Dungeons and Locations
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Sotha Sil was somewhat disappointing in vanilla Tribunal, so we've made a massive expansion that creates the Clockwork City as it was always meant to be. A sprawling dungeon, a topsy-turvy city, and the madness of the Clockwork God all stand to challenge you!
- 150.2MB
- 2.0k
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Sotha Sil was somewhat disappointing in vanilla Tribunal, so we've made a massive expansion that creates the Clockwork City as it was always meant to be. A sprawling dungeon, a topsy-turvy city, and the madness of the Clockwork God all stand to challenge you!
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More Detailed Places (MDP) makes Vvardenfells settlements more detailed, atmospheric and believable by filling empty areas with vegetation, clutter and container objects, adding only a small amount of new buildings and NPCs with the aim to improve the overall game experience.It also refines the terrain and texturing in some places to achieve
- 1.8MB
- 1.3k
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More Detailed Places (MDP) makes Vvardenfells settlements more detailed, atmospheric and believable by filling empty areas with vegetation, clutter and container objects, adding only a small amount of new buildings and NPCs with the aim to improve the overall game experience.It also refines the terrain and texturing in some places to achieve
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Get lost within the depths of Balmora\'s Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness criminal factions fighting against each other and common folks going on about their daily lives. Discover the access to the massive cave system that lies deep below Balmora.
- 224KB
- 994
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Get lost within the depths of Balmora\'s Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness criminal factions fighting against each other and common folks going on about their daily lives. Discover the access to the massive cave system that lies deep below Balmora.
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A small mod adding the unused Bloatspore to over 20 caves and caverns of Vvardenfell.
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Increases the height of Red Mountain to almost 1.6 times original height and gives the landscape a more spikey volcanic fantasy look.
- 5.8MB
- 759
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Increases the height of Red Mountain to almost 1.6 times original height and gives the landscape a more spikey volcanic fantasy look.
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RR Mod Series - Telvanni Lighthouse Tel Vos
This mod adds a Telvanni style Lighthouse not far from Tel Vos and Tel Mora.
- 949KB
- 665
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RR Mod Series - Telvanni Lighthouse Tel Vos
This mod adds a Telvanni style Lighthouse not far from Tel Vos and Tel Mora.
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RR Mod Series - Holamayan Monastery Replacer
Holamayan Monastery replacer, based on Bethesda Softworks original concept-art
- 14.8MB
- 638
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RR Mod Series - Holamayan Monastery Replacer
Holamayan Monastery replacer, based on Bethesda Softworks original concept-art
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Darknut's Greater Dwemer Ruins version 1.2
more bug fixes ... Some meshes changes. Works with Open Morrowind as of 0.41 This mod affects Dwemer ruins “Odrosal”,” Vemynal” & “Dagoth Ur” in Main Quest timeline, and it is my attempt to make the quest to find Kagrenac’s Tools and destroy Dagoth Ur a much more involved task.
- 33.2MB
- 602
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Darknut's Greater Dwemer Ruins version 1.2
more bug fixes ... Some meshes changes. Works with Open Morrowind as of 0.41 This mod affects Dwemer ruins “Odrosal”,” Vemynal” & “Dagoth Ur” in Main Quest timeline, and it is my attempt to make the quest to find Kagrenac’s Tools and destroy Dagoth Ur a much more involved task.
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Balmora Expansion ~ The combinantion of over 40 different mods to make a bigger, better Balmora!
- 41.6MB
- 525
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Balmora Expansion ~ The combinantion of over 40 different mods to make a bigger, better Balmora!
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RR Mod Series - Telvanni Lighthouse Tel Branora
This mod adds a Telvanni style Lighthouse to Tel Branora.
- 687KB
- 499
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RR Mod Series - Telvanni Lighthouse Tel Branora
This mod adds a Telvanni style Lighthouse to Tel Branora.
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Redesigns the shrines associated with the Seven Graces pilgrimage, making them look more important and like actual pilgrimage sites.
- 510KB
- 496
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Redesigns the shrines associated with the Seven Graces pilgrimage, making them look more important and like actual pilgrimage sites.
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This plugin repairs the walls of Fort Frostmoth as the Bloodmoon main quest progresses. Carius kept saying the Empire would fix the fort, but I guess they needed a little help.
- 2KB
- 452
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This plugin repairs the walls of Fort Frostmoth as the Bloodmoon main quest progresses. Carius kept saying the Empire would fix the fort, but I guess they needed a little help.
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This mod adds global map markers to all dungeons on Vvardenfell, Solstheim and the release of Tamriel Rebuilt Aanthirin.
- 35KB
- 442
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This mod adds global map markers to all dungeons on Vvardenfell, Solstheim and the release of Tamriel Rebuilt Aanthirin.
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Better Landscapes - Stonewood Pass
First part of an ongoing landscapes-related series. Stonewood Pass completely redesign the area between north of Balmora to south of Caldera by a narrow rocky mountainous pass. Due to the geological activity of the surrounding region, sloped natural formations, streams and crevices compose the path linking the two distinct towns.
- 12.9MB
- 375
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Better Landscapes - Stonewood Pass
First part of an ongoing landscapes-related series. Stonewood Pass completely redesign the area between north of Balmora to south of Caldera by a narrow rocky mountainous pass. Due to the geological activity of the surrounding region, sloped natural formations, streams and crevices compose the path linking the two distinct towns.
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Adds a large and varied dungeon for higher-level players in Molag Amur, close to Lake Nabia. Dungeon reward is the fabled Face of the Hortator, a lore friendly unenchanted Daedric artifact.
- 383KB
- 369
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Adds a large and varied dungeon for higher-level players in Molag Amur, close to Lake Nabia. Dungeon reward is the fabled Face of the Hortator, a lore friendly unenchanted Daedric artifact.
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In vanilla Morrowind, Mamaea is a dull maze of caves with nothing remarkable about them aside from the spine of bone down the center of the cavern network. This mod aims to make Mamaea a more memorable visit for the player.
- 4.3MB
- 328
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In vanilla Morrowind, Mamaea is a dull maze of caves with nothing remarkable about them aside from the spine of bone down the center of the cavern network. This mod aims to make Mamaea a more memorable visit for the player.
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RR Mod Series - Melchiors Mudcrab Merchant
This mod is a model and texture replacer for the Mudcrab Merchant, making him stand out against the other mudcrabs in a classy way.
- 2.7MB
- 322
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RR Mod Series - Melchiors Mudcrab Merchant
This mod is a model and texture replacer for the Mudcrab Merchant, making him stand out against the other mudcrabs in a classy way.
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Passage of Prayers - High Fane Corridor Overhaul
This mod makes the previously empty high fane corridor a more interesting location.
- 2.0MB
- 291
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Passage of Prayers - High Fane Corridor Overhaul
This mod makes the previously empty high fane corridor a more interesting location.
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Remakes and expands several tombs on Vvardenfell.
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This remakes the Dwemer fortresses of Trenyulal and Endusal, and is designed to be compatible with Darknut's GDR.
- 4.3MB
- 284
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This remakes the Dwemer fortresses of Trenyulal and Endusal, and is designed to be compatible with Darknut's GDR.