About this mod

Restores ruined houses into shops with owners' living quarters, a stable with 4 horses, adds custom-voiced merchants, a Player cabin, a protective stone wall around the town. Makes Winterhold not the great city it once was, but the new city it *can* be.

Requirements
Permissions and credits
Translations
  • French
  • Chinese - Mandarin
Changelogs
Donations
Oldrim version here!

Translations:
Traditional Chinese, by Stchi Wong | French, by Ruonikenshin

Sure, there are other Winterhold mods, but I didn't like any of the ones I saw. Why add MORE USELESS RUINS that just take up space??? It really drives me eff-ing crazy. I mean, it's one thing if you're showing it as a historical archaeological site, but The Great Collapse was 200 YEARS AGO, so how about we actually RESTORE the City already! Although "The Great City of Winterhold" is good at one thing: inspiring the immense former grandeur of the once-powerful and famous City-State.

This mod seeks to make Winterhold not the great city it once was, but the new city it can be. It began as a very simple mod, named "Winterhold Rebuilt," to replace the ruined houses with new ones and merchants. Then Quaxe made a mod with same name that did same things, so I changed mine to "Winterhold Restored" as I added more touches. And then someone else did that and took that name! *Sigh*

I've been working on this mod for several years  now on and off (at least 4, maybe even 6, never even released it for Oldrim), and actually scrapped it 3x and started over. Finally decided to research some of the actual history of Winterhold (which I found really interesting!) and incorporate some of that into the mod... somehow. So that's for the future.

Anywho, I decided I better go ahead and publish this before even more people do the same thing... like that other... with the same name "Winterhold Restored"... stole my name... and just happened to publish it first. I'll give him/her this though, that mod does look incredibly cool and does so much more than mine. No, I'm not jealous at all, lol *takes a moment to sulk*


Right now:
1) Turned the ruined houses into shops-homes, with custom-voiced merchants
- New custom signs too!
2) Protective stone wall on the cliff side to keep out that frigid wind!
- Activator by the Enchanting table in Player Home to switch between Wall and Tree Screen
3) Player cabin, Snowstone Lodge, done up like a Mage's home
- 4 Activators: Summon a Shrine, Hang a Painting, Take A Bath, and Change Wall
4) Stable with 4 horses (currently free, but future will make that guy a horse merchant)
5) CW and any other markers in the ruined houses were shifted just out of the way
6) Navmeshes were adjusted around the new buildings, fully tested and finalized
7) Fully Navmeshed new interiors for Followers
8) Several skulls, boulders, snow drifts, dead trees etc. disabled
9) Some places required quite a lot of Landscape editing

Player Cabin Key Location:
In strongbox by the front door


Compatibility:
- Immersive College of Winterhold - YES, I didn't touch the College at all
- Interesting NPCs - YES, Vigram can still sit on a bench outside the Bakery with his horse Frances
- There might be some misc. crates and a sac right where I put a table and chairs => Disable them.
- Lord Quaxe's "Winterhold Rebuilt" - probably NO, since he does a lot of the same things
- JK's Winterhold - PARTIALLY - he doesn't restore the ruined houses, but does add ruins
- The Great City of Winterhold / The Great Cities - Minor Cities and Towns (merged)
- NO, puts a lot of stuff in the same area
A patch would need to be made, removing all that mod's Winterhold changes
For myself, I got the other individual "Great City of..." mods (minus Winterhold) and merged them.
- Winterhold Restored (the other one) - PARTIALLY, not the town proper, but that mod also adds things down-shore that ought to be fine.
No Snow Under Roof - YES, with this patch by Spawnkiller
Any others I don't know.

Issues:
- If you have trouble activating the bed, just put the cursor on the bed frame.
- SSEEdit show no errors, but Boss/Loot report shows "5 deleted Navmeshes that can't be undeleted.
I have NO IDEA HOW TO FIX THIS, so don't ask, don't report it. If someone happens to know
how to fix that and would like to take the time, we'd all be very grateful :)
Edit: I was directed to a guide and am working on fixing it, but it's a LOT of steps and will be a while before I'm able to do provide an update.

Credits:
Anduniel (Anna Castiglioni)
- New dialogue & voicing
- Textures: new signs, bedding (Runspect mesh), pillows (Tamagen & Insanity meshes), canvas, rug
Modders Resources:
Blary - wall art & book storage
Oaristys - decor
Lolicept - Soul Gems Basket
Lilith - decor
Elianora - decor
Runspect - decor
InsanitySorrow - pillow meshes
Tamagen Pillows - pillow meshes
Jokerine - decor
Shrike - Canvas meshes and normals
Melt-In-Your-Mouth - Baker's sweets
TF - staff crafting table
Urshi - for the beautiful screenshots I used for paintings, permission by PM

If you enjoy my mods and voice acting, please consider supporting me on Patreon!
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