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Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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A deranged mod that implements a somewhat simple and naive physics engine in pure lua and exposes a rich interface for developers. Drag and throw items around, get messed for messing with someone's property.
- 9.4MB
- 29
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61A deranged mod that implements a somewhat simple and naive physics engine in pure lua and exposes a rich interface for developers. Drag and throw items around, get messed for messing with someone's property.
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62
A Mod Organizer plugin to export your VFS, plugin selection and load order to OpenMW
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Hi-res Vegetation mod. Attaches grasses, plants and bushes and even small trees along many land textures
- 31.5MB
- 4.0k
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63Hi-res Vegetation mod. Attaches grasses, plants and bushes and even small trees along many land textures
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Vanilla-friendly West Gash Tree Replacer
A West Gash tree replacer for players who desire a look closer to the vanilla game for the region.
- 5.3MB
- 2.7k
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64Vanilla-friendly West Gash Tree Replacer
A West Gash tree replacer for players who desire a look closer to the vanilla game for the region.
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MGE is a project the wrap the various DirectX dlls used by morrowind. Despite it\'s name, it wraps the input dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders. A partial list of the current features includes: > Adds an oblivion style distant land feature, including distant statics and refle
- 4.1MB
- 18.0k
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65MGE is a project the wrap the various DirectX dlls used by morrowind. Despite it\'s name, it wraps the input dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders. A partial list of the current features includes: > Adds an oblivion style distant land feature, including distant statics and refle
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Explore new Daedric ruins to the east of Urshilaku camp and craft a powerful set of armor with an unusual origin.
- 3.4MB
- 28
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66Explore new Daedric ruins to the east of Urshilaku camp and craft a powerful set of armor with an unusual origin.
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This Mod calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine how much magicka you regenerate per second. This Version will now work with any addon race, birth sign, or mod that changes your magicka multiplier. It checks your base magicka against actual magicka to gi
- 4KB
- 6.3k
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67This Mod calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine how much magicka you regenerate per second. This Version will now work with any addon race, birth sign, or mod that changes your magicka multiplier. It checks your base magicka against actual magicka to gi
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68
Interface Reimagined for OpenMW
Modernized Dialogue and Decluttering of the UI
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69
Adds animation blending to Morrowind, enabling smooth transitions between animations.
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70
Modular versions of WARES
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71
Retexture of all regions
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72
Vivec and Molag Mar no longer look like empty water on the global map.
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Replaces all textures in the vanilla game and its expansions with high resolution AI upscales.
- 1.1GB
- 3.0k
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73Replaces all textures in the vanilla game and its expansions with high resolution AI upscales.
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Hundreds of new lines of text dialogue for all NPCs, which helps to remedy the repetition and dialogue fatigue that came with the original game.The 1.4 update is mostly around greetings - new greetings by class, new greetings about your outfit and reputation, and fully filtered dialogue for weatherand time of day
- 121KB
- 1.6k
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74Hundreds of new lines of text dialogue for all NPCs, which helps to remedy the repetition and dialogue fatigue that came with the original game.The 1.4 update is mostly around greetings - new greetings by class, new greetings about your outfit and reputation, and fully filtered dialogue for weatherand time of day
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75
Take stuff without opening the container
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It is idle time Replacer, correcting lacks of standard models in the form of UV mapping, ledges and cracks.
- 9.7MB
- 3.7k
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76It is idle time Replacer, correcting lacks of standard models in the form of UV mapping, ledges and cracks.
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Replaces the small 16x16 spell effect icons with your choice of larger icons. Works with your choice of MWSE or OpenMW
- 3.4MB
- 971
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77Replaces the small 16x16 spell effect icons with your choice of larger icons. Works with your choice of MWSE or OpenMW
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Alternate Start and chargen overhaul. Over 60 scenarios. Chargen process streamlined and re-ordered. Fully customise your character or randomise everything.
- 64KB
- 49
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78Alternate Start and chargen overhaul. Over 60 scenarios. Chargen process streamlined and re-ordered. Fully customise your character or randomise everything.
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Better_Clothes Official Version
Better Clothes replaces most of the default clothing from the standard Morrowind game with new non-segmented versions designed to work with Better Bodies. This improves the visual appearance of most items of clothing that are available in stores, and worn by NPCs, and in your inventory.
- 14.9MB
- 12.0k
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79Better_Clothes Official Version
Better Clothes replaces most of the default clothing from the standard Morrowind game with new non-segmented versions designed to work with Better Bodies. This improves the visual appearance of most items of clothing that are available in stores, and worn by NPCs, and in your inventory.
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80
New effects and textures for TES3 Morrowind waterfalls.
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81
Small mods I made that don't warrant their own page on Nexus.
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-- aka Réticule --Animated customizable reticle with a neat enemy HP widget, hit marker visuals and sounds.
- 901KB
- 26
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82-- aka Réticule --Animated customizable reticle with a neat enemy HP widget, hit marker visuals and sounds.
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83
Animated Trees for Bitter Coast, .esp-less.
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Aesthesia Groundcover - grass mod
Grass for Morrowind - vanilla and Tamriel Rebuilt support. Made for every region. Includes Mesh Generator files.
- 97.5MB
- 3.1k
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84Aesthesia Groundcover - grass mod
Grass for Morrowind - vanilla and Tamriel Rebuilt support. Made for every region. Includes Mesh Generator files.
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Grass for Tamriel Rebuilt (Aesthesia or Remiros')
A groundcover plugin to place grass onto the landscape in Tamriel Rebuilt using either Aesthesia or Remiros' Groundcover. Now with the optional extra of groundcover in the seas, lakes and rivers. Versions supported are 23.1 and 24.12.
- 46.7MB
- 201
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85Grass for Tamriel Rebuilt (Aesthesia or Remiros')
A groundcover plugin to place grass onto the landscape in Tamriel Rebuilt using either Aesthesia or Remiros' Groundcover. Now with the optional extra of groundcover in the seas, lakes and rivers. Versions supported are 23.1 and 24.12.
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The Publicans fixes several places in the vanilla game that were set up like inns (where you can rent rooms), but Bethesda still needed to add the option to rent a room.
- 11KB
- 2.0k
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86The Publicans fixes several places in the vanilla game that were set up like inns (where you can rent rooms), but Bethesda still needed to add the option to rent a room.
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87
Adds over 200 new voice entries for NPCs, mostly using edited original voice files.
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88
The Better Heads file from Gorg & Arathrax
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Fixes the bonelord's left forearms so that they are actually positioned correctly, rather than clipping through the upper arms and disconnected from their hands.
- 92KB
- 120
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89Fixes the bonelord's left forearms so that they are actually positioned correctly, rather than clipping through the upper arms and disconnected from their hands.
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Vurt's Animated Solstheim Trees
Animated tree replacer for the Solstheim region, snowy and green trees. (some snowy trees won't move because too heavily snow covered). Esp-less.
- 9.3MB
- 47
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90Vurt's Animated Solstheim Trees
Animated tree replacer for the Solstheim region, snowy and green trees. (some snowy trees won't move because too heavily snow covered). Esp-less.