File information

Last updated

Original upload

Created by

T4GTR34UM3R

Uploaded by

T4gtr34um3r

Virus scan

Some files not scanned

About this mod

-all mountains cast shadows-a single 8192 x 4096 pixel sized texture instead of two 4096 pixel ones-custom UV mapping with a reworked fitting lod-completely reworked vertex colors, prebaked ambient occlusion-reworked "Improved Snow Shader" settings-three completely differen variations

Permissions and credits
Changelogs


Majestic Mountains 1.7 is out.
I didn't want to create an update. But the list of small issues increased and I've got a new suite for PBR texture creation.
And I've tested it and was impressed by the results.
This leads to a bunch of changes, reworked textures and a complete new version of Darkside.
I have uploaded an old version of the Darkside textures in the optional section for everyone who prefers it.

I've uploaded a proof of concept of a new snow. I highly appreciate your feedback.
Depending on your feedback this snow may come with the next version of Majestic Mountains.



Here is an example of dirt and rock blending.


Introduction:

The goal of this mod is a complete mountain rework. The lighting of the mountains was changed in a way to fit much better to dynamic day night cycles and the weather system of Skyrim.
There are several differences to other mountain retextures.
One of the biggest difference is the mountain texture. There were two textures used for the mountains originally. But one of this textures was barely used.
While looking into this texture data I've decided to merge the two textures into a big one. I've adjusted the uvw data and created a fitting lod.
This causes a very natural geologic look. I wanted to prevent the look of stacked stones as much as possible.
The second big difference is the moss. I've created an optional esp wich assigns a projected moss material to the mountains.
This prevents the look of texture tiling very effectively.
I've created three different versions: default, Darkside and Lightside.
These versions should be able to cover up many different lighting, weather or texture setups. There is a big variation of installed mods in the community and I try to be as compatible as possible.

Check out my other mods too. My mods are designed as on mod splitted into three stand alones: Blended Roads , Terrain Lod Redone and Underground


Installation:


Please read the readme before contacting me. I've tried to include the most common problems and the fixes in it.
Simply choose the installer pack you want to use. If you are using DynDoLod or SSElodgen you should download the fitting lod pack too.Every version of Majestic Mountains has it's own fitting lod pack with lod textures up to 2k in size.
For load order advices I suggest to have a look at Boss or TUCOGUIDE.
This sites provide very useful informations about load orders.

About Dolomite Weathers, NAT and certain Enbs:
Dolomite Weathers and Majestic Mountains love each other. Really! But you need to install the snow fix wich comes with the installer. This snow fix might be necessary by using some Enbs too.
It is listed as Dolomite Weathers in the compatibility section of the installer.
And you should set Majestic Mountains below Dolomite Weathers in the load order because they are using different lod snow settings.

NAT also blocks the usage of the Snow Shader. But you should check if "bEnableProjecteUVDiffuseNormals" is set to "1"

in your SkyrimPrefs.ini.

This mod changes many things regarding snow too. If you are playing with the improved snow shader you'll be fine. But if you are playing with "Improved Snow" disabled you need to set "bEnableProjecteUVDiffuseNormals" to "1" in your SkyrimPrefs.ini.
The snow in this mod is designed to work with a projected texture and otherwise the snow won't fit.
Due to the fact that most other snow texture replacers aren't covering the projected diffuse I can recommend Fluffy SnowReal Snow HD 2k, my Sparkling Snow in the download section (proof of concept) or the snow within the Complementary Pack for a good fitting.
Due to the fact that snow is very sensitive to weather mods/ Enb you should choose the snow which fits best to your exterior lighting.


Majestic Mountains 1.59 and up contains some meshes that would conflict with Realistic Water two. I recommend using the meshes from Majestic Mountains.


Troubleshooting:

  • This mod uses custom settings for the Improved Snow Shader. If you are getting too bright snow at night the install the snow fix please.
  • Due to almost removing one mountain texture from Sky this mod conflicts with many other. I dealed with this problem by changing the textures of certain meshes in the esp files instead of editing meshes. This eliminates coflicts very effectively. But there may be mods wich are doing the same. Most conflicts occure with water mods. I created my own fx meshes now and removed some of the redirections within the esp files. If you get asked for overwriting meshes within water mods you should do it.
  • This mod has two optional sun direction esps. This esp files aren't compatible with enb. They will break time of day.
  • Majestic Mountains is compatible with Better Dynamic Snow too. Better Dynamic Snow should be set below Majestic Mountains in the load order. Use Fluffy Snow or the Complementary Pack, disable the Snow Shader in the launcher and set "bEnableProjecteUVDiffuseNormals" to "1" in your SkyrimPrefs.ini.

Compatibility:

  • this mod isn't compatible with other mountain retextures
  • Fluffy Snow for example has a compatibility patch, please use it with this mod,
  • Another great alternative snow is Real Snow HD 2k
  • "Darker Nights" may get problems with the Improved Snow Shader, If you are using this mod I suggest to play without Improved Snow
  • this mod is compatible with all major snow mods
  • "HD Lods" is using my mountain lod textures. You shouldn't overwrite it during the installation
  • I created my own fx meshes now and removed some of the redirections within the esp files. If you get asked for overwriting meshes within water mods you should do it.
  • There are two meshes conflicting with ELFX. I suggest using the EFLX files.
  • This mod has two optional sun direction esps. This esp files aren't compatible with enb. They will break time of day.

Known Issues:

  • There might be lighting conditions (a dark ambient only lighting) where decals may be barely visible by using improved snow

Credits:

  • Bethesda
  • Texturelib.com
  • highqualitytextures.com
  • Sonnhy (installer)
REPORT BUG
Top