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Changelogs
Version 4.2.3
This update was made possible by MrPurple
Updated to QModManager 4 libraries
Added VersionChecker support
Added QMod SAM support
Version 4.2.2
Fixes a bug where reactor rods would not be correctly depleted if too many depleted at the same time
Updated to QMM 3 style loading
For full details, visit the GitHub repohttps://github.com/PrimeSonic/PrimeSonicSubnauticaMods/commit/af4e49e971446b3b0910ce83fb6bf772823cddf3
Version 4.2.1
Fixed a bug that caused newly created reactors to not notice previously installed upgrades
Overlay text of reactor rods now updates in real time when viewed
Version 4.2.0
Internal rework for greater stability and compatibility
Compatibility with Unity 2019 and .NET Framework 4.0
Save Data working correctly on non-US locales
For full details, visit the GitHub repo https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/pull/85
Version 4.1.1
Updated assetbundle removes otherwise harmless errors seen in the log
Correction to transparency in the reactor model
Version 4.1.0
Ready for Subnautica's Little Big Update - Updated for Unity2018
Now built using the publicized assembly
Version 4.0.1
Fixes a bug where the Reactor would not connect to the Cyclops and provide power.
This update should be included along with MoreCyclopsUpgrades 4.0.5
Version 4.0.0
Updated for MoreCyclopsUpgrades 4.0
Version 1.0.3
Fixed a bug where the reactor would consume power in excess of the Cyclop's power deficit
This may result in some reactor rods being expended at slightly different rates
Version 1.0.2
Fixed bug where errors would occur when trying to build the reactor in a non-Cyclops base
Version 1.0.1
Bug fix for the misplaced crafting nodes
Version 1.0.0
Initial release
Integration with MoreCyclopsUpgrades API version 3.1.1
Next step: Extract the zip archive into your QMods folder.
You should end up with a single folder named CyclopsNuclearReactor
Use the "Extract here" option to avoid accidentally creating additional folders.
It is Highly Recommended that you also use the Radial Tabs mod as more and more mods continue expanding the crafting trees far beyond what the UWE devs ever intended.
Credits 3D model and art assets created and coded by FCStudios Integration with MoreCyclopsUpgrades API and other coding by PrimeSonic
Special Thanks SeraphimRisen for help with beta-testing and bug-hunting.
Built using the MoreCyclopsUpgrades API. Check the wiki for details.