Creatures
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Adds 300+ new undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate tombs/caves/dungeons, and some in exterior cells after dark.
- 26.3MB
- 1.9k
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Adds 300+ new undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate tombs/caves/dungeons, and some in exterior cells after dark.
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Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.This plugin adds to Morrowind peaceful flying animals based on the wonderful models & textures by Lady Eternity & Proudfoot, Cait Sith, Thaedyn Vyr & Kacper/Kagz, Daduke.
- 2.4MB
- 1.7k
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Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.This plugin adds to Morrowind peaceful flying animals based on the wonderful models & textures by Lady Eternity & Proudfoot, Cait Sith, Thaedyn Vyr & Kacper/Kagz, Daduke.
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This is a mesh and texture replacer for the Scamp creature.Comes with full PBR support for the MGE XE Physically Based Rendering Prototype.
- 3.7MB
- 1.4k
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This is a mesh and texture replacer for the Scamp creature.Comes with full PBR support for the MGE XE Physically Based Rendering Prototype.
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Pluginless replacer for Dagoth Ur and his brothers, with tweaked body proportions and shadow meshes, new HD particles and corpse models, four optional plugins for unique Ash Vampires, and one plugin for unique models of Dagoth Brandy and the Sixth House Amulet. Compatible with OpenMW.
- 42.8MB
- 1.3k
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Pluginless replacer for Dagoth Ur and his brothers, with tweaked body proportions and shadow meshes, new HD particles and corpse models, four optional plugins for unique Ash Vampires, and one plugin for unique models of Dagoth Brandy and the Sixth House Amulet. Compatible with OpenMW.
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Pluginless replacer for Lord Vivec.
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This mod adds a glowbug swarm around Spriggans to make them look more fae-like and magical. It optionally includes a replacer I made for the spriggans themselves, patches for other popular replacers, and masculine "twiggan" versions of the spriggan if you use my replacer.
- 12.6MB
- 559
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This mod adds a glowbug swarm around Spriggans to make them look more fae-like and magical. It optionally includes a replacer I made for the spriggans themselves, patches for other popular replacers, and masculine "twiggan" versions of the spriggan if you use my replacer.
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Vanilla friendly creatures and undeads expansion
Vanilla friendly creatures and undeads expansion mod based on some of the great old creatures mods, TR_data and OAAB_Data
- 34.4MB
- 515
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Vanilla friendly creatures and undeads expansion
Vanilla friendly creatures and undeads expansion mod based on some of the great old creatures mods, TR_data and OAAB_Data
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Makes normal and diseased cliffracers passive. Doesn't change blighted cliffracers.
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Unique models for all 7 Dagoth Ur's brothers.
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4thUnknowns Creatures Morrowind Edition
Port of 4thUnknowns creatures for Morrowind
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New models for ash ghouls and ascended sleepers who bear the name "Dagoth". + Unique model for Dagoth Gares.
- 7.4MB
- 323
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New models for ash ghouls and ascended sleepers who bear the name "Dagoth". + Unique model for Dagoth Gares.
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Re-balances Morrowind's ecology, changing animal behaviour, adding new prey animals based in lore, and simulating predator-prey relationships between animals.
- 528KB
- 305
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Re-balances Morrowind's ecology, changing animal behaviour, adding new prey animals based in lore, and simulating predator-prey relationships between animals.
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Adds ten types of Golem to Morrowind's leveled lists. Golems will spawn in the appropriate regions (Mud Golems in the Bitter Coast, Ash Golems in the Molag Amur etc), and around Daedric Ruins. The Golems are based on a modified Storm Atronach mesh, and use all vanilla textures.
- 334KB
- 290
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Adds ten types of Golem to Morrowind's leveled lists. Golems will spawn in the appropriate regions (Mud Golems in the Bitter Coast, Ash Golems in the Molag Amur etc), and around Daedric Ruins. The Golems are based on a modified Storm Atronach mesh, and use all vanilla textures.
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Made for the 2021 spring modjamgives old blue fin a blue fin
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Just replacer Bonewalker (Small Bonewalker). Mod without esp file. (with Detail and Normal Maps)
- 5.0MB
- 219
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Just replacer Bonewalker (Small Bonewalker). Mod without esp file. (with Detail and Normal Maps)
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Sloadic Cargo Transports have arrived at Molag Mar. One is docked at the strider port and one will fly a route north of Molag Mar. There is a standard version and a necro version. Use only one .esp file.A very good place to view the flying airship is from the northeast corner of the Molag Mar canton.
- 11.1MB
- 218
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Sloadic Cargo Transports have arrived at Molag Mar. One is docked at the strider port and one will fly a route north of Molag Mar. There is a standard version and a necro version. Use only one .esp file.A very good place to view the flying airship is from the northeast corner of the Molag Mar canton.
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This mod adds some variations of creatures from Bloodmoon.
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The mod has several options to choose from between fixing and expanding.
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Farm animals hand-placed in various locatons in Morrowind.
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R-Zero's Creatorium Part 1 - Waters and Shores
Adds the following creatures in the game: - King Mudcrab - Titan Mudcrab - Blind Slaughterfish - Electric Slaughterfish - Dreugh Man'o'War - Land dreugh
- 835KB
- 172
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R-Zero's Creatorium Part 1 - Waters and Shores
Adds the following creatures in the game: - King Mudcrab - Titan Mudcrab - Blind Slaughterfish - Electric Slaughterfish - Dreugh Man'o'War - Land dreugh