Oblivion

About this mod

A playable tomb dungeon using the new meshes by Stroti. The undead in this dungeon don\'t rise and attack until you get close to them.

Permissions and credits
Mod: Strotis New Dungeon Meshes Playable Tomb 1_0
Game: TES IV: Oblivion
Author: Stroti
Link to original mod: http://www.tesnexus.com/downloads/file.php?id=41376
Requires: Shivering Isles (The playable dungeon requires it. The new meshes do not require it.)
Date: 1/3/12
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CONTENTS
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1. Information on the Mod
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
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1. INFORMATION ON THE MOD
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A playable tomb dungeon using the new meshes by Stroti. The undead in this dungeon don't
rise and attack until you get close to them. To play the dungeon, go to Smoke Hole Cave east of Anvil
and go into the mausoleum building near the cave entrance and graveyard.

This mod is a remake of "Strotis new dungeon meshes" by stroti
http://www.tesnexus.com/downloads/file.php?id=41376.

The difference is that this version includes a playable .esp so you can go dungeon crawling
and see what the resources you may want to use in your own mod look like in-game. This also makes it
quick and easy for any modder to use. You don't have to figure out how to get the meshes into the CS
and apply them to objects. All you have to do is open this mod in the CS at the same time as your mod
and copy things into your mod by giving the objects new names (form IDs.)

Some dungeon resources included in this mod are:

1 mausoleum building

1 iron gate load door

3 static broken door pieces

3 door statics to cover tomb slots in walls

17 static empty coffins, crypts, broken pieces of them, lids, and things like that.

4 bed furniture items. A coffin, for vampires to sleep in, a crypt, and two lower-class beds

5 statue pieces including a sculpted brazier

8 dead body statics including Morrowind-style seated mummies, coffins with dead zombies in them,
a laid-down dead zombie, and a dead zombie wrapped in a blanket.

12 fort ruin rubble statics including a mud ramp-shaped piece.

15 fort ruin architectural tiles mostly having catacomb-style holes in the wall to accommodate burials.
There are also stairs and a narrow hall turn that are in a less-ruined state than the vanilla
Oblivion ones.

All these items are laid out by category in an area of the dungeon cell in the .esp. They
are hidden by CastleSecretBlack01, so that they will not be seen while you are dungeon crawling, but
are visible by modders in the CS so that it is easy for you to see what is available and how you
might use it in your mods.

All of the new meshes except for the narrow fort ruin staircase are used one or more times in the
playable dungeon, so you can see them while you play. (The staircase has its collision set up so that
it is only usable as an entrance to a dungeon cell with a load door at the top of the stairs. It cannot
be used as a through-way.)

So if you like dungeons where the undead come out and attack you, then you might like to play this
dungeon.

If you are a modder who likes to build dungeons, then this mod should make your task a bit quicker
and easier. Jump right in an build your dungeon and test it and debug it and upload it. I would enjoy
playing it when you get done.

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2. Installation
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Extract (decompress) the .esp, meshes, and textures to your Oblivion directory.
The default is:
C:\Program Files\Bethesda Softworks\Oblivion\Data\
If asked if it is okay to merge folders, say yes. Mark the box next to the "Strotis New Dungeon Meshes
Playable Tomb" plug-in.

Alternately, extract someplace else. Then move the .esp, meshes, and textures to
Oblivion\Data. If asked if it is okay to merge folders, say yes. Mark the box next to the plug-in in your
mod manager.
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3. Version History
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V 1.0 1/3/12Initial release of playable .esp version.
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4. Conflicts, Known Issues, and Troubleshooting
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The playable dungeon requires Shivering Isles. If you don't have it and try to play, then Oblivion
will not start. The Shivering Isles content is makeshift beds and ordered eyes, should you not have Shivering
Isles and want to remove that content. If you are a modder and can't get to the resources because of Shivering
Isles, you could just download the original mod instead: http://www.tesnexus.com/downloads/file.php?id=41376

The narrow halls staircase has its collision set up so that it is only usable as an entrance to
a dungeon cell with a load door at the top of the stairs. It cannot be used as a through-way.)

The vanilla Oblivion fort ruin tileset does not have perfect snap-to-grid. Some of that may carry
over to the architectural tiles this mod includes that are derived from it. This can result in hairline
seams. One occurrence that has been witnessed was with the wide hallway dead end with 8 tomb slots. You could
get creative and cover problems with rubble and free columns, arches, and rubble bricks and things.

Some of the rubble piles do not lay flat to the floor right, and you have to sink them too deep and
bury the fringe to hide all holes. Alternately, you could lay the fringe to the proper depth and then use another
rubble pile to cover the holes.

One of the catacomb tomb covers is supposed to be an animated door. But I haven't got it working right.
I currently have it set as an activator. Perhaps it needs a special script.

The NPC zombies are pretty cheap-looking and were not made by stroti. They were more just for playing
with scripting and NPC-repurposing-to-weapon-armed-creature-with-AI-allowing-bed-usage rather than for looks.

This dungeon is rather small. It was made quickly in two days and was designed just to showcase the
new meshes rather than to be a full-fledged epic dungeon crawl to write home to your mother about.

If you locate a bug in the playable dungeon part of the mod, contact David Brasher on TES Nexus
so that the situation can be examined and hopefully be fixed.
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5. Copy Status and Credits
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Credits:
stroti for "Strotis new dungeon meshes" http://www.tesnexus.com/downloads/file.php?id=41376
David Brasher for attaching meshes to objects in the CS and making the playable dungeon and modder-
friendly .esp.
Bethesda for making Oblivion in an open format anyone can mod.

Copy Status:
The dungeon meshes by Stroti are a modders resource.
The clothing meshes, scripting, and object placement by David Brasher are also a modders resource.
So the things in this mod are free to use without requesting permission or notifying authors, but you
should list the authors of things you use in the credits of your uploaded mods.
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