About this mod
grants arrows the ability to break the laws of physics and the 600 newton rule
- Permissions and credits
using mo2 now - modding is not even a challenge now and I sort of hate it
if the dragonborn can go 200 days without sleep, then arrows can be fun
it just works - because physics is over rated when dragons breathe fire and wizards launch comets
adds extreme force 350-500 impact
40 fade time, for increased distance
extreme excessive speed - 10k to 11k
gravity .1
all projectiles are now supersonic and would pin limbs if Skyrim had the railroad spike launcher :(
dlc arrows are better than the vanilla projectiles now for speed and force
some specialty arrows have less speed and a little extra gravity (.15)
standard arrows of yeet +7 is for vanilla and dlc arrows
aoy + immersive weapons is on it's own. I will add it in and delete everything but the arrows
aoy + armory of tamriel are now covered (yeet +8)
follower arrows got a buff - why do they have their own arrow?
in aoy + imm weapons
ancient nord arrows are greatly buffed with damage
seeker arrows have a slight damage increase
xileel arrows gained 1 damage point
for exotic armors
magic fire/ice/lightning arrows gain some base damage
don't know where this comes from
soul stealer arrows gained a couple points of damage
main file requires dragonborn, dawnguard and exotic arrows
what ever ccbgssse002-exoticarrows.esl is
immersive weapons for the added arrows
yeet +8
armory of tamriel for the aoy + aot - uses aot arrow models
technically armory of tamriel integration
aoy +9 requires
exotic arrows/dragonborn
armor of tamriel and integration
prvti_elven steel and private eye heavy armory
and heavy armor contains a patch
PrvtI_HeavyArmory_RareCurios_Patch
which is required for the silver bolts
thank you for your time :)
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