Skyrim Special Edition

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PrivateEye

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PrivateEye

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About this mod

An extension to Heavy Armory that brings full support for HA into two excellent Beyond Skyrim mods: Bruma and Wares of Tamriel.
Besides integrating the already existing content, you'll also find over 30 new weapons from Cyrodiil, all seamlessly brought into the Bruma worldspace by distributing them to NPC's, shop inventories and loot.

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This mod is an extension to Heavy Armory, bringing new weapon types to two excellent Beyond Skyrim mods: Bruma and Wares of Tamriel.
Between both mods you'll find over 30 new weapons, a new weapon tier, and seamless integration of all new content in the Bruma worldspace.



  • The Iron and Steel tiers have been extended with 10 new weapons each. You'll find Clubs, Halberds, Hatchets, Spears, and Quarterstaves, among others! Iron and Steel weapons have been renamed to Cyrodilic Iron and Cyrodilic Steel respectively, to distinguish them from their Skyrim counterparts.
  • Silver weapons introduced in Wares of Tamriel gain 7 new weapons. I've tried to extend this tier using the 4 meshes originally available. Just as in Heavy Armory, you'll additionally find a stronger "Polished Silver" tier starting at level 12.
    Silver weapons have also been renamed to "Cyrodilic (Polished) Silver".
  • New Ayleid weapons have also been added, and you'll find 2 to 6 new onesl, depending on if you install one or both addons. The main Bruma addon adds a new Shortsword and Shortspear, and with the WoT addon you'll also find a Battle Axe, Greatsword, Long Mace, and Spear.
  • Full Heavy Armory support. Besides the new weapons from this mod, all the new content from Heavy Armory can show up in Bruma as well. That means that Bruma guards now carry a whole range of Imperial weapons, and you may encounter Bandits using wooden weaponry.
  • Some general bug fixes to many of the existing weapons from Bruma (fixing wrong sound effects and stats).
  • I'll potentially expand on this mod further down the line, if the Beyond Skyrim team adds more content to these mods.




Required 
These two mods are absolutely required for the mod to function.

 - Beyond Skyrim - Bruma SE
Obviously. The .ESM files and textures are required.

 - Heavy Armory
This mod is designed as an extension to Heavy Armory. It adds a lot of content from HA into Bruma and WoT, so unlike other Armory mods I've created, it absolutely won't function without HA.

Beyond Skyrim - Wares of Tamriel SE is not required for the mod to function, as the WoT module is optional. I still strongly recommend this mod since it adds a lot of content, and installing my WoT addon will bring even more weapons to your game!


Patches
The FOMOD installer comes with a couple of patches built in.

- Beyond Skyrim - Bruma - Unofficial Patch by AndrealphusVIII
This is a patch specifically for the Ayleid Loot plugin from the Unofficial Patch page.
Merges changes to Ayleid loot lists, removing non-Ayleid items added by my mod.
I would also advice against using the Subjective Tweaks file from this page. It includes the same name changes that my mod already applies (adding a Cyrodilic prefix to all weapons).

- The Cause (Creation Club)
Ayleid Wights will now wield Ayleid weapons instead of Elven weapons. The amount of Ayleid weapons available depends on if you installed the Wares of Tamriel addon or not. WoT adds a further 5 two-handed weapons to Ayleid enemies.

- CCOR & WACCF by Kryptopyr
The installer includes a patch for WACCF that also supports CCOR, if it's installed.

- New Armory Series: Elven Steel
Adds Elven Steel weapons into level list in Bruma, at the same level as they show up in Skyrim.
Thalmor agents now carry Elven Steel instead of normal Steel weapons.

Tamrielic Distribution by TateTaylorOh
Implements the new weapons into Tamrielic Distribution's module's proxy level lists. The patch only requires the main Tamrielic Distribution plugin, but you'll need the Bruma and Wares of Tamriel modules for the patch to do anything.


Recommended

- The Halls of Rielle by Jelidity
I added content to both the Beyond Skyrim and Creation Club version of Rielle, so might as well get this mod that connects both dungeons! The Ayleid Equipment and Wares of Tamriel plugins are redundant when using my mod.




- Will you / can I make a patch for {INSERT MOD X}?
In general, I am likely to make a patch if it is a mod I use myself, or that's otherwise easy to throw together. But of course, if you want to take things into your own hands and create a patch for any conflicting mod you find, then you are free to do so.

- How can I craft the new weapons?
The Iron and Steel weapons have the same crafting requirements as their vanilla counterparts. Silver weapons can't be crafted, unless you use Tamrielic Distribution or a crafting mod that allows for Silver crafting. Ayleid weapons can't be crafted. If there are any mods that allow for Ayleid weapon crafting I could see about patching these.

- Will (animation mod X) work with this mod?
It depends. All new weapons in this mod use relevant keywords that match with Object Categorization Framework (OCF). As long as an animation mod is compatible with those keywords, it should work with this mod.



The Team behind Beyond Skyrim, for their amazing work. Seriously, what these people do is astounding.
 DrMonops, for his never ending support, time , and wisdom. And for creating various patches.