Oblivion

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Lena Wolf

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LenaWolfBravil

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About this mod

Custom companions based in Cyrodiil, Shivering Isles and Morroblivion using a common companion framework with extensive functionality. Each companion is unique and comes with its own ESP - mix and match as you like.

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Changelogs
New in version 1.6
--- Fix for armour repair tokens accumulating in your inventory (hopefully).
--- Companions' own weapons cannot be removed from them now - they take them back from you with a small drop in disposition (so leave their weapons alone). You can tell which ones are their own weapons - they've got their name on them. Not all companions have their own weapons.
--- Companions try harder to find time to repair their gear themselves. So remember to give them repair hammers.
--- Companions from Morrowind will no longer turn on you - Morroblivion Companion Fix is no longer needed and has been removed, I resolved it in a different way. Please delete Morroblivion Companion Fix.

All companions are being updated to this version.
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Lena's Companions is a companion framework using common scripting and AI for custom companions. It is completely self-contained and does not clash with any other companion system. This system consists of a master file with common scripting and AI, a resources BSA file, voice files for the common dialogue and a common INI file. As such, the master package does not contain any companions and does not do anything if installed alone.

Companions come in their own ESPs and can vary greatly in their abilities, quests, items, and location. Please read their summaries below. This system is also used in some of my other mods - the master package remains the same everywhere. Common functionality is available in the master file, but not every companion uses all aspects of it. Companions' version numbers correspond to the lowest version of the master package that each individual companion file can be used with. Higher versions of the master package remain compatible with the lower version of a companion module.

This mod requires OBSE. Developed with version 21.8.

All companions level with the player and are essential - they don't die but can be knocked out instead.

Companions will use any scrolls, potions or poisons given to them - this is a standard Oblivion functionality. However, they will not use potions or spells to restore damaged attributes, hence the need for healing during sleep. As all NPCs, companions are immune to diseases, but they can drown if they can't cast a water breathing spell. Experiment with different potions - whether they will use them, is governed by the game engine and can vary from companion to companion. This goes for alcohol and skooma too!

All generic companion dialogue is voiced with original Oblivion lines. I tried to choose different voices for the companions so you wouldn't have too many of them talking in the same way. Companions might have their own dialogue as well, generated with xVAsynth. It isn't quite as good as natural speech, but better than silent, I think.

Some companions also come with a "player" file - a mod that allows you to play as the companion character, with the same gear and class. Player files do not require Companions master package because they are not companions! Hehe.

It is not intended to have a player and a companion ESP for the same character active at the same time - it is not only weird, but may lead to conflicts. Use together at your own risk!

I have also included a template ESP for making your own companions. Instructions are included. Find it under miscellaneous files. Beware that it's a start and not a functional mod! Due to time constraints, this template is provided without support.

Known bugs
Please check the Comments section - I keep a list of known bugs in a sticky at the top.

Main features
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Hauk Serck-Hanssen - an Imperial Battlemage, Imperial City
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Garrus Darelliun - a knight, Captain of the City Guard in Cheydinhal
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Solea Nuccusius - an Imperial Battlemage, Fort Moonmoth, Morroblivion
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Azarath Salvel - a Morag Tong Brother, Sadrith Mora, Morroblivion
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Lucien Lachance - an assassin, Cheydinhal - player file only
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Fenris Bero - a vampire nightblade, Deepscorn Hollow
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Coming soon
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