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Lena WolfUploaded by
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Tags for this mod
- Companion/Follower Friendly
- Companions/Followers
- Lore-Friendly
- English
- Voice Acting
- Guilds / Factions
- New Lands
- Quests
- Books
- Creatures
- Locations - Buildings
- Locations - Player-Owned
- Locations - Caverns
- Locations - Dungeons
- Locations - World Map
- Oblivion Script Extender (OBSE)
- Dialogue
- AI-Generated Content
Current section
Activity logs
This page was last updated on 06 May 2025, 6:43AM
- Changelogs
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Version 3.4.3
- A maintenance release. Fixed various bugs, see the Bugs tab. Updated: ESP. This is the final update of release 3. The next update will start release 4. All remaining bugs will be fixed then.
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Version 3.4.2
- A maintenance release available on the mirror. Fixed various bugs, see the Bugs tab. Updated: ESP.
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Version 3.4.1
- A maintenance release available on the mirror. Fixed various bugs, see the Bugs tab.
Updated: ESP and BSA.
- A maintenance release available on the mirror. Fixed various bugs, see the Bugs tab.
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Version 3.4
- A maintenance release with new material, uploaded here from the mirror.
Fixed various bugs and added a new castle in Hjaalmarch - Moonglint Bastion.
Updated compared to v3.3.5 - ESP and additional resources BSA.
This includes all the previous updates.
Updated compared to v3.3.2 - the last release available on Nexus:
- TamRes v2.5 ESM and BSA (find it under Updates)
- TWMP Skyrim Alive ESP
- Resources Additional BSA
- Voices2 BSA
- LOD BSA
- A maintenance release with new material, uploaded here from the mirror.
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Version 3.3.5
- This update is only available on the mirror. Fixed a faulty mesh introduced in the previous update. Only updated the additional resources BSA. Use it with the ESP and LOD v3.3.4.
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Version 3.3.4
- The latest release is v3.3.4 available on the mirror.
All major cities got walls around them: Riften, Whiterun, Windhelm, Dawnstar and Winterhold (Snowhawk and Solitude already had walls before).
The walls are not only for cosmetic purposes. They will hopefully help to keep wild creatures out of the cities which should prevent NPCs and horses dying prematurely. It might also help with FPS since there will be less fighting going on (in particular Whiterun suffered from this).
Note that you have to wait at least 3 in-game days before returning to a city in order to see the effect of the walls on the creatures - the area needs to reset.
The following files have been updated:
- TWMP Skyrim Alive ESP
- Resources Additional BSA
- LOD BSA (you may need to unpack it into your Oblivion\Data folder if it doesn't show correctly)
- The latest release is v3.3.4 available on the mirror.
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Version 3.3.3
- A maintenance release available on the mirror only.
Fixed several quest progression issues.
Fixed LOD for the Bleak Isle and the Blue Palace in Solitude.
Fixed tower tops in High Hrothgar (thanks to Chambcra for correcting the mesh!).
Fixed some missing resources.
Added a number of new paintings based on Skyrim Alive screenshots - thanks to PsymonPrime for excellent views! Replaced some vanilla paintings by these Skyrim ones in inns and other public buildings.
Updated TamRes ESM and BSA to v2.5 (to be uploaded to its own mod page later) - fixed some textures.
Overall, the following files have been updated:
- TamRes v2.5 ESM and BSA
- TWMP Skyrim Alive ESP
- Resources Additional BSA
- Voices2 BSA
- LOD BSA
- A maintenance release available on the mirror only.
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Version 3.3.2
- Important bug fixes, ESP updated. There's no version 3.3.1.
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Version 3.3
- Added another castle - take the road East from Greenwall, can't miss it.
This update includes: ESP, additional resources BSA, additional voices BSA.
See also TamRes.ESM v2.4 needed to fix some missing clothing.
A few other bugs also fixed, see Bugs tab.
If something is missing here, check the mirror.
- Added another castle - take the road East from Greenwall, can't miss it.
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Version 3.2.1
- Bug fixes for local quests - see bugs tab.
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Version 3.2
- Added Blue Palace in Solitude. This requires Vile Lair DLC.
Updated ESP, LOD and added additional voices BSA.
- Added Blue Palace in Solitude. This requires Vile Lair DLC.
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Version 3.1.11
- Bug fixes - see Bugs tab.
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Version 3.1.10
- More bug fixes - see the Bugs tab.
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Version 3.1.9
- Various bug fixes - see the Bugs tab.
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Version 3.1.8
- Fixed annoying wraiths in the Pinnacle Cloister that get through locked doors (a known Oblivion glitch).
- NPCs that sell things outdoors no longer follow you around "after hours" saying that they need to lock up.
- Made Ayleid steps easier to identify.
- Improved journal entries for quest "A tragedy in black and white".
- Fixed roof surfaces of the following castles and fortresses: Wizard's Fury, Blackmoor Watch, Laintar Castle (big flat roof only), Vetur Castle (big flat roof again). Big thanks to chambcra for the new meshes!
- Fixed quest progression for several quests on the Bleak Isle.
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Version 3.1.7
- Fixed quests at the College of Magic.
Fixed the door and some access issues within Hircine's Hunting Grounds.
Changed update script.
- Fixed quests at the College of Magic.
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Version 3.1.6
- Fixed apprentices at the College of Magic in Winterhold.
Fixed the Battle-Born quest.
- Fixed apprentices at the College of Magic in Winterhold.
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Version 3.1.5
- Updated: ESP and resources BSA.
Fixed Skyrim coach map and added missing animations.
- Updated: ESP and resources BSA.
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Version 3.1.4
- Updated: ESP and Resources BSA.
Fixed Draugr Wight eyes and improved many normal maps.
Fixed Delphine's location.
Fixed a door at the Drunken Sailor Inn.
- Updated: ESP and Resources BSA.
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Version 3.1.3
- Fixed quest not updating when item found.
Fixed dialogue "Tell me about Skyrim".
- Fixed quest not updating when item found.
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Version 3.1.2
- Fixed a bug that prevented the main quest from starting. Read the Black Horse Courier Advertiser, then go talk to Delphine in Riverwood.
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Version 3.1.1
- LOD update: Hircine's Hunting Grounds LOD fixed.
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Version 3.1
- The First Version of Release 3.
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Version 3.0.7
- The final module for release 3. This is already almost the actual release, but don't jump the gun yet. A round of cleaning and bug fixing is next.
- Updated optional extras to work with release 3 (files in the Optional section).
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Version 3.0.6
- PREVIEW update, immediately integrated into the main ESP. The start of the Main Quest with two new quest lines centred around the College of Magic in Winterhold.
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Version 3.0.5
- Update for PREVIEW: integrated the Castles module and fixed some bugs.
- Update for TamRes to v2.3.1. This will later be integrated in TamRes ESM.
- Update for Lena's Transport ESM to v2.0. Improved transport cells for smoother traveling. Required for Preview v3.0.5.
- Update to LOD Tamriel with more _far models for better views of castles.
- Merged Castles voice files to work with the main archive. Added more quest dialogue and rumours, now using the standard Oblivion rumours and conversations system. NPCs in Skyrim now have more to talk about!
NOTE: If you are not using the voice files, conversations between NPCs will be cut short. You will need to experiment with Silent Voice and subtitles instead. However, it is not a crucial part of the game as no quests are connected to it. If asked for rumours, the NPCs will then have silent lines instead, and you'll have to read the subtitles.
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Version 3.0.4
- PREVIEW update for the Castles module.
- Adds three quest lines: Whiterun Citizens, Ysgramor's Companions and the Order of Kynareth.
- Adds coach travel and horse sales. - Includes a small update to the Tamriel Resource Pack to be merged in later. This is update v2.3.0.
- Requires Tamriel Resource Pack v2.2 with the update v2.3.0.
- Requires Lena's Companions v2.4. Please update.
- PREVIEW update for the Castles module.
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Version 3.0.3
- Resources upgrade: now requires Tamriel Resource Pack v2.1.
- TWMP Skyrim Alive decoupled from TWMP Hammerfell and High Rock.
- Prerequisite update: requires TWMP High Rock v2: https://www.nexusmods.com/oblivion/mods/53437.
- Added a stud for TWMP Hammerfell. Use it if you don't have the original mod, or if you don't want to have it in your game. The stud has no playable content, but includes all the resources required by TWMP Skyrim Improved. Find it under Miscellaneous Files.
- Integrated creature fix into TWMP Skyrim Alive. Remove the separate ESP and BSA.
- Integrated Bleak Isle into TWMP Skyrim Alive.
- Added more roads and cleaned all roads of black spots (figured out how to do it!).
- Added the next PREVIEW module "Castles".
Locations and NPCs only, no quests yet.
Use "tmm 1" from the console to show all map markers, then look for City markers to find the castles.
Castles: Sky Haven Temple, High Hrothgar, Dragonsreach, Windhelm Watch, Blackmoor Watch (updated), Battle-Born Castle, Vetur Castle, Laintar Castle, Wizard's Fury, Monkshood Cloister, Kyne's Abbey, Pinnacle Cloister, Librarium (Catacombs).
Coach inns: Bowerston, Falkreath, Valkyrie, Nightgate (updated).
Coach stations: Bruma, Riften, Riverwood, Whiterun, Snowhawk, Solitude, Morthal, Dawnstar, Winterhold, Windhelm.
All linked up but no service yet.
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Version 3.0.2
- PREVIEW of the Bleak Isle module for the upcoming TWMP Skyrim Alive v3.
Complete module - setting and quests.
Requires updated TWMP Skyrim Alive ESP - also available from File Updates tab.
To visit: find a boat along the shore near Morthal.
To play the quests: speak to Queen Frema in Solitude.
Console: coc BleakIsleTown
NOTE: if you play these quests, all progress will be lost when this module is integrated into TWMP Skyrim Alive - you will have to play them again.
Status: Beta. Bugs possible - please report any issues.
This is one of seven quest lines that will make up the Main Quest. It will be linked with the others.
- PREVIEW of the Bleak Isle module for the upcoming TWMP Skyrim Alive v3.
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Version 3.0.1
- PREVIEW of the Bleak Isle module for the upcoming TWMP Skyrim Alive v3.
This will be integrated into TWMP Skyrim Alive and removed!
Done: land, LOD, exteriors, interiors, NPCs with schedules.
No quests, dialogue or dungeons yet.
Load after TWMP Skyrim Alive.
To visit: find a boat along the shore near Morthal or find a ship in Solitude.
Console: coc BleakIsleTown
- PREVIEW of the Bleak Isle module for the upcoming TWMP Skyrim Alive v3.
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Version 2.10.1
- Added a few missing resources in a separate small BSA.
Fixed ogre AI package - uploaded a replacement ESP.
- Added a few missing resources in a separate small BSA.
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Version 2.10
- Final update for release 2.
- Added notice boards and other quests for Riften, Morthal, Winterhold, Sunev and Dawnstar.
- Improved path finding in Dawnstar with more detailed grids.
- Repackaged everything into one file for the ease of downloading: ESP, BSA and Transport ESM.
- BSA contains all the resources and all the voice files. Please remove old BSAs as they duplicate the same resources released previously.
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Version 2.9.2
- Added an optional extra: TWMP Northern Realms Localised. Read main description - Optional Extras - for full details.
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Version 2.9.1
- Generated voice files with xVAsynth voice synthesizer for the entire TWMP Northern Realms - all the mods covering Hammerfell, High Rock, Skyrim, Stirk and Chain Islands. This will now be a part of the main download - silent voice files have been removed! Voice files for:
- TWMP Hammerfell v1.2.1
- TWMP Skyrim Improved v1.1.2
- TWMP Locations v1.0.9
- TWMP Skyrim Alive v2.9
- Generated voice files with xVAsynth voice synthesizer for the entire TWMP Northern Realms - all the mods covering Hammerfell, High Rock, Skyrim, Stirk and Chain Islands. This will now be a part of the main download - silent voice files have been removed! Voice files for:
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Version 2.9
- Updated Lena's Companions to version 1.4.
Fixed healing during sleep - a work-around for an OBSE bug with NPC attribute values. Previous versions raised some attributes sky high (this was the OBSE bug). This version corrects such sky high values bringing them down to earth, and performs healing in a different way, now correctly. (No more whizzing around with a speed of 1035, sorry.)
This is for the Companions only! Player or other NPCs not affected. - Updated Lena's Companions to version 1.3.
Fixed a bug with companions wasting hammers during auto-repair.
Cleaned up verbose debugging console messages with a new setting in the INI (set debug to 0 to turn them off).
Packaged voice files as loose files since they are not being read correctly from the BSA. - Files updated: TWMP Skyrim Alive ESP, BSA supplementary, LOD, Lena's Transport ESM, Morroblivion to Skyrim Transport ESP.
- Added the town of Dunkreath in Morrowind, on the other side of the Dunmereth Pass, with ship transport to Ald Velothi on Vvardenfell (Morroblivion). Transport is only possible if you also have Morroblivion installed, as well as the Skyrim to Morrowind transport mod from the optional extras section.
- Added a Dwemer artifact collection quest based in Dunkreath, eventually leading to a Dwemer Artifact Collectors Guild with more quests to come later.
- Added Dwemer treasure piles in ruins - plunder at your own risk!
- Welkynd Masons Guild in Sunev (Winterhold) becomes joinable after you've done some fetch quests for them, 11 tasks are included. Further quests of a different nature will become available to the members of the Guild later on.
- Fixed long distance travel system for followers when travelling within the same worldspace (e.g., within Skyrim or from Skyrim to Cyrodiil). Travel to Morrowind is not affected. - Lena's Companions will no longer be published here - it has now been published as its own mod. Please use the master files from there instead.
- Updated Lena's Companions to version 1.4.
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Version 2.8
- - Updated supplementary resources BSA (required).
- Updated LOD (required or regenerate your own).
- New with this version: Lena's Transport ESM (required). Scripting for long distance travel compatible with basic needs mods - tries to account for hunger and sleep during your journey. Tested with Bare Necessities.
- Optional update: Lena's Companions ESM (optional but recommended). Adds horse commands on hot keys configurable in an INI file - call horse and horse wait or follow toggle. This applies to your companions' horses as well as your own, so the whole herd can follow you around. Works with other mounts too!
- Added Kogotel in Morrowind with a road to the Rift Pass and Riften and optional ship transport to Gnaar Mok in Morrowind.
- Optional extra: Morroblivion Skyrim Transport for Morroblivion v66. Ship transport between Windhelm and Solstheim (Fort Frostmoth), and Kogotel and Gnaar Mok. If you are using my Gnaar Mok Extended Patch, there's a patch to put on top of that, too.
==== Other changes ====
Fixed locked doors inside a number of dungeons.
Reduced intensity of the mist over the moors near Morthal.
Added new quests for Dawnstar.
Added ship travel within Skyrim and to Cyrodiil but you need to do quests to unlock it.
- - Updated supplementary resources BSA (required).
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Version 2.7
- Fixed locked doors inside a few forts.
Fixed blacksmiths' and woodcutters' animations.
Modified randomised AI of various NPCs for better performance (hopefully).
Added even more missing meshes and textures.
Added a notice board quest to Dawnstar (more to come).
- Fixed locked doors inside a few forts.
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Version 2.6
- Fixed doors in some passages.
Fixed doors in Winterhold inns and guard house.
Improved lighting and buttons in Sunev underground.
Replaced street lights in Sunev.
Added missing meshes and textures.
Removed unnecessary masters - no more Location or Skyrim Guard Armor.
- Fixed doors in some passages.
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Version 2.5.1
- Fixes to companions to match changes to the Companions ESM.
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Version 2.5
- Improved stability with manual cleaning. Improved LOD around Winterhold.
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Version 2.4
- Regraded all new creatures to make them less difficult to beat.
- Lena's Companions v1.1: removed corrupting records that caused some inns to lose interior. All inns have floors and walls again. :)
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Version 2.3
- Fixed floating rocks near Morthal. Fixed Gnoll Castle quest. LOD improved and regenerated (Castle Volkihar no longer floating above water, among other things).
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Version 2.2
- You can now load old saves! Also fixed bugs with notices from the notice boards - they now trigger correct quests.
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Version 2.1
- Fixed a bug with taking notices off the board. Grounded floating objects and regenerated LOD.
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Version 2
- A large release with new towns, dungeons and quests.
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Version 1.1.1
- This is a maintenance release. It contains missing ship meshes, repositions a few floating objects here and there and fixes some minor bugs. It also corrects the order of masters. The LOD is the same as in version 1.1.
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Version 1.1
- Added Helgen, Crystal Chasm and three mountain passes to connect Riften with Falkreath.
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Version 1.0.1
- Added missing texture files. Everything else is the same as in version 1.0.
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Version 1.0
- Initial version.
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- Author's activity
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May 2025
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06 May 2025, 6:43AM | Action by: LenaWolfBravil
Attribute change
'Description changed.'
March 2025
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30 Mar 2025, 2:34PM | Action by: LenaWolfBravil
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24 Feb 2025, 10:55AM | Action by: LenaWolfBravil
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