About this mod
Ever tired of seeing Whiterun, which is a center of trade, have run-down walls? So did I. So I fixed them.
NO NAVMESH EDIT, nearly the same footprint as vanilla meshes, which means very compatible/easy to patch!
Parallax is an option too!
- Requirements
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Ever tired of seeing Whiterun, which is a center of trade, have run-down walls? So did I. So I fixed them.
I went for a unique look, something that will give Whiterun its own identity.
I have included an ESPFE file to raise the walls significantly higher than they are in vanilla. You can use this one independently, if you just want higher walls but not the new meshes, you can.
I've included another ESPFE file to cleanup and add walls to the exterior area, where the drawbridge and gate are. No more broken pieces of walls on the ground, and actual surrounding walls! I highly recommend you use that.
The new mesh have been optimized as much as possible, to minimize the performance hit. I've also made use of BOS instead of a replacer, so that only the meshes in whiterun itself have been replaced. I could have done it with an ESP also but that way is cooler ^^
Best part about them: NO NAVMESH EDIT and I kept the same footprint as vanilla meshes, which means it will be very compatible!
It will use whatever texture replacer you are using for Whiterun (vanilla texture paths)! You can choose Parallax or no parallax.
I am lucky to have been showcased on a few mod reviewers on youtube!
Check those out in the video tab, or here :
Syn Gaming
ARJARIM: The Elder Scrolls Mod Studio
Bards College Graduate
MasterCheesey
Arctic Scrolls Mods
NarivaTV
TriggaExe
CaptPanda
DroppedIceCreamMods
Kaoson
Requires Base Object Swapper for the non-replacer version. This allows me to restrict the replacement to whiterun only, nowhere else (improving compatibility with other mods using the same meshes!)
At the moment, it will require DynDOLOD to have matching distant LOD for them! I haven't yet done them.
Install with your mod manager.
LOAD ORDER:
Whiterun Has Walls.esp
Whiterun Has Walls - Higher Walls.esp
Whiterun Has Walls - City Exterior.esp
Single patches for the main plugin
Single patches for the higher walls plugin
Single patches for the city exterior plugin
Combo patches
Attention please! When sorting with LOOT, it often places the Higher Walls plugin above the main plugin.
Make sure you add a rule to place it after, or your walls will not be tall!
Should be very compatible, or easy to patch (a few objects to move at most) in any case.
Please check the articles tab for a full list of compatible mods!
Check pinned posts for updates!
No patch needed:
- Illustrious Whiterun (just make sure my meshes overwrite)
- GG's Impoverished Whiterun
- Northern Roads (only landscape, no patch needed)
- Skyfall Estate
- Better City Entrances
- Holds The City Overhaul (only adds a few houses away from the walls)
- Whiterun Stronghold SE (does not touch whiterun at all)
- Carriage and Ferry Travel Overhaul (no longer needs one)
Compatible:
- Dawn of Skyrim (patch provided)
- JK's Skyrim (patch provided)
- Spaghetti's Cities - Whiterun (patch provided, very minor one)
- Spaghetti's Cities- AIO (patch provided, very minor one)
- Capital Whiterun Expansion (patch provided)
- An Abstract Skyrim - Whiterun (patches provided! Only 3 patches needed out of 8 files)
- Blubbos Whiterun (patch provided, very minor one)
- Lux Via (patch provided, main gate braziers only)
- Lux Orbis (patch provided, main gate braziers only)
- Lux Via bridge (patch provided, BOS version only)
- Lux Via Repaired Whiterun Bridge (patch provided, BOS version only)
- JK's Whiterun Outskirts (patch provided)
- Ryn's Whiterun City Limits (patch provided)
- Whiterun Overhaul By BigHead (patch provided)
- JK+Dawn combo patch (patch provided)
- Bells of Skyrim (patch provided)
- JK's Whiterun Outskirts + Ryn's Whiterun City Limits combo (patch provided)
- JK's Whiterun Outskirts + Ryn's Whiterun City Limits + Capital Whiterun Expansion combo (patch provided)
- JK's Whiterun Outskirts + Ryn's Whiterun City Limits + Improved Bridged combo (patch provided)
- Civil War Refugees (patch provided)
- GG's Capital JK's Whiterun (patch provided)
- JK's Skyrim + Capital Whiterun combo (patch provided)
- JK's Skyrim + Lux Orbis combo (patch provided)
- Improved Bridges (patch provided, BOS only)
- Skyrim Bridges (patch provided, only use when the lux via patch for it isn't there)
- Elysium Estate (patch provided)
- (A) Myq's Garden (patch provided)
- Whiterun Valley Hold Expansion (patches provided for both interior and exterior versions) - NOT compatible with the Whiterun Has Walls - City Exterior! They modify the same area
- Vargr - A Whiterun Overhaul (patch provided)
- Vargrl3s Whiterun Re imagined (patch provided)
- JK's Whiterun (patch provided)
- Warbird's Whiterun Metropolis (patch provided)
- eFPS patch for Myq's Garden (patch provided)
- Bells of Skyrim - Capital Whiterun combo (patch provided)
- Whiterun Outskirts Market for SSE (patch provided on that mod's page)
- Whiterun Expansion Redone (patch provided)
- Lanterns of Skyrim SE (patch provided)
- SKYKLFs Whiterun Enhancer (patches provided, one with navmesh, one without)
- This is Jorrvaskr (patch provided)
- Immersive College of Winterhold (patch provided, really extremely minor one... )
- Lanterns of Skyrim II (patch provided)
- eFPS (patch provided)
- Kato's Whiterun (patch provided)- Dawn of Skyrim (patch provided)
Check pinned posts for updates!
Things I want to add:
- Provide a navmesh patch for NPCs to access to the couple new areas
- Working drawbridge or gate to prevent going up directly in the battle of whiterun!
And of course, fixing bugs
HelloImCrimson for testing and pushing me to release this ^^
TrueAwesome for helping promote the mod!
SRider for his various tutorials which guided me to do what I did
Wenderer for [url=https://www.nexusmods.com/fallout4/mods/6821]FOMOD Creation Tool /url]
MASSIVE THANKS TO ALL THOSE WHO VOTED FOR THIS AS MOD OF THE MONTH!
It means a lot to see such a positive response! Thank you all!