Top Lists
Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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Tamriel Rebuilt Introduction Quest - Help a Khajiit reach the City of Good People
Rescue a slave and help him reach Old Ebonheart.
- 9KB
- 323
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91Tamriel Rebuilt Introduction Quest - Help a Khajiit reach the City of Good People
Rescue a slave and help him reach Old Ebonheart.
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This is a mesh and texture replacer for the Scamp creature.Comes with full PBR support for the MGE XE Physically Based Rendering Prototype.
- 3.7MB
- 1.5k
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92This is a mesh and texture replacer for the Scamp creature.Comes with full PBR support for the MGE XE Physically Based Rendering Prototype.
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93
Modular versions of WARES.
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Strength Encumberance Multiplier - Carry more Weight per Str
Lets you carry more weight per strength point instead of the default 5. 5 different flavors available.
- 2KB
- 3.1k
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94Strength Encumberance Multiplier - Carry more Weight per Str
Lets you carry more weight per strength point instead of the default 5. 5 different flavors available.
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This mod replaces the generic, copy-pasted guards of Morrowind with different variations. Some guards have different loadouts and armor, and each have different faces.
- 56KB
- 1.9k
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95This mod replaces the generic, copy-pasted guards of Morrowind with different variations. Some guards have different loadouts and armor, and each have different faces.
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96
This mod improves several vanilla dungeons aesthetically and/or expands them.
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97
Vivec and Molag Mar no longer look like empty water on the global map.
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Subtle Magic Glow replaces the \'plastic wrap\' around in-game magic items (those equipped by characters or on the ground) with less-obtrusive versions. There are three available: A more transparent version of the Bethesda original, one that is faint, but nonmoving, and one that is nonmoving but slowly fades in and out. Texture replacer; no
- 26KB
- 1.6k
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98Subtle Magic Glow replaces the \'plastic wrap\' around in-game magic items (those equipped by characters or on the ground) with less-obtrusive versions. There are three available: A more transparent version of the Bethesda original, one that is faint, but nonmoving, and one that is nonmoving but slowly fades in and out. Texture replacer; no
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This mod fixes another one of Beth's oversights. One of MW's quests has voiced dialogue that sends you to a totally different location than where the quest actually takes place. I just put the cave entrance in a more logical location.
- 4KB
- 1.1k
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99This mod fixes another one of Beth's oversights. One of MW's quests has voiced dialogue that sends you to a totally different location than where the quest actually takes place. I just put the cave entrance in a more logical location.
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100
Adds falling spores particle effects to the iconic emperor parasol mushrooms.
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This page will be used to upload minor mods which integrate content from OAAB_Data into the game by the OAAB team.
- 2KB
- 740
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101This page will be used to upload minor mods which integrate content from OAAB_Data into the game by the OAAB team.
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This is a heavily expanded version of Pozzo's Rise of House Telvanni (RoHT). This mod adds quests for the Telvanni Archmagister, allowing him/her to gain more political power and strengthen House Telvanni.
- 6.8MB
- 2.4k
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102This is a heavily expanded version of Pozzo's Rise of House Telvanni (RoHT). This mod adds quests for the Telvanni Archmagister, allowing him/her to gain more political power and strengthen House Telvanni.
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Darknut's Little Weapons Mod Complete
This mod replaces all the Weapon Textures in Morrowind, Tribunal & Bloodmoon.
- 51.1MB
- 3.4k
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103Darknut's Little Weapons Mod Complete
This mod replaces all the Weapon Textures in Morrowind, Tribunal & Bloodmoon.
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Near Vanilla Road Sign Replacer
Road sign replacer with vanilla background and resolution.
- 427KB
- 490
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104Near Vanilla Road Sign Replacer
Road sign replacer with vanilla background and resolution.
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105
Changes Khartag Point making it the high peak described in the in-game dialogues.
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4 Regions, 4 Themes, 4 Sea Forts! Above the wave's upon the horizon sits a Sea Fortress, these act as mini dungeons for plundering, which sit a good swim away. Don't forget to use those ladders!
- 1.7MB
- 11
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1064 Regions, 4 Themes, 4 Sea Forts! Above the wave's upon the horizon sits a Sea Fortress, these act as mini dungeons for plundering, which sit a good swim away. Don't forget to use those ladders!
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107
Improved version of "Better Skulls" by tronvillain & nONatee.
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This mod replaces all of the Dunmer lanterns (including the paper lanterns and streetlight) from the original game with smoother, more detailed versions (yet not with a ridiculous amount of new polies: they're optimized).
- 4.7MB
- 3.0k
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108This mod replaces all of the Dunmer lanterns (including the paper lanterns and streetlight) from the original game with smoother, more detailed versions (yet not with a ridiculous amount of new polies: they're optimized).
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Full retexture of dwemeri set - architecture, armor and weapon, robots, including content from Tribunal Expansion, in lore-friendly vanilla-like style.
- 159.9MB
- 2.0k
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109Full retexture of dwemeri set - architecture, armor and weapon, robots, including content from Tribunal Expansion, in lore-friendly vanilla-like style.
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Ket's Potions and Beverages Retexture
Vanilla-style texture replacer for potions and beverages.
- 1.1MB
- 1.6k
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110Ket's Potions and Beverages Retexture
Vanilla-style texture replacer for potions and beverages.
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111
Makes it so many smoke effects are much more laid back and easier on the eyes.
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A series in which I visually update dungeons using various assets. Like Mines and Caverns, but entirely modular.
- 345KB
- 13
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112A series in which I visually update dungeons using various assets. Like Mines and Caverns, but entirely modular.
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113
An overhaul of Old Mournhold, as well as the Dwemer and Daedric ruins beneath.
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114
Go on an adventure to obtain a strange relic for an even stranger client.
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Replaces the small 16x16 spell effect icons with your choice of larger icons. Works with your choice of MWSE or OpenMW
- 3.4MB
- 669
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115Replaces the small 16x16 spell effect icons with your choice of larger icons. Works with your choice of MWSE or OpenMW
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116
High-Poly Caverns
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Skyrim UI Overhaul for Morrowind
Replaces all of the tabled Morrowind UI with a simpler and more modern look like in Skyrim.
- 197KB
- 6.2k
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117Skyrim UI Overhaul for Morrowind
Replaces all of the tabled Morrowind UI with a simpler and more modern look like in Skyrim.
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118
A replacer for the hackle-lo plant with corrected meshes and improved textures
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119
Replaces the meshes of some ingredients in the game.
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Dynamic Distant Buildings for OpenMW
Makes distant land more responsive to quest progress. Great House strongholds do not appear in the distance at game start, and the whole Ghostfence vanishes at the end of the main quest.
- 196KB
- 395
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120Dynamic Distant Buildings for OpenMW
Makes distant land more responsive to quest progress. Great House strongholds do not appear in the distance at game start, and the whole Ghostfence vanishes at the end of the main quest.