About this mod

This mod improves several vanilla dungeons aesthetically and/or expands them.

Requirements
Permissions and credits
Changelogs
Mines & Caverns
by Jsp25

28/11/18 - Version 4.4







1) Overview

    This mod attempts to improve several vanilla dungeons aesthetically and/or expand them.
    No vanilla models are replaced and the changes to exterior cells have been kept minimal for compatibility with other mods.

    It features a day/night lightning sistem; the dungeons with cracked ceilings will have it's lightning changed at 18:00 (night) and at 6:00 (day).
    Some torches will lit/unlit at the same time.

    So far, it includes:


 Mines (11/12)
      Halit
      Dissapla
      Massama Cave
      Yanemus
      Yassu
      Abaelun
      Dunirai Caverns
      Elith-Pal
      Vassir-Didanat
      Mausur Caverns
      Sudanit  (minor changes to "Ashlands, 0, 4")

 Caverns (38/92)
      Mount Kand Cavern
      Shurinbaal  (minor changes to "Bitter Coast Region, -10, 2")
      Mallapi
      Maran-Adon
      Beshara  (minor changes to "Ascadian Isles, 6, -10")
      Addamasartus
      Abernanit
      Aharnabi
      Mamaea
      Punabi
      Zainsipilu
      Abanabi
      Milk
      Punammu
      Salmantu
      Ansi
      Abinabi
      Tin-Ahhe  (minor changes to "Ashlands, 5, 12")
      Mannammu
      Hinnabi
      Kudanat
      Nammu
      Nund
      Nissintu
      Missamsi
      Dun-Ahhe
      Aharunartus
      Minabi
      Sennananit
      Hassour
      Odibaal
      Rissun
      Yasamsi  (minor changes to "Bitter Coast Region, -6, -6" and "Rethan Manor, Berendas' House")
      Zaintirari
      Zenarbael
      Sanabi
      Assumanu
      Pinsun

   Grottos

      Akimaes
      Mul
      Eluba-Addon
      Zalkin  (landscape changes to "Azura's Coast Region, 20, -4" and "Holamayan, 19,-4")

   Daedric Ruins

      Ashalmawia
      Ald-Sotha
      Ashurnibibi
      Maelkashishi



2) Recommended Mods

      These mods are meant to be used along with mine, make sure to install the Mines&Caverns version of them:

      Articus - Animated Sky
      Articus - Lavafall Improved

- -

      Dejunai and PoodleSandwich2 - Graphic Herbalism - No Glow

      "GH No Glow Mines and Caverns", in the optional files, is a replacement of my .esp; it makes the lights of mushrooms and flora to disappear
      after being picked. It requires ManaUser's Graphic Herbalism and "Graphic Herbalism No Glow (color fix)".

- -


3) Optional Files

 BlindCaveFish

      Adds this fish to three locations; Shurinbaal, Akimaes Grotto and Ilanipu Grotto.
      The creature is made by Cait.

 Lava_Flow_Slowed
      If you consider the lava waterfalls from Abaelun, Dunirai, Mount Kand, Yanemus and Elith-Pal flow too fast, use the optional file here:
      http://www.nexusmods.com/morrowind/mods/44816/?

 Detailed Dungeons
      A compatible version of Detailed Dungeons with Mines&Caverns. Original mod found here:
      http://www.nexusmods.com/morrowind/mods/45076/?



4) Compatibility

  • It should be compatible with everything that doesn't edit the same interior cells.
  • It is compatible with Morrowind Rebirth; when installing let it write over Mines&Caverns.
  • It is compatible with Dwemer Rebirth Project and Mamaea Awakened.



5) Disclaimer

  • I'm not responsible If this mod messes up your save game or something. It's always good to have a back up copy of it.
  • Cleaned with TES3CMD and Enchanted Editor.



6) Bugs

    None that I know of. Report them if there's any.



7) Credits


 Resources
       London Rook - The Outlander Library
       Stabbey_the_Clown - Coil of Rope
       Detrius2004 - Flowing Lava Final
       Nigedo - Dwemer Lanterns
       Melchior Dahrk - Dire Flame Atronach
       Detrius2004 - Flowing Lava Final
       Poodemon - Dwemer Loot
       Yar-Yulme - Dwarven Creatures
       Lougian - Light rays
       Lougian - Various resources
       Momo77 - Momo's fishery resource for Morrowind
       Tamriel_Data - Broken crates and water barrel meshes

 Armor/Weapon/Item mods
       Archeopterix - Sword of Black Marsh
       Archeopterix - Unicorn Dagger
       DoubleBrewsky - Daedric Chainsaw
       The inwah & anoldfriend - Wooden Longbows
       Cydriic - Dark Dwemer Armor
       Silaria - Sil's Pottery
       longears34 - Complete ABC's for Barbarians

       Meej-Dar - Argonian Lore
       CryptsOfTheDead - Book of Disease

 Dungeon mods

       artimis fowl the third - Caves of the Bitter Coast
       Alex Strada - Ashinarba
       Deathman101 - Aamstergash
       Camobrad - Small Dwemer Ruin
       PCC aka Blockhead - Knaarus
       TheIceTurtleGod - Jahk's Mine
       Hedup - Dwemer Watchtower
       Kal-El - Abandoned Dwemer Lighthouse
       Unknown - Mzuleftingnah
       Dalin - Tos Caverns
       alari - Pearl Cavern
       Eldermaster28 - Detailed Dungeons
       SoulofChrysamere - Dungeon Expansion Pack
       Lougian - Caverns Overhaul
       VaguelySpecific - Sacartia
       Vihart - Balmora Cave Hideout
       Tequila - Hlaalu Underground
       Unknown - Sidhe Barrowhouse
       Unknown - Freebooter's Cave
       ReneMiner - Schlammhöhlen

 House/shack mods
       Itachi62 - Hidden Dwemer Building
       Mosrael - Archnalteg
       Kurith - Thieves' Cave
       Unknown - Dwemer Base
       Captain Teddy - Driftwood Shack
       Arimon - Hla Oad Shack
       Bladecutter - Poor Man's Shack
       Podesta - Gnaar Mok Shack
       Glymfeather - Nasty Old Shack-House
       Denina - Gnaar Mok Shack Home
       PCC aka Blockhead - Caldera Cave Spot
       LazyLoser - Clean Cliffside Cave
       alexmercer984 - Beshara Hideout

       (Original readme's included in the mod)
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