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- Changelogs
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Version 2.14.1
- Fixed SMLHelper not being able to automatically identify the default path of mod assets
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Version 2.14.0
- Fixed caching issues
- CustomSoundPatcher Performance Improvements & Bug Fixes
- Remove extra EventHandler for options menu
- Allow mod options to add Language IDs instead of string literals
- Added EatableHandler to modify existing eatable items
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Version 2.12.1
- Fixed Coordinated Spawns save failing sometimes
- Fixed custom TechCategories showing the wrong name under the blueprints tab
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Version 2.12
- Hotfix for global Coordinated Spawns
- Added AudioClip support for the CustomSoundsHandler
- Quit/Save events now get called in the appropriate functions.
- for more information, please visit the GitHub: https://github.com/SubnauticaModding/SMLHelper/pull/241
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Version 2.11.1
- This is a hotfix release. For full details, please see the release on GitHub: https://github.com/SubnauticaModding/SMLHelper/releases/tag/v2.11.1
- Hotfix: Resolved an issue introduced in SMLHelper 2.11, which caused toggle events to no longer be invoked appropriately due to a missing case in the event router.
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Version 2.11
- This is a backwards-compatible feature release. For full details, please see the release on GitHub: https://github.com/SubnauticaModding/SMLHelper/releases/tag/v2.11
- New feature: Added JsonFile, a basic abstract implementation of the IJsonFile interface for mod authors to extend when wanting to work with simple JSON data. See the PR for more details: https://github.com/SubnauticaModding/SMLHelper/pull/233
- New feature: Added SaveDataCache, an abstract extension of JsonFile which is intended for use by mod authors to extend in a similar manner as ConfigFile, but for per-saveslot data. See the PR for more details: https://github.com/SubnauticaModding/SMLHelper/pull/233
- New feature: Added methods to the InGameMenuHandler for registering a callback to be invoked whenever the game loads a saveslot. See the PR for more details: https://github.com/SubnauticaModding/SMLHelper/pull/233
- Enhancement: ConfigFile now supports Vector3 and Quaternion.
- Bugfix: Resolved an issue where passing custom string names for enum-based Choice was incorrectly displaying the choice as if the first option was selected when the menu is first built, regardless of what option is actually selected.
- Bugfix: Resolved an issue where backing out to the main menu and loading into the game again would result in CoordinatedSpawnsInitialized.smlhelper not being correctly saved when the player saves the game.
- Maintenance: Invocation of ConfigFile attribute-based events are now deferred until the OptionsPanelHandler has finished registering the ConfigFile to the options menu to ensure consistency across all ConfigFile events.
- Maintenance: Example Mod project updated to include examples of how to use the SaveDataCache and SaveDataHandler features.
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Version 2.10.1
- This is a backwards-compatible hotfix release.
- Hotfix: Identified and resolved bugs in the CoordinatedSpawnsHandler implementation. If you were previously consuming the SpawnInfo API, pay close attention to this PR: https://github.com/SubnauticaModding/SMLHelper/pull/229
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Version 2.10
- This is a backwards-compatible feature release. For full details, see the GitHub release: https://github.com/SubnauticaModding/SMLHelper/releases/tag/v2.10
- New feature: Sound Handler Initial implementation. https://github.com/SubnauticaModding/SMLHelper/pull/220
- Enhancement: Add optional Rotation to Coordinated spawns when using the assets system. https://github.com/SubnauticaModding/SMLHelper/pull/221
- Enhancement: ModPrefab's ProcessPrefab method is now marked protected virtual rather than private. This is intended for the purpose of advanced modders to be able to customise how the prefab is processed via overriding. https://github.com/SubnauticaModding/SMLHelper/pull/225
- Maintenance: Updated to using C# 9.0 and some of its features. https://github.com/SubnauticaModding/SMLHelper/pull/222
- Maintenance: To accommodate #225, CustomFabricator.ProcessPrefab is now renamed CustomFabricator.PreProcessPrefab. https://github.com/SubnauticaModding/SMLHelper/pull/227
- Bugfix: Fixed a bug where non-global coordinated spawns objects were getting despawned after save/reload. https://github.com/SubnauticaModding/SMLHelper/pull/226
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Version 2.9.4
- Version Checker Support
- Basic Text msg system
- Fix CraftDataHandlers failing to retain data
- Added Metious's Survival Handler
- changed unlockatstart to virtual
- Bugfixes for spawning system
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Version 2.9.2
- Fix ConfigFile List Entry Duplication
- More Dynamic Language Patching
- Semi Dynamic SpritePatcher
- Prevent unknown JSON string from BREAKING Choice options
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Version 2.9.0.1
- Hotfix for an issue introduced in v2.9 affecting some mods using sliders
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Version 2.9.0
- Added a new API for registering custom console commands.
- Fixed a bug if a prefab does not have a SkyApplier.
- Added method to ModPrefab, for upcoming async update for SN.
- Added a new way of creating Menu Options.
- Pda Data overwriting. Use with CAUTION!
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Version 2.8.5
- Hotfix for a JSON parsing issue.
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Version 2.8.4
- Hotfix for an issue where overwriting sprites that already exist in-game would crash SMLHelper
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Version 2.8.3
- Missing Sprite Hotfix
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Version 2.8.2
- Modded prefabs can now be fetched during patching via PrefabDatabase.TryGetPrefabFilename
- Added new ModPrefabCache for use by ModPrefab
- Fixer component is now obsolete
- Updates to .net 4.7.2 for compatibility with upcoming .NET Standard libraries
- Optimizations in mod sprite patching
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Version 2.8
- Updated for QModManager 4.0 and HarmonyX
- For full details, visit the GitHub repo https://github.com/SubnauticaModding/SMLHelper/pull/175
- Updated ExampleMod to showcase attribute patching and the new ConfigFile system
- Updated ConfigFile system to no longer require referencing Newtonsoft JSON
- Fixed a bug that incorrectly displayed modded items as originating from Subnautica
- Inventory cache now resets when container changes size
- Fixed a bug in ConfigFile system that incorrectly serialized Float values of zero
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Version 2.7.0
- Added volume control overloads to AudioUtils
- ButtonModOptions allows for clickable buttons withing the Mod Options menu
- Now saves and restores the last known scroll position in the Mod Options menu
- Added PingHandler for registering new PingTypes with an associated Sprite
- For full details, visit the GitHub repo https://github.com/SubnauticaModding/SMLHelper/pull/158
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Version 2.6.4
- TechGroup/Catagory changed to Virtual to be Optional in PDAItem.
- Group/Catagory Validation before patching.
- QuickSlotType patching added to Equipable with default value of none.
- Warning for Patching QuickSlotType that it must be done after setTechData.
- Enhancements to Spawnable and PDAItem enabling easier spawning and scanner entry creation.
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Version 2.6.3
- Bug Fixes for BelowZero
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Version 2.6.2
- Added simple KeyCode utility methods #140
- Code Refactoring for less duplication #139
- Json Configuration Utility #142
- Options Menu fix for FrostBite BZ Update #146
- Custom Eating sounds #144
- Add Craft speed modifier to #143
- Null check on removing craft nodes for softfail.
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Version 2.6.1
- Fixed a Null Ref Exception in new GetTechData.
- ModdedTechTypeExists and TryGetModdedTechType no longer return true for deactivated TechTypes
- Optional format parameter for LoadSpriteFromFile now handled
- For full details, visit the GitHub repo https://github.com/SubnauticaModding/SMLHelper/pull/138
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Version 2.6.0
- Mod Option system refactoring and new option types
- New AudioUtility to import and play .wav files ingame
- Cache Save/Load Overhaul - Altered data patching to allow for ingame changes to recipes and more
- New onQuit Event handler to register events to trigger when someone quits via in game menu
- New optional features in ModCraftTreeRoot and Customfabricator allow for total control of the craft tree at run time
- For full details, visit the GitHub repo https://github.com/SubnauticaModding/SMLHelper/pull/135
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Version 2.5.3
- Added the ability to display mod and debug item information on item tooltips (#122)
- Added Obsolete tags to Initializer class and methods to prevent improper usage in other mods (#123)
- Added the Equipable class (#125)
- Added safety checks to LanguagePatcher (#121)
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Version 2.5.2
- Updates the new CustomFabricator class to derive from the Buildable class
- For full details, visit the GitHub repo https://github.com/SubnauticaModding/SMLHelper/pull/119
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Version 2.5.1
- Moves main patching into PostPatch time - This is a new feature from QModManager 3.0
- For full details, visit the GitHub repo https://github.com/SubnauticaModding/SMLHelper/pull/117
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Version 2.5.0
- For full details, visit the GitHub repo https://github.com/SubnauticaModding/SMLHelper/pull/115
- New handler added LootDistributionHandler
- New handler added PDAEncyclopediaHandler
- New handler added WorldEntityDatabaseHandler
- New methods added to PDAHandler
- Removed redundant/deprecated ResourcePatcher
- Fixed a bug introduced in the previous release that caused modded items to no longer spawn via console commands
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Version 2.4.2
- Hotfix - Restored method that was accidentally removed from CraftDataHandler
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Version 2.4.1
- For full details, visit the GitHub repo https://github.com/QModManager/SMLHelper/pull/105
- Ready for the Unity2019 update
- Now building on .NET Framework 4.0
- Previously known but inactive TechType or CraftTree values will be saved to a separate file so they can be recovered later
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Version 2.3.0
- Legacy APIs have been fully deprecated - Please update your mods to V2 APIs
- Ready for Subnautica's Little Big Update - Updated for Unity2018
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Version 2.3
- New ItemStorageHelper and StorageHelperExtensions added which provide useful tools for mods working with storage containers
- The CustomFish Framework is now integrated into SMLHelper
- New custom ItemActions can be added, which allow on-use effects to be triggered from inventory items
- PrefabUtils expanded with GetOrAddComponent method
- MAJOR UPDATE - All handler methods can now be accessed via an interface that allows for loose coupling and depencendy injection
- Improvements made to detect external mod names for logs
- SMLHelper features should no longer dependent on its folder name
- BUG FIX - Language Override Files now correctly handle entries with line breaks
- BUG FIX - Multiple calls into KnownTechHandler.AddAnalysisTech will update correctly instead of overwriting each other
- Cloned prefabs of Buildables now properly disposed of, freeing up resources
- BUG FIX - Multiple calls into SetTechData will now see the later entry overwriting the earlier entry, instead of discarding both
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Version 2.2.1
- Fixed bug with logging levels
- Performance updates
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Version 2.2.0
- New log levels greatly reduce the number of non-debugging logs. User configurable for developers.
- Greatly improved duplicate checks to better catch conflicts between mods.
- Upgraded to newer version of Harmony as required by QModManager 2.0
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Version 2.1.1
- PatchUtils no longer public
- Visual Studio documentation added where missing
- Additional methods added to LanguageHandler: SetTechTypeName and SetTechTypeTooltip
- Performance enhancement for all ItemContainers in the game
- New Player Feature: Language Overrides for player created translations and in-game text customization
- Several enhancements to Mod Options. Also includes new Keybind config option
- Mods Options in menu now appear sorted in alphabetical order
- New PdaHandler: Edits fragment scan times and totals
- New GetModdedTechData method in TechTypeHandler can retrieve modded blueprint data before its patched in
- Added duplicate safety checks to legacy TechData patching.
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Version 2.0.4
- Modded items added to the prefab database are re-applied between save loads
- Additional error handling and logging for common CraftData errors
- Minor fixes to the Asset classes to help first-time modders using SMLHelper
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Version 2.0.3
- Added a new Inventory cache feature that fixes the heavy performance impact due to the game re-calculating inventory space while the player's hand hovers over a Pickupable object
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Version 2.0.2
- Patch methods using linear searches at runtime now use Dictionary based searches instead
- Modded sprites and TechData recipes add new entries directly into the game's original data structures
- Extra error handling and logging for cache file read/write operations
- New classes to speed up development and learning for first-time modders using SMLHelper
- New CraftDataHandler.AddToGroup method allows you to insert your PDA entry after an existing one for better sorting
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Version 2.0.1
- Fixed new items always being treated as "new" in fabricators and builder menus
- Removed TestOptions from Mods menu in the Options panel (in game)
- Internal code and API changes
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Version 2.0
- First major version update of SMLHelper
- Includes a fully overhauled API
- Adds several new features and bug fixes
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Version 1.7
- Added feature to use modded TechTypes into CustomCraftNode
- Added TechType banlist to avoid conflicts with RandyKnapp's mods
- Added TechType cache failsafe
- Added better exception messages
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Version 1.6
- Added abilities to create and manage new CraftTrees so that you can make your own crafters
- Fixed bug where instantiated objects appear at world origin (0, 0, 0)
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Version 1.5.2
- Added feature to remove existing TechType recipes from crafters
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Version 1.5.1
- Added TechType caching: you are now able to conveniently remove mods without messing up your saves!
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Version 1.5
- Reworked custom craftables
- Added feature to make custom tabs in fabricators
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Version 1.4.1
- Fixed a bug that hid other TechTypes in the Builder menu
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Version 1.4
- Fixed CraftDataPatcher
- Added support for using inbuilt sprites
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Version 1.3
- Added KnownTechPatcher
- Added support for using inbuilt assets
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Version 1.2
- More support for buildables
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Version 1.1
- Added some support for buildables
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Version 1.0
- Initial Release
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- Author's activity
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September 2023
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25 Sep 2023, 4:08PM | Action by: MrPurple6411
Attribute change
'Name changed to \'SMLHelper (Modding Helper)\'.
Description changed.'
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25 Sep 2023, 4:06PM | Action by: MrPurple6411
Attribute change
'File \'SMLHelper 2.15.0.1 (Living Large Update)\' description changed.'
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25 Sep 2023, 4:04PM | Action by: MrPurple6411
Attribute change
'File \'SMLHelper 2.15.0.1 (Living Large Update)\' category changed to Updates.'
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25 Sep 2023, 4:04PM | Action by: MrPurple6411
Attribute change
'File \'SMLHelper 2.15.0.1 (Living Large Update)\' category changed to Miscellaneous.'
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25 Sep 2023, 4:04PM | Action by: MrPurple6411
Attribute change
'File \'SMLHelper 2.15.0.1 (Living Large Update)\' category changed to Updates.'
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24 Sep 2023, 11:51PM | Action by: MrPurple6411
Attribute change
'Name changed to \'SMLHelper (Modding Helper) LEGACY ONLY\'.
Description changed.'
July 2023
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24 Jul 2023, 5:27PM | Action by: LeeTwentyThree
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'Description changed.'
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'Description changed.'
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'Description changed.'
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24 Jul 2023, 5:25PM | Action by: LeeTwentyThree
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'Description changed.'
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05 Jul 2023, 1:46AM | Action by: LeeTwentyThree
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'Description changed.'
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05 Jul 2023, 1:45AM | Action by: LeeTwentyThree
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'Description changed.'
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05 Jul 2023, 1:43AM | Action by: LeeTwentyThree
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'Description changed.'
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05 Jul 2023, 1:43AM | Action by: LeeTwentyThree
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'Description changed.'
May 2023
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11 May 2023, 4:11PM | Action by: LeeTwentyThree
Permission change
'Mod owner changed from metious to LeeTwentyThree by Happybara'
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11 May 2023, 3:58PM | Action by: LeeTwentyThree
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'File \'SMLHelper 2.15.0.1 (Living Large Update)\' description changed.'
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11 May 2023, 3:57PM | Action by: LeeTwentyThree
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'File \'SMLHelper 2.15 (Legacy)\' description changed.'
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11 May 2023, 3:56PM | Action by: LeeTwentyThree
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'File \'-SMLHelper 2.15.0.1 (Living Large Update)\' changed to \'SMLHelper 2.15.0.1 (Living Large Update)\'.'
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11 May 2023, 3:56PM | Action by: LeeTwentyThree
Attribute change
'File \'SMLHelper 2.15.0.1 (Living Large Update)\' changed to \'-SMLHelper 2.15.0.1 (Living Large Update)\'.'
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11 May 2023, 3:55PM | Action by: LeeTwentyThree
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'File \'SMLHelper 2.15 (Legacy)\' version changed to 2.15.0.'
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