This single station can fabricate anything, works with modded items and recipes, offers a choice between default menus or a consolidated, reorganized custom menu, and can be built in your base or cyclops.
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Changelogs
Version 2.1.8
Mod compatibility update: Grav Trap Improved
Version 2.1.7
Mod compatibility update: Better Vehicle Storage, Warp Shield, Fossil Fuels, Night Vision Chip, More Modified Items, Habitat Builder, Craftable Big Filtered Water, Easier Sulfur, Craftable Acid Mushroom and Deep Shroom Spores, Craft Metals from Fish, Craftable Salt, Craftable Nutrient Block
Custom Menu: Moved scanner chip and drones back into the scanner tab.
Version 2.1.6
Mod compatibility update: Grappling Arm Upgrade
Version 2.1.5
Mod compatibility update: CyclopsBioReactor
Version 2.1.4
Mod compatibility update: Seamoth Arms
Version 2.1.3
Mod compatibility update: Wind Turbines
Version 2.1.2
Mod compatibility update: Builder Upgrade Module
Version 2.1.1
Mod compatibility update: Universal Charging Module; finished cleaning up the code
Version 2.1.0
Mod compatibility update: Explosive Torpedo; couple of tiny touch-ups
Version 2.0.2
Mod compatibility update: Red Baron
Version 2.0.1.5
Missing torpedoes from custom menu added, default menu always had them.
Version 2.0.1
Mod compatibility update: Red Baron
Version 2.0.0
Custom Menu and Default Menu Fabrication Stations both updated and on final release.
Version 2.0
Finished custom menu icons, got all the bugs out, working fine with everything; Default menu fabricator still at v1.2
Version 1.26
Tiny update, removed .png assets belonging to other mods that slipped through; Default menu fabricator still at v1.2
Version 1.25
Added compatibility with most mods, finalized menu ordering; Default menu fabricator still at v1.2
Version 1.2
Upgraded the menu tab icons and added a second file with default menu tabs
Version 1.1
Added the Rebreather, which I forgot. We'll see if other ones pop up.
Version 1.0
Initial release.
Fabrication Station
"This updated fabricator consolidates all fabrication and crafting equipment into a single station."
The Features:
Crafts anything from the Fabricator, Modification Station, Vehicle Upgrade Console, Cyclops Upgrade Fabricator, and Scanner Room Fabricator
Crafts custom items and uses custom recipes from other installed mods
Choose between the default menus or a consolidated, reorganized custom menu
Can be built in both your base and cyclops
Recipes unlock when they're supposed to
No matter how many mods are running, the tabs stay organized and won't run off the screen
Vehicle Module Fabricator is incompatible, running more than one CC2 mod using moved recipes commands will cause a fatal error on collisions, which can and will break all custom CC2 fabricators
Debris Recycling is somewhat compatible, after restart the titanium tab is broken until you hover your cursor over a default fabricator's titanium tab
Mods with their own fabricators are compatible, but their custom items need their custom fabricators
Install any required mods that aren't already installed.
Download, unzip, open unzipped folder, and move the CustomCraft2SML folder into your QMods folder.
Overwrite files if prompted, it only affects files from this mod and will make sure you have the correct ones.
How to uninstall:
Just delete the FabricationStation.txt file found in QMods\CustomCraft2SML\WorkingFiles.
The leftover FabStation*.png files in QMods\CustomCraft2SML\Assets can either be deleted or just left and ignored.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Big thanks to MrPurple6411 for his time, he gave me lots of good info and found my biggest errors to get me started. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------