesn't fix the problem, try a manual install.
  • Will you create a patch for (Mod X)?
    It all depends on the amount of work involved (also if it's a mod I use myself). I have a few patches planned already.
    I'm also totally fine with people creating their own patches. If you wish I could even host or link them here.
  • Can I translate Heavy Armory into another language?
    I’d be happy if you did! Upload your translation and send me a link so I can add them here on the page.
  • Can I use assets from your mod for my own mod project?
    Sure! But I’d ask you to notify me either through a PM or in the comment section (don't worry, you don't have to wait for a reply). Credit and link back to my mod here would be appreciated.



    Thank you! Yes, you! Everybody who ever downloaded, endorsed and/or commented on this mod. It’s because of you guys that I continue working on this stuff.
    All the support means a lot to me and I’m happy that there are people who enjoy using my mods. Thanks for sticking around over the years!