Subnautica
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Subnautica Modding Community

Uploaded by

LeeTwentyThree

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About this mod

A library that helps you add items, sprites, crafting logic, etc into the game the easy way!
Spend less time figuring out how to get your mod to work and more time on what you can do with it!

Requirements
Permissions and credits
Translations
  • Russian
  • Mandarin
Changelogs
SMLHelper has been deprecated and will no longer receive updates.
Use Nautilus if making mods for Subnautica 2.0

While there is currently version 2.15.0.1 for Subnautica 2.0, it will be Removed when Nautilus is released fully as they WILL NOT work together.

A library that helps you add items, models, sprites, etc into the game in a very easy way!

Before asking any questions, please read the FAQ!

Also, DO NOT try to change the files in the Bepinex/Config/Modding Helper folder, especially the folders that contain the word "Cache". They are very crucial in determining how SMLHelper will add items into the game, and it is REQUIRED that they are not touched, especially if you don't know what you're doing!

Installation (FOR LATEST VERSION)
1. Download and install the Bepinex Subnautica Pack
2. Download the latest version of SMLHelper (Living large update).
3. Open up the downloaded file (you can also use WinRar or 7zip to open it).
4. Either drag-and-drop or copy-and-paste the "plugins" folder in the zip into your Bepinex folder. 

Installation (FOR LEGACY BRANCH ONLY)
1. Download and install the QModManager if you have not already done so.
2. Download the legacy branch version of SMLHelper.
3. Open up the downloaded file (you can also use WinRaR or 7Zip to open it).
4. Either drag-and-drop or copy-and-paste the contained "Modding Helper" folder into your QMods folder.
    If your QMods folder doesn't exist, run the game once so that QModManager generates it. You can also make the folder yourself.

FAQ

What is this?
This library is basically allows you to easily communicate with the game so that you can focus more on the mod's features you are developing. It does nothing on its own, but is rather a "tool" to help other mods.

Isn't there already a Modding Helper?
Yes, but the difference is that this is a brand-new version of Modding Helper; V2, is what we're calling it. The reason for that is because we've done a major revamp of how the library works, and how other mods can use it. It also fixes a bunch of bugs, adds lots of new features, and overall, its just a huge improvement.

Is it compatible with mods that use the old Modding Helper?
Not anymore. As of version 2.3, all of the legacy APIs have since been removed.
We chose this time to do it since the "Little Big Update" had all mods requiring updates anyways.

How do I update to a new version?
Do not delete your old folder! Just replace the files in the original Modding Helper folder with the ones from the new archive.
It's the same as updating to a new version.

I am a modder. How do I enable debug logging?

  • Debug logging (for development and troubleshooting) can be enabled by changing the value in the new file EnableDebugLogs.txt.
  • Debug logging can also be toggled from the in-game Mods menu, however, since most of the SMLHelper actions (and thus logs) take place
    before the main menu loads, this will mostly only be useful for subsequent loads of the game.



Additional Resources

For modders and developers:
Please refer to the Wiki to get to know how to use this library!
https://github.com/SMLHelper/SMLHelper/wiki
And here's the source code:
https://github.com/SMLHelper/SMLHelper

For players:
As of the 2.1 release, there is a new Language Patcher feature in SMLHelper
You can use this to provide your own custom translations or alternate text for any SMLHelper enabled mod.
Learn how to use the Language Overrides on the wiki