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Changelogs
Version 2.6
This should hopefully fix all the issues reported by users
The quality of textures has been slightly improved
Version 2.3
Added missing connection between lava caverns and daedric ruins
Adjusted texture colors to better match each other
Added 2K textures
Version 2.1tc
Fixed collision boxes
Version 2.1
Added optional baked texture for MGEXE users
Version 2.0
Many improvements and fixes
Removed materials from collision boxes to avoid unnecessary draw calls
Added missing collision boxes
Fixed normal map pathing for OpenMW
Version 1.5PY
Added: Pyrite minerals integrated into the existing meshes
Fixed: Mismatched sizes between meshes and collision boxes
Fixed: OpenMW alpha channel/lighting bug
Version 1.0.1PY
fixed mesh pathing
This mod redefines the subterranean landscapes of Morrowind, introducing high-poly meshes that give a new shape and level of detail to the game's caverns. "Caverns Revamp" focuses on four main types of caverns: Lava, Mud, Pyrite, and Mold. Each type has been meticulously redesigned to offer a unique and immersive experience. By enhancing the geometric complexity of the cave structures, this mod ensures that every cavern feels distinct and visually captivating, without altering the original lighting. Dive into a revamped underground world where each cavern type stands out with its own unique characteristics and enhanced visual fidelity.
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I couldn't come up with the description, so I had to ask ChatGPT for help. Thanks, buddy! lol