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Changelogs
Version 1.0.0
Release.
This is a Modding Library. It is a tool for modders, and a requirement for any mods that use it. The mod itself does nothing.
Installation Install this mod like you would with any mod that requires QModManager.
Why does this mod exist? I have been working together with a few people. We have a couple new mods coming soon that both will use this library. However, if you're a modder and would like to make a mod with this library, go ahead.
This library helps in the creation of creatures and eggs, and adding them into the world. It is not perfect, but it gets the job done more than ever done before.
Instructions for modders: First, beware: I only designed this for my own use! Documentation is incomplete and some things will likely not make any sense without an explanation.
The most important step is to make sure you reference ECCLibrary.dll.
All creatures and creature eggs are simple Asset Classes, which actually extend off of those in SMLHelper. Please look at one of my example mods (coming soon), and that should be enough to get started. I am not yet ready to document the mod. I may create a Github wiki at some point. In the meanwhile just ask me questions on using the modding library whenever necessary.