Skyrim Special Edition

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Preeum

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  1. preeum
    preeum
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  2. mooit
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    Hello,

    I'm running SSE 1.6.640.0 using DynDOLOD 3 Alpha 169.

    DynDOLOD's summary shows an Outdated Billboards with Verdant;

    Warning: Billboard for model Meshes\landscape\grass\vurt_vaccinium_snowy.nif does not contain texture matches Verdant - A Skyrim Grass Plugin SSE Version.esp vurt_vaccinium_snowy [GRAS:FE013862]
    1. preeum
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      That's a benign error and doesn't affect the game whatsoever. I'll remove it in a future update.
    2. mooit
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      Hi preeum,

      I also just noticed for the TexGen summary File Not Found Textures;

      Error: File not found textures\landscape\grass\vurt_icebush.dds. Used by Meshes\landscape\grass\vurt_vaccinium_snowy.nif Verdant - A Skyrim Grass Plugin SSE Version.esp vurt_vaccinium_snowy [GRAS:FE095862]

      THANKS
    3. preeum
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      Yeah, just FYI both errors are benign; that model isn't even used in the game. It's just a leftover mesh I haven't removed yet in the esp.You can remove the grass yourself in SSEEdit for now, but you can also just ignore the error as it causes no issues. Thanks for the report.
    4. mooit
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      Hi preeum,

      I'm just trying to do my part when I see something to help and report it.

      In the future, if it's not much to ask, it would be nice to have green grass. Maybe you can make a FOMOD to pick grass colors between the Default and Green for the Tundra and Rift.

      It's really great seeing Verdant still being worked on!

      Thanks for all your hard work, it's greatly appreciated! :)
  3. mechanicalpanda
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    After a looong time I want to recheck this grass mod and I was curious;

    1.) What landscape textures do you actually recommend using with this?

    2.) I read about load order being necessary. What else does your grass do? Besides adding new grass records and the landscape records as I see with most other grass mods

    Thanks for your response! And thank you for this great grass mod!
    1. preeum
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      Aww, hey~! Good to see you! I just downloaded your roads mod this morning - I'm a fan of your work :)

      For textures, I've actually used this recently with SRP Landscapes, which matched really well! I'm currently trying out Fantasia and now Tomato's landscapes for my next LO. However, if you use NGIO, I think pretty much any texture pack could work; I just suggest certain textures (specifically for the tundra grass ) since it's the most obvious texture in the game when the colors don't match, and not everyone can run Dyndolod optimally, so this detail can make a big difference. Noble textures (by Shutt3r), Tamrielic Landscapes and Skyland have always worked well also!

      And load order only matters as much as any other grass mod; the landscape edits are to try to minimize clipping, but with NGIO they don't matter too much. I suggest to keep it where you would any grass mod, and then load most mods (especially city mods etc) after it for best results. Happy modding!
    2. mechanicalpanda
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      Aw! Glad you like my work! I will look into the landscapes. I really enjoy tomato's, but not huge on the reach. I never tried SRP landscapes, so that'll be on my checklist. I am personally a huge fan of Majestic Landscapes for the most part. But it needs a very specific grass mod to blend well with the field grass, tundra and rift. So I am still looking around. Thanks for the advice!

      EDIT: I think your grass mod still holds up very very very well. I am testing it with SRP and the blend looks really nice. I might stick with this for a while. Thanks for keeping up such a classic grass mod. I have a feeling people completely forgot it's existance
    3. preeum
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      I actually use Majestic Landscapes as a base, then tried SRP on top and it surprised me how much I liked it! I have been using a lot of his retextures and his are some of my favorites!
      And thank you! I mean, as both a modder and a user who just can't stop checking the nexus, I'm also a big fan of checking out new mods, and I have tried out pretty much every grass mod there is; it's been great to see such a diaspora of grass mods pop up over the years. However, I made verdant for myself, so I am still pretty fond of it; the only grass mod I'd love to incorporate more of is some 3D grasses from DrJacopo, but I don't always have time to make patches for myself. I'm glad you're enjoyingit! Please take a few screens if you can - I'd love to see the results! (also a big fan of your ENBs! xD)
    4. mechanicalpanda
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      Haha, glad to hear. I have found out that HD remastered landscapes seems to work best with it! Skurkbro's SRP seems to have some textures being spiky. But I like it's style. Apart from the parallax inconsistancies. DrJ has some really cool grasses, curious what can be done with it :)

      Speaking of ENBs, I'll drop one for my new incoming Dawnfire update with your tundra. I'll be updating that one next week ;)
    5. preeum
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      Ohh I forgot about HD Remastered Landscapes - that is what I used last playthrough! I have so many texture mods stacked in MO that sometimes it's hard to see what's what, haha. I'll have to put up a list of recommendations for people after I try a few more out.

      Thank you for the screenshot - it looks great!! Almost ready with my new LO so I'll be definitely checking out your new Dawnfire update soon!! Can't wait to check it out :)
    6. mechanicalpanda
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      Yes, HD remastered seems like its made for each other. While it was actually intended for Skoglendi, funnily enough. Highly recommended!

      But yeah, keeping up an LO is ... something, haha. Keep up the good work! And I'l definataly be running Verdant for a while. (You'll prolly see new screenies on my enb page with verdant as well ;) )
  4. hawksbill
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    After all these years this grass mod still reigns supreme. Permanent spot in my load order. Thanks for the mod.
    1. preeum
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      Thank you very much! I'm glad you enjoy it!
  5. Rightfuldeathray
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    Texgen is giving me this complaint:
    Error: File not found textures\landscape\grass\vurt_icebush.dds. Used by Meshes\landscape\grass\vurt_vaccinium_snowy.nif Verdant - A Skyrim Grass Plugin SSE Version.esp vurt_vaccinium_snowy [GRAS:FExxx862]
    As far as I can tell FExxx862 isn't used, so im going to remove its nif.
    If I'm being stupid / doing something wrong please inform me.
    1. preeum
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      It's a harmless error. You don't need to worry about it.
    2. Rightfuldeathray
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      that is what i assumed, and as far as i can tell I've had no issues regarding deleting the mesh. From what i understand it has to do with compatibility with some other vegetation mod.
      I did it more to error suppress than to fix an actual bug.
  6. BourbonStl
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    I'm having a problem where "seams" are showing up all over the place. Specifically at the borders of cells. I've narrowed it down to this mod. I've tried moving it around my load order, but I just can't get it to work. When I disable the mod, the seam disappears.

    Here is what I'm talking about
    1. preeum
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      This is, like with my other comment, likely due to where you have verdant in your load order. Try putting it at the bottom; should be just before water mods but after most everything else.
    2. BourbonStl
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      thanks for responding, I really appreciate it. But, as I said, I've moved it, and other related mods, all around my load order, and can't really find what's wrong. It is currently very low (but still above water mods, like you say), but I'm still getting this problem.

      Do you know of how I might diagnose the problem? Or what other sorts of mods might cause this issue?

      I checked the cell in SSEedit (cell 18, -17) to see what other mods make edits to it. I also tried disabling those, and moving them around my load order, but none of that fixed it.

      I also tried using another grass mod (folkvangr) just to try, and I got the same problem.
    3. preeum
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      Thank you for the info! If Folkvangr is also having the issue, then it's likely another mod you're using. Do you use any mods that edit grasses like Landscape Fixes for Grass Mods? Their is an optional file: "zNo Riverbededge Grass Coast or the Rift" - Do you use this by any chance? I've noticed a lack of grasses near the water, so thought maybe this could be it.

      If you could give me the formid from SSEEdit for the cell number, if the suggestions above don't work, I could check myself to see if I have this issue too.
    4. BourbonStl
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      thanks again for responding. Don't know if this is useful info, but just for troubleshooting purposes, I tried yet another grass mod - veydosebrom (or however its spelled) - and it did not have the issue. Everything looks well blended. I also noticed there was an issue with the water seam in the same cell (i use water for ENB) but when i moved things around, that issue was resolved, but the problem with verdant was still there. I tried disabling almost every mod I have, and the only thing that reliably got rid of this was disabling verdant.

      I do use landscape fixes for grass mods, and I do have the riverbed edge patch installed. I'm not super familiar with SSE, but I think the ID you're looking for is "000097BF"
    5. preeum
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      Did you try disabling the grass addon for Lansdcape Fixes for Grass Mods? That's why I suggested it. I'll check out the area in-game to see if I have any issues.
  7. AlexintheVerse
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    hi, thanks for this great grass mod, i just added this to my new LO, i seem to have alot of floating ground cover,  the forest clover and ground plants added from this mod.  very noticeable. wondering what i could do to resolve this, would appreciate alil advice.
    1. preeum
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      This is due to where it's put in your LO. If you use a lot of house/landscape mods, I would put Verdant at the near bottom of your load order, just before water mods but after the rest. Should fix your issue.
    2. AlexintheVerse
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      Thanks Preeum, super appreciate the advice.  
  8. TDodge
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    I'm sorry if this is a simple question with a simple answer as well as if this question has been asked before, but is there a way to increase the draw distance of grass?
    I'm using the latest versions of DynDoLOD and Verdant.
    1. Monlyconc
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      If you downgraded to 1.5x you can download No Grass in Objects (No AE version) and follow the instructions in this. Or make your own cache with a downgraded version of Skyrim, and then switch back to AE and using the cache you made. IMO that's a lot of work so personally I'd just do this if you're like me and have AE; download Grass Cache Helper, and then get a premade grass cache. The premade cache has to match your grass mods exactly though. Generate LOD with TexGen and DynDOLOD, enjoy grass
  9. NyghtofFire
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    So I wanted to ask if this mod is risky to remove mid game. 
    For the most part it works and looks great, there are a few places where I get some stutter but nothing too egregious - except for Shadowgreen cavern where, maybe because the sheer amount of grass, the game showed most of the grass seemingly pure black making it very hard to see anything (which I doubt is the mod itself doing that - probably either my load order or pc). In any case it has me wondering if it can be safely removed so I don't have to deal with the same issue potentially cropping up in similar areas.

    That or seeing if there are any ini suggestions that could maybe tone it down to see if that reduces - or maybe even solves - the problem 
    1. preeum
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      Yeah, firstly, the grass in caves is unfortunately an issue in game. That reminds me, I have to suggest "no grass in caves' for you. I'm not sure how safe it would be to install mid-game (unless you're comfortable making sure it's compatible with your loadorder in SEEEdit) but you could always plug it in and see if it fixes the caves going forward. Also, in order to gain back some performance, I would first download the 1k textures on the file page and see if that helps (it does for me - 2k is a bit overkill anyhow). If that's not enough, like in the description, in the Verdant - A Skyrim Grass Plugin SSE Version.ini file, edit iMinGrassSize=60 - 100 or more for better performance.
    2. NyghtofFire
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      Thank you so much for the clarification and suggestions!
      While I'm not sure about installing no grass in caves mid game I did find a solution that can take care of things for this playthrough. The command 'tg' toggles grass off and on so I can use that when I come across bugged caves.
  10. M300
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    i just generated new dyndolod outputs with v1.9 but no grass lod are you sure you updated all object bounds?
    do i need to generate new grass file from ngio?

    right now im using v1.8 that i fixed myself and it works so i will use this in the meantime
    1. preeum
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      Yes, you can check all the object bounds changes in SSEEdit yourself. I have also been playtesting this new version for 6 whole months, to make sure that the density was still how I wanted it to be with the object bound changes. You may have overlooked something with grass generation. If you did object bounds for 1.8, then I don't think you need to switch over. The only other big change is that it removes hand placed plants which were becoming a compatibility issue with other mods. I might just add that as a separate mod in the future.
    2. M300
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      oh well then i will stay with my v1.8

      just want to thank you for creating verdant and still updating it, in my eyes it's the best grass mod out there.
    3. preeum
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      Thank you for the support! I appreciate it! :)
    4. M300
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      preeum i wanted to ask you if you have an issue with the grass lighting?
      for me one side is dark but the other side is the same color as the grass lod and is changes according to the sun positions do you maybe know how fix that?

      i have vivid weather, Imaginator and community shaders with grass lighting
    5. preeum
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      Are you using the complex grass addon? It should help with lighting. Also for lod, dyndolod's LOD generation should be adjusted to match verdant better. I have put up new settings in the description page which should help with the lighting.
  11. CyborgArmGun
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    Happy New year Preeum! Nice update :D
    1. preeum
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      Happy New Year to you too!! Thank you! I finally got around to it! xD
    2. CyborgArmGun
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      You did it horaaaay!!