Immersion
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Makes unreadied weapons appear on the character's hip or back.
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Graphic Herbalism - MWSE and OpenMW Edition
Now works with OpenMW! MWSE Graphic Herbalism harnesses the power of lua and mesh switchnodes, allowing this mod to be run without an esp or standard scripts. This dramatically optimizes performance compared to older graphic herbalism mods. It also comes with an mod configuration menu to allow you to change settings.
- 3.9MB
- 3.3k
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Graphic Herbalism - MWSE and OpenMW Edition
Now works with OpenMW! MWSE Graphic Herbalism harnesses the power of lua and mesh switchnodes, allowing this mod to be run without an esp or standard scripts. This dramatically optimizes performance compared to older graphic herbalism mods. It also comes with an mod configuration menu to allow you to change settings.
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This mod replaces the generic, copy-pasted guards of Morrowind with different variations. Some guards have different loadouts and armor, and each have different faces.
- 56KB
- 1.5k
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This mod replaces the generic, copy-pasted guards of Morrowind with different variations. Some guards have different loadouts and armor, and each have different faces.
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Morrowind Graphics Guide Shaders
A complete shader suite for upgrading your visuals.
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Ashfall - A Camping Survival and Needs Mod
Survival mod with hunger, thirst, tiredness, cooking, camping, crafting and temperature mechanics, and new visuals, from seeing frost on your breath in cold weather, watching your food cook on the grill in real time, and seeing your camping gear displayed dynamically on your backpack.
- 15.2MB
- 1.0k
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Ashfall - A Camping Survival and Needs Mod
Survival mod with hunger, thirst, tiredness, cooking, camping, crafting and temperature mechanics, and new visuals, from seeing frost on your breath in cold weather, watching your food cook on the grill in real time, and seeing your camping gear displayed dynamically on your backpack.
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This mod enhances the ambiance of the Bitter Coast by adding a new mist effect throughout region which appears during the night and certain weather conditions. It will burn off in the morning sun. The effect has been optimized to minimize performance impact. The mod also includes an optional replacer for the vanilla effect.
- 19KB
- 729
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This mod enhances the ambiance of the Bitter Coast by adding a new mist effect throughout region which appears during the night and certain weather conditions. It will burn off in the morning sun. The effect has been optimized to minimize performance impact. The mod also includes an optional replacer for the vanilla effect.
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FMI - Hospitality Papers Expanded
Expands quorn's HospitalityPapers Mod
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This adds three ways of unlocking a slave's bracer without a key.
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Replaces the three standard No Lore greetings with over sixty new ones.
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Various modifications to waterfalls and water splashes. Born to fit Better Waterfalls mod.
- 7KB
- 514
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Various modifications to waterfalls and water splashes. Born to fit Better Waterfalls mod.
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Adds falling spores particle effects to the iconic emperor parasol mushrooms.
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Regional weather colours, skies and lighting. Visual weather editor and region-based presets. Seamless transitions between regions. Share your presets.
- 17KB
- 507
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Regional weather colours, skies and lighting. Visual weather editor and region-based presets. Seamless transitions between regions. Share your presets.
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"...the door is only seen at dawn and dusk, and the star is the 'key' that opens it." - Nibani MaesaTo align with what the in game dialogue suggests, the entrance to the Cavern of the Incarnate will now only be visible during the magical hours of twilight.
- 33KB
- 503
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"...the door is only seen at dawn and dusk, and the star is the 'key' that opens it." - Nibani MaesaTo align with what the in game dialogue suggests, the entrance to the Cavern of the Incarnate will now only be visible during the magical hours of twilight.
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Edits, re-filters, or adds on to vanilla dialogue to add more situational nuance - tavern owners will no longer talk about themselves in third person, Ashlanders will no longer curse vampires in the name of Almsivi, slave owners won't talk lovingly about abolitionists, and thieves will be less blase about incriminating themselves to strangers.
- 78KB
- 497
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Edits, re-filters, or adds on to vanilla dialogue to add more situational nuance - tavern owners will no longer talk about themselves in third person, Ashlanders will no longer curse vampires in the name of Almsivi, slave owners won't talk lovingly about abolitionists, and thieves will be less blase about incriminating themselves to strangers.
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Dropped items and corpses are automatically positioned and oriented to align with the ground.
- 4KB
- 471
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Dropped items and corpses are automatically positioned and oriented to align with the ground.
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This mod restores diseases by assigning them to existing creatures and fixes some other (disease) inconsistencies, in accordance with in-game dialogue.
- 5KB
- 470
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This mod restores diseases by assigning them to existing creatures and fixes some other (disease) inconsistencies, in accordance with in-game dialogue.
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Let There Be Darkness - Lua Lighting Overhaul
Configurable mod for automatical adjustment of lighting, including override values, cell whitelist, and light object editing.
- 42KB
- 419
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Let There Be Darkness - Lua Lighting Overhaul
Configurable mod for automatical adjustment of lighting, including override values, cell whitelist, and light object editing.
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Unique Tavern Signs for Tamriel Rebuilt
Replaces the Imperial tavern signs in Tamriel Rebuilt with new and unique ones.
- 8.3MB
- 397
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Unique Tavern Signs for Tamriel Rebuilt
Replaces the Imperial tavern signs in Tamriel Rebuilt with new and unique ones.
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Adds entrance bell chimes with sound effects to imperial town tradehouses and taverns.
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Immersive Seyda Neen`s goal is to make Seyda Neen more Immersive by adding more Clutter, Detail, and an overall better feel to the Village.
- 19KB
- 365
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Immersive Seyda Neen`s goal is to make Seyda Neen more Immersive by adding more Clutter, Detail, and an overall better feel to the Village.