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Changelogs
Version 1.6
Fixed failure to patch for one shader. Many thanks to Glanzer for pointing it out.
Version 1.5
Added filter in the script so that the official DLCS and the Unofficial Patch will get ignored. Fixes an issue with Windhelm
Version 1.4
Added an xEdit Script to succeed individual hand - crafted patches.
Version 1.3
Added Patches for Cutting Room Floor, Lucien, The Second Great War, Skyrim Bridges and Snowy AF Windhelm
Version 1.2
Plugins should now be ESP-FE. Also, corrected a cosmetic error in the FOMOD info file.
Version 1.1
Added Patches for Darkend and JK's Skyrim (All in One). Put everything in one handy FOMOD installer that automatically selects what you need. No need to update if you don't want to use them.
Version 1.0
Added Patches for Unslaad, Vigilant, Phoe and Maids II
Description:
By the power of coffee - possibly with alcohol in it - and me having enough of manually clicking through sh*t in SSEEdit I present you: The FULLY (almost) - AUTOMATED -xEDIT PATCHER
for Better Dynamic Snow. That's right, my chap! No more browsing through the Nexus page, desparateley searching distuingished (I wrote that wrong didn't I?) patch - collections some mod author or another might upload but of course the mods being patched are not all in the requirements or the name cause they are just too f*cking many patches for them to reasonably do that but how the hell are you supposed to know if the one you are looking for is already available or not?
Requirements:
Well, Better Dynamic Snow. And xEdit, SSEEdit, or whatever name you prefer. Obviously. Why am I writing this? Mator's Patching Framework as well, since I can't be bothered to copy that one function I need to find the BDS plugin it is neccessary.
Installation: Download the zip manually and put the 'BetterDynamicSnowPatcher.pas' file in the 'Edit Scripts' folder in your SSEEdit - installation.
How to use it: Well, fire up SSEEdit, you can select your entire load - order or just the Plugins you want to create a patch for. And Better Dynamic Snow. I may or may not have given a sh*t about Exception Handling so seriously, check, that 'Better Dynamic Snow.esp' is selected.
Right - click anywhere on (in?) the left panel and select the 'Apply Script' Option and then the 'BetterDynamicSnowPatcher.pas' - Script. Have fun clicking through the subsequent menues that ask you to add each necessary file as a master because I'm an idi it is only an (almost) - automated process.
In case you use Bruma, there is a patch for Better Dynamic Snow here (the one that patches the meshes) that will solve CTD issues that may otherwise be introduced by running my script on its plugin.
Because I'm an idiot and have no idea I know what I'm doing, SSEEdit does not add the ESL - Flag even though I tell it to do so, like, right after creating the plugin. And right at the end. Whattf? Now you have to do it yourself. It's safe. Go ahead, you can trust me.