980 comments

  1. PrivateEye
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  2. PrivateEye
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    v6 is out!

    Check the log for changes (there's a bunch)

    Mod page has been updated. It's a lot of text, but it should cover everything you need to know.
    Check the FAQ. I added a lot of info there too.
    And check the compatibility section regarding patches and requirments.
  3. PrivateEye
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    Make sure to check the FAQ section on the mod description before posting questions here.

    Additionally, here are some more solution to common issues:

    - CTD at start up
    Happens on game version below 1.6.1130. You'll have to install Backported Extended ESL Support.

    - LOOT error warns that CCOR patch is missing
    This is an outdated LOOT warning. In Heavy Armory V6, the CCOR and WACCF patches have been merged into a single WACCF patch, that also supports CCOR if installed. Ignore the warning.
  4. HeZijie
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    This is a GREAT mod! Thank you! I didn't expect it to be compatible with many MCO animation modules.
    Below are links to mods that are compatible with this mod under MCO environment.

    For Short Spear with shield: https://www.nexusmods.com/skyrimspecialedition/mods/112874?tab=posts
    For Long Spear or Short Spear in Onehand: https://www.nexusmods.com/skyrimspecialedition/mods/74564?tab=description
    For Dual Short Spear: https://www.nexusmods.com/skyrimspecialedition/mods/93897
    For quarterstaff: https://www.nexusmods.com/skyrimspecialedition/mods/112109
    For Halberd: https://www.nexusmods.com/skyrimspecialedition/mods/87281?tab=description
    1. PrivateEye
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      This is awesome! Thanks for providing a list.
      Will pin this comment so other will find it.
  5. Mennord
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    Hi. Thanks for the good mod. There is a problem. When I power strike to the right and left, I also spend magic.
  6. epicsanster
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    anybody know why some items are missing their textures? there fully purple. i have animated armory and this mod installed but I installed the compatibility patch
    1. DrMonops
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      The patch from the AA page isn't necessary with the current version of Heavy Armory. This mod uses vanilla textures for its weapons, so if you're getting purple textures you've likely installed a mesh patch for a retexture mod which you don't actually have installed.
    2. epicsanster
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      ah i see thanks for the reply my modlist is conjusted i might as well do a clean restart lol
    3. epicsanster
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      hey so im playing a new modlist and installed this mod and just this mod, but spears aren't being classified as spears. They're using my sword movesets and also being classified as them in the inventory menu. im sure i have everything installed so do uk why this could be happening. this didnt happen last time idk why its happening now
  7. AllanWongX
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    This mod has rapier animations, I wonder where the rapiers are in this mod.
  8. TheNorthlander
    TheNorthlander
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    Couldn't get the animations to work. Tried disabling Injected Animated Armoury, just in case, didn't work. Tried re-installing Heavy with the loose files, didn't work.

    Not sure what I'm doing wrong, could be a load order issue.

    (I'll note that I don't have regular Animated Armoury installed.)

    (Update: Also mods that use animations with Injected Animatied Armoury work fine, it's just this mod that doesn't use the animations for some reason.)
    1. DrMonops
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      That's bizarre. The animation and OAR config files used by Heavy Armory and IAA are the same for the weapons they both cover, so load order shouldn't be an issue between them, at least. My best guess would be that you either have other animation mods taking precedence over HA/IAA's configs or you have an outdated HA patch which is removing the injected keywords from HA's weapons. Have a look through your load order and see if anything stands out in those regards; otherwise, feel free to share your load order (either linking to an external post or using spoiler tags), and I can have a look and see if anything stands out to me.
    2. TheNorthlander
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      I figured it out, and it makes sense in retrospective. 😅

      It was "SkyUI Weapon Icon Patches" , it's heavy armory patch changed some files so that the "SkyUI Weapons Pack SE" mod would give the new weapons their appropiate icons.

      My bad, I should have figured this out earlier. Your reply did help me figure it out though, so I appreciate it.
    3. Phantom265
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      Is there any way to get around this so i can have the right animations and the correct icons?
    4. DrMonops
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  9. P0midoriya
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    Hi. I installed the mod using nmm. I left all the checkboxes unchanged. In the game, all the weapons are phantom. The hero holds them, but there is nothing in his hands, emptiness. The weapon itself is not displayed in the inventory either. All the characteristics are in place. I reinstalled the mod, it did not help either.
    1. DrMonops
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      It doesn't sound like the meshes are installed, so I would double-check your installation and confirm that the .bsa is active.
    2. aragonit
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      nmm is so outdated, you can't even get it to install mods properly.
      Use MO2 and you'll have a perfect experience.
    3. TheMedic76
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      I've been using the community version of NMM to mod skyrim for a long time now.  I am having a similar issue to the first commentator and I have only had this issue with Heavy Armory.  The FOMOD also seems to be acting up, pre-checking options for mods that I do not have installed.  I find this an interesting issue since the community version of NMM, for me at least, rarely has an issue like this.  Its clunky perhaps, but rarely fails to actually install something. 

      How I fixed this was: 
      I manually moved any OAR file into the main Meshs folder.
      Manually yank the BSA and what it came with into Data.
      Yanked ESPs out of the folders into Data to activate manually in the NMM application.

      It seems something causes the installation to basically explode and not install. 
  10. Kylins
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    Hi, sorry to bother but I'm little bit curious about how to properly adjust the mesh of weapons. Can I just use outfit studio (which function as a basic nif editor) to adjust the mesh? Are the other any other process that I'm unaware of? Like collision or something?
    1. DrMonops
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      Yes, Outfit Studio will totally work for that. For simple collision and adjusting shader properties and texture paths, you'll want to use Nifskope.
    2. Kylins
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      Thanks for the info!
  11. steendualex
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    Prvti_HA_Fishing_DraugrWeapons_WACCF.esp depends on CC-Fishing_WACCF_Patch.esp 
    where i can find Fishing_WACCF_Patch.esp?
    1. PrivateEye
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    2. steendualex
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      I have it, but I cant see the option to have that ESP
    3. DrMonops
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      It's on the Weapons Armor Clothing and Clutter Fixes - Combination Patches page of the installer.
      Spoiler:  
      Show


  12. timmyWILLIAM
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    just checking but is the patch for this mod on animated Armoury page needed I am guessing no but just making sure.
    1. PrivateEye
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      I'm not actually sure what that patch does, but I guess it just merges changes to the level lists.
      HA also comes with a patch that does the same, but that will favor HA weapons over AA ones in many cases.
      Even without any patch both mods will work fine, but the one that loads last will override the other. Crafting still works though.
  13. tylerchu
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    I've uploaded pictures with captions for each of the weapon sets except the ancient nord trio and the two falmer sets because it's so f*#@ing annoying setting up the gear. Hopefully it'll be helpful for people who want to see what gear looks best for their kit. I trust nobody's using ancient nord or falmer because why would you?
  14. tylerchu
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    Maybe I'm stupid, but polearms are supposed to have unique first person animations right? Not the default sword and greatsword ones?

    Third person attacks render just fine but the first person appears to just be the sword animations. 
    1. DrMonops
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      They're supposed to, yes.

      Are you using any first person animation overhauls? It's conceivable there could be a conflict.
    2. tylerchu
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      My list is a heavily bastardized version of Lexy's LOTD. However the bastardization is solely the addition of ostim, additional followers, and additional quests. I haven't added anything with regards to animations. It's interesting that the short spears work fine but the long spear and glaive don't. 
    3. DrMonops
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      Ah! If it's just some of the weapons, there was a problem with a few of the first person configuration files, which was fixed in the last update. Try updating and let us know if that resolves the issue for you.
    4. tylerchu
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      Upgrading from 6.1.5 to 6.1.6 has fixed it. Thanks.