My mod is an improvement of the meshes included in Majestic Mountains. Majestic Mountains contains additional files my mod doesn't include. You'll want this for the full experience. Be sure to let my mod overwrite Majestic Mountains.
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
- You are allowed to edit the files and upload your own version of Majestic Mountains. - You are allowed to use the files within your mod (a landscape mod for example). You don't need to contact me first. A simple credit is enough honor for me.
Majestic Mountains - Cathedral Concept Chinese Translation
Changelogs
Version 3.20
Fixed the strange snow lighting on the mountains
fixed a lot of snow meshes and improved transitions
removed some unnecessary material flags that caused performance drops
updated the landscape.esm for even better snow transitions
Version 3.10
fixed snow on two rockcliff meshes
fixed uv issues on two mountain meshes
added esm flag to the moss.esp (for better DynDoLod compatibility)
fixed tangent space issues on lod meshes and created a new mountainpeak02 lod
a lot of snow fallof tweaks in the plugin files and some clean up
tweaked the normal maps a bit
Version 3.0
everything
Version 2.90
fixed tangent space issues on mountaincliff04.nif (black spots)
recreated the lod meshes for better performance (fps impact should be almost zero now)
improved the textures
fixed alpha issues in Markarth
Version 2.82
Fixed hole near Dragon Bridge;
Version 2.81
Readded fix for interaction with the High Hrothgar shrine (it was accidentally removed in 2.80); .esm file is now also flagged as ESL;
Version 2.80
reduced the performance impact by 50 percent and more
fixed several bugs
Version 2.72
Fixed interaction with the High Hrothgar shrine
Version 2.71
fixed some gaps between mountain meshes and landscape
moved one shrine on the path to HH out of a mountain
reduced the greenish tint in Darkside
changed the moss color
updated several textures of the Complementary Pack
Version 2.6
fixed gaps between meshes
changed some landscape textures
the lod of the landscape textures wasn't applied correctly in combination with Terrain Lod Redone, the Complementary Textures lod are loose files now
Version 2.5
Fixed the blurry lod
updated the textures
some uv tweaks and fixes
Version 2.4
cleaned up the the esp files
rebuild all meshes from scratch, fixes all seams, removed a lot of stretching (but it is hard to find all stretching, there still might occure some)
added new collisions to the mountain meshes (still less lower polycount than the mesh itself, isn't perfect, but much better)
created new lod meshes for DynDoLod
revamped all mountain textures
fine tuned the moss falloffs and recreated the moss textures (it is less dominating now)
added optional esp files without esl flag in the installer
Version 2.3.1
Fixed MountainRidge03.nif
Version 2.3
fixed a lot of stretching issues (although I may missed some)
fixed grey rocks with sulfur shader applied
fixed some headers on several meshes
fixed two grey snow meshes
updated Lightside textures
Version 2.2
Switched mountainslab01mask with mountainslab02mask
All plugins (except ESM) are now flagged as ESL
Updated ESM file included
Version 2.1
Fixed wrong applied snow material on several meshes
added a fallback mode for snow mountains to the 1.84 version (only necessary if you have issues)
fixed some headers on several meshes
Version 2.0
recreated all mountain UVs from scratch, this will eliminate over 90 percent of all seams (but left out the rock and cliff meshes)
used multilayer parallax shader on the mountains
added the missing waterfall fix
tweaked all UVs for a higher pixel density
added a makro detail texture to all mountain meshes
reedited all snow shader ini settings.
updated the snow textures for a much better snow shader fitting
flagged the sun position esp files as esl
Version 1.84
finished the Complementary Pack
replaced several missplaced moss mountains
switched ice covered mountains with snow covered ones
damn: I forgot to include the fixed waterfall mesh
Version 1.83
fixed bright water foams at night (all versios)
fixed lines on lod ice shards (all versions)
fixed snow mountains in Soul Cairn area (all versions)
cleaned up the moss.esp (all versions)
added fielddirtgrass01.dds (Lightside /Darkside)
fixed wrong snowrocks01alt.dds (Lightside)
Version 1.82
-removed all softlight flags from the meshes for an improved compatibility with Enb
-created new snow textures from scratch that are working in almost all lighting conditions (they are not too bright and not too dark regardless of you weather/enb combination)
-added fitting textures for Mehrune
-fixed a lot of uvw issues
-removed vertex colors from the snow covered meshes and the surrounding landscapes for a great fitting snow
-changed several landscape textures of the Complementary Pack
-fixed the mountainslab02mask in Darkside (glowing objects at night)
-fixed USSEP record conflicts in the moss.esp
-added multipass ash material in Solsteim for seamless ash transition between mountains and landscape
-removed moss in the Soul Cairn area
Version 1.71
Darkside only
-brightened up the mountain textures a bit and added some saturation
-reduced saturation on fieldgrass02
Version 1.7
- created a complete new Darkside version from scratch, it works much better with dynamic lighting ( old version stays in the optional section)
-created new high quality ambient occlusion maps for Main and Lightside (baked them into diffuse and used them for softlighting)
-created a complete new grass texture
-created a new pebble texture
-snow normal maps got some more drift
-replaced most green moss meshes in the Rift
-created new high quality pineforest textures wich will blend much better with dirt textures
I decided to leave the Cathedral Project because of creative differences. I wish the best to the authors of Cathedral. But I personally released worse mods than they could have been if I hadn't tried to be compatible with Cathedral.
You will find a fitting landscape texture pack for MM in this mod.
Introduction:
The goal of this mod is a complete mountain rework. The lighting of the mountains was changed in a way to fit much better to dynamic day night cycles and the weather system of Skyrim. There are several differences to other mountain retextures. One of the biggest difference is the mountain texture itself. Vanilla Skyrim uses two 4k textures for mountains. But one of this textures was barely used. While looking into this texture data I've decided to merge the two textures into a big one. I've adjusted the uvw data and created a fitting lod. And I abused the multilayer parallax shader to get a lot of variations on a mountain. This causes a very natural geologic look. I wanted to prevent the look of stacked stones as much as possible. The second big difference is the moss. I've created an optional esp that assigns a projected moss material to the mountains. This prevents the look of texture tiling very effectively. The mod also offers a texture pack for everyone who doesn't find fitting landscape textures. And finally I've managed to get really good transitions from snow covered meshes to snow covered landscape by removing the vertex colors. I've created three different versions: default, Darkside and Lightside. These versions should be able to cover up many different lighting, weather or texture setups. There is a big variation of installed mods in the community and I try to be as compatible as possible.
Installation:
Please read the readme before contacting me. I've tried to include the most common problems and the fixes in it. Simply choose the installer pack you want to use. If you are using DynDoLod or SSElodgen you should download the fitting lod pack too. For load order advices I suggest to have a look at TUCOGUIDE. This sites provide very useful informations about load orders.
I tried to cover all other important parts of installation, troubleshooting and compatibility in the readme. You'll find it in the documents section of the mod page and I put it in the installer too.
If you are using the Complementary Pack too then you need BlendedRoads and I suggest Terrain Lod Redone for the landscape lod.
Compatibility:
this mod isn't compatible with other mountain retextures
this mod is compatible with all major snow mods
"HD Lods" is using my mountain lod textures. You shouldn't overwrite it during the installation
I created my own fx meshes now and removed some of the redirections within the esp files. If you get asked for overwriting meshes within water mods you should do it.
There are two meshes conflicting with ELFX. I suggest using the EFLX files.
Majestic Mountains is using meshes with more polygons than SMIM. It is highly recommended that you overwrite the SMIM meshes.
You can use Enb mesh fixes with Majestic Mountains. If you are asked to overwrite then choose yes. I added several compatibility fallbacks in the esp and the textures.
Known Issues:
There might be lighting conditions (a dark ambient only lighting) where decals may be barely visible by using improved snow
the moss and the projected snow sometimes tend to create stripes. This is an engine limitation of the projection system. I could work around this issue pretty good. But there is no way to fix it completely.
The snow textures of the Complementary Pack are having a pretty specular sparkling. But Skyrims Snow Shader removes it somehow. If you want this sparkling effect then disable the snow shader.