Oblivion

About this mod

Building on TWMP Skyrim Improved, this mod fills in the province of Skyrim, adding new towns, castles, dungeons and quests.

Requirements
Permissions and credits
Changelogs
This mod fills in the province of Skyrim. This project started because I wanted to replace a few trees!

To access Skyrim or any area outside of Cyrodiil, you need to turn off borders in Oblivion INI file. See this Wiki page on how to do it.

Nudity warning
This mod uses a creature "water nymph", also known as a "watersprite" which is a common resource. These creatures are quite nude, if not detailed. If you have issues with it, please download an alternative water nymph texture based on the spriggan.

Release 1
Fills in the area just North of the border, building mountain passes and roads to be able to travel from Falkreath to Riften. Adds Riften, Helgen and expands Riverwood. Takes care of roads into Cyrodiil - Skyrim is now properly accessible.

This release is still available for those people who just want to have the "other side" of the Jerall Mountains but don't want to or don't have the capacity to run later releases of TWMP Skyrim Alive.

Release 2
This is a big release, with new towns, villages, dungeons, castles, etc., and roads! Skyrim becomes a big place indeed. You can now reach every location by road, although teleportation-based guides from eariler releases are still there, if you want them. There are over 120 new dungeons and over 50 small to medium-sized quests dotted all over Skyrim, but no "main quest" or an overarching quest line.

This is the current release.

Release 3
I started work on this year's installment - release 3. See this thread for previews and gossip. This release will be adding a Main Quest. It is a brand new story with seven interconnected quest lines that sends you all over Skyrim. I don't know yet how many individual quests it will have, but it will be large enough to qualify for a "main quest". I am adding an island in the Ghost Sea with a city on it, an outworldly realm, a dozen new castles, several major roads, as well as some caves and dungeons where existing ones cannot be used. That's in addition to filling in those interiors that were left unfilled previously: Dragonsreach in Whiterun, Sky Haven Temple and High Hrothgar. Whiterun will be completely finished up and filled with NPCs. Ysgramor's Companions will also appear, if the player chooses to rescue them from yet another mead sampling expedition gone wrong... or something like that. Whiterun is currently largely empty, and this will be used in a quest.

I wrote the story in such a way that it will feed into the stories for future releases. I still plan to build further cities going West, but I decided to push it to releases 4 and 5, as the story continues. Let's fill in the gaps from release 2 first.

Release 3 is expected in the Autumn 2023.

I am releasing previews as parts become available. These will be additional ESPs and BSAs mastered on TWMP Skyrim Alive, to appear under Updates on the Files tab. These modules will be merged into TWMP Skyrim Alive for release 3 and removed, so any progress on quests you make within them, and any items that you acquire, will be lost and will need to be done again. However, you get an early sneak peek and I would be grateful for a bit of help with testing.

Preview v3.0.2 - Bleak Isle
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Preview v3.0.3 - Castles, roads, coach travel
This update is delayed because a master of this mod TWMP Hammerfell was taken offline by Nexus Mods for moderation following a complaint from a user. The mod has now been unlocked again, but it was a bit of a shock because this breaks the chain and makes it impossible to install my mod either. I therefore have to spend some time making a stud mod to substitute the missing link in such a way as not to break things down the line. In addition, TWMP Skyrim Alive has to be decoupled from TWMP Hammerfell (and TWMP High Rock while I'm at it) so as to avoid running into further disasters. This all takes time, please bear with me.

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Main features
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Companions
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Long distance travel
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Prerequisites

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Installation
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LOD (distant view data)
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Dialogue and voice files
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Maps
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Optional extras
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Recommended additions
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Conflicts and patches
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Known bugs
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Acknowledgements

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But what about...
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What's in the future?


The Reach: Markarth, Karthwasten and Dragonstar, as well as the rest of Whiterun, including quests to rescue all those absent citizens. The Reach is mostly inspired by Arena rather than TES5, so Karthwasten will be rather more than just a two-house mining hovel. Markarth is inspired by TES5 though with distinct buildings and layout. Dragonstar is based on Arena again. Plus one brand new city as a surprise, almost a fable.

You can follow the development on this thread on Chorrol forums.