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- Illustrious Whiterun SE - 8K - Parallax
Illustrious Whiterun SE - 8K - Parallax
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Version1.4
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- Manual
File information
Last updated
Original upload
Created by
winedaveUploaded by
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Current section
About this mod
My idea of what Whiterun should look like. Still A work in progress but getting there with every update. 8,4 & 2K versions.
- Requirements
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Nexus requirements
Mod name Notes Hyperborean Snow SE - 8K soft req for matching visuals Northern Shores SE - 8K soft req for matching visuals Septentrional Landscapes SE - 8K soft req for matching visuals SSE Engine Fixes (skse64 plugin) SSE Parallax Shader Fix (BETA) This or ENB, not both Static Mesh Improvement Mod - SMIM Mods requiring this file
Mod name Notes Lux - Illustrious Whiterun - Parallax'd highly recommended, not *technically* required - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to:
MrNeverLost for all his essential help
brumbek for SMIM and open perms
arthmoor for ussep and open perms
nukem and aers for all their work
cALAMIN for his hd cubemaps
Donation Points system
This mod is opted-in to receive Donation Points
- Changelogs
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Version 1.4
- Normals in dx format:
- wrstonefloor01 & 02 (plus tweaked parallax)
- wrcitywall01 & 02
- wrstonewalltopcap01
- wrstonemortar01
- wrfieldgrass01
- wrtrims01
- wrwoodwall02
- wrplasterdecals (plus tweaked alpha)
- wrwoodplaster
- wrcarvedpanels01
- wrdragontile & black
- New:
- wrcarvedpanels01
- wrdragoncarvings01 - wip
- wrlandtundrarocksdecal01
- wrwoodbeamint01
- Archived the WIP LOD as it's recommended to use dyndolod 3xx
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Version 1.3.2
- Fixed Moss Alpha on Wall Meshes - also fixed the Main Gate
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Version 1.3.1
- new corrected parallax meshes - Huge thanks to MrNeverLost for these
- optional moss alpha added (more in line with vanilla moss and not an ivy texture) - color correcting will come down the road if I can be arsed to make it
- skipping 1.3 for textures and uploading new texture updates and fixes in 1.3.1 for convenience
- updated wrtrims
- updated trellisvines
- updated wrcitywall01plaster (little different blend, bc7 and added parallax)
- updated wrslate01 - different colorscheme more akin to wrslate02, added parallax, wip improvements to normal and bc7 compression
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Version 1.3
- mesh fixes: deleted a missed lod mesh
- disabled parallax flags on wrhouseshacks 01, 01destroyed and 02
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Version 1.2
- Mesh fixes: deleted lod meshes for now as they were doing nothing anyhow atm
- disabled parallax for banners which made them go bye bye with the parallax alpha bug
- gave wrwallgatedrawbridge01 environment mapping
- fixed the moss alpha on the wall meshes not displaying properly
- fixed the discrepancies between the versions
- added citywhiterunbanner and citywhiterunbanner01_n
- added optional esl tagged esp that adds a dedicated normal for citywhiterunbanner
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Version 1.1
- Better specular in wrdoor01_n
- some corrections to wrdragontile01's alpha and saved in bc7
- added wrdragontileblack01
- color corrected and re alpha'd wrwoodplanks03 (shackroof part)
- color corrections to wrfieldgrass and saved in bc7
- better normal alpha for wrfieldgrass and saved in bc7
- slight update to wrcitywalltopcap01
- small uv tweak to shackhouse04
- added wip wrtemplekynarethmosaic texture
- Reworked wrslate02 - better normal, better bakes and added parallax. bc7
- wrdragontile_n in bc7
- added wip wrmarketstallroof01
- merged all update files and added all missing files to 4 and 2K versions
- parallax fixes: fixed wrdrawbridge, fixed some unintended edits to whiterun walls, fixed a couple of flag issues - fixed wrguardhousearch and disabled parallax for the wrmosaic mesh and gave it environment mapping instead
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Version 1.0
- Initial release - lets call it a beta
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- Donations
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Both straight donations and premium membership donations accepted