Mod page has been updated. It's a lot of text, but it should cover everything you need to know. Check the FAQ. I added a lot of info there too. And check the compatibility section regarding patches and requirments.
- LOOT error warns that CCOR patch is missing This is an outdated LOOT warning. In Heavy Armory V6, the CCOR and WACCF patches have been merged into a single WACCF patch, that also supports CCOR if installed. Ignore the warning.
This is a GREAT mod! Thank you! I didn't expect it to be compatible with many MCO animation modules. Below are links to mods that are compatible with this mod under MCO environment.
For Short Spear with shield: https://www.nexusmods.com/skyrimspecialedition/mods/112874?tab=posts For Long Spear or Short Spear in Onehand: https://www.nexusmods.com/skyrimspecialedition/mods/74564?tab=description For Dual Short Spear: https://www.nexusmods.com/skyrimspecialedition/mods/93897 For quarterstaff: https://www.nexusmods.com/skyrimspecialedition/mods/112109 For Halberd: https://www.nexusmods.com/skyrimspecialedition/mods/87281?tab=description
anybody know why some items are missing their textures? there fully purple. i have animated armory and this mod installed but I installed the compatibility patch
The patch from the AA page isn't necessary with the current version of Heavy Armory. This mod uses vanilla textures for its weapons, so if you're getting purple textures you've likely installed a mesh patch for a retexture mod which you don't actually have installed.
hey so im playing a new modlist and installed this mod and just this mod, but spears aren't being classified as spears. They're using my sword movesets and also being classified as them in the inventory menu. im sure i have everything installed so do uk why this could be happening. this didnt happen last time idk why its happening now
Couldn't get the animations to work. Tried disabling Injected Animated Armoury, just in case, didn't work. Tried re-installing Heavy with the loose files, didn't work.
Not sure what I'm doing wrong, could be a load order issue.
(I'll note that I don't have regular Animated Armoury installed.)
(Update: Also mods that use animations with Injected Animatied Armoury work fine, it's just this mod that doesn't use the animations for some reason.)
That's bizarre. The animation and OAR config files used by Heavy Armory and IAA are the same for the weapons they both cover, so load order shouldn't be an issue between them, at least. My best guess would be that you either have other animation mods taking precedence over HA/IAA's configs or you have an outdated HA patch which is removing the injected keywords from HA's weapons. Have a look through your load order and see if anything stands out in those regards; otherwise, feel free to share your load order (either linking to an external post or using spoiler tags), and I can have a look and see if anything stands out to me.
Hi. I installed the mod using nmm. I left all the checkboxes unchanged. In the game, all the weapons are phantom. The hero holds them, but there is nothing in his hands, emptiness. The weapon itself is not displayed in the inventory either. All the characteristics are in place. I reinstalled the mod, it did not help either.
I've been using the community version of NMM to mod skyrim for a long time now. I am having a similar issue to the first commentator and I have only had this issue with Heavy Armory. The FOMOD also seems to be acting up, pre-checking options for mods that I do not have installed. I find this an interesting issue since the community version of NMM, for me at least, rarely has an issue like this. Its clunky perhaps, but rarely fails to actually install something.
How I fixed this was: I manually moved any OAR file into the main Meshs folder. Manually yank the BSA and what it came with into Data. Yanked ESPs out of the folders into Data to activate manually in the NMM application.
It seems something causes the installation to basically explode and not install.
Hi, sorry to bother but I'm little bit curious about how to properly adjust the mesh of weapons. Can I just use outfit studio (which function as a basic nif editor) to adjust the mesh? Are the other any other process that I'm unaware of? Like collision or something?
I'm not actually sure what that patch does, but I guess it just merges changes to the level lists. HA also comes with a patch that does the same, but that will favor HA weapons over AA ones in many cases. Even without any patch both mods will work fine, but the one that loads last will override the other. Crafting still works though.
I've uploaded pictures with captions for each of the weapon sets except the ancient nord trio and the two falmer sets because it's so f*#@ing annoying setting up the gear. Hopefully it'll be helpful for people who want to see what gear looks best for their kit. I trust nobody's using ancient nord or falmer because why would you?
My list is a heavily bastardized version of Lexy's LOTD. However the bastardization is solely the addition of ostim, additional followers, and additional quests. I haven't added anything with regards to animations. It's interesting that the short spears work fine but the long spear and glaive don't.
Ah! If it's just some of the weapons, there was a problem with a few of the first person configuration files, which was fixed in the last update. Try updating and let us know if that resolves the issue for you.
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Check the log for changes (there's a bunch)
Mod page has been updated. It's a lot of text, but it should cover everything you need to know.
Check the FAQ. I added a lot of info there too.
And check the compatibility section regarding patches and requirments.
Additionally, here are some more solution to common issues:
- CTD at start up
Happens on game version below 1.6.1130. You'll have to install Backported Extended ESL Support.
- LOOT error warns that CCOR patch is missing
This is an outdated LOOT warning. In Heavy Armory V6, the CCOR and WACCF patches have been merged into a single WACCF patch, that also supports CCOR if installed. Ignore the warning.
Below are links to mods that are compatible with this mod under MCO environment.
For Short Spear with shield: https://www.nexusmods.com/skyrimspecialedition/mods/112874?tab=posts
For Long Spear or Short Spear in Onehand: https://www.nexusmods.com/skyrimspecialedition/mods/74564?tab=description
For Dual Short Spear: https://www.nexusmods.com/skyrimspecialedition/mods/93897
For quarterstaff: https://www.nexusmods.com/skyrimspecialedition/mods/112109
For Halberd: https://www.nexusmods.com/skyrimspecialedition/mods/87281?tab=description
Will pin this comment so other will find it.
Not sure what I'm doing wrong, could be a load order issue.
(I'll note that I don't have regular Animated Armoury installed.)
(Update: Also mods that use animations with Injected Animatied Armoury work fine, it's just this mod that doesn't use the animations for some reason.)
It was "SkyUI Weapon Icon Patches" , it's heavy armory patch changed some files so that the "SkyUI Weapons Pack SE" mod would give the new weapons their appropiate icons.
My bad, I should have figured this out earlier. Your reply did help me figure it out though, so I appreciate it.
Use MO2 and you'll have a perfect experience.
How I fixed this was:
I manually moved any OAR file into the main Meshs folder.
Manually yank the BSA and what it came with into Data.
Yanked ESPs out of the folders into Data to activate manually in the NMM application.
It seems something causes the installation to basically explode and not install.
where i can find Fishing_WACCF_Patch.esp?
HA also comes with a patch that does the same, but that will favor HA weapons over AA ones in many cases.
Even without any patch both mods will work fine, but the one that loads last will override the other. Crafting still works though.
Third person attacks render just fine but the first person appears to just be the sword animations.
Are you using any first person animation overhauls? It's conceivable there could be a conflict.