Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
As mentioned in the description, the high-res MW background (T_SMod_SignMwBackground_L.dds and T_SMod_SignMwBackground_R.dds in 01 Textures - High Resolution) are released under the GPL v3, as they were edited (removed the faux-script) from Remiros' textures.
You must release edits of these textures under the same license.
File credits
The Elder Scrolls, Morrowind, etc. are property of Bethesda Softworks.
* The Cyrodiil background textures are based on Cyrodiil road sign textures of Tamriel_Data. Thanks to Infragris for giving me its source image. * The Pelagiad font was made by Isak Larborn. * The Tweaked Pelagiad font was made by akortunov. * The idea of making the background its own layer came from Stuporstar. * The Meshes were created by Wolli. * The high-res Morrowind background texture is based on Intelligent Textures by Remiros.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 4.2.1
Actually include the Ald'ruhn meshes
Version 4.1
Added new meshes, textures, and an optional ESP for people who prefer Ald'ruhn to Ald-Ruhn
Version 4.0
New meshes, made by Wolli
Redone textures in Pelagiad, separated background and text layers
Text now centered in the square part of the road sign, leaving the arrow part empty in all signs
Added high-res option, edited from Intelligent Textures
Version 3.4
Added Oran Plantation
Minimal file shuffling
Version 3.3a
Actually contains the correct ESPs.
Version 3.3
Added Breno Crossing Fort
Remade some signs with the Pelagiad font
Made the file BAIN-aware
Version 3.2
Corrected misnamed Dun Akafell roadsign
Version 3.1
Updated for Tamriel_Data v6.1 and Tamriel Rebuilt 1807
More roadsigns
Version 3.0
Updated with various fixes and roadsings for Tamriel_Data v5
Version 2.0
Updated to support all roadsigns in Tamriel Rebuilt 17.09/Tamriel_Data v04
Version 1.1
Gnisis sign used the Caldera texture
Dun Akafell Mesh & Textures errors fixed
The TR plugin should be called 1612, not 1609
WHAT DOES THIS MOD DO?
A mod for the few people who want to keep graphics as close to vanilla as possible, yet still don't like the illegible road signs that shipped with Morrowind GotY.
The Near Vanilla Roadsign Replacer keeps the original background texture and resolution, using the - pretty much identical to Morrowind's Magic Medieval - Pelagiad font, making for a nearly vanilla experience in all its 64x32 sized glory.
Included are versions for Morrowind GotY and GotY plus Tamriel_Data (which means the Morrowind Mainland and Cyrodiil). Together they replace the 213 different road signs currently used in the Morrowind worldspace.
Version 4.0 added a high-resolution option.
The sign background is based on Intelligent Textures, but should not look out of place with other high-res texture replacers that scale up to 4x vanilla resolution.
Note: the background textures in question (T_SMod_SignMwBackground_L.dds and T_SMod_SignMwBackground_R.dds in 01 Textures - High Resolution\textures\f) are relased under the GPL 3.0!
ANYTHING ELSE?
Version 4.0 allows you to switch out the background texture yourself without having to redo all the texts.
This was inspired by Swappable Texture Signposts by Stuporstar. Unfortunately, STS uses one wood texture for the entire sign, which did not work with the vanilla textures I wanted to use.
However, should anybody want to replace the background textures (T_SMod_Sign<X>Background_<X>.dds in textures\f), they are now free to use something that does not look out of place in their game.
Good luck!
WHO IS TO BLAME FOR THIS MESS?
The Cyrodiil background textures are based on Cyrodiil road sign textures of Tamriel_Data. Thanks to Infragris for giving me its source image.
The Pelagiad font was made by Isak Larborn.
The Tweaked Pelagiad font was made by akortunov.
The idea of making the background its own layer came from Stuporstar.
The Meshes were created by Wolli.
The high-res Morrowind background texture is based on Intelligent Textures by Remiros.