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This page was last updated on 27 December 2024, 1:33AM
- Changelogs
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Version 6.1.6
- Updated 1st person OAR config files to fix some issues that were introduced in a recent update.
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Version 6.1.5
- Added unique keywords for weapon types that were missing them (Shortspear and Quarterstaff). This is a patch resource, and has no direct effect on your game.
- Moved the patch for Tamrielic Distribution: BWP Module and Heavy Armory to the HA installer. It was in the Bonemold Armory patch before, and will be removed there.
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Version 6.1.4
- Corrected typo in the 1st Person Quarterstaff config file which was preventing those animations from working.
- Selecting the Heavy Armory - Crossbow Integration - Rare Curios Bolts Expanded option in the installer will now install one of two versions, depending on whether the Creation Club - Expanded Crossbow Pack is also installed.
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Version 6.1.3
- Removed WeapMaterialSteel keyword from Wooden Shortspear.
- Fixed issue with WACCF patch where the Nord Hero recipes required the appropriate Ancient Nord weapon to craft but the corresponding crafting conditions were looking for Ancient Nord Honed weapons.
- Added optional file to make Glaives use halberd animations rather than pike/spear animations; also added similar files for the WACCF and Bound Armory Extravaganza patches.
- Added an exclusion for equipped shields to 1st Person Katana OAR config file to prevent the two-handed animation from playing with a katana and shield equipped.
- Added IsDrawn condition to all 1st person config files to prevent animation issues while jumping in first person.
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Version 6.1.2
- Fixed issue with the Polished Silver Bolt perk applying unintended damage with other weapons when used without the relevant patches.
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Version 6.1.1
- Fixes a tiny mistake in the installer. No changes to the mod itself.
- Selecting any of the patches for Crossbow Integration, will now correctly lock you out of selecting the solo patch for Rare Curios - Bolts Expanded, instead forcing you to select the combo patch for both.
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Version 6.1
- Fixed rotated collision meshes on all Glaive weapons. This caused the weapons to appear reversed in VR
- MCM menu should work properly now and allow polearms and recipes to be disabled as intended
- Silver Bolt damage bonus gets applied correctly now
- Fixed missing requirements in the Polished Silver Halberd recipe
- Added missing sheath for Dragonbone Shortsword
- Fixed a wrong level list referenced for the Atronach Forge
- Silver and Polished Silver weapons now receive proper tempering bonusses
- Small list rebalances (drop chances of wood, iron and steel weapons have been rebalanced in bandit and town lists)
- Added a patch for Bound Armory Extravanagza
- Added new unique keywords for maul, hatchet, long mace, club, shortsword, spear, glaive, and trident. This is more of a modder resource and doesn't change the game in any way.
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Version 6.05
- Fixed some additional leveled list inconsistencies (thanks again to Noxcrab!)
- Removed a few instances of WeapTypeShortspear keyword inadvertently introduced in 6.0.4.
- Incorporated the dummy weapon references from the Ashen Weapons, Elven Steel, and Imperial Silver Heavy Armory addons (which were previously being injected into HA).
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Version 6.04
- Fix a bunch of level list inconsistencies, mostly related to enchanted weapons (thanks to Noxcrab for the report!)
- Removed the now unused WeapTypeShortspear keyword, that I forgot to remove from the 6.0 patch
- Blades weapons placed in the Sleeping Giant Basement can now be taken by the player without it being considered stealing.
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Version 6.03
- Fixed an issue with the installer that was preventing the Animated Armoury Polished Silver weapon meshes from being installer alongside the Animated Armoury patch.
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Version 6.02
- Integrated the latest version of Inject Animated Armory
- Updated the animation folder structure
- Fixed in an error in the 3rd Person Rapier OAR config file that could prevent those animations from working in some circumstances
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Version 6.01
- Fixed a mistake in the installer that forced users to install the Rare Curios - Bolts Expanded patch, even if they don't use that mod
- Fixed a wrong file patch in the installer for the AA-WACCF patch
- Added missing Bash tags for the Crossbow patches.
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Version 6.0
- Grab a tea, sit back, and get comfy. This is a big one...
- Integrated the latest version of Injected Animated Armory into the mod. This means that:::
- Heavy Armory now supports OAR over DAR. Animation files can be installed AIO or seperatly, depending on which animations you prefer and what other animation mods you currently have running.
- The length of all polearms (halberds, spears, tridents) and staves, has been increased. This way they fit to both OAR and vanilla animations, plus the models reflect their range statistic better.
- Added a new Silver weapons tier called Polished Silver, which will spawn on Silver Hand.
- Added a new Silver Halberd and Hatchet, and a Wooden Spear and Shortspear
- A bunch of older patches have been reworked or removed. Some external tools are now "soft requirements" for these patches to work (stuff like Sound Record Distributor and FormList Manipulator)
- Added a lot of new patches too! I updated the compatibility section, so check there to see what's new.
- Added an MCM menu. Lite mode can be toggled from here, instead of needing a seperate plugin to do this.
- A bunch of vanilla materials have become craftable (Silver, Imperial, Blades, etc.) More details in the mod description.
- Some minor rebalancing as well
- Am I forgetting something? Probably...
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Version 5.2
- Fixed vertex colors on the Daedric weapon glow.
- Added patch for Rudy HQ - More Lights for ENB SE - Daedric Weapons and Armor
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Version 5.1
- Fixed issues with the Draugr dagger for real this time! Right? Right??
- Removed the Glass set Resurgence patches because they got uploaded on a seperate mod page. Link in the description.
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Version 5.0
- - New polearm aniamtions are added! To install these is optional. Huge thanks to NickaNak for allowing me to incorperate the polearm animations from Animated Armory into my mod!
- - Added Imperial Battle Axe and Hatchet, completing the set.
- - Added new patch for Tamrielic Distribution: Wares of Tamriel Module. Both mods add new weapons to the Alik'r, and with this patch both have a chance to appear.
- - Fixed Draugr Dagger not working properly
- - Fixed incorrect crit values for Tridents in the WACCF patches
- - Minor fixes (spelling mistakes, incorrect bounding volumes, etc.)
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Version 4.2.1
- Fixed bloody iron trident in the AA patch
- Fixed mismatched item count for ShLItemSoldierSonsHalberdFULL list
- Removed all Draugr Lord weapons! They'll find a new home soon.
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Version 4.2
- Fixed issue with the Lite plugin where NPC's could spawn with no weapons
- Added new meshes for the Animated Armory patch. This should fix the position of the weapons with the new animation.
- Improvements to the CC-Fishing patches
- Couple of small bug fixes
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Version 4.1
- FOMOD installer! Everything you need in one file.
- Lots of fixes, ranging from serious bugs to small changes for the sake of consistency (i.e. corrected levels for list entries, or changed certain sound or hit effects). Many, many thanks to DrMonops for helping out!
- Changed the way the LITE version works. The lite plugin now requires the main Heavy Armory plugin to work and only contains a variable that will disable all polearms from leveled lists and their crafting recipes. This will make it much easier for me to create future updates.
- The old Heavy Armory Draugr dagger, mace and warhammer are back (if you want them to be)! I added three separate plugin options. The first will disable the new Draugr weapons added by the Fishing Creation, and replace them with my own version. The second will disable my version, instead seeding the CC weapons into the leveled lists. The third option will make both versions appear.
- Added a new Forsworn hatchet, and did some mesh changes to most Imperial polearms and the Iron Club.
- New patches! All WACCF and CCOR patches have been moved from Kryptopyr’s Patch Hub to the Heavy Armory FOMOD installer. There are a bunch of patches available for other mods like Animated Armory, Dawnguard Arsenal, Tamrielic Distribution, various audio overhauls, and more! The FOMOD should recognise which mods you have active and help pick the best options for you.
- Removed all the Ashen weapons and everything related to them. They are moving to a new home next week!
- Again a huge thank you to DrMonops, who did a ton of work on this update!
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Version 4.01
- - Fixed Missing meshes for Ebony Shortsword and the sheath of the Blades Shortsword (Wakizashi).
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Version 4.0
- - Split the mod into a "full"and "light" version. Light removes polearm weapons (Halberd, Spears, Shortspears and Tridents) for people who do not want to use those weapons.
- Added a patch for Animated Armoury so polearms will work with new polearm animations (for people who do want to use those weapons).
- Reworked hit boxes on all weapons. Fixed various mesh mistakes, wrong normals, updated tangents, or simply reworked some designs.
- Changed the stats on a couple of weapons. Halberds, Spears, Shortspears, Tridents and Quarterstaves all had their range decreased somewhat. Clubs had their weight decreased
- Changed the speed of all Greatswords to 0.75 to be consistent with the change from the USSEP.
- Fixed Stalhrim weapons not having the correct stagger chance (0.1 higher than for other matierals).
- Removed all globals and craft conditions that were added by kryptopyr's CCOR, since many of these were outdated. Crafting had been reverted back to base game requirements. This also means that many weapons that were craftable CCOR but not in the base game are not craftable anymore.
- Added WeapType keywords to new weapons (helpful for despolaying custom icons in SkyUI)
- Renamed Blades Sword to Blades Katana and carried over changes from USSEP. All Blades weapons have their speed value increased by 0.05.
- Scimitar has been renamed to Redguard Scimitar and had it's value adjusted to be consistent with the rest of the set. All Redguard weapons had their Crit value increased by 0.1
- Removed the Draugr Dagger, Mace and Warhammer since those are now added by Fishing Creation.
- Added new Draugr Lord weapons. The Draugr Lord Battleaxe has the same reach as the Headsman's Axe from the base game.
- Added new Wooden weapons Added new Ash Spawn Weapons.
- Ash Spawn now have a small chance of dropping a "Smothered" version of their weapon. Skilled smiths will be able to "Reignite" these weapons at a forge. Edited the Ash spawn War Axe and Battleaxe.
- Brought over changes from USSEP. Added a patch for Skyforge weapon textures from aMidianBorn Book of Silence.
- - Split the mod into a "full"and "light" version. Light removes polearm weapons (Halberd, Spears, Shortspears and Tridents) for people who do not want to use those weapons.
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- Author's activity
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December 2024
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27 Dec 2024, 1:33AM | Action by: DrMonops
Changelog added
'Change log added for version 6.1.6'
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27 Dec 2024, 1:32AM | Action by: DrMonops
File added
'Heavy Armory FOMOD Installer [version 6.1.6]'
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12 Dec 2024, 11:20AM | Action by: PrivateEye
Changelog added
'Change log added for version 6.1.5'
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12 Dec 2024, 11:18AM | Action by: PrivateEye
File added
'Heavy Armory - Installer [version 6.1.5]'
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10 Dec 2024, 4:35AM | Action by: DrMonops
Changelog added
'Change log added for version 6.1.4'
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10 Dec 2024, 4:30AM | Action by: DrMonops
File added
'Heavy Armory FOMOD Installer [version 6.1.4]'
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02 Dec 2024, 3:47AM | Action by: DrMonops
Attribute change
'File \'Heavy Armory FOMOD Installer\' description changed.'
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02 Dec 2024, 3:47AM | Action by: DrMonops
File added
'Heavy Armory FOMOD Installer [version 6.1.3]'
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02 Dec 2024, 3:35AM | Action by: DrMonops
File added
'Heavy Armory FOMOD Installer [version 6.1.3]'
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02 Dec 2024, 2:40AM | Action by: DrMonops
Changelog added
'Change log added for version 6.1.3'
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02 Dec 2024, 2:37AM | Action by: DrMonops
File added
'Heavy Armory FOMOD Installer [version 6.1.3]'
July 2024
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05 Jul 2024, 3:54AM | Action by: DrMonops
Changelog added
'Change log added for version 6.1.2'
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05 Jul 2024, 3:50AM | Action by: DrMonops
File added
'Heavy Armory FOMOD Installer [version 6.1.2]'
June 2024
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29 Jun 2024, 6:32AM | Action by: PrivateEye
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'Change log added for version 6.1.1'
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29 Jun 2024, 6:29AM | Action by: PrivateEye
File added
'Heavy Armory FOMOD installer [version 6.1.1]'
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28 Jun 2024, 7:19AM | Action by: PrivateEye
Changelog added
'Change log added for version 6.1'
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28 Jun 2024, 7:13AM | Action by: PrivateEye
File added
'Heavy Armory FOMOD installer [version 6.1]'
April 2024
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04 Apr 2024, 5:21AM | Action by: DrMonops
Attribute change
'File \'Heavy Armory FOMOD installer\' version changed to 6.05.'
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04 Apr 2024, 5:21AM | Action by: DrMonops
Attribute change
'Mod version changed to 6.05.'
March 2024
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28 Mar 2024, 5:47PM | Action by: DrMonops
Changelog added
'Change log added for version 6.0.5'
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