Oblivion

317 comments

  1. LenaWolfBravil
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    Release 3 is officially done! The first official version of this release is 3.1.

    I have rewritten the mod description page and added a section specifically for people upgrading from release 2. This release is very different under the hood, so please make sure you update the prerequisites and delete files that are no longer used. Upgrading from a preview version is not recommended - you may experience glitches.

    It is generally recommended to start a new game or load this release into a clean save. This is of course bad news for those who already played quite a bit with release 2. Don't worry! It is not such a big deal. I tried my best to minimise discrepancies, there is just a small number of items that will vanish and will need to be re-acquired if you had them. All quest progress will be preserved and you should not be seeing any serious problems.

    Please report issues as usual. I shall be making maintenance releases to fix them.

    What's next?
    Before I can start on release 4, I want to fill in more content into the settings already available now. This means that 2024 won't see a new release but instead release 3 will have a series of updates and additions. There will be two types of updates:

    • New content - these will increment the second number in the version, for example 3.1, 3.2, 3.3, etc.
    • Maintenance updates to fix bugs - these will increment the third number in the version, for example 3.1.5, 3.1.6, 3.1.7, etc.

    I am currently working on a new module that will become version 3.2. In the meantime I make maintenance releases for version 3.1 as bugs get discovered.

    --------------------------
    KNOWN BUGS
    The bugs listed here will be fixed on Nexus in the next update. More frequent updates are available on the mirror.
  2. FistOfMuffins
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    I've got floating lod for parts of the map like floating towers and floating lakes, not really sure whats causing it. I used tes4odgen and made sure I had all necessary files downloaded for the mod to work. Any ideas?
    1. LenaWolfBravil
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      You need to generate land LOD as well with TES4LL. Or use the LOD provided with this mod..
  3. LordPalpatine2020
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    I need to post a new bug report! In Solitude whenever I get near certain NPCs in the outdoors like the female Orc named Magna gra-Kehl she keeps following me no matter what only to tell me "I think you need to leave now" as though she/they think they're in their homes or closed shops! So far this only happens in Solitude's outside areas!
    1. LenaWolfBravil
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      Those NPCs normally offer services during the day. You must have been speaking to them "after hours". Of course they should not be following you. This will be fixed in the next update! Thanks!

      If you just walk away some distance, they should stop following you.
    2. LordPalpatine2020
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      Another bug to report! Somehow clicking on the main map while in the main town/city in the Bleak Isles leads to a crash to desktop! This never happens anywhere else except the main city of the Bleak Isles! Also whenever I'm in the lower part of the main town in Bleak Isles I get random crashings to desktop!
    3. LenaWolfBravil
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      Do you mean selecting the map tab? That would be a problem with the map. But I never had it. Which map are you using? Static or dynamic?
    4. LordPalpatine2020
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      I use a mod called Dynamic Maps!
    5. LenaWolfBravil
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      Try a static map instead. Just to test. See section "Maps" in the main description.
    6. LordPalpatine2020
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      Haven't tried that yet as the Dynamic Map issues with it crashing my game only happens in the main town's outside areas in Bleak Isles! Other areas (Skyrim Alive, Cyrodiil, Elsweyr, Etc.) the Dynamic Map works fine! I did put Dynamic Maps below Bashed Patch as 3rd to last in my load order (Ubanga and it's patch are actually the last 2 in load order) as I noticed it was pretty high up in load order! 

      Also, wouldn't I have to disable Dynamic Maps in my OBMM first in order to install and try the Static Map?
    7. LenaWolfBravil
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      I would guess the problem is that the Bleak Isle is so far North. Do you have the same issue in Solitude? Try going as far North as you can there.

      Yes, you would need to untick Dynamic Map and tick the other static map instead if you wanted to switch.
    8. LordPalpatine2020
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      Okay, having tested out the far northern parts of Solitude, I found no glitch there, no glitch with dynamic maps and no crashes to desktop, which leads me to beleive the glitch with both Dynamic Maps and CTD is limited to just the main city of the Bleak Isles, which could be due to how far north it is! 
  4. LordPalpatine2020
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    Kinda lost on the part of the For the Empire quest where I need to investigate strange happenings at the College of Magic in Winterhold! Now the thing is I figure the College of Magic is a section of Winterhold that includes all the town surrounded by the Ayelid Wall as well as the Old Fort area! So I go to explore thru Sunev via their entrances as well as the entrances via Old Fort! Am I in the right areas or is it somewhere else inside the College of Magic area of town?

    And also, I'm doing the quest where I need to find 3 more followers for Delphine! Are all these followers found only in Skyrim or can they also be found in nearby Cyrodiil?
    1. LenaWolfBravil
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      The College of Magic is indeed located in the ancient city of Sunev. Just walk the streets, hang around... loiter near the inn, for example... strange things should start happening. You need to give it some time. May be you're leaving too quickly.

      Regarding finding people for Delphine: they are all in Skyrim. Tip: do local quests throughout Skyrim and befriend people through quests to unlock more possible candidates.
  5. readyfready
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    The Giant Killer is back :) Is it possible to install the maps/landscapes only? I don't even need map narkers. If I reach Whiterun I will be happy?
    Thank you for doing what you are doing here, Lena. Impressive no less !::!

    !::! Fred
    1. LenaWolfBravil
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      I'm afraid not. You need TWMP framework for any of this to work.
    2. readyfready
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      Everything works except for Skyrim before installing your resources I guess. I have a landscape but not looking similar to where Whiterun and Falkreath shoulod be - some waterways and a lake is missing? Will your Skyrim Alive do the trick?

      !::! Fred
    3. LenaWolfBravil
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      No. You expect Skyrim to be like in TES5, but it is not. It is like in Arena. The landscapes are based on Onra's heightmap and filled in by TWMP Skyrim Improved. My mod does not change that. If you are looking at the old TWMP Skyrim, well, we don't use it because it has been superceded by TWMP Skyrim Improved.
    4. readyfready
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      You should have told me that you allready had infested "my" area with so much beutiful work :) My walkthrough stops or CTDs by the Skyrim border btw. I have unticked my mod Falkreath Elinhir. I felt like an intruder. How do you do the lakes and rivers?

      !::! Fred - I am out of here. Maybe I should investigate Mars :) If I can help I am happy to contribute. The massive load of plugins are too much for a sidekick (can I call me that)? I wish you the best Lena !::!
    5. LenaWolfBravil
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      We don't have Falkreath yet, but we do have things around it, and there is a mod that I use which adds Falkreath. Everything that we have is listed in the description of this mod. Have a read.

      You probably have CTDs because your mod is not based on TWMP and so they clash along the border.

      Haldar made lakes and rivers in TWMP Skyrim Improved. You use either the heightmap editor or the landscape editor depending on the size of the landscape feature. The heightmap editor is for large areas, while the landscape editor is for more detailed work. But of course you know it already.
    6. readyfready
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      Thank you so much Lena! I try to give you credit for your massive and not at least beautiful work. Take it to your heart since you deserve it. I know I am not alone to love your work !::!
    7. LenaWolfBravil
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      Thank you, Fred!
  6. JonnyFrodo
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    Hi! I'm having trouble regarding the first artifact retrieval at Fort Ysolda. The door to enter the fort simply isn't there. I only have access to the exterior of Fort Ysolda. Is it possible I'm missing something, ingame or otherwise?
    1. LenaWolfBravil
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      Something is definitely wrong! There should be a working door to enter the fort.
      Is the door completely missing or do you see a door but it doesn't work? Did you teleport or fast travel to that location or did you reach it by road? Have you visited that area before?
      If there is no door at all, it may be a mod conflict of some sort. If you see a door but it doesn't work, the game is not properly loaded. Restart the game and reload the save, see if it helps.
    2. chambcra
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      I didn't have any problem with the door at Fort Ysolda. I just checked with the latest update and it's still there. It's in a shadowy area so it looks fairly black until I light a torch.
  7. RaineKot
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    I really wanted to enjoy this mod, but the whole obsession with dungeons teleporting you from one dungen to the other is just aggravating. It would've been okay if it was just a one-time thing, but I've been to several of them and almost all of them do this.
    Also I got immediately stuck in the first quest the game tells you about (get artifacts for Delphine). As I mentioned above, going from a new dungeon to then ending up at a random vanilla game cave after going through a door at seemingly random isn't fun. I did end up at a new area (Timeless Passage or something like that), but I just can't progress: I assume I have to kill the Revenant, but since it has permanent 100% Reflect and I'm playing a mage, I can't kill it. I really don't want to resort to console commands, since I just started.
    1. LenaWolfBravil
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      You are making it too hard for yourself. All quest items are located in the first section of the dungeon. There is no need to go through any of the random doors if you'd rather not have random dungeons.

      Regarding the Revenant: a skilled mage can summon a creature with a silver or daedric weapon who can then kill the Revenant.
    2. RaineKot
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      Thank you for the hints; I'll keep playing then and see what else the mod has.
      I'm excited to have some more adventures outside of Cyrodiil, so thank you for your work!
    3. LenaWolfBravil
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      Good luck. The most important hint is perhaps read the many books about Skyrim that you find in game. They are quite literal. For example, the book "Dungeons of Skyrim" explains how the dungeons work and what kind of treasures and curses you can find in them. You must have picked up some of the cursed coins to get teleported... and so on. Once a dungeon is constructed, it remains like that for three in-game days at least. It only gets deconstructed when it resets. So while you're in the same dungeon, if you feel it is getting too difficult, you can always turn back and come out where you entered. I think about 3/4 of all dungeons are dynamic, so there are quite a few fixed ones as well. You can be certain that no quest items can ever be found in any of the dynamic parts. This is just there for those people who enjoy dungeon crawling for the sake of dungeon crawling. No obligation to do it at all!
  8. boltpain
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    Would a main quest walkthrough be possible??
    1. LenaWolfBravil
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      Are you having issues with something in particular?
  9. kallekukhuve
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    Are there oblivion gates? I have an idea of adding doors inside the oblivion worlds that lead to other oblivion worlds, and a faction of trader mages similar to the Trygalle Trade Guild, that use the gates to travel around Tamriel for quick profits.
    1. LenaWolfBravil
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      Yes, there are Oblivion gates. Until you close them, that is. Sounds dangerous to use Mehrunes Dagon's Deadlands for traveling though. :-o Those must be very skilled mages... Besides, you never know where you'll come out. But go on, we've got Oblivion gates both in Skyrim and Hammerfell.
  10. LordPalpatine2020
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    After installing everything required and the version 3.1 mod itself, everything is working fine like a charm! Will report any bugs I find along the way! Otherwise I'll just be playing in relaxed mode thru this mod revisiting old locations from 2.9!

    And BTW, can I still use the map module I was using in version 2.9 or do I need an updated map module? I ask because the map module in your link only shows October 2023 as the latest version for the map!
    1. LenaWolfBravil
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      That's the new map, so if you've got it already, you're all set! Have fun!
    2. LordPalpatine2020
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      Bug report:
      location - coordinance (-4, 98)
      Type of bug/issue: Land tear!

      Only bug I found so far!
    3. LenaWolfBravil
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      Thank you! Found and fixed. This fix will be included in the next update.
    4. LordPalpatine2020
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      I got a question! How and where do we go to to start the mod's main quest?
    5. LenaWolfBravil
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      Sorry, that was a bug! Just uploaded an update - v3.1.2 ESP. Install that, then read the Black Horse Courier Advertiser and go see Delphine in Riverwood about her ad. She should have a new topic and that's the start of the main quest.
    6. LordPalpatine2020
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      Does the Black Horse Courier Advertiser paper drop from the Black Horse Courier horses like the one that rides outside of Chorrol or is it on a wall in Skyrim?

      NVM, found the BHC advert in my bag posession! Now I'm off to Riverwood to start my grand adventures questing in Skyrim's main quest!
    7. LenaWolfBravil
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      Good luck! Let us know if you get stuck.
    8. LordPalpatine2020
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      Kinda stuck right now! I'm inside Fort Ysolda as part of the first mainquest to retreive the Talos Drinking Cup, but the thing is I go to grab the item as I find it in the ruins but the quest somehow won't update! Is there a console code I can use to update the quest so I can return the item back to Daphne in Riverwood?
    9. LenaWolfBravil
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      Fixed! Please update to version 3.1.3.
      Drop the horn on the ground and pick it up again - this should update the quest.
      Thank you for reporting this bug.
    10. LordPalpatine2020
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      I'm at a lost trying to find the Giants Key inside the Castle of Lost Souls needed for a quest! I went looking everywhere inside the castle and every room within, looking inside containers and on top of stuff like tables and drawers and beds, but can't find that particular key unless I'm overlooking something! Now the thing is I did come across a key on top a desk in the uppermost room of the castle called the "Castle In The Mountain", a key I decided to steal since it was lables a stealable item (red)! Do you think that key will lead to the/towards the Giants Key quest item I need? And which castle?
    11. LenaWolfBravil
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      Castle in the Mountains is the same as Castle of Lost Souls. The Giant Key is there. Don't just look on top of things, look also under things... The room it is in is not locked.

      And I take it you never did any of the other quests that involve that castle? That's where those keys are needed.
    12. LordPalpatine2020
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      Thanks! I already found the Giants Key! Won't say where, though! And as far as other castle quests, I never done em before!
  11. kallekukhuve
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    I start by watching the fotos, and then...."I wonder where Geraldt will do now when he found his horse"
    1. LenaWolfBravil
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      Umm, he'll mount it and go looking for monsters. Unless he decides to go to the pub first.